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4 Commits

Author SHA1 Message Date
451808f9af primitives wip 2024-02-01 22:17:44 -08:00
2cc7d76a48 wip 2024-02-01 20:03:22 -08:00
56859d4e0c wip make it work 2024-02-01 04:05:30 -08:00
20bbb6924e update common 2024-01-30 20:24:52 -08:00
4 changed files with 310 additions and 114 deletions

2
Cargo.lock generated

@ -410,7 +410,7 @@ dependencies = [
[[package]]
name = "strafesnet_common"
version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/common?rev=434ca29aef7e3015c9ca1ed45de8fef42e33fdfb#434ca29aef7e3015c9ca1ed45de8fef42e33fdfb"
source = "git+https://git.itzana.me/StrafesNET/common?rev=5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72#5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72"
dependencies = [
"glam",
]

@ -12,4 +12,4 @@ rbx_binary = "0.7.4"
rbx_dom_weak = "2.7.0"
rbx_reflection_database = "0.2.10"
rbx_xml = "0.13.3"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "5ee826d9487b5e2bea4b3cf99a68ce9a95d72f72" }

@ -126,7 +126,7 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere()->crate::model::IndexedModel{
pub fn unit_sphere()->IndexedModel{
unit_cube()
}
#[derive(Default)]
@ -139,7 +139,7 @@ impl CubeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cube()->crate::model::IndexedModel{
pub fn unit_cube()->IndexedModel{
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::default());
t.insert(CubeFace::Top,FaceDescription::default());
@ -149,7 +149,7 @@ pub fn unit_cube()->crate::model::IndexedModel{
t.insert(CubeFace::Front,FaceDescription::default());
generate_partial_unit_cube(t)
}
pub fn unit_cylinder()->crate::model::IndexedModel{
pub fn unit_cylinder()->IndexedModel{
unit_cube()
}
#[derive(Default)]
@ -162,7 +162,7 @@ impl WedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge()->crate::model::IndexedModel{
pub fn unit_wedge()->IndexedModel{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::default());
t.insert(WedgeFace::TopFront,FaceDescription::default());
@ -181,7 +181,7 @@ impl CornerWedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge()->crate::model::IndexedModel{
pub fn unit_cornerwedge()->IndexedModel{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
@ -208,7 +208,7 @@ impl std::default::Default for FaceDescription{
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->IndexedModel{
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
@ -276,11 +276,10 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->IndexedModel{
let wedge_default_polys=vec![
// right (1, 0, 0)
vec![
@ -383,11 +382,10 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->IndexedModel{
let cornerwedge_default_polys=vec![
// right (1, 0, 0)
vec![
@ -488,6 +486,5 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}

@ -1,6 +1,12 @@
use std::collections::HashMap;
use crate::primitives;
use strafesnet_common::gameplay_attributes;
use strafesnet_common::map;
use strafesnet_common::model;
use strafesnet_common::gameplay_modes;
use strafesnet_common::gameplay_style;
use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::updatable::Updatable;
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
@ -40,91 +46,203 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
)
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->model::CollisionAttributes{
let mut general=model::GameMechanicAttributes::default();
let mut intersecting=model::IntersectingAttributes::default();
let mut contacting=model::ContactingAttributes::default();
struct ModeBuilder{
mode:gameplay_modes::Mode,
final_stage_id_from_builder_stage_id:HashMap<gameplay_modes::StageId,gameplay_modes::StageId>,
}
#[derive(Default)]
struct ModesBuilder{
modes:HashMap<gameplay_modes::ModeId,gameplay_modes::Mode>,
stages:HashMap<gameplay_modes::ModeId,HashMap<gameplay_modes::StageId,gameplay_modes::Stage>>,
mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>,
stage_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::StageId,gameplay_modes::StageUpdate)>,
}
impl ModesBuilder{
fn build(mut self)->gameplay_modes::Modes{
//collect modes and stages into contiguous arrays
let mut unique_modes:Vec<(gameplay_modes::ModeId,gameplay_modes::Mode)>
=self.modes.into_iter().collect();
unique_modes.sort_by(|a,b|a.0.cmp(&b.0));
let (mut modes,final_mode_id_from_builder_mode_id):(Vec<ModeBuilder>,HashMap<gameplay_modes::ModeId,gameplay_modes::ModeId>)
=unique_modes.into_iter().enumerate()
.map(|(final_mode_id,(builder_mode_id,mut mode))|{
(
ModeBuilder{
final_stage_id_from_builder_stage_id:self.stages.remove(&builder_mode_id).map_or_else(||HashMap::new(),|stages|{
let mut unique_stages:Vec<(gameplay_modes::StageId,gameplay_modes::Stage)>
