34 Commits

Author SHA1 Message Date
7e46184566 fix flag 2026-02-19 10:58:06 -08:00
4877923655 move PlaybackState to module 2026-02-19 10:51:13 -08:00
144bfc7a2b PlaybackState 2026-02-19 10:08:30 -08:00
b42c0ea254 temp: use all libs by path 2026-02-19 10:08:05 -08:00
56a7912dbf use Head for playback 2026-02-19 09:00:45 -08:00
a9db4e38eb temp: use roblox_bot_file by path 2026-02-19 08:53:08 -08:00
0be798b6ab float sucks 2026-02-19 08:53:08 -08:00
4a8c9e05a1 setup graphics directly 2026-02-18 10:50:22 -08:00
3117a56d51 remove unused deps 2026-02-18 10:49:33 -08:00
bd8981bb2f rename Bot to CompleteBot 2026-02-18 10:22:40 -08:00
d0e71b8431 separate map from graphics 2026-02-18 10:21:54 -08:00
2646e96c33 write comment 2026-02-18 09:57:14 -08:00
0b98f051f2 use tuple syntax 2026-02-18 09:36:23 -08:00
0597889aad inline setup code 2026-02-18 09:29:04 -08:00
e3d6933f25 move setup into strafesnet_graphics 2026-02-18 09:21:07 -08:00
9a65740c54 share code with lib setup 2026-02-18 09:11:25 -08:00
a39f0fe4db move setup into lib 2026-02-18 09:06:57 -08:00
a43f4720a1 refactor setup 2026-02-18 09:01:35 -08:00
89386f12a0 fix resize 2026-02-18 07:46:48 -08:00
7882a92059 fmt 2026-02-18 07:46:34 -08:00
32b4b1e88a demo 2026-02-17 11:46:21 -08:00
8eb63436fb fix async 2026-02-17 11:46:21 -08:00
5b5ad0c63e change out-dir 2026-02-17 10:12:53 -08:00
27589446b2 add readme 2026-02-17 09:49:44 -08:00
2f8c1ed6f4 api 2026-02-17 09:22:55 -08:00
e054886a27 it builds 2026-02-17 08:54:43 -08:00
e985d4d955 add setup 2026-02-17 08:54:15 -08:00
ad8e9bdbe9 module 2026-02-17 08:53:59 -08:00
29744b9f6a fix deps 2026-02-17 08:53:59 -08:00
d9be6584b7 remove lifetime pollution from lib 2026-02-17 07:35:54 -08:00
fc829b9956 error traits 2026-02-17 07:17:55 -08:00
14649e4454 init graphics inside lib 2026-02-17 07:17:15 -08:00
ee94e8a13e add build profile 2026-02-16 10:20:05 -08:00
ccc6f0f812 native player 2026-02-16 09:58:22 -08:00
19 changed files with 541 additions and 312 deletions

20
Cargo.lock generated
View File

@@ -483,8 +483,6 @@ checksum = "5baebc0774151f905a1a2cc41989300b1e6fbb29aff0ceffa1064fdd3088d582"
[[package]]
name = "fixed_wide"
version = "0.2.2"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "1397e01522f708e80dcf6c17db69139abb57c43212226b60b50fc09d91c607b5"
dependencies = [
"arrayvec",
"bnum",
@@ -819,8 +817,6 @@ dependencies = [
[[package]]
name = "linear_ops"
version = "0.1.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "d6ea2e52a83eab4afe56536e6d27f8e815bd994111ccdc3e2c0aafce77014286"
dependencies = [
"fixed_wide",
"paste",
@@ -1410,8 +1406,6 @@ checksum = "c3d6831663a5098ea164f89cff59c6284e95f4e3c76ce9848d4529f5ccca9bde"
[[package]]
name = "ratio_ops"
version = "0.1.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "93f2dc5bfc9d878028a699e77c6f88ac59d23404218af9fcfbfc190610f49c80"
[[package]]
name = "raw-window-handle"
@@ -1633,8 +1627,6 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafesnet_common"
version = "0.8.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "171f2b754a8c59b335578824d5465d9637fb41ec4906c6a8c1fd39206891b09c"
dependencies = [
"arrayvec",
"bitflags 2.10.0",
@@ -1647,9 +1639,7 @@ dependencies = [
[[package]]
name = "strafesnet_graphics"
version = "0.0.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "2514be1d07402210ba2f5f75f008f6daaed134cc7ea6340dabf96418d5e23ba0"
version = "0.0.2"
dependencies = [
"bytemuck",
"ddsfile",
@@ -1662,8 +1652,6 @@ dependencies = [
[[package]]
name = "strafesnet_roblox_bot_file"
version = "0.8.1"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "33d0fa524476d8b6cf23269b0c9cff6334b70585546b807cb8ec193858defecd"
dependencies = [
"binrw",
"bitflags 2.10.0",
@@ -1705,15 +1693,15 @@ dependencies = [
"strafesnet_graphics",
"strafesnet_roblox_bot_file",
"strafesnet_roblox_bot_player",
"strafesnet_snf",
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"wgpu",
]
[[package]]
name = "strafesnet_snf"
version = "0.3.2"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "aab96a189e3f5c4e5eca1feae704c0d6ceaa0de37a41e29ef3a89816e354292f"
dependencies = [
"binrw",
"id",

