15 Commits

Author SHA1 Message Date
cbaedf8ae5 remove redundant comments 2026-03-27 15:28:53 -07:00
3782c43737 use slice deconstruct to name floats 2026-03-27 15:28:53 -07:00
be266d5397 do not need to manually idle 2026-03-27 15:28:53 -07:00
bf46d27df6 take into account start offset 2026-03-27 15:28:53 -07:00
d0ddc92c6d start mouse turned left 2026-03-27 15:28:53 -07:00
7d424a4a50 reset 2026-03-27 15:28:53 -07:00
d564ec7a21 inference 2026-03-27 15:28:53 -07:00
05a77a7ec8 simulator 2026-03-27 15:28:53 -07:00
a05113baa5 feed position history into model inputs 2026-03-27 15:28:53 -07:00
9ad8a70ad0 hardcode depth "normalization" 2026-03-27 15:13:29 -07:00
e890623f2e add dropout to input 2026-03-27 15:00:30 -07:00
7d55e872e7 save model with current date 2026-03-27 11:56:45 -07:00
1e1cbeb180 graphics state 2026-03-27 11:56:45 -07:00
e19c46d851 save best model 2026-03-27 11:25:34 -07:00
59bb8eee12 implement training 2026-03-27 11:13:23 -07:00
3 changed files with 422 additions and 195 deletions

36
Cargo.lock generated
View File

@@ -1080,6 +1080,15 @@ dependencies = [
"rand_core 0.10.0",
]
[[package]]
name = "chrono"
version = "0.4.44"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c673075a2e0e5f4a1dde27ce9dee1ea4558c7ffe648f576438a20ca1d2acc4b0"
dependencies = [
"num-traits",
]
[[package]]
name = "cipher"
version = "0.4.4"
@@ -1109,7 +1118,7 @@ checksum = "fe6d2e5af09e8c8ad56c969f2157a3d4238cebc7c55f0a517728c38f7b200f81"
dependencies = [
"serde",
"termcolor",
"unicode-width 0.2.0",
"unicode-width 0.1.14",
]
[[package]]
@@ -1120,7 +1129,7 @@ checksum = "af491d569909a7e4dee0ad7db7f5341fef5c614d5b8ec8cf765732aba3cff681"
dependencies = [
"serde",
"termcolor",
"unicode-width 0.2.0",
"unicode-width 0.1.14",
]
[[package]]
@@ -1135,7 +1144,7 @@ version = "3.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "faf9468729b8cbcea668e36183cb69d317348c2e08e994829fb56ebfdfbaac34"
dependencies = [
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]
@@ -2232,7 +2241,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "39cab71617ae0d63f51a36d69f866391735b51691dbda63cf6f96d042b63efeb"
dependencies = [
"libc",
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]
@@ -2919,7 +2928,7 @@ dependencies = [
"log",
"presser",
"thiserror 2.0.18",
"windows 0.61.3",
"windows 0.58.0",
]
[[package]]
@@ -5054,7 +5063,7 @@ dependencies = [
"errno",
"libc",
"linux-raw-sys 0.12.1",
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]
@@ -5451,7 +5460,8 @@ name = "strafe-ai"
version = "0.1.0"
dependencies = [
"burn",
"png",
"chrono",
"glam",
"pollster",
"strafesnet_common",
"strafesnet_graphics",
@@ -5479,9 +5489,9 @@ dependencies = [
[[package]]
name = "strafesnet_graphics"
version = "0.0.11-depth"
version = "0.0.11-depth2"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "16266ca7e57ce802b7abd24c6cd8f9b8d95752f7eaead27e42b431b9768d6135"
checksum = "829804ab9c167365e576de8ebd8a245ad979cb24558b086e693e840697d7956c"
dependencies = [
"bytemuck",
"ddsfile",
@@ -5516,9 +5526,9 @@ dependencies = [
[[package]]
name = "strafesnet_roblox_bot_player"
version = "0.6.2-depth"
version = "0.6.2-depth2"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "12d1aa21c174f23f7f7ede583292a8c82e4b3c483fb0d950e58f84d52807f6ed"