=stages.into_iter().collect();
unique_stages.sort_by(|a,b|a.0.cmp(&b.0));
unique_stages.into_iter().enumerate()
.map(|(final_stage_id,(builder_stage_id,stage))|{
mode.push_stage(stage);
(builder_stage_id,gameplay_modes::StageId::id(final_stage_id as u32))
}).collect()
}),
mode,
},
(
builder_mode_id,
gameplay_modes::ModeId::id(final_mode_id as u32)
)
)
}).unzip();
//TODO: failure messages or errors or something
//push stage updates
for (builder_mode_id,builder_stage_id,stage_update) in self.stage_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
if let Some(&final_stage_id)=mode.final_stage_id_from_builder_stage_id.get(&builder_stage_id){
if let Some(stage)=mode.mode.get_stage_mut(final_stage_id){
stage.update(stage_update);
}
}
}
}
}
//push mode updates
for (builder_mode_id,mode_update) in self.mode_updates{
if let Some(final_mode_id)=final_mode_id_from_builder_mode_id.get(&builder_mode_id){
if let Some(mode)=modes.get_mut(final_mode_id.get() as usize){
mode.mode.update(mode_update);
}
}
}
gameplay_modes::Modes::new(modes.into_iter().map(|mode_builder|mode_builder.mode).collect())
}
fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){
assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
}
fn insert_stage(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage:gameplay_modes::Stage){
assert!(self.stages.entry(mode_id).or_insert(HashMap::new()).insert(stage_id,stage).is_none(),"Cannot replace existing stage");
}
fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
self.mode_updates.push((mode_id,mode_update));
}
fn push_stage_update(&mut self,mode_id:gameplay_modes::ModeId,stage_id:gameplay_modes::StageId,stage_update:gameplay_modes::StageUpdate){
self.stage_updates.push((mode_id,stage_id,stage_update));
}
}
fn get_attributes(object:&rbx_dom_weak::Instance,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool,model_id:model::ModelId,modes_builder:&mut ModesBuilder,wormhole_in_model_to_id:&mut HashMap<model::ModelId,u32>)->attr::CollisionAttributes{
let name=object.name.as_str();
let mut general=attr::GeneralAttributes::default();
let mut intersecting=attr::IntersectingAttributes::default();
let mut contacting=attr::ContactingAttributes::default();
let mut force_can_collide=can_collide;
match name{
"Water"=>{
force_can_collide=false;
//TODO: read stupid CustomPhysicalProperties
intersecting.water=Some(model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
intersecting.water=Some(attr::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
},
"Accelerator"=>{
//although the new game supports collidable accelerators, this is a roblox compatability map loader
force_can_collide=false;
general.accelerator=Some(model::GameMechanicAccelerator{acceleration:velocity});
general.accelerator=Some(attr::Accelerator{acceleration:velocity});
},
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(attr::StageElement{
// mode_id:0,
// stage_id:0,
// force:false,
// behaviour:model::StageElementBehaviour::Unordered
// })),
"SetVelocity"=>general.trajectory=Some(model::GameMechanicSetTrajectory::Velocity(velocity)),
"MapFinish"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Anitcheat})},
"Platform"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:false,
behaviour:model::StageElementBehaviour::Platform,
})),
"SetVelocity"=>general.trajectory=Some(attr::SetTrajectory::Velocity(velocity)),
"MapFinish"=>{
force_can_collide=false;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Finish,
),
);
},
"MapAnticheat"=>{
force_can_collide=false;
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::zone(
model_id,
gameplay_modes::Zone::Anticheat,
),
);
},
"Platform"=>{
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
model_id,
gameplay_modes::StageElement::new(0,false,gameplay_modes::StageElementBehaviour::Platform),//roblox does not know which stage the platform belongs to
),
);
},
other=>{
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){
general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
mode_id:0,
stage_id:captures[3].parse::<u32>().unwrap(),
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
behaviour:match &captures[2]{
"Spawn"|"SpawnAt"=>model::StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;model::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;model::StageElementBehaviour::Teleport},
"Platform"=>model::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
}
}));
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::element(
model_id,
gameplay_modes::StageElement::new(
//stage_id:
captures[3].parse::<u32>().unwrap(),
//force:
match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