View File

@@ -6,8 +6,13 @@ members = [
]
resolver = "3"
[profile.release]
# lto = true
strip = true
codegen-units = 1
[workspace.dependencies]
strafesnet_common = { version = "0.8.0", registry = "strafesnet" }
strafesnet_graphics = { version = "0.0.1", registry = "strafesnet" }
strafesnet_roblox_bot_file = { version = "0.8.1", registry = "strafesnet" }
strafesnet_snf = { version = "0.3.2", registry = "strafesnet" }
strafesnet_common = { version = "0.8.0", registry = "strafesnet", path = "../strafe-project/lib/common" }
strafesnet_graphics = { version = "0.0.2", registry = "strafesnet", path = "../strafe-project/engine/graphics" }
strafesnet_roblox_bot_file = { version = "0.8.1", registry = "strafesnet", path = "../roblox_bot_file" }
strafesnet_snf = { version = "0.3.2", registry = "strafesnet", path = "../strafe-project/lib/snf" }

17
README.md Normal file
View File

@@ -0,0 +1,17 @@
How to build the wasm module:
```
cd wasm-module
wasm-pack build --target web --out-dir ../web-demo/pkg
```
How to serve the web demo (requires wasm module):
```
cd web-demo
python3 -m http.server
```
How to run the native player:
```
cd native-player
cargo run --release
```

View File

@@ -1,11 +1,11 @@
/// A loaded bot file.
pub struct Bot{
pub struct CompleteBot{
//Instructions
timelines:strafesnet_roblox_bot_file::v0::Block,
offset:f64,
duration:f64,
}
impl Bot{
impl CompleteBot{
pub(crate) const CAMERA_OFFSET:glam::Vec3=glam::vec3(0.0,2.0,0.0);
pub fn new(
data:&[u8],

View File

@@ -1,75 +1,51 @@
use strafesnet_graphics::graphics::GraphicsState;
#[derive(Debug)]
pub enum Error{
File(strafesnet_snf::Error),
Map(strafesnet_snf::map::Error),
}
pub enum Instruction{
Render{pos:glam::Vec3,angles:glam::Vec2},
Resize(glam::UVec2),
ChangeMap(strafesnet_common::map::CompleteMap),
}
/// The graphics state, essentially a handle to all the information on the GPU.
pub struct Graphics<'a>{
pub struct Graphics{
graphics:GraphicsState,
config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
}
impl<'a> Graphics<'a>{
pub fn new(mut graphics:GraphicsState,data:&[u8],device:wgpu::Device,queue:wgpu::Queue,surface:wgpu::Surface<'a>,config:wgpu::SurfaceConfiguration,)->Result<Self,Error>{
let map=strafesnet_snf::read_map(std::io::Cursor::new(data))
.map_err(Error::File)?
.into_complete_map()
.map_err(Error::Map)?;
graphics.generate_models(&device,&queue,&map);
Ok(Self{
impl Graphics{
pub fn new(device:wgpu::Device,queue:wgpu::Queue,config:wgpu::SurfaceConfiguration)->Self{
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&device,&queue,&config);
graphics.resize(&device,&config,glam::Vec2::ONE);
Self{
graphics,
device,
queue,
surface,
config,
})
}
pub fn send(&mut self,ins:Instruction){
match ins{
Instruction::ChangeMap(map)=>{
self.graphics.clear();
self.graphics.generate_models(&self.device,&self.queue,&map);
},
Instruction::Resize(size)=>{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
self.config.width=size.x.max(1);
self.config.height=size.y.max(1);
self.surface.configure(&self.device,&self.config);
self.graphics.resize(&self.device,&self.config,glam::Vec2::ONE);
println!("Resize took {:?}",t0.elapsed());
}
Instruction::Render{pos,angles}=>{
//this has to go deeper somehow
let frame=match self.surface.get_current_texture(){
Ok(frame)=>frame,
Err(_)=>{
self.surface.configure(&self.device,&self.config);
self.surface
.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
format:Some(self.config.view_formats[0]),
..wgpu::TextureViewDescriptor::default()
});
self.graphics.render(&view,&self.device,&self.queue,strafesnet_graphics::graphics::view_inv(pos,angles));
frame.present();
}
}
}
pub fn change_map(&mut self,map:&crate::map::CompleteMap){
self.graphics.clear();
self.graphics.generate_models(&self.device,&self.queue,map.map());
}
pub fn resize(&mut self,surface:&wgpu::Surface<'_>,size:glam::UVec2){
self.config.width=size.x.max(1);
self.config.height=size.y.max(1);
surface.configure(&self.device,&self.config);
self.graphics.resize(&self.device,&self.config,glam::Vec2::ONE);
}
pub fn render(&mut self,surface:&wgpu::Surface<'_>,pos:glam::Vec3,angles:glam::Vec2){
//this has to go deeper somehow
let frame=match surface.get_current_texture(){
Ok(frame)=>frame,
Err(_)=>{
surface.configure(&self.device,&self.config);
surface
.get_current_texture()
.expect("Failed to acquire next surface texture!")
}
};
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
format:Some(self.config.view_formats[0]),
..wgpu::TextureViewDescriptor::default()
});
self.graphics.render(&view,&self.device,&self.queue,strafesnet_graphics::graphics::view_inv(pos,angles));
frame.present();
}
}

