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e58a476d39 | |||
ece055db6f |
@ -1,2 +0,0 @@
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501
Cargo.lock
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|
||||
checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9b724f72796e036ab90c1021d4780d4d3d648aca59e491e6b98e725b84e99973"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm",
|
||||
"windows_aarch64_msvc",
|
||||
"windows_i686_gnu",
|
||||
"windows_i686_gnullvm",
|
||||
"windows_i686_msvc",
|
||||
"windows_x86_64_gnu",
|
||||
"windows_x86_64_gnullvm",
|
||||
"windows_x86_64_msvc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "32a4622180e7a0ec044bb555404c800bc9fd9ec262ec147edd5989ccd0c02cd3"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "09ec2a7bb152e2252b53fa7803150007879548bc709c039df7627cabbd05d469"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8e9b5ad5ab802e97eb8e295ac6720e509ee4c243f69d781394014ebfe8bbfa0b"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0eee52d38c090b3caa76c563b86c3a4bd71ef1a819287c19d586d7334ae8ed66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "240948bc05c5e7c6dabba28bf89d89ffce3e303022809e73deaefe4f6ec56c66"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "147a5c80aabfbf0c7d901cb5895d1de30ef2907eb21fbbab29ca94c5b08b1a78"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "24d5b23dc417412679681396f2b49f3de8c1473deb516bd34410872eff51ed0d"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.52.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec"
|
||||
|
||||
[[package]]
|
||||
name = "xml-rs"
|
||||
version = "0.8.22"
|
||||
version = "0.8.19"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "af4e2e2f7cba5a093896c1e150fbfe177d1883e7448200efb81d40b9d339ef26"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.7.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.7.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.79",
|
||||
]
|
||||
checksum = "0fcb9cbac069e033553e8bb871be2fbdffcab578eb25bd0f7c508cedc6dcd75a"
|
||||
|
21
Cargo.toml
21
Cargo.toml
@ -1,22 +1,15 @@
|
||||
[package]
|
||||
name = "strafesnet_rbx_loader"
|
||||
version = "0.5.2"
|
||||
version = "0.2.0"
|
||||
edition = "2021"
|
||||
repository = "https://git.itzana.me/StrafesNET/rbx_loader"
|
||||
license = "MIT OR Apache-2.0"
|
||||
description = "Convert Roblox place and model files to StrafesNET data structures."
|
||||
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bytemuck = "1.14.3"
|
||||
glam = "0.29.0"
|
||||
glam = "0.25.0"
|
||||
lazy-regex = "3.1.0"
|
||||
rbx_binary = { version = "0.7.4", registry = "strafesnet" }
|
||||
rbx_dom_weak = { version = "2.7.0", registry = "strafesnet" }
|
||||
rbx_mesh = "0.1.2"
|
||||
rbx_reflection_database = { version = "0.2.10", registry = "strafesnet" }
|
||||
rbx_xml = { version = "0.13.3", registry = "strafesnet" }
|
||||
roblox_emulator = { version = "0.4.0", registry = "strafesnet" }
|
||||
strafesnet_common = { version = "0.5.1", registry = "strafesnet" }
|
||||
rbx_binary = { git = "https://github.com/krakow10/rbx-dom", rev = "841643178680c9f3143422778f9c52f949b222b9" }
|
||||
rbx_dom_weak = { git = "https://github.com/krakow10/rbx-dom", rev = "841643178680c9f3143422778f9c52f949b222b9" }
|
||||
rbx_reflection_database = { git = "https://github.com/krakow10/rbx-dom", rev = "841643178680c9f3143422778f9c52f949b222b9" }
|
||||
rbx_xml = { git = "https://github.com/krakow10/rbx-dom", rev = "841643178680c9f3143422778f9c52f949b222b9" }
|
||||
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "093a54c527134ef7020a22a0f5778df8cba60228" }
|
||||
|
85
src/lib.rs
85
src/lib.rs
@ -1,72 +1,9 @@
|
||||
use std::io::Read;
|
||||
use rbx_dom_weak::WeakDom;
|
||||
|
||||
mod rbx;
|
||||
mod mesh;
|
||||
mod primitives;
|
||||
|
||||
pub mod data{
|
||||
pub struct RobloxMeshBytes(Vec<u8>);
|
||||
impl RobloxMeshBytes{
|
||||
pub fn new(bytes:Vec<u8>)->Self{
|
||||
Self(bytes)
|
||||
}
|
||||
pub(crate) fn cursor(self)->std::io::Cursor<Vec<u8>>{
|
||||
std::io::Cursor::new(self.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Model{
|
||||
dom:WeakDom,
|
||||
}
|
||||
impl Model{
|
||||
fn new(dom:WeakDom)->Self{
|
||||
Self{dom}
|
||||
}
|
||||
pub fn into_place(self)->Place{
|
||||
let Self{mut dom}=self;
|
||||
let context=roblox_emulator::context::Context::from_mut(&mut dom);
|
||||
let services=context.convert_into_place();
|
||||
Place{dom,services}
|
||||
}
|
||||
}
|
||||
impl AsRef<WeakDom> for Model{
|
||||
fn as_ref(&self)->&WeakDom{
|
||||
&self.dom
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Place{
|
||||
dom:WeakDom,
|
||||
services:roblox_emulator::context::Services,
|
||||
}
|
||||
impl Place{
|
||||
fn new(dom:WeakDom)->Option<Self>{
|
||||
let context=roblox_emulator::context::Context::from_ref(&dom);
|
||||
Some(Self{
|
||||
services:context.find_services()?,
|
||||
dom,
|
||||
})
|
||||
}
|
||||
pub fn run_scripts(&mut self){
|
||||
let Place{dom,services}=self;
|
||||
let runner=roblox_emulator::runner::Runner::new().unwrap();
|
||||
let context=roblox_emulator::context::Context::from_mut(dom);