//behaviour:
match &captures[2]{
"Spawn"|"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport},
"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
},
),
),
);
}else if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
.captures(other){
general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
match &captures[1]{
"Jump"=>modes_builder.push_mode_update(
gameplay_modes::ModeId::MAIN,
gameplay_modes::ModeUpdate::jump_limit(
model_id,
//jump_limit:
captures[2].parse::<u32>().unwrap()
),
),
"WormholeIn"=>{
force_can_collide=false;
assert!(wormhole_in_model_to_id.insert(model_id,captures[2].parse::<u32>().unwrap()).is_none(),"Impossible");
},
behaviour:match &captures[2]{
"Jump"=>model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
_=>panic!("regex4[1] messed up bad"),
}
}));
}
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"Finish"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Finish}),
"Anticheat"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Anitcheat}),
_=>panic!("regex2[1] messed up bad"),
}
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"WormholeIn"=>general.teleport_behaviour=Some(model::TeleportBehaviour::Wormhole(model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"),
}
modes_builder.push_mode_update(
gameplay_modes::ModeId::id(captures[2].parse::<u32>().unwrap()),
gameplay_modes::ModeUpdate::zone(
model_id,
//zone:
match &captures[1]{
"Finish"=>gameplay_modes::Zone::Finish,
"Anticheat"=>gameplay_modes::Zone::Anticheat,
_=>panic!("regex2[1] messed up bad"),
},
),
);
}
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
// else if let Some(captures)=lazy_regex::regex!(r"^Stage(\d+)OrderedCheckpoint(\d+)$")
// .captures(other){
// match &captures[1]{
// "OrderedCheckpoint"=>general.checkpoint=Some(model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
// "OrderedCheckpoint"=>modes_builder.push_stage_update(
// gameplay_modes::ModeId::MAIN,
// gameplay_modes::StageId::id(0),
// gameplay_modes::StageUpdate::ordered_checkpoint(captures[2].parse::<u32>().unwrap()),
// ),
// _=>panic!("regex3[1] messed up bad"),
// }
// }
@ -132,25 +250,25 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
}
//need some way to skip this
if velocity!=Planar64Vec3::ZERO{
general.booster=Some(model::GameMechanicBooster::Velocity(velocity));
general.booster=Some(attr::Booster::Velocity(velocity));
}
match force_can_collide{
true=>{
match name{
"Bounce"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Elastic(u32::MAX)),
"Surf"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Surf),
"Ladder"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Ladder(model::ContactingLadder{sticky:true})),
"Bounce"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Elastic(u32::MAX)),
"Surf"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Surf),
"Ladder"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Ladder(attr::ContactingLadder{sticky:true})),
_=>(),
}
model::CollisionAttributes::Contact{contacting,general}
attr::CollisionAttributes::Contact{contacting,general}
},
false=>if force_intersecting
||general.any()
||intersecting.any()
{
model::CollisionAttributes::Intersect{intersecting,general}
attr::CollisionAttributes::Intersect{intersecting,general}
}else{
model::CollisionAttributes::Decoration
attr::CollisionAttributes::Decoration
},
}
}
@ -233,12 +351,24 @@ enum RobloxBasePartDescription{
Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription),
}
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModelInstances{
//IndexedModelInstances includes textures
let mut spawn_point=Planar64Vec3::ZERO;
struct ModelOwnedAttributes{
model:model::IndexedModelId,
attributes:attr::CollisionAttributes,
color:model::Color4,//transparency is in here
transform:Planar64Affine3,
}
pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
let mut modes_builder=ModesBuilder::default();
let mut models1=Vec::new();
let mut indexed_models=Vec::new();
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
let mut indexed_model_id_from_description=std::collections::HashMap::new();
let mut unique_attributes=Vec::new();
let mut attributes_id_from_attributes=HashMap::new();
let mut wormhole_in_model_to_id=HashMap::new();
let mut wormhole_id_to_out_model=HashMap::new();
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
let mut asset_id_from_texture_id=Vec::new();
@ -278,31 +408,54 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
continue;
}
//push TempIndexedAttributes
let mut force_intersecting=false;
let mut temp_indexing_attributes=Vec::new();
if let Some(attr)=match &object.name[..]{
//at this point a new model is going to be generated for sure.