View File

@@ -2,14 +2,10 @@ use glam::Vec3Swizzles;
use strafesnet_common::timer::{Timer,Scaled};
use strafesnet_common::session::{Time as SessionTime,TimeInner as SessionTimeInner};
use strafesnet_common::physics::{Time as PhysicsTime,TimeInner as PhysicsTimeInner};
use strafesnet_roblox_bot_file::v0::{EventType,Head,Timed};
pub enum PlaybackInstructionInternal{
Sound
}
pub enum PlaybackInstructionExternal{
SetPaused(bool),
Idle,
}
use crate::bot::CompleteBot;
use crate::state::PlaybackState;
fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
glam::vec3(v.x,v.y,v.z)
@@ -17,45 +13,59 @@ fn vector3_to_glam(v:&strafesnet_roblox_bot_file::v0::Vector3)->glam::Vec3{
/// A playback context. Advance time and then generate a camera position to pass to the renderer.
pub struct PlaybackHead{
//"Simulation"
event_id:usize,
head:Head,
offset:f64,
timer:Timer<Scaled<SessionTimeInner,PhysicsTimeInner>>,
state:PlaybackState,
}
const HEAD_NO_CRASH:Head={
let mut head=Head::new();
// push one output event so that output-1 doesn't underflow
head.push(EventType::Output);
head
};
impl PlaybackHead{
pub fn new(time:SessionTime)->Self{
let timer=Timer::unpaused(time,PhysicsTime::ZERO);
Self{
event_id:0,
head:HEAD_NO_CRASH,
offset:0.0,
timer,
state:PlaybackState::new(),
}
}
pub fn advance_time(&mut self,bot:&crate::bot::Bot,time:SessionTime){
pub fn next_event(&self,bot:&CompleteBot)->Option<Timed<EventType>>{
self.head.next_event(bot.timelines())
}
pub fn process_event(&mut self,bot:&CompleteBot,event_type:EventType){
self.state.process_event(bot,event_type,self.head.get_event_index(event_type));
self.head.push(event_type);
}
pub fn advance_time(&mut self,bot:&CompleteBot,time:SessionTime){
let simulation_time=self.timer.time(time);
let mut time_float=simulation_time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64+bot.offset()+self.offset;
let mut time_float=simulation_time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64+self.offset+bot.offset();
loop{
match bot.timelines().output_events.get(self.event_id+1){
match self.next_event(bot){
Some(next_event)=>{
if next_event.time<time_float{
self.event_id+=1;
self.process_event(bot,next_event.event);
}else{
break;
}
},
None=>{
//reset playback
self.event_id=0;
self.head=HEAD_NO_CRASH;
self.offset-=bot.duration();
time_float-=bot.duration();
},
}
}
}
pub fn get_position_angles(&self,bot:&crate::bot::Bot,time:SessionTime)->(glam::Vec3,glam::Vec2){
pub fn get_position_angles(&self,bot:&CompleteBot,time:SessionTime)->(glam::Vec3,glam::Vec2){
let time=self.timer.time(time);
let event0=&bot.timelines().output_events[self.event_id];
let event1=&bot.timelines().output_events[self.event_id+1];
let event0=&bot.timelines().output_events[self.head.get_event_index(EventType::Output)-1];
let event1=&bot.timelines().output_events[self.head.get_event_index(EventType::Output)];
let p0=vector3_to_glam(&event0.event.position);
let p1=vector3_to_glam(&event1.event.position);
// let v0=vector3_to_glam(&event0.event.velocity);
@@ -65,7 +75,7 @@ impl PlaybackHead{
let t0=event0.time;
let t1=event1.time;
let time_float=time.get() as f64/PhysicsTime::ONE_SECOND.get() as f64;
let t=((time_float+bot.offset()+self.offset-t0)/(t1-t0)) as f32;
let t=((time_float+self.offset+bot.offset()-t0)/(t1-t0)) as f32;
let p=p0.lerp(p1,t);
// let v=v0.lerp(v1,t);
// let a=a0.lerp(a1,t);
@@ -76,6 +86,6 @@ impl PlaybackHead{
let angles1=vector3_to_glam(&event1.event.angles);
let angles=angles0.lerp(angles1,t);
(p+crate::bot::Bot::CAMERA_OFFSET,angles.yx())
(p+CompleteBot::CAMERA_OFFSET,angles.yx())
}
}

