use correct magic number instead of padding

This commit is contained in:
Quaternions 2025-03-20 20:11:16 -07:00
parent 77af5e386a
commit cffc68a10d
Signed by: Quaternions
GPG Key ID: D0DF5964F79AC131

@ -171,23 +171,34 @@ pub struct WorldEventReset{
#[binrw]
#[brw(little)]
pub struct WorldEventButton{
#[br(pad_after=8)]
pub button_id:u32,
// This field does not exist in the final struct and
// exists purely to de/serialize the magic number.
#[br(temp)]
#[bw(ignore)]
#[brw(magic=b"quatdata")]
_magic:(),
}
#[binrw]
#[brw(little)]
pub struct WorldEventSetTime{
#[br(map=read_trey_double)]
#[br(pad_after=4)]
pub time:f64,
#[br(temp)]
#[bw(ignore)]
#[brw(magic=b"data")]
_magic:(),
}
#[binrw]
#[brw(little)]
pub struct WorldEventSetPaused{
#[br(map=|paused:u32|paused!=0)]
#[bw(map=|paused:&bool|*paused as u32)]
#[br(pad_after=8)]
pub paused:bool,
#[br(temp)]
#[bw(ignore)]
#[brw(magic=b"quatdata")]
_magic:(),
}
#[binrw]
#[brw(little)]
@ -279,8 +290,7 @@ pub enum FlagReason{
Teleport,
#[brw(magic=9u32)]
Practice,
// b"data"
#[brw(magic=1635017060u32)]
#[brw(magic=b"data")]
None,
}
#[binrw]