|
||||
let scripts=context.scripts();
|
||||
let runnable=runner.runnable_context_with_services(context,services).unwrap();
|
||||
for script in scripts{
|
||||
if let Err(e)=runnable.run_script(script){
|
||||
println!("runner error: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
impl AsRef<WeakDom> for Place{
|
||||
fn as_ref(&self)->&WeakDom{
|
||||
&self.dom
|
||||
}
|
||||
}
|
||||
pub struct Dom(rbx_dom_weak::WeakDom);
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ReadError{
|
||||
@ -82,26 +19,18 @@ impl std::fmt::Display for ReadError{
|
||||
}
|
||||
impl std::error::Error for ReadError{}
|
||||
|
||||
pub fn read<R:Read>(input:R)->Result<Model,ReadError>{
|
||||
pub fn read<R:Read>(input:R)->Result<Dom,ReadError>{
|
||||
let mut buf=std::io::BufReader::new(input);
|
||||
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
|
||||
match &peek[0..8]{
|
||||
b"<roblox!"=>rbx_binary::from_reader(buf).map(Model::new).map_err(ReadError::RbxBinary),
|
||||
b"<roblox "=>rbx_xml::from_reader_default(buf).map(Model::new).map_err(ReadError::RbxXml),
|
||||
b"<roblox!"=>rbx_binary::from_reader(buf).map(Dom).map_err(ReadError::RbxBinary),
|
||||
b"<roblox "=>rbx_xml::from_reader_default(buf).map(Dom).map_err(ReadError::RbxXml),
|
||||
_=>Err(ReadError::UnknownFileFormat),
|
||||
}
|
||||
}
|
||||
|
||||
//ConvertError
|
||||
|
||||
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
|
||||
dom:impl AsRef<WeakDom>,
|
||||
acquire_render_config_id:AcquireRenderConfigId,
|
||||
acquire_mesh_id:AcquireMeshId
|
||||
)->rbx::PartialMap1
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId,
|
||||
AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
|
||||
{
|
||||
rbx::convert(&dom.as_ref(),acquire_render_config_id,acquire_mesh_id)
|
||||
}
|
||||
pub fn convert<F:FnMut(Option<&str>)->strafesnet_common::model::RenderConfigId>(dom:&Dom,acquire_render_config_id:F)->rbx::PartialMap1{
|
||||
rbx::convert(&dom.0,acquire_render_config_id)
|
||||
}
|
210
src/mesh.rs
210
src/mesh.rs
@ -1,210 +0,0 @@
|
||||
use std::collections::HashMap;
|
||||
|
||||
use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
|
||||
use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Error{
|
||||
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
|
||||
RbxMesh(rbx_mesh::mesh::Error)
|
||||
}
|
||||
impl std::fmt::Display for Error{
|
||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
||||
write!(f,"{self:?}")
|
||||
}
|
||||
}
|
||||
impl std::error::Error for Error{}
|
||||
|
||||
fn ingest_vertices2<
|
||||
AcquirePosId,
|
||||
AcquireTexId,
|
||||
AcquireNormalId,
|
||||
AcquireColorId,
|
||||
AcquireVertexId,
|
||||
>(
|
||||
vertices:Vec<Vertex2>,
|
||||
acquire_pos_id:&mut AcquirePosId,
|
||||
acquire_tex_id:&mut AcquireTexId,
|
||||
acquire_normal_id:&mut AcquireNormalId,
|
||||
acquire_color_id:&mut AcquireColorId,
|
||||
acquire_vertex_id:&mut AcquireVertexId,
|
||||
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
|
||||
where
|
||||
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
|
||||
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
|
||||
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
|
||||
AcquireColorId:FnMut([f32;4])->ColorId,
|
||||
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
|
||||
{
|
||||
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
|
||||
//while also doing the inserting unique entries into lists simultaneously
|
||||
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
|
||||
rbx_mesh::mesh::VertexId2(vertex_id as u32),
|
||||
acquire_vertex_id(IndexedVertex{
|
||||
pos:acquire_pos_id(vertex.pos)?,
|
||||
tex:acquire_tex_id(vertex.tex),
|
||||
normal:acquire_normal_id(vertex.norm)?,
|
||||
color:acquire_color_id(vertex.color.map(|f|f as f32/255.0f32))
|
||||
}),
|
||||
))).collect::<Result<_,_>>()?)
|
||||
}
|
||||
fn ingest_vertices_truncated2<
|
||||
AcquirePosId,
|
||||
AcquireTexId,
|
||||
AcquireNormalId,
|
||||
AcquireVertexId,
|
||||
>(
|
||||
vertices:Vec<Vertex2Truncated>,
|
||||
acquire_pos_id:&mut AcquirePosId,
|
||||
acquire_tex_id:&mut AcquireTexId,
|
||||
acquire_normal_id:&mut AcquireNormalId,
|
||||
static_color_id:ColorId,//pick one color and fill everything with it
|
||||
acquire_vertex_id:&mut AcquireVertexId,
|
||||
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
|
||||
where
|
||||
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
|
||||
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
|
||||
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
|
||||
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
|
||||
{
|
||||
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
|
||||
//while also doing the inserting unique entries into lists simultaneously
|
||||
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
|
||||
rbx_mesh::mesh::VertexId2(vertex_id as u32),
|
||||
acquire_vertex_id(IndexedVertex{
|
||||
pos:acquire_pos_id(vertex.pos)?,
|
||||
tex:acquire_tex_id(vertex.tex),
|
||||
normal:acquire_normal_id(vertex.norm)?,
|
||||
color:static_color_id
|
||||
}),
|
||||
))).collect::<Result<_,_>>()?)