View File

@@ -1,7 +1,9 @@
pub mod bot;
pub mod graphics;
pub mod map;
pub mod head;
pub mod surface;
pub mod state;
// pub mod surface;
pub mod graphics;
// Create Surface
// Create Graphics from map file and with surface as sample

29
lib/src/map.rs Normal file
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@@ -0,0 +1,29 @@
#[derive(Debug)]
pub enum Error{
File(strafesnet_snf::Error),
Map(strafesnet_snf::map::Error),
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
pub struct CompleteMap{
complete_map:strafesnet_common::map::CompleteMap,
}
impl CompleteMap{
pub fn new(
data:&[u8],
)->Result<Self,Error>{
let complete_map=strafesnet_snf::read_map(std::io::Cursor::new(data))
.map_err(Error::File)?
.into_complete_map()
.map_err(Error::Map)?;
Ok(Self{complete_map})
}
pub const fn map(&self)->&strafesnet_common::map::CompleteMap{
&self.complete_map
}
}

186
lib/src/state.rs Normal file
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@@ -0,0 +1,186 @@
use std::collections::HashMap;
use strafesnet_common::run;
use strafesnet_common::physics::Time as PhysicsTime;
use strafesnet_roblox_bot_file::v0;
use crate::bot::CompleteBot;
struct Run{
run:run::RunState,
flag_reason:Option<v0::FlagReason>,
}
impl Run{
fn new()->Self{
Self{
run:run::RunState::Created,
flag_reason:None,
}
}
fn flag(&mut self,flag_reason:v0::FlagReason){
if self.flag_reason.is_none(){
self.flag_reason=Some(flag_reason);
}
}
fn is_invalid(&self)->bool{
self.flag_reason.is_some()
}
fn is_in_progress(&self)->bool{
matches!(&self.run,run::RunState::Started{..})
}
}
pub struct PlaybackState{
// EventType::Input
game_controls:v0::GameControls,
mouse_pos:v0::Vector2,
// EventType::Output
jump_count:u32,
// EventType::Sound
// EventType::World
// EventType::Gravity
gravity:v0::Vector3,
// EventType::Run
runs:HashMap<v0::ModeID,Run>,
style:v0::Style,
// EventType::Camera
// TODO: camera punch
// EventType::Setting
absolute_sensitivity_enabled:bool,
fov_y:f64,
sens_x:f64,
vertical_sensitivity_multipler:f64,
turn_speed:f64,
}
impl PlaybackState{
pub fn new()->Self{
Self{
game_controls:v0::GameControls::empty(),
mouse_pos:v0::Vector2{x:0.0,y:0.0},
jump_count:0,
gravity:v0::Vector3{x:0.0,y:0.0,z:0.0},
runs:HashMap::new(),
style:v0::Style::Autohop,
absolute_sensitivity_enabled:false,
fov_y:1.0,
sens_x:1.0,
vertical_sensitivity_multipler:1.0,
turn_speed:1.0,
}
}
fn push_output(&mut self,event:&v0::OutputEvent){
if event.tick_info.contains(v0::TickInfo::Jump){
self.jump_count+=1;
}
}
fn push_input(&mut self,event:&v0::InputEvent){
self.game_controls=event.game_controls;
self.mouse_pos=event.mouse_pos;
}
fn push_gravity(&mut self,event:&v0::GravityEvent){
self.gravity=event.gravity;
}
fn push_run(&mut self,event:&v0::Timed<v0::RunEvent>){
match &event.event{
v0::RunEvent::Prepare(run_event_prepare)=>{
self.runs.insert(run_event_prepare.mode,Run::new());
self.style=run_event_prepare.style;
},
v0::RunEvent::Start(run_event_zone)=>{
let time=PhysicsTime::raw((event.time*PhysicsTime::ONE_SECOND.get() as f64) as i64);
if let Some(run)=self.runs.get_mut(&run_event_zone.mode){
_=run.run.start(time);
}
},
v0::RunEvent::Finish(run_event_zone)=>{
let time=PhysicsTime::raw((event.time*PhysicsTime::ONE_SECOND.get() as f64) as i64);
if let Some(run)=self.runs.get_mut(&run_event_zone.mode){
_=run.run.finish(time);
}
},
v0::RunEvent::Clear(run_event_clear)=>{
match run_event_clear.mode{
v0::ModeSpec::Exactly(mode_id)=>{
self.runs.remove(&mode_id);
},
v0::ModeSpec::All=>{
self.runs.clear();
},
v0::ModeSpec::Invalid=>{
self.runs.retain(|_,run|!run.is_invalid());
},
v0::ModeSpec::InProgress=>{
self.runs.retain(|_,run|!run.is_in_progress());
},
}
},
v0::RunEvent::Flag(run_event_flag)=>{
match run_event_flag.mode{
v0::ModeSpec::Exactly(mode_id)=>{
if let Some(run)=self.runs.get_mut(&mode_id){
run.flag(run_event_flag.flag_reason);
}
},
v0::ModeSpec::All=>{
for run in self.runs.values_mut(){
run.flag(run_event_flag.flag_reason);
}
},
v0::ModeSpec::Invalid=>{
for run in self.runs.values_mut(){
if run.is_invalid(){
run.flag(run_event_flag.flag_reason);
}
}
},
v0::ModeSpec::InProgress=>{
for run in self.runs.values_mut(){
if run.is_in_progress(){
run.flag(run_event_flag.flag_reason);
}
}
},
}
},
// these should never appear in a uploaded bot file,
// they are just part of the network protocol for spectating
// someone in practice mode.
//
// Yes, this is a design mistake.
// I didn't understand Session vs Simulation when I rewrote bhop in 2022
v0::RunEvent::LoadState(_run_event_practice)=>{},
v0::RunEvent::SaveState(_run_event_practice)=>{},
}
}
fn push_setting(&mut self,event:&v0::SettingEvent){
match event{
v0::SettingEvent::FieldOfView(setting_event_field_of_view)=>{
self.fov_y=setting_event_field_of_view.fov;
},
v0::SettingEvent::Sensitivity(setting_event_sensitivity)=>{
self.sens_x=setting_event_sensitivity.sensitivity;
},
v0::SettingEvent::VerticalSensitivityMultiplier(setting_event_vertical_sensitivity_multiplier)=>{
self.vertical_sensitivity_multipler=setting_event_vertical_sensitivity_multiplier.multiplier;
},
v0::SettingEvent::AbsoluteSensitivity(setting_event_absolute_sensitivity)=>{
self.absolute_sensitivity_enabled=setting_event_absolute_sensitivity.enabled;
},
v0::SettingEvent::TurnSpeed(setting_event_turn_speed)=>{
self.turn_speed=setting_event_turn_speed.turn_speed;
},
}
}
pub(crate) fn process_event(&mut self,bot:&CompleteBot,event_type:v0::EventType,event_index:usize){
match event_type{
v0::EventType::Input=>self.push_input(&bot.timelines().input_events[event_index].event),
v0::EventType::Output=>self.push_output(&bot.timelines().output_events[event_index].event),
v0::EventType::Sound=>{},
v0::EventType::World=>{},
v0::EventType::Gravity=>self.push_gravity(&bot.timelines().gravity_events[event_index].event),
v0::EventType::Run=>self.push_run(&bot.timelines().run_events[event_index]),
v0::EventType::Camera=>{},
v0::EventType::Setting=>self.push_setting(&bot.timelines().setting_events[event_index].event),
}
}
}