checksum = "f39e7dfc0cb23e482089dc7eac235ad4b274ccfdb8df7617889a90e64a1e247a"
dependencies = [
"glam",
"strafesnet_common",
@@ -5730,7 +5740,7 @@ dependencies = [
"getrandom 0.4.2",
"once_cell",
"rustix 1.1.4",
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]
@@ -6989,7 +6999,7 @@ version = "0.1.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c2a7b1c03c876122aa43f3020e6c3c3ee5c05081c9a00739faf7503aeba10d22"
dependencies = [
"windows-sys 0.59.0",
"windows-sys 0.52.0",
]
[[package]]

View File

@@ -5,13 +5,14 @@ edition = "2024"
[dependencies]
burn = { version = "0.20.1", features = ["cuda", "autodiff"] }
glam = "0.32.1"
pollster = "0.4.0"
wgpu = "29.0.0"
strafesnet_common = { version = "0.9.0", registry = "strafesnet" }
strafesnet_graphics = { version = "=0.0.11-depth", registry = "strafesnet" }
strafesnet_graphics = { version = "=0.0.11-depth2", registry = "strafesnet" }
strafesnet_physics = { version = "=0.0.2-surf", registry = "strafesnet" }
strafesnet_roblox_bot_file = { version = "0.9.4", registry = "strafesnet" }
strafesnet_roblox_bot_player = { version = "=0.6.2-depth", registry = "strafesnet" }
strafesnet_roblox_bot_player = { version = "=0.6.2-depth2", registry = "strafesnet" }
strafesnet_snf = { version = "0.4.0", registry = "strafesnet" }
pollster = "0.4.0"
png = "0.18.1"
chrono = { version = "0.4.44", default-features = false, features = ["now"] }

View File

@@ -1,43 +1,21 @@
use burn::backend::Autodiff;
use burn::nn::loss::{MseLoss, Reduction};
use burn::nn::{Linear, LinearConfig, Relu};
use burn::optim::{GradientsParams, Optimizer, SgdConfig};
use burn::nn::{Dropout, DropoutConfig, Linear, LinearConfig, Relu};
use burn::optim::{AdamConfig, GradientsParams, Optimizer};
use burn::prelude::*;
type InferenceBackend = burn::backend::Cuda<f32>;
type TrainingBackend = Autodiff<InferenceBackend>;
const LIMITS: wgpu::Limits = wgpu::Limits::defaults();
const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
use strafesnet_graphics::setup;
use strafesnet_roblox_bot_file::v0;
pub fn output_image_native(image_data: &[u8], texture_dims: (usize, usize), path: String) {
use std::io::Write;
let mut png_data = Vec::<u8>::with_capacity(image_data.len());
let mut encoder =
png::Encoder::new(&mut png_data, texture_dims.0 as u32, texture_dims.1 as u32);
encoder.set_color(png::ColorType::Grayscale);
let mut png_writer = encoder.write_header().unwrap();
png_writer.write_image_data(image_data).unwrap();
png_writer.finish().unwrap();
let mut file = std::fs::File::create(&path).unwrap();
file.write_all(&png_data).unwrap();
}
const SIZE_X: usize = 64;
const SIZE_Y: usize = 36;
const INPUT: usize = SIZE_X * SIZE_Y;
const HIDDEN: [usize; 7] = [
INPUT >> 1,
INPUT >> 2,
INPUT >> 3,
INPUT >> 4,
INPUT >> 5,
INPUT >> 6,
INPUT >> 7,
];
const SIZE: glam::UVec2 = glam::uvec2(64, 36);
const POSITION_HISTORY: usize = 4;
const INPUT: usize = (SIZE.x * SIZE.y) as usize + POSITION_HISTORY * 3;
const HIDDEN: [usize; 2] = [INPUT >> 3, INPUT >> 7];
// MoveForward
// MoveLeft
// MoveBack
@@ -47,9 +25,13 @@ const HIDDEN: [usize; 7] = [
// mouse_dy
const OUTPUT: usize = 7;
// bytes_per_row needs to be a multiple of 256.