|
||||
}
|
||||
|
||||
fn ingest_faces2_lods3(
|
||||
polygon_groups:&mut Vec<PolygonGroup>,
|
||||
vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
|
||||
faces:&Vec<rbx_mesh::mesh::Face2>,
|
||||
lods:&Vec<rbx_mesh::mesh::Lod3>
|
||||
){
|
||||
//faces have to be split into polygon groups based on lod
|
||||
polygon_groups.extend(lods.windows(2).map(|lod_pair|
|
||||
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
|
||||
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
|
||||
).collect()))
|
||||
))
|
||||
}
|
||||
|
||||
pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Mesh,Error>{
|
||||
//generate that mesh boi
|
||||
let mut unique_pos=Vec::new();
|
||||
let mut pos_id_from=HashMap::new();
|
||||
let mut unique_tex=Vec::new();
|
||||
let mut tex_id_from=HashMap::new();
|
||||
let mut unique_normal=Vec::new();
|
||||
let mut normal_id_from=HashMap::new();
|
||||
let mut unique_color=Vec::new();
|
||||
let mut color_id_from=HashMap::new();
|
||||
let mut unique_vertices=Vec::new();
|
||||
let mut vertex_id_from=HashMap::new();
|
||||
let mut polygon_groups=Vec::new();
|
||||
let mut acquire_pos_id=|pos|{
|
||||
let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
|
||||
Ok(PositionId::new(*pos_id_from.entry(p).or_insert_with(||{
|
||||
let pos_id=unique_pos.len();
|
||||
unique_pos.push(p);
|
||||
pos_id
|
||||
}) as u32))
|
||||
};
|
||||
let mut acquire_tex_id=|tex|{
|
||||
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
|
||||
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
|
||||
let tex_id=unique_tex.len();
|
||||
unique_tex.push(glam::Vec2::from_array(tex));
|
||||
tex_id
|
||||
}) as u32)
|
||||
};
|
||||
let mut acquire_normal_id=|normal|{
|
||||
let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
|
||||
Ok(NormalId::new(*normal_id_from.entry(n).or_insert_with(||{
|
||||
let normal_id=unique_normal.len();
|
||||
unique_normal.push(n);
|
||||
normal_id
|
||||
}) as u32))
|
||||
};
|
||||
let mut acquire_color_id=|color|{
|
||||
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
|
||||
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
|
||||
let color_id=unique_color.len();
|
||||
unique_color.push(glam::Vec4::from_array(color));
|
||||
color_id
|
||||
}) as u32)
|
||||
};
|
||||
let mut acquire_vertex_id=|vertex:IndexedVertex|{
|
||||
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
|
||||
let vertex_id=unique_vertices.len();
|
||||
unique_vertices.push(vertex);
|
||||
vertex_id
|
||||
}) as u32)
|
||||
};
|
||||
match rbx_mesh::read_versioned(roblox_mesh_bytes.cursor()).map_err(Error::RbxMesh)?{
|
||||
rbx_mesh::mesh::VersionedMesh::Version1(mesh)=>{
|
||||
let color_id=acquire_color_id([1.0f32;4]);
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).map(|trip|{
|
||||
let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|Ok(acquire_vertex_id(IndexedVertex{
|
||||
pos:acquire_pos_id(vertex.pos)?,
|
||||
tex:acquire_tex_id([vertex.tex[0],vertex.tex[1]]),
|
||||
normal:acquire_normal_id(vertex.norm)?,
|
||||
color:color_id,
|
||||
}));
|
||||
Ok(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
|
||||
}).collect::<Result<_,_>>()?)));
|
||||
},
|
||||
rbx_mesh::mesh::VersionedMesh::Version2(mesh)=>{
|
||||
let vertex_id_map=match mesh.header.sizeof_vertex{
|
||||
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
|
||||
//pick white and make all the vertices white
|
||||
let color_id=acquire_color_id([1.0f32;4]);
|
||||
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
|
||||
},
|
||||
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
|
||||
}?;
|
||||
//one big happy group for all the faces
|
||||
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|face|
|
||||
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
|
||||
).collect())));
|
||||
},
|
||||
rbx_mesh::mesh::VersionedMesh::Version3(mesh)=>{
|
||||
let vertex_id_map=match mesh.header.sizeof_vertex{
|
||||
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
|
||||
let color_id=acquire_color_id([1.0f32;4]);
|
||||
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
|
||||
},
|
||||
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
|
||||
}?;
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
rbx_mesh::mesh::VersionedMesh::Version4(mesh)=>{
|
||||
let vertex_id_map=ingest_vertices2(
|
||||
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
|
||||
)?;
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
rbx_mesh::mesh::VersionedMesh::Version5(mesh)=>{
|
||||
let vertex_id_map=ingest_vertices2(
|
||||
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
|
||||
)?;
|
||||
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
|
||||
},
|
||||
}
|
||||
Ok(model::Mesh{
|
||||
unique_pos,
|
||||
unique_normal,
|
||||
unique_tex,
|
||||
unique_color,
|
||||
unique_vertices,
|
||||
polygon_groups,
|
||||
//these should probably be moved to the model...