View File

@@ -8,5 +8,5 @@ mod window;
const TITLE:&'static str=concat!("Roblox Bot Player v",env!("CARGO_PKG_VERSION"));
fn main(){
setup::setup_and_start(TITLE);
pollster::block_on(setup::setup_and_start(TITLE));
}

View File

@@ -1,6 +1,6 @@
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::session::Time as SessionTime;
use strafesnet_roblox_bot_player::{bot::Bot,graphics::Graphics,head::PlaybackHead};
use strafesnet_roblox_bot_player::{bot::CompleteBot,graphics::Graphics,head::PlaybackHead};
pub enum SessionControlInstruction{
SetPaused(bool),
@@ -20,19 +20,22 @@ pub enum Instruction{
}
pub struct PlayerWorker<'a>{
graphics_thread:Graphics<'a>,
bot:Bot,
surface:wgpu::Surface<'a>,
graphics_thread:Graphics,
bot:CompleteBot,
playback_head:PlaybackHead,
}
impl<'a> PlayerWorker<'a>{
pub fn new(
bot:Bot,
graphics_thread:Graphics<'a>,
surface:wgpu::Surface<'a>,
bot:CompleteBot,
graphics_thread:Graphics,
)->Self{
let playback_head=PlaybackHead::new(SessionTime::ZERO);
Self{
bot,
surface,
graphics_thread,
bot,
playback_head,
}
}
@@ -43,10 +46,10 @@ impl<'a> PlayerWorker<'a>{
Instruction::Render=>{
self.playback_head.advance_time(&self.bot,ins.time);
let (pos,angles)=self.playback_head.get_position_angles(&self.bot,ins.time);
self.graphics_thread.send(strafesnet_roblox_bot_player::graphics::Instruction::Render{pos,angles});
self.graphics_thread.render(&self.surface,pos,angles);
},
Instruction::Resize(physical_size)=>{
self.graphics_thread.send(strafesnet_roblox_bot_player::graphics::Instruction::Resize(glam::uvec2(physical_size.width,physical_size.height)));
self.graphics_thread.resize(&self.surface,glam::uvec2(physical_size.width,physical_size.height));
},
}
}