const STRIDE_SIZE: u32 = (SIZE.x * size_of::<f32>() as u32).next_multiple_of(256);
#[derive(Module, Debug)]
struct Net<B: Backend> {
input: Linear<B>,
dropout: Dropout,
hidden: [Linear<B>; HIDDEN.len() - 1],
output: Linear<B>,
activation: Relu,
@@ -66,8 +48,10 @@ impl<B: Backend> Net<B> {
layer
});
let output = LinearConfig::new(last_size, OUTPUT).init(device);
let dropout = DropoutConfig::new(0.1).init();
Self {
input,
dropout,
hidden,
output,
activation: Relu::new(),
@@ -75,6 +59,7 @@ impl<B: Backend> Net<B> {
}
fn forward(&self, input: Tensor<B, 2>) -> Tensor<B, 2> {
let x = self.input.forward(input);
let x = self.dropout.forward(x);
let mut x = self.activation.forward(x);
for layer in &self.hidden {
x = layer.forward(x);
@@ -84,6 +69,164 @@ impl<B: Backend> Net<B> {
}
}
struct GraphicsState {
device: wgpu::Device,
queue: wgpu::Queue,
graphics: strafesnet_roblox_bot_player::graphics::Graphics,
graphics_texture_view: wgpu::TextureView,
output_staging_buffer: wgpu::Buffer,
texture_data: Vec<u8>,
position_history: Vec<glam::Vec3>,
}
impl GraphicsState {
fn new(map: &strafesnet_common::map::CompleteMap) -> Self {
let desc = wgpu::InstanceDescriptor::new_without_display_handle_from_env();
let instance = wgpu::Instance::new(desc);
let (device, queue) = pollster::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: None,
})
.await
.unwrap();
setup::step4::request_device(&adapter, LIMITS)
.await
.unwrap()
});
let mut graphics = strafesnet_roblox_bot_player::graphics::Graphics::new(
&device, &queue, SIZE, FORMAT, LIMITS,
);
graphics.change_map(&device, &queue, map).unwrap();
let graphics_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("RGB texture"),
format: FORMAT,
size: wgpu::Extent3d {
width: SIZE.x,
height: SIZE.y,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let graphics_texture_view = graphics_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("RGB texture view"),
aspect: wgpu::TextureAspect::All,
usage: Some(
wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
),
..Default::default()
});
let texture_data = Vec::<u8>::with_capacity((STRIDE_SIZE * SIZE.y) as usize);
let output_staging_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Output staging buffer"),
size: texture_data.capacity() as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let position_history = Vec::with_capacity(POSITION_HISTORY);
Self {
device,
queue,
graphics,
graphics_texture_view,
output_staging_buffer,
texture_data,
position_history,
}
}
fn generate_inputs(&mut self, pos: glam::Vec3, angles: glam::Vec2, inputs: &mut Vec<f32>) {
// write position history to model inputs
if !self.position_history.is_empty() {
let camera = strafesnet_graphics::graphics::view_inv(pos, angles).inverse();
for &pos in self.position_history.iter().rev() {
let relative_pos = camera.transform_vector3(pos);
inputs.extend_from_slice(&relative_pos.to_array());
}
}
// fill remaining history with zeroes
for _ in self.position_history.len()..POSITION_HISTORY {
inputs.extend_from_slice(&[0.0, 0.0, 0.0]);
}
// track position history
if self.position_history.len() < POSITION_HISTORY {
self.position_history.push(pos);
} else {
self.position_history.rotate_left(1);
*self.position_history.last_mut().unwrap() = pos;
}
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("wgpu encoder"),
});
// render!
self.graphics
.encode_commands(&mut encoder, &self.graphics_texture_view, pos, angles);
// copy the depth texture into ram
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: self.graphics.depth_texture(),
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &self.output_staging_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
// This needs to be a multiple of 256.