|
||||
graphics_groups:Vec::new(),
|
||||
physics_groups:Vec::new(),
|
||||
})
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
|
||||
use strafesnet_common::integer::{vec3,Planar64Vec3};
|
||||
use strafesnet_common::integer::Planar64Vec3;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Primitives{
|
||||
@ -25,22 +25,22 @@ const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
|
||||
TextureCoordinate::new(0.0,1.0),
|
||||
];
|
||||
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
|
||||
vec3::int(-1,-1, 1),//0 left bottom back
|
||||
vec3::int( 1,-1, 1),//1 right bottom back
|
||||
vec3::int( 1, 1, 1),//2 right top back
|
||||
vec3::int(-1, 1, 1),//3 left top back
|
||||
vec3::int(-1, 1,-1),//4 left top front
|
||||
vec3::int( 1, 1,-1),//5 right top front
|
||||
vec3::int( 1,-1,-1),//6 right bottom front
|
||||
vec3::int(-1,-1,-1),//7 left bottom front
|
||||
Planar64Vec3::int(-1,-1, 1),//0 left bottom back
|
||||
Planar64Vec3::int( 1,-1, 1),//1 right bottom back
|
||||
Planar64Vec3::int( 1, 1, 1),//2 right top back
|
||||
Planar64Vec3::int(-1, 1, 1),//3 left top back
|
||||
Planar64Vec3::int(-1, 1,-1),//4 left top front
|
||||
Planar64Vec3::int( 1, 1,-1),//5 right top front
|
||||
Planar64Vec3::int( 1,-1,-1),//6 right bottom front
|
||||
Planar64Vec3::int(-1,-1,-1),//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
|
||||
vec3::int( 1, 0, 0),//CubeFace::Right
|
||||
vec3::int( 0, 1, 0),//CubeFace::Top
|
||||
vec3::int( 0, 0, 1),//CubeFace::Back
|
||||
vec3::int(-1, 0, 0),//CubeFace::Left
|
||||
vec3::int( 0,-1, 0),//CubeFace::Bottom
|
||||
vec3::int( 0, 0,-1),//CubeFace::Front
|
||||
Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
|
||||
Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
|
||||
Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
@ -96,11 +96,11 @@ pub enum WedgeFace{
|
||||
Bottom,
|
||||
}
|
||||
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
vec3::int( 1, 0, 0),//Wedge::Right
|
||||
vec3::int( 0, 1,-1),//Wedge::TopFront
|
||||
vec3::int( 0, 0, 1),//Wedge::Back
|
||||
vec3::int(-1, 0, 0),//Wedge::Left
|
||||
vec3::int( 0,-1, 0),//Wedge::Bottom
|
||||
Planar64Vec3::int( 1, 0, 0),//Wedge::Right
|
||||
Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
|
||||
Planar64Vec3::int( 0, 0, 1),//Wedge::Back
|
||||
Planar64Vec3::int(-1, 0, 0),//Wedge::Left
|
||||
Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
|
||||
];
|
||||
/*
|
||||
local cornerWedgeVerticies = {
|
||||
@ -120,11 +120,11 @@ pub enum CornerWedgeFace{
|
||||
Front,
|
||||
}
|
||||
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||
vec3::int( 1, 0, 0),//CornerWedge::Right
|
||||
vec3::int( 0, 1, 1),//CornerWedge::BackTop
|
||||
vec3::int(-1, 1, 0),//CornerWedge::LeftTop
|
||||
vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
|
||||
Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
|
||||
Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
|
||||
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||
];
|
||||
pub fn unit_sphere(render:RenderConfigId)->Mesh{
|
||||
unit_cube(render)
|
||||
|
355
src/rbx.rs
355
src/rbx.rs
@ -5,7 +5,7 @@ use strafesnet_common::model;
|
||||
use strafesnet_common::gameplay_modes;
|
||||
use strafesnet_common::gameplay_style;
|
||||
use strafesnet_common::gameplay_attributes as attr;
|
||||
use strafesnet_common::integer::{self,vec3,Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||
use strafesnet_common::model::RenderConfigId;
|
||||
use strafesnet_common::updatable::Updatable;
|
||||
|
||||
@ -19,7 +19,7 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||
return class_is_a(&class_super, superclass)
|
||||
}
|
||||
}
|
||||
false
|
||||
return false
|
||||
}
|
||||
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||
let mut stack=vec![instance];
|
||||
@ -36,15 +36,15 @@ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types:
|
||||
}
|
||||
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||
Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
vec3::try_from_f32_array([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
|
||||
*integer::try_from_f32(size.x/2.0).unwrap(),
|
||||
vec3::try_from_f32_array([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
|
||||
*integer::try_from_f32(size.y/2.0).unwrap(),
|
||||
vec3::try_from_f32_array([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
|
||||
*integer::try_from_f32(size.z/2.0).unwrap(),
|
||||
].map(|t|t.fix_1())),
|
||||
vec3::try_from_f32_array([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||
Planar64Mat3::from_cols(
|
||||
Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
|
||||
*Planar64::try_from(size.x/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
|
||||
*Planar64::try_from(size.y/2.0).unwrap(),
|
||||
Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
|
||||
*Planar64::try_from(size.z/2.0).unwrap(),
|
||||
),
|
||||
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||
)
|
||||
}
|
||||
struct ModeBuilder{
|
||||
@ -63,7 +63,7 @@ impl ModesBuilder{
|
||||
//collect modes and stages into contiguous arrays
|
||||
let mut unique_modes:Vec<(gameplay_modes::ModeId,gameplay_modes::Mode)>
|
||||
=self.modes.into_iter().collect();
|
||||
unique_modes.sort_by_key(|&(mode_id,_)|mode_id);
|
||||
unique_modes.sort_by(|a,b|a.0.cmp(&b.0));
|
||||
let (mut modes,final_mode_id_from_builder_mode_id):(Vec<ModeBuilder>,HashMap<gameplay_modes::ModeId,gameplay_modes::ModeId>)
|
||||
=unique_modes.into_iter().enumerate()
|
||||
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
|
||||
@ -125,7 +125,7 @@ impl ModesBuilder{
|
||||
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
|
||||
}
|
||||
fn insert_stage(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage:gameplay_modes::Stage){
|
||||
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
|
||||
self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage);//assert!(.is_none(),"Cannot replace existing stage");
|
||||
}
|
||||
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
|
||||
self.mode_updates.push((mode_id,mode_update));
|
||||
@ -134,7 +134,8 @@ impl ModesBuilder{
|
||||
self.stage_updates.push((mode_id,stage_id,stage_update));
|
||||
}
|
||||
}
|
||||
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
|
||||
fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Planar64Vec3,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>,wormhole_id_to_out_model:&mut HashMap<u32,model::ModelId>)->attr::CollisionAttributes{
|
||||
let name=object.name.as_str();
|
||||
let mut general=attr::GeneralAttributes::default();
|
||||
let mut intersecting=attr::IntersectingAttributes::default();
|
||||
let mut contacting=attr::ContactingAttributes::default();
|
||||
@ -163,7 +164,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
force_intersecting=true;
|
||||
modes_builder.insert_mode(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::Mode::empty(
|
||||
gameplay_modes::Mode::new(
|
||||
gameplay_style::StyleModifiers::roblox_bhop(),
|
||||
model_id
|
||||
)
|
||||
@ -196,7 +197,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::element(
|
||||
model_id,
|
||||
gameplay_modes::StageElement::new(gameplay_modes::StageId::FIRST,false,gameplay_modes::StageElementBehaviour::Platform,None),//roblox does not know which stage the platform belongs to
|
||||
gameplay_modes::StageElement::new(gameplay_modes::StageId::FIRST,false,gameplay_modes::StageElementBehaviour::Platform),//roblox does not know which stage the platform belongs to
|
||||
),
|
||||
);
|
||||
},
|
||||
@ -209,7 +210,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
force_intersecting=true;
|
||||
modes_builder.insert_mode(
|
||||
gameplay_modes::ModeId::new(captures[2].parse::<u32>().unwrap()),
|
||||
gameplay_modes::Mode::empty(
|
||||
gameplay_modes::Mode::new(
|
||||
gameplay_style::StyleModifiers::roblox_bhop(),
|
||||
model_id
|
||||
)
|
||||
@ -219,7 +220,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
//the PhysicsModelId has to exist for it to be teleported to!