View File

@@ -1,186 +1,38 @@
fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
}
fn required_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_BC
}
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
wgpu::DownlevelCapabilities{
flags:wgpu::DownlevelFlags::empty(),
shader_model:wgpu::ShaderModel::Sm5,
..wgpu::DownlevelCapabilities::default()
}
}
use strafesnet_graphics::setup;
struct SetupContextPartial1{
backends:wgpu::Backends,
instance:wgpu::Instance,
}
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default();
attr=attr.with_title(title);
event_loop.create_window(attr)
}
fn create_instance()->SetupContextPartial1{
let backends=wgpu::Backends::from_env().unwrap_or_default();
SetupContextPartial1{
backends,
instance:Default::default(),
}
}
impl SetupContextPartial1{
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
Ok(SetupContextPartial2{
backends:self.backends,
surface:self.instance.create_surface(window)?,
instance:self.instance,
})
}
}
struct SetupContextPartial2<'a>{
backends:wgpu::Backends,
instance:wgpu::Instance,
surface:wgpu::Surface<'a>,
}
impl<'a> SetupContextPartial2<'a>{
fn pick_adapter(self)->SetupContextPartial3<'a>{
//TODO: prefer adapter that implements optional features
//let optional_features=optional_features();
let required_features=required_features();
//no helper function smh gotta write it myself
let adapters=pollster::block_on(self.instance.enumerate_adapters(self.backends));
let chosen_adapter=adapters.into_iter()
// reverse because we want to select adapters that appear first in ties,
// and max_by_key selects the last equal element in the iterator.
.rev()
.filter(|adapter|
adapter.is_surface_supported(&self.surface)
&&adapter.features().contains(required_features)
)
.max_by_key(|adapter|match adapter.get_info().device_type{
wgpu::DeviceType::IntegratedGpu=>3,
wgpu::DeviceType::DiscreteGpu=>4,
wgpu::DeviceType::VirtualGpu=>2,
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
});
let adapter=chosen_adapter.expect("No suitable GPU adapters found on the system!");
let adapter_info=adapter.get_info();
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
let required_downlevel_capabilities=required_downlevel_capabilities();
let downlevel_capabilities=adapter.get_downlevel_capabilities();
assert!(
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
"Adapter does not support the minimum shader model required to run this example: {:?}",
required_downlevel_capabilities.shader_model
);
assert!(
downlevel_capabilities
.flags
.contains(required_downlevel_capabilities.flags),
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
required_downlevel_capabilities.flags - downlevel_capabilities.flags
);
SetupContextPartial3{
surface:self.surface,
adapter,
}
}
}
struct SetupContextPartial3<'a>{
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
}
impl<'a> SetupContextPartial3<'a>{
fn request_device(self)->SetupContextPartial4<'a>{
let optional_features=optional_features();
let required_features=required_features();
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
let needed_limits=strafesnet_graphics::graphics::required_limits().using_resolution(self.adapter.limits());
let (device, queue)=pollster::block_on(self.adapter
.request_device(
&wgpu::DeviceDescriptor{
label:None,
required_features:(optional_features&self.adapter.features())|required_features,
required_limits:needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
trace:wgpu::Trace::Off,
experimental_features:wgpu::ExperimentalFeatures::disabled(),
},
))
.expect("Unable to find a suitable GPU adapter!");
SetupContextPartial4{
surface:self.surface,
adapter:self.adapter,
device,
queue,
}
}
}
struct SetupContextPartial4<'a>{
surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter,
device:wgpu::Device,
queue:wgpu::Queue,
}
impl<'a> SetupContextPartial4<'a>{
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
let mut config=self.surface
.get_default_config(&self.adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter.");
let surface_view_format=config.format.add_srgb_suffix();
config.view_formats.push(surface_view_format);
config.present_mode=wgpu::PresentMode::AutoNoVsync;
self.surface.configure(&self.device, &config);
SetupContext{
surface:self.surface,
device:self.device,
queue:self.queue,
config,
}
}
}
pub struct SetupContext<'a>{
pub surface:wgpu::Surface<'a>,
pub device:wgpu::Device,
pub queue:wgpu::Queue,
pub config:wgpu::SurfaceConfiguration,
}
pub fn setup_and_start(title:&str){
pub async fn setup_and_start(title:&str){
let event_loop=winit::event_loop::EventLoop::new().unwrap();
println!("Initializing the surface...");
let partial_1=create_instance();
let window=create_window(title,&event_loop).unwrap();
let partial_2=partial_1.create_surface(&window).unwrap();
println!("Initializing the surface...");
let partial_3=partial_2.pick_adapter();
let instance=setup::step1::create_instance();
let partial_4=partial_3.request_device();
let surface=setup::step2::create_surface(&instance,&window).unwrap();
let adapter=setup::step3::pick_adapter(&instance,&surface).await.expect("No suitable GPU adapters found on the system!");
let (device,queue)=setup::step4::request_device(&adapter).await;
let size=window.inner_size();
let setup_context=partial_4.configure_surface(&size);
let config=setup::step5::configure_surface(&adapter,&device,&surface,(size.width,size.height));
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
//the thread that spawns the physics thread
let mut window_thread=crate::window::WindowContext::new(
&window,
setup_context,
device,
queue,
surface,
config,
);
for arg in std::env::args().skip(1){

