good idea
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@ -12,6 +12,11 @@ u64 num_nodes
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for node_id in 1..num_nodes{
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u64 parent_node
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}
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//NOTE: alternate realities are not necessary.
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//portals/wormholes simply use an in-model and and out-model.
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//skyboxes are inverted models with a special shader.
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//ideally spacial blocks are sorted from distance to start zone
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//texture blocks are inserted before the first spacial block they are used in
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u64 num_spacial_blocks
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