bytes_per_row: Some(STRIDE_SIZE),
rows_per_image: Some(SIZE.y),
},
},
wgpu::Extent3d {
width: SIZE.x,
height: SIZE.y,
depth_or_array_layers: 1,
},
);
self.queue.submit([encoder.finish()]);
// map buffer
let buffer_slice = self.output_staging_buffer.slice(..);
let (sender, receiver) = std::sync::mpsc::channel();
buffer_slice.map_async(wgpu::MapMode::Read, move |r| sender.send(r).unwrap());
self.device
.poll(wgpu::PollType::wait_indefinitely())
.unwrap();
receiver.recv().unwrap().unwrap();
// copy texture inside a scope so the mapped view gets dropped
{
let view = buffer_slice.get_mapped_range();
self.texture_data.extend_from_slice(&view[..]);
}
self.output_staging_buffer.unmap();
// discombolulate stride
for y in 0..SIZE.y {
inputs.extend(
self.texture_data[(STRIDE_SIZE * y) as usize
..(STRIDE_SIZE * y + SIZE.x * size_of::<f32>() as u32) as usize]
.chunks_exact(4)
.map(|b| 1.0 - 2.0 * f32::from_le_bytes(b.try_into().unwrap())),
)
}
self.texture_data.clear();
}
}
fn training() {
let gpu_id: usize = std::env::args()
.skip(1)
@@ -108,70 +251,16 @@ fn training() {
let world_offset = bot.world_offset();
let timelines = bot.timelines();
// setup graphics
let desc = wgpu::InstanceDescriptor::new_without_display_handle_from_env();
let instance = wgpu::Instance::new(desc);
let (device, queue) = pollster::block_on(async {
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: None,
})
.await
.unwrap();
setup::step4::request_device(&adapter, LIMITS)
.await
.unwrap()
});
const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8UnormSrgb;
let size = [SIZE_X as u32, SIZE_Y as u32].into();
let mut graphics = strafesnet_roblox_bot_player::graphics::Graphics::new(
&device, &queue, size, FORMAT, LIMITS,
);
graphics.change_map(&device, &queue, &map).unwrap();
// setup simulation
// run progressively longer segments of the map, starting very close to the end of the run and working the starting time backwards until the ai can run the whole map
// set up textures
let graphics_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("RGB texture"),
format: FORMAT,
size: wgpu::Extent3d {
width: size.x,
height: size.y,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let graphics_texture_view = graphics_texture.create_view(&wgpu::TextureViewDescriptor {
label: Some("RGB texture view"),
aspect: wgpu::TextureAspect::All,
usage: Some(wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING),
..Default::default()
});
// bytes_per_row needs to be a multiple of 256.
let stride_size = (size.x * size_of::<f32>() as u32).next_multiple_of(256);
let mut texture_data = Vec::<u8>::with_capacity((stride_size * size.y) as usize);
let output_staging_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("Output staging buffer"),
size: texture_data.capacity() as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
// set up graphics
let mut g = GraphicsState::new(&map);
// training data
let training_samples = timelines.input_events.len() - 1;
let input_size = (size.x * size.y) as usize * size_of::<f32>();
let input_size = INPUT * size_of::<f32>();
let mut inputs = Vec::with_capacity(input_size * training_samples);
let mut targets = Vec::with_capacity(OUTPUT * training_samples);
@@ -184,7 +273,7 @@ fn training() {
let mut last_mx = first.event.mouse_pos.x;
let mut last_my = first.event.mouse_pos.y;
for (i, input_event) in it.enumerate() {
for input_event in it {
let mouse_dx = input_event.event.mouse_pos.x - last_mx;
let mouse_dy = input_event.event.mouse_pos.y - last_my;
last_mx = input_event.event.mouse_pos.x;
@@ -249,92 +338,17 @@ fn training() {
.unwrap(),
};
fn p(v: v0::Vector3) -> [f32; 3] {
[v.x, v.y, v.z]
fn vec3(v: v0::Vector3) -> glam::Vec3 {
glam::vec3(v.x, v.y, v.z)
}
fn a(a: v0::Vector3) -> [f32; 2] {
[a.y, a.x]
}
fn add<T: core::ops::Add>(lhs: T, rhs: T) -> T::Output {
lhs + rhs
fn angles(a: v0::Vector3) -> glam::Vec2 {
glam::vec2(a.y, a.x)
}
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("wgpu encoder"),
});
let pos = vec3(output_event.event.position) - world_offset;
let angles = angles(output_event.event.angles);
// render!
graphics.encode_commands(
&mut encoder,
&graphics_texture_view,
add(world_offset, p(output_event.event.position).into()),
a(output_event.event.angles).into(),
);
// copy the depth texture into ram
encoder.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &graphics_texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &output_staging_buffer,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
// This needs to be a multiple of 256.