View File

@@ -193,19 +193,18 @@ impl WindowContext<'_>{
pub fn new<'a>(
window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>,
device:wgpu::Device,
queue:wgpu::Queue,
surface:wgpu::Surface<'a>,
config:wgpu::SurfaceConfiguration,
)->WindowContext<'a>{
// WindowContextSetup::new
let mut graphics=strafesnet_graphics::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
//WindowContextSetup::into_context
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
graphics.resize(&setup_context.device,&setup_context.config,glam::Vec2::ONE);
let screen_size=glam::uvec2(config.width,config.height);
let bot=include_bytes!("../../web-demo/bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d.qbot");
let map=include_bytes!("../../web-demo/bhop_marble_5692093612.snfm");
let graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(graphics,map,setup_context.device,setup_context.queue,setup_context.surface,setup_context.config).unwrap();
let bot=strafesnet_roblox_bot_player::bot::Bot::new(bot).unwrap();
let bot=strafesnet_roblox_bot_player::bot::CompleteBot::new(bot).unwrap();
let map=strafesnet_roblox_bot_player::map::CompleteMap::new(map).unwrap();
let mut graphics=strafesnet_roblox_bot_player::graphics::Graphics::new(device,queue,config);
graphics.change_map(&map);
WindowContext{
manual_mouse_lock:false,
mouse_pos:glam::DVec2::ZERO,
@@ -214,6 +213,7 @@ impl WindowContext<'_>{
screen_size,
window,
physics_thread:crate::player::PlayerWorker::new(
surface,
bot,
graphics,
),

View File

@@ -3,10 +3,18 @@ name = "strafesnet_roblox_bot_player_wasm_module"
version = "0.1.0"
edition = "2024"
[lib]
crate-type = ["cdylib"]
[dependencies]
strafesnet_roblox_bot_player = { version = "0.1.0", path = "../lib" }
wasm-bindgen = "0.2.108"
strafesnet_common.workspace = true
strafesnet_graphics.workspace = true
strafesnet_roblox_bot_file.workspace = true
strafesnet_snf.workspace = true
wasm-bindgen = "0.2.108"
wasm-bindgen-futures = "0.4.58"
web-sys = { version = "0.3.85", features = ["HtmlCanvasElement"] }
wgpu = "28.0.0"
[package.metadata.wasm-pack.profile.release]
wasm-opt = ["-Oz", "--enable-bulk-memory","--enable-nontrapping-float-to-int"]