let model_id=model::ModelId::id(models1.len() as u32);
let force_intersecting=match &object.name[..]{
"MapStart"=>{
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:0}))
modes_builder.insert_mode(
gameplay_modes::ModeId::MAIN,
gameplay_modes::Mode::new(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
);
true
},
other=>{
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
if let Some(captures) = regman.captures(other) {
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|WormholeOut)(\d+)$");
if let Some(captures)=regman.captures(other){
match &captures[1]{
"BonusStart"=>Some(model::TempIndexedAttributes::Start(model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
"Spawn"|"ForceSpawn"=>Some(model::TempIndexedAttributes::Spawn(model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
"WormholeOut"=>Some(model::TempIndexedAttributes::Wormhole(model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
_=>None,
"BonusStart"=>{
modes_builder.insert_mode(
gameplay_modes::ModeId::id(captures[2].parse::<u32>().unwrap()),
gameplay_modes::Mode::new(
gameplay_style::StyleModifiers::roblox_bhop(),
model_id
)
);
true
},
"Spawn"=>{
modes_builder.insert_stage(
gameplay_modes::ModeId::MAIN,
gameplay_modes::StageId::id(captures[2].parse::<u32>().unwrap()),
gameplay_modes::Stage::new(model_id),
);
true
},
"WormholeOut"=>{
//this object is not special in strafe client, but the roblox mapping needs to be converted to model id
assert!(wormhole_id_to_out_model.insert(captures[2].parse::<u32>().unwrap(),model_id).is_none(),"Cannot have multiple WormholeOut with same id");
false
},
_=>false,
}
}else{
None
false
}
}
}{
force_intersecting=true;
temp_indexing_attributes.push(attr);
}
};
//TODO: also detect "CylinderMesh" etc here
let shape=match &object.class[..]{
@ -436,12 +589,12 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
]),
};
//make new model if unit cube has not been created before
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
let indexed_model_id=if let Some(&indexed_model_id)=indexed_model_id_from_description.get(&basepart_texture_description){
//push to existing texture model
model_id
indexed_model_id
}else{
let model_id=indexed_models.len();
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
let indexed_model_id=model::IndexedModelId::id(indexed_models.len() as u32);
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
indexed_models.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere(part_texture_description)
|RobloxBasePartDescription::Cylinder(part_texture_description)
@ -504,21 +657,67 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
},
});
model_id
indexed_model_id
};
indexed_models[model_id].instances.push(model::ModelInstance {
let attributes=get_attributes(
&object,
*can_collide,
Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),
force_intersecting,
model_id,
&mut modes_builder,
&mut wormhole_in_model_to_id,
);
models1.push(ModelOwnedAttributes{
model:indexed_model_id,
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
temp_indexing:temp_indexing_attributes,
attributes,
});
}
}
}
model::IndexedModelInstances{
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
models:indexed_models,
spawn_point,
modes:Vec::new(),
let models=models1.into_iter().enumerate().map(|(model_id,mut model1)|{
let model_id=model::ModelId::id(model_id as u32);
//update attributes with wormhole id
//TODO: errors/prints
if let Some(wormhole_id)=wormhole_in_model_to_id.get(&model_id){
if let Some(&wormhole_out_model_id)=wormhole_id_to_out_model.get(wormhole_id){
match &mut model1.attributes{
attr::CollisionAttributes::Contact{contacting:_,general}
|attr::CollisionAttributes::Intersect{intersecting:_,general}
=>general.wormhole=Some(attr::Wormhole{destination_model:wormhole_out_model_id}),
attr::CollisionAttributes::Decoration=>println!("Not a wormhole"),
}
}
}
//index the attributes
let attributes_id=if let Some(&attributes_id)=attributes_id_from_attributes.get(&model1.attributes){
attributes_id
}else{
let attributes_id=attr::CollisionAttributesId::new(unique_attributes.len() as u32);
attributes_id_from_attributes.insert(model1.attributes,attributes_id);
unique_attributes.push(model1.attributes);
attributes_id
};
(model_id,model::Model{
model:model1.model,
transform:model1.transform,
color:model1.color,
attributes:attributes_id,
})
}).collect();
map::Map{
textures:Vec::new(),//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
models:model::Models::new(
indexed_models.into_iter().enumerate()
.map(|(indexed_model_id,indexed_model)|
(model::IndexedModelId::id(indexed_model_id as u32),indexed_model)
).collect(),
models,
),
modes:modes_builder.build(),
attributes:unique_attributes,
}
}