|
||||
force_intersecting=true;
|
||||
//this object is not special in strafe client, but the roblox mapping needs to be converted to model id
|
||||
assert!(wormhole_id_to_out_model.insert(captures[2].parse::<u32>().unwrap(),model_id).is_none(),"Cannot have multiple WormholeOut with same id");
|
||||
wormhole_id_to_out_model.insert(captures[2].parse::<u32>().unwrap(),model_id);//assert!(.is_none(),"Cannot have multiple WormholeOut with same id");
|
||||
},
|
||||
_=>(),
|
||||
}
|
||||
@ -241,7 +242,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
modes_builder.insert_stage(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
stage_id,
|
||||
gameplay_modes::Stage::empty(model_id),
|
||||
gameplay_modes::Stage::new(model_id),
|
||||
);
|
||||
//TODO: let denormalize handle this
|
||||
gameplay_modes::StageElementBehaviour::SpawnAt
|
||||
@ -254,7 +255,6 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
|
||||
_=>panic!("regex1[2] messed up bad"),
|
||||
},
|
||||
None
|
||||
);
|
||||
modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
@ -268,15 +268,10 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
match &captures[1]{
|
||||
"Jump"=>modes_builder.push_mode_update(
|
||||
gameplay_modes::ModeId::MAIN,
|
||||
gameplay_modes::ModeUpdate::element(
|
||||
gameplay_modes::ModeUpdate::jump_limit(
|
||||
model_id,
|
||||
//jump_limit:
|
||||
gameplay_modes::StageElement::new(
|
||||
gameplay_modes::StageId::FIRST,
|
||||
false,
|
||||
gameplay_modes::StageElementBehaviour::Check,
|
||||
Some(captures[2].parse::<u8>().unwrap())
|
||||
)
|
||||
captures[2].parse::<u32>().unwrap()
|
||||
),
|
||||
),
|
||||
"WormholeIn"=>{
|
||||
@ -317,7 +312,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
}
|
||||
}
|
||||
//need some way to skip this
|
||||
if velocity!=vec3::ZERO{
|
||||
if velocity!=Planar64Vec3::ZERO{
|
||||
general.booster=Some(attr::Booster::Velocity(velocity));
|
||||
}
|
||||
match force_can_collide{
|
||||
@ -328,13 +323,13 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,model_id:mode
|
||||
"Ladder"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Ladder(attr::ContactingLadder{sticky:true})),
|
||||
_=>(),
|
||||
}
|
||||
attr::CollisionAttributes::Contact(attr::ContactAttributes{contacting,general})
|
||||
attr::CollisionAttributes::Contact{contacting,general}
|
||||
},
|
||||
false=>if force_intersecting
|
||||
||general.any()
|
||||
||intersecting.any()
|
||||
{
|
||||
attr::CollisionAttributes::Intersect(attr::IntersectAttributes{intersecting,general})
|
||||
attr::CollisionAttributes::Intersect{intersecting,general}
|
||||
}else{
|
||||
attr::CollisionAttributes::Decoration
|
||||
},
|
||||
@ -403,49 +398,24 @@ enum RobloxBasePartDescription{
|
||||
Wedge(RobloxWedgeDescription),
|
||||
CornerWedge(RobloxCornerWedgeDescription),
|
||||
}
|
||||
enum Shape{
|
||||
Primitive(primitives::Primitives),
|
||||
MeshPart,
|
||||
}
|
||||
enum MeshAvailability{
|
||||
Immediate,
|
||||
Deferred(RenderConfigId),
|
||||
}
|
||||
struct DeferredModelDeferredAttributes{
|
||||
render:RenderConfigId,
|
||||
model:ModelDeferredAttributes,
|
||||
}
|
||||
struct ModelDeferredAttributes{
|
||||
mesh:model::MeshId,
|
||||
deferred_attributes:GetAttributesArgs,
|
||||
color:model::Color4,//transparency is in here
|
||||
transform:Planar64Affine3,
|
||||
}
|
||||
struct ModelOwnedAttributes{
|
||||
mesh:model::MeshId,
|
||||
attributes:attr::CollisionAttributes,
|
||||
color:model::Color4,//transparency is in here
|
||||
transform:Planar64Affine3,
|
||||
}
|
||||
struct GetAttributesArgs{
|
||||
name:Box<str>,
|
||||
can_collide:bool,
|
||||
velocity:Planar64Vec3,
|
||||
}
|
||||
pub fn convert<AcquireRenderConfigId,AcquireMeshId>(