View File

@@ -0,0 +1,108 @@
use wasm_bindgen::prelude::wasm_bindgen;
use wasm_bindgen::JsValue;
use strafesnet_roblox_bot_player::{bot,map,head,graphics};
use strafesnet_graphics::setup;
use strafesnet_common::session::Time as SessionTime;
// Hack to keep the code compiling,
// SurfaceTarget::Canvas is not available in IDE for whatever reason.
struct ToSurfaceTarget(web_sys::HtmlCanvasElement);
impl From<ToSurfaceTarget> for wgpu::SurfaceTarget<'static>{
fn from(ToSurfaceTarget(canvas):ToSurfaceTarget)->Self{
#[cfg(target_arch = "wasm32")]
let target=wgpu::SurfaceTarget::Canvas(canvas);
#[expect(unused)]
#[cfg(not(target_arch = "wasm32"))]
let target=panic!("{canvas:?}");
#[allow(unused)]
target
}
}
#[wasm_bindgen]
pub struct Graphics{
graphics:graphics::Graphics,
surface:wgpu::Surface<'static>,
}
#[wasm_bindgen]
pub async fn setup_graphics(canvas:web_sys::HtmlCanvasElement)->Graphics{
let size=(canvas.width(),canvas.height());
let instance=setup::step1::create_instance();
let surface=setup::step2::create_surface(&instance,ToSurfaceTarget(canvas)).unwrap();
let adapter=setup::step3::pick_adapter(&instance,&surface).await.expect("No suitable GPU adapters found on the system!");
let (device,queue)=setup::step4::request_device(&adapter).await;
let config=setup::step5::configure_surface(&adapter,&device,&surface,size);
Graphics{
graphics:graphics::Graphics::new(device,queue,config),
surface:surface,
}
}
#[wasm_bindgen]
impl Graphics{
#[wasm_bindgen]
pub fn render(&mut self,bot:&CompleteBot,head:&PlaybackHead,time:f64){
// TODO: check f64 range
let time=SessionTime::raw((time*SessionTime::ONE_SECOND.get() as f64) as i64);
let (pos,angles)=head.head.get_position_angles(&bot.bot,time);
self.graphics.render(&self.surface,pos,angles);
}
#[wasm_bindgen]
pub fn resize(&mut self,width:u32,height:u32){
self.graphics.resize(&self.surface,[width,height].into());
}
#[wasm_bindgen]
pub fn change_map(&mut self,map:&CompleteMap){
self.graphics.change_map(&map.map);
}
}
#[wasm_bindgen]
pub struct CompleteBot{
bot:bot::CompleteBot,
}
#[wasm_bindgen]
impl CompleteBot{
#[wasm_bindgen(constructor)]
pub fn new(data:&[u8])->Result<Self,JsValue>{
Ok(Self{
bot:bot::CompleteBot::new(data).map_err(|e|JsValue::from_str(&e.to_string()))?,
})
}
}
#[wasm_bindgen]
pub struct CompleteMap{
map:map::CompleteMap,
}
#[wasm_bindgen]
impl CompleteMap{
#[wasm_bindgen(constructor)]
pub fn new(data:&[u8])->Result<Self,JsValue>{
Ok(Self{
map:map::CompleteMap::new(data).map_err(|e|JsValue::from_str(&e.to_string()))?,
})
}
}
#[wasm_bindgen]
pub struct PlaybackHead{
head:head::PlaybackHead,
}
#[wasm_bindgen]
impl PlaybackHead{
#[wasm_bindgen(constructor)]
pub fn new(time:f64)->Result<Self,JsValue>{
// TODO: check f64 range
let time=SessionTime::raw((time*SessionTime::ONE_SECOND.get() as f64) as i64);
Ok(Self{
head:head::PlaybackHead::new(time),
})
}
#[wasm_bindgen]
pub fn advance_time(&mut self,bot:&CompleteBot,time:f64){
// TODO: check f64 range
let time=SessionTime::raw((time*SessionTime::ONE_SECOND.get() as f64) as i64);
self.head.advance_time(&bot.bot,time);
}
}

13
web-demo/iframe-helper.js Normal file
View File

@@ -0,0 +1,13 @@
if (window.frameElement) {
const body = document.body;
const observer = new ResizeObserver(() => {
window.parent.postMessage({
cmd: "resize",
data: {
width: body.scrollWidth,
height: body.scrollHeight,
},
});
});
observer.observe(body);
}

View File

@@ -4,44 +4,30 @@
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, height=device-height, initial-scale=1"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<title>Strafe Client</title>
<base data-trunk-public-url />
<style type="text/css">
:focus {
outline: none;
<title>StrafesNET Roblox Bot Player Demo</title>
<style>
:root {
color-scheme: light dark;
}
html,
body {
margin: 0px;
background: #fff;
width: 100%;
height: 100%;
overflow: hidden;
}
#content {
/* This allows the flexbox to grow to max size, this is needed for WebGPU */
flex: 1 1 100%;
/* This forces CSS to ignore the width/height of the canvas, this is needed for WebGL */
contain: size;
}
.main-canvas {
canvas {
margin: 0;
width: 100%;
height: 100%;
}
</style>
<script defer src="player.js" type="module"></script>
<script defer type="module" src="iframe-helper.js"></script>
</head>
<body>
<canvas class="main-canvas" id="canvas"></canvas>
<link
data-trunk
rel="rust"
href="../strafe-client/Cargo.toml"
data-wasm-opt-params="--enable-bulk-memory --enable-nontrapping-float-to-int"
/>
<canvas></canvas>
</body>
</html>

46
web-demo/player.js Normal file
View File

@@ -0,0 +1,46 @@
import init, {
setup_graphics,
CompleteBot,
CompleteMap,
PlaybackHead,
} from "./pkg/strafesnet_roblox_bot_player_wasm_module.js";
await init(); // load the wasm module
const b = await fetch("bhop_marble_7cf33a64-7120-4514-b9fa-4fe29d9523d.qbot");
const m = await fetch("bhop_marble_5692093612.snfm");
const canvas = document.querySelector("canvas");
const graphics = await setup_graphics(canvas);
const bot = new CompleteBot(new Uint8Array(await b.arrayBuffer()));
const map = new CompleteMap(new Uint8Array(await m.arrayBuffer()));
const playback = new PlaybackHead(0);
graphics.change_map(map);
const startTime = performance.now();
function animate(now) {
const elapsedMs = now - startTime;
const elapsedSec = elapsedMs / 1000; // wasm expects seconds
// Advance the playback head to the current time
playback.advance_time(bot, elapsedSec);
// Render the frame that the bot is at that time
graphics.render(bot, playback, elapsedSec);
// Keep the loop going
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
function resize() {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
graphics.resize(canvas.width, canvas.height);
}
window.addEventListener("resize", resize);
resize();

View File