bytes_per_row: Some(stride_size as u32),
rows_per_image: None,
},
},
wgpu::Extent3d {
width: size.x,
height: size.y,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
// map buffer
let buffer_slice = output_staging_buffer.slice(..);
let (sender, receiver) = std::sync::mpsc::channel();
buffer_slice.map_async(wgpu::MapMode::Read, move |r| sender.send(r).unwrap());
device.poll(wgpu::PollType::wait_indefinitely()).unwrap();
receiver.recv().unwrap().unwrap();
// copy texture inside a scope so the mapped view gets dropped
{
let view = buffer_slice.get_mapped_range();
texture_data.extend_from_slice(&view[..]);
}
output_staging_buffer.unmap();
println!("{texture_data:?}");
// discombolulate stride
for y in 0..size.y {
inputs.extend(
texture_data[(stride_size * y) as usize
..(stride_size * y + size.x * size_of::<f32>() as u32) as usize]
.chunks_exact(4)
.map(|b| b[0] as f32 + b[1] as f32 + b[2] as f32),
)
}
// write a png
output_image_native(
&inputs[i * INPUT..(i + 1) * INPUT]
.iter()
.copied()
.map(|f| f as u8)
.collect::<Vec<u8>>(),
(SIZE_X, SIZE_Y),
format!("depth_images/{i}.png").into(),
);
texture_data.clear();
g.generate_inputs(pos, angles, &mut inputs);
}
let device = burn::backend::cuda::CudaDevice::new(gpu_id);
@@ -342,13 +356,10 @@ fn training() {
let mut model: Net<TrainingBackend> = Net::init(&device);
println!("Training model ({} parameters)", model.num_params());
let mut optim = SgdConfig::new().init();
let mut optim = AdamConfig::new().init();
let inputs = Tensor::from_data(
TensorData::new(
inputs,
Shape::new([training_samples, (size.x * size.y) as usize]),
),
TensorData::new(inputs, Shape::new([training_samples, INPUT])),
&device,
);
let targets = Tensor::from_data(
@@ -356,8 +367,11 @@ fn training() {
&device,
);
const LEARNING_RATE: f64 = 0.5;
const EPOCHS: usize = 10000;
const LEARNING_RATE: f64 = 0.001;
const EPOCHS: usize = 100000;
let mut best_model = model.clone();
let mut best_loss = f32::INFINITY;
for epoch in 0..EPOCHS {
let predictions = model.forward(inputs.clone());
@@ -374,6 +388,12 @@ fn training() {
let grads = loss.backward();
let grads = GradientsParams::from_grads(grads, &model);
// get the best model
if loss_scalar < best_loss {
best_loss = loss_scalar;
best_model = model.clone();
}
model = optim.step(LEARNING_RATE, model, grads);
if epoch % (EPOCHS >> 4) == 0 || epoch == EPOCHS - 1 {
@@ -381,15 +401,211 @@ fn training() {
println!(" epoch {:>5} | loss = {:.8}", epoch, loss_scalar);
}
}
let date_string = format!("{}_{}.model", chrono::Utc::now(), best_loss);
best_model
.save_file(
date_string,
&burn::record::BinFileRecorder::<burn::record::FullPrecisionSettings>::new(),
)
.unwrap();
}
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::mouse::MouseState;
use strafesnet_common::physics::{
Instruction as PhysicsInputInstruction, MiscInstruction, ModeInstruction, MouseInstruction,
SetControlInstruction, Time as PhysicsTime,
};
use strafesnet_physics::physics::{PhysicsContext, PhysicsData, PhysicsState};
pub struct Recording {
instructions: Vec<TimedInstruction<PhysicsInputInstruction, PhysicsTime>>,
}
struct FrameState {
trajectory: strafesnet_physics::physics::Trajectory,
camera: strafesnet_physics::physics::PhysicsCamera,
}
impl FrameState {
fn pos(&self, time: PhysicsTime) -> glam::Vec3 {
self.trajectory
.extrapolated_position(time)
.map(Into::<f32>::into)
.to_array()
.into()
}
fn angles(&self) -> glam::Vec2 {
self.camera.simulate_move_angles(glam::IVec2::ZERO)
}
}
struct Session {
geometry_shared: PhysicsData,
simulation: PhysicsState,
recording: Recording,
}
impl Session {
fn get_frame_state(&self) -> FrameState {
FrameState {