|
||||
dom:&rbx_dom_weak::WeakDom,
|
||||
mut acquire_render_config_id:AcquireRenderConfigId,
|
||||
mut acquire_mesh_id:AcquireMeshId,
|
||||
)->PartialMap1
|
||||
where
|
||||
AcquireRenderConfigId:FnMut(Option<&str>)->model::RenderConfigId,
|
||||
AcquireMeshId:FnMut(&str)->model::MeshId,
|
||||
{
|
||||
pub fn convert<F:FnMut(Option<&str>)->model::RenderConfigId>(dom:&rbx_dom_weak::WeakDom,mut acquire_render_config_id:F)->PartialMap1{
|
||||
let mut modes_builder=ModesBuilder::default();
|
||||
|
||||
let mut deferred_models_deferred_attributes=Vec::new();
|
||||
let mut primitive_models_deferred_attributes=Vec::new();
|
||||
let mut primitive_meshes=Vec::new();
|
||||
let mut mesh_id_from_description=HashMap::new();
|
||||
let mut models1=Vec::new();
|
||||
let mut meshes=Vec::new();
|
||||
let mut indexed_model_id_from_description=HashMap::new();
|
||||
|
||||
let mut unique_attributes=Vec::new();
|
||||
let mut attributes_id_from_attributes=HashMap::new();
|
||||
|
||||
let mut wormhole_in_model_to_id=HashMap::new();
|
||||
let mut wormhole_id_to_out_model=HashMap::new();
|
||||
|
||||
//just going to leave it like this for now instead of reworking the data structures for this whole thing
|
||||
let textureless_render_group=acquire_render_config_id(None);
|
||||
@ -473,7 +443,7 @@ where
|
||||
{
|
||||
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||
|
||||
if model_transform.matrix3.det().is_zero(){
|
||||
if model_transform.matrix3.determinant()==Planar64::ZERO{
|
||||
let mut parent_ref=object.parent();
|
||||
let mut full_path=object.name.clone();
|
||||
while let Some(parent)=dom.get_by_ref(parent_ref){
|
||||
@ -486,35 +456,33 @@ where
|
||||
}
|
||||
|
||||
//at this point a new model is going to be generated for sure.
|
||||
let model_id=model::ModelId::new(primitive_models_deferred_attributes.len() as u32);
|
||||
let model_id=model::ModelId::new(models1.len() as u32);
|
||||
|
||||
//TODO: also detect "CylinderMesh" etc here
|
||||
let shape=match object.class.as_str(){
|
||||
"Part"=>if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
Shape::Primitive(match shape.to_u32(){
|
||||
0=>primitives::Primitives::Sphere,
|
||||
1=>primitives::Primitives::Cube,
|
||||
2=>primitives::Primitives::Cylinder,
|
||||
3=>primitives::Primitives::Wedge,
|
||||
4=>primitives::Primitives::CornerWedge,
|
||||
other=>panic!("Funky roblox PartType={};",other),
|
||||
})
|
||||
}else{
|
||||
panic!("Part has no Shape!");
|
||||
let shape=match &object.class[..]{
|
||||
"Part"=>{
|
||||
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||
match shape.to_u32(){
|
||||
0=>primitives::Primitives::Sphere,
|
||||
1=>primitives::Primitives::Cube,
|
||||
2=>primitives::Primitives::Cylinder,
|
||||
3=>primitives::Primitives::Wedge,
|
||||
4=>primitives::Primitives::CornerWedge,
|
||||
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||
}
|
||||
}else{
|
||||
panic!("Part has no Shape!");
|
||||
}
|
||||
},
|
||||
"TrussPart"=>Shape::Primitive(primitives::Primitives::Cube),
|
||||
"WedgePart"=>Shape::Primitive(primitives::Primitives::Wedge),
|
||||
"CornerWedgePart"=>Shape::Primitive(primitives::Primitives::CornerWedge),
|
||||
"MeshPart"=>Shape::MeshPart,
|
||||
"TrussPart"=>primitives::Primitives::Cube,
|
||||
"WedgePart"=>primitives::Primitives::Wedge,
|
||||
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||
_=>{
|
||||
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||
Shape::Primitive(primitives::Primitives::Cube)
|
||||
primitives::Primitives::Cube
|
||||
}
|
||||
};
|
||||
|
||||
let (availability,mesh_id)=match shape{
|
||||
Shape::Primitive(primitive_shape)=>{
|
||||
//TODO: TAB TAB
|
||||
//use the biggest one and cut it down later...
