good idea

This commit is contained in:
Quaternions 2024-01-18 15:24:00 -08:00
parent 6f22aaeec4
commit 2d420d7676

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@ -12,6 +12,11 @@ u64 num_nodes
for node_id in 1..num_nodes{ for node_id in 1..num_nodes{
u64 parent_node u64 parent_node
} }
//NOTE: alternate realities are not necessary.
//portals/wormholes simply use an in-model and and out-model.
//skyboxes are inverted models with a special shader.
//ideally spacial blocks are sorted from distance to start zone //ideally spacial blocks are sorted from distance to start zone
//texture blocks are inserted before the first spacial block they are used in //texture blocks are inserted before the first spacial block they are used in
u64 num_spacial_blocks u64 num_spacial_blocks