trajectory: self.simulation.camera_trajectory(&self.geometry_shared),
camera: self.simulation.camera(),
}
}
fn run(&mut self, time: PhysicsTime, instruction: PhysicsInputInstruction) {
let instruction = TimedInstruction { time, instruction };
self.recording.instructions.push(instruction.clone());
PhysicsContext::run_input_instruction(
&mut self.simulation,
&self.geometry_shared,
instruction,
);
}
}
fn inference() {
let mut args = std::env::args().skip(1);
// pick device
let gpu_id: usize = args
.next()
.map(|id| id.parse().unwrap())
.unwrap_or_default();
let device = burn::backend::cuda::CudaDevice::new(gpu_id);
// load model
let path: std::path::PathBuf = args.next().unwrap().parse().unwrap();
let mut model: Net<InferenceBackend> = Net::init(&device);
model = model
.load_file(
path,
&burn::record::BinFileRecorder::<burn::record::FullPrecisionSettings>::new(),
&device,
)
.unwrap();
// load map
let map_file = include_bytes!("../files/bhop_marble_5692093612.snfm");
let map = strafesnet_snf::read_map(std::io::Cursor::new(map_file))
.unwrap()
.into_complete_map()
.unwrap();
let modes = map.modes.clone().denormalize();
let mode = modes
.get_mode(strafesnet_common::gameplay_modes::ModeId::MAIN)
.unwrap();
let start_zone = map.models.get(mode.get_start().get() as usize).unwrap();
let start_offset = glam::Vec3::from_array(
start_zone
.transform
.translation
.map(|f| f.into())
.to_array(),
);
// setup graphics
let mut g = GraphicsState::new(&map);
// setup simulation
let mut session = Session {
geometry_shared: PhysicsData::new(&map),
simulation: PhysicsState::default(),
recording: Recording {
instructions: Vec::new(),
},
};
let mut time = PhysicsTime::ZERO;
// reset to start zone
session.run(time, PhysicsInputInstruction::Mode(ModeInstruction::Reset));
// session.run(
// time,
// PhysicsInputInstruction::Misc(MiscInstruction::SetSensitivity(?)),
// );
session.run(
time,
PhysicsInputInstruction::Mode(ModeInstruction::Restart(
strafesnet_common::gameplay_modes::ModeId::MAIN,
)),
);
// TEMP: turn mouse left
let mut mouse_pos = glam::ivec2(-5300, 0);
const STEP: PhysicsTime = PhysicsTime::from_millis(10);
let mut input_floats = Vec::new();
// setup agent-simulation feedback loop
// go!
for _ in 0..20 * 100 {
// generate inputs
let frame_state = session.get_frame_state();
g.generate_inputs(
frame_state.pos(time) - start_offset,
frame_state.angles(),
&mut input_floats,
);
// inference
let inputs = Tensor::from_data(
TensorData::new(input_floats.clone(), Shape::new([1, INPUT])),
&device,
);
let outputs = model.forward(inputs).into_data().into_vec::<f32>().unwrap();
let &[
move_forward,
move_left,
move_back,
move_right,
jump,
mouse_dx,
mouse_dy,
] = outputs.as_slice()
else {
panic!()
};
macro_rules! set_control {
($control:ident,$output:expr) => {
session.run(
time,
PhysicsInputInstruction::SetControl(SetControlInstruction::$control(
0.5 < $output,
)),
);
};
}
set_control!(SetMoveForward, move_forward);
set_control!(SetMoveLeft, move_left);
set_control!(SetMoveBack, move_back);
set_control!(SetMoveRight, move_right);
set_control!(SetJump, jump);
mouse_pos += glam::vec2(mouse_dx, mouse_dy).round().as_ivec2();
let next_time = time + STEP;
session.run(
time,
PhysicsInputInstruction::Mouse(MouseInstruction::SetNextMouse(MouseState {
pos: mouse_pos,
time: next_time,
})),
);
time = next_time;
// clear
input_floats.clear();
}
let date_string = format!("{}.snfb", chrono::Utc::now());
let file = std::fs::File::create(date_string).unwrap();
strafesnet_snf::bot::write_bot(
std::io::BufWriter::new(file),
strafesnet_physics::VERSION.get(),
core::mem::take(&mut session.recording.instructions),
)
.unwrap();
}
fn main() {
training();
// training();
inference();
}