|
||||
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||
temp_objects.clear();
|
||||
@ -577,7 +545,7 @@ where
|
||||
transform:roblox_texture_transform,
|
||||
});
|
||||
}else{
|
||||
println!("NormalId={} unsupported for shape={:?}",normal_id,primitive_shape);
|
||||
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -591,7 +559,7 @@ where
|
||||
f4,//Cube::Bottom
|
||||
f5,//Cube::Front
|
||||
]=part_texture_description;
|
||||
let basepart_description=match primitive_shape{
|
||||
let basepart_texture_description=match shape{
|
||||
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||
@ -613,13 +581,13 @@ where
|
||||
]),
|
||||
};
|
||||
//make new model if unit cube has not been created before
|
||||
let mesh_id=if let Some(&mesh_id)=mesh_id_from_description.get(&basepart_description){
|
||||
let indexed_model_id=if let Some(&indexed_model_id)=indexed_model_id_from_description.get(&basepart_texture_description){
|
||||
//push to existing texture model
|
||||
mesh_id
|
||||
indexed_model_id
|
||||
}else{
|
||||
let mesh_id=model::MeshId::new(primitive_meshes.len() as u32);
|
||||
mesh_id_from_description.insert(basepart_description.clone(),mesh_id);//borrow checker going crazy
|
||||
let mesh=match basepart_description{
|
||||
let indexed_model_id=model::MeshId::new(meshes.len() as u32);
|
||||
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
|
||||
meshes.push(match basepart_texture_description{
|
||||
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||
@ -680,206 +648,73 @@ where
|
||||
}
|
||||
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||
},
|
||||
};
|
||||
primitive_meshes.push(mesh);
|
||||
mesh_id
|
||||
};
|
||||
(MeshAvailability::Immediate,mesh_id)
|
||||
},
|
||||
Shape::MeshPart=>if let (
|
||||
Some(rbx_dom_weak::types::Variant::Content(mesh_asset_id)),
|
||||
Some(rbx_dom_weak::types::Variant::Content(texture_asset_id)),
|
||||
)=(
|
||||
object.properties.get("MeshId"),
|
||||
object.properties.get("TextureID"),
|
||||
){
|
||||
(
|
||||
MeshAvailability::Deferred(acquire_render_config_id(Some(texture_asset_id.as_ref()))),
|
||||
acquire_mesh_id(mesh_asset_id.as_ref()),
|
||||
)
|
||||
}else{
|
||||
panic!("Mesh has no Mesh or Texture");
|
||||
},
|
||||
};
|
||||
let model_deferred_attributes=ModelDeferredAttributes{
|
||||
mesh:mesh_id,
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
deferred_attributes:GetAttributesArgs{
|
||||
name:object.name.as_str().into(),
|
||||
can_collide:*can_collide,
|
||||
velocity:vec3::try_from_f32_array([velocity.x,velocity.y,velocity.z]).unwrap(),
|
||||
},
|
||||
};
|
||||
match availability{
|
||||
MeshAvailability::Immediate=>primitive_models_deferred_attributes.push(model_deferred_attributes),
|
||||
MeshAvailability::Deferred(render)=>deferred_models_deferred_attributes.push(DeferredModelDeferredAttributes{
|
||||
render,
|
||||
model:model_deferred_attributes
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PartialMap1{
|
||||
primitive_meshes,
|
||||
primitive_models_deferred_attributes,
|
||||
deferred_models_deferred_attributes,
|
||||
}
|
||||
}
|
||||
struct MeshWithAabb{
|
||||
mesh:model::Mesh,
|
||||
aabb:strafesnet_common::aabb::Aabb,
|
||||
}
|
||||
pub struct PartialMap1{
|
||||
primitive_meshes:Vec<model::Mesh>,
|
||||
primitive_models_deferred_attributes:Vec<ModelDeferredAttributes>,
|
||||
deferred_models_deferred_attributes:Vec<DeferredModelDeferredAttributes>,
|
||||
}
|
||||
impl PartialMap1{
|
||||
pub fn add_meshpart_meshes_and_calculate_attributes(
|
||||
mut self,
|
||||
meshpart_meshes:impl IntoIterator<Item=(model::MeshId,crate::data::RobloxMeshBytes)>,
|
||||
)->PartialMap2{
|
||||
//calculate attributes
|
||||
let mut modes_builder=ModesBuilder::default();
|
||||
let mut unique_attributes=Vec::new();
|
||||
let mut attributes_id_from_attributes=HashMap::new();
|
||||
|
||||
let mut wormhole_in_model_to_id=HashMap::new();
|
||||
let mut wormhole_id_to_out_model=HashMap::new();
|
||||
|
||||
//decode roblox meshes
|
||||
//generate mesh_id_map based on meshes that failed to load
|
||||
let loaded_meshes:HashMap<model::MeshId,MeshWithAabb>=
|
||||
meshpart_meshes.into_iter().flat_map(|(old_mesh_id,roblox_mesh_bytes)|
|
||||
match crate::mesh::convert(roblox_mesh_bytes){
|
||||
Ok(mesh)=>{
|
||||
let mut aabb=strafesnet_common::aabb::Aabb::default();
|
||||
for &pos in &mesh.unique_pos{
|
||||
aabb.grow(pos);
|
||||
}
|
||||
Some((old_mesh_id,MeshWithAabb{
|
||||
mesh,
|
||||
aabb,
|
||||
}))
|
||||
},
|
||||
Err(e)=>{
|
||||
println!("Error converting mesh: {e:?}");
|
||||
None
|
||||
},
|
||||
}
|
||||
).collect();
|
||||
|
||||
let mut mesh_id_from_render_config_id=HashMap::new();
|
||||
//ignore meshes that fail to load completely for now
|
||||
let mut acquire_mesh_id_from_render_config_id=|old_mesh_id,render|{
|
||||
loaded_meshes.get(&old_mesh_id).map(|mesh_with_aabb|(
|
||||
*mesh_id_from_render_config_id.entry(old_mesh_id).or_insert_with(||HashMap::new())
|
||||
.entry(render).or_insert_with(||{
|
||||
let mesh_id=model::MeshId::new(self.primitive_meshes.len() as u32);
|
||||
let mut mesh_clone=mesh_with_aabb.mesh.clone();
|
||||
//add a render group lool
|
||||
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
|
||||
render,
|
||||
//the lowest lod is highest quality
|
||||
groups:vec![model::PolygonGroupId::new(0)]
|
||||
});
|
||||
self.primitive_meshes.push(mesh_clone);
|
||||
mesh_id
|
||||
}),
|
||||
&mesh_with_aabb.aabb,
|
||||
))
|
||||
};
|
||||
//now that the meshes are loaded, these models can be generated
|
||||
let models_owned_attributes:Vec<ModelOwnedAttributes>=
|
||||
self.deferred_models_deferred_attributes.into_iter().flat_map(|deferred_model_deferred_attributes|{
|
||||
//meshes need to be cloned from loaded_meshes with a new id when they are used with a new render_id
|
||||
//insert into primitive_meshes
|
||||
let (mesh,aabb)=acquire_mesh_id_from_render_config_id(
|
||||
deferred_model_deferred_attributes.model.mesh,
|
||||
deferred_model_deferred_attributes.render
|
||||
)?;
|
||||
let size=aabb.size();
|
||||
Some(ModelDeferredAttributes{
|
||||
mesh,
|
||||
deferred_attributes:deferred_model_deferred_attributes.model.deferred_attributes,
|
||||
color:deferred_model_deferred_attributes.model.color,
|
||||
transform:Planar64Affine3::new(
|
||||
Planar64Mat3::from_cols([
|
||||
(deferred_model_deferred_attributes.model.transform.matrix3.x_axis*2/size.x).divide().fix_1(),
|
||||
(deferred_model_deferred_attributes.model.transform.matrix3.y_axis*2/size.y).divide().fix_1(),
|
||||
(deferred_model_deferred_attributes.model.transform.matrix3.z_axis*2/size.z).divide().fix_1()
|
||||
]),
|
||||
deferred_model_deferred_attributes.model.transform.translation
|
||||
),
|
||||
})
|
||||
}).chain(self.primitive_models_deferred_attributes.into_iter())
|
||||
.enumerate().map(|(model_id,model_deferred_attributes)|{
|
||||
let model_id=model::ModelId::new(model_id as u32);
|
||||
ModelOwnedAttributes{
|
||||
mesh:model_deferred_attributes.mesh,
|
||||
attributes:get_attributes(
|
||||
&model_deferred_attributes.deferred_attributes.name,
|
||||
model_deferred_attributes.deferred_attributes.can_collide,
|
||||
model_deferred_attributes.deferred_attributes.velocity,
|
||||
indexed_model_id
|
||||
};
|
||||
let attributes=get_attributes(
|
||||
&object,
|
||||
*can_collide,
|
||||
Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),
|
||||
model_id,
|
||||
&mut modes_builder,
|
||||
&mut wormhole_in_model_to_id,
|
||||
&mut wormhole_id_to_out_model,
|
||||
),
|
||||
color:model_deferred_attributes.color,
|
||||
transform:model_deferred_attributes.transform,
|
||||
);
|
||||
models1.push(ModelOwnedAttributes{
|
||||
mesh:indexed_model_id,
|
||||
transform:model_transform,
|
||||
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
attributes,
|
||||
});
|
||||
}
|
||||
}).collect();
|
||||
let models=models_owned_attributes.into_iter().enumerate().map(|(model_id,mut model_owned_attributes)|{
|
||||
//TODO: TAB
|
||||
}
|
||||
}
|
||||
let models=models1.into_iter().enumerate().map(|(model_id,mut model1)|{
|
||||
let model_id=model::ModelId::new(model_id as u32);
|
||||
//update attributes with wormhole id
|
||||
//TODO: errors/prints
|
||||
if let Some(wormhole_id)=wormhole_in_model_to_id.get(&model_id){
|
||||
if let Some(&wormhole_out_model_id)=wormhole_id_to_out_model.get(wormhole_id){
|
||||
match &mut model_owned_attributes.attributes{
|
||||
attr::CollisionAttributes::Contact(attr::ContactAttributes{contacting:_,general})
|
||||
|attr::CollisionAttributes::Intersect(attr::IntersectAttributes{intersecting:_,general})
|
||||
match &mut model1.attributes{
|
||||
attr::CollisionAttributes::Contact{contacting:_,general}
|
||||
|attr::CollisionAttributes::Intersect{intersecting:_,general}
|
||||
=>general.wormhole=Some(attr::Wormhole{destination_model:wormhole_out_model_id}),
|
||||
attr::CollisionAttributes::Decoration=>println!("Not a wormhole"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//index the attributes
|
||||
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model_owned_attributes.attributes){
|
||||
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model1.attributes){
|
||||
attributes_id
|
||||
}else{
|
||||
let attributes_id=attr::CollisionAttributesId::new(unique_attributes.len() as u32);
|
||||
attributes_id_from_attributes.insert(model_owned_attributes.attributes.clone(),attributes_id);
|
||||
unique_attributes.push(model_owned_attributes.attributes);
|
||||
attributes_id_from_attributes.insert(model1.attributes.clone(),attributes_id);
|
||||
unique_attributes.push(model1.attributes);
|
||||
attributes_id
|
||||
};
|
||||
model::Model{
|
||||
mesh:model_owned_attributes.mesh,
|
||||
transform:model_owned_attributes.transform,
|
||||
color:model_owned_attributes.color,
|
||||
mesh:model1.mesh,
|
||||
transform:model1.transform,
|
||||
color:model1.color,
|
||||
attributes:attributes_id,
|
||||
}
|
||||
}).collect();
|
||||
PartialMap2{
|
||||
meshes:self.primitive_meshes,
|
||||
PartialMap1{
|
||||
meshes,
|
||||
models,
|
||||
modes:modes_builder.build(),
|
||||
attributes:unique_attributes,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PartialMap2{
|
||||
pub struct PartialMap1{
|
||||
meshes:Vec<model::Mesh>,
|
||||
models:Vec<model::Model>,
|
||||
modes:gameplay_modes::Modes,
|
||||
attributes:Vec<strafesnet_common::gameplay_attributes::CollisionAttributes>,
|
||||
}
|
||||
impl PartialMap2{
|
||||
impl PartialMap1{
|
||||
pub fn add_render_configs_and_textures(
|
||||
self,
|
||||
render_configs:impl IntoIterator<Item=(model::RenderConfigId,model::RenderConfig)>,
|
||||
@ -901,9 +736,9 @@ impl PartialMap2{
|
||||
attributes:self.attributes,
|
||||
meshes:self.meshes,
|
||||
models:self.models,
|
||||
//the roblox legacy texture thing always works
|
||||
//the roblox legacy texture thing always works
|
||||
textures,
|
||||
render_configs,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user