wip make it work
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20bbb6924e
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180
src/rbx.rs
180
src/rbx.rs
@ -1,5 +1,9 @@
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use std::collections::HashMap;
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use crate::primitives;
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use strafesnet_common::gameplay_attributes;
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use strafesnet_common::map;
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use strafesnet_common::model;
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use strafesnet_common::gameplay_modes;
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use strafesnet_common::gameplay_attributes as attr;
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use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
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fn class_is_a(class: &str, superclass: &str) -> bool {
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@ -40,91 +44,133 @@ fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_we
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Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
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)
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}
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fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->model::CollisionAttributes{
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let mut general=model::GameMechanicAttributes::default();
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let mut intersecting=model::IntersectingAttributes::default();
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let mut contacting=model::ContactingAttributes::default();
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#[derive(Default)]
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struct ModesBuilder{
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modes:HashMap<gameplay_modes::ModeId,gameplay_modes::Mode>,
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mode_updates:Vec<(gameplay_modes::ModeId,gameplay_modes::ModeUpdate)>,
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}
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impl ModesBuilder{
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fn insert_mode(&mut self,mode_id:gameplay_modes::ModeId,mode:gameplay_modes::Mode){
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assert!(self.modes.insert(mode_id,mode).is_none(),"Cannot replace existing mode");
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}
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fn push_mode_update(&mut self,mode_id:gameplay_modes::ModeId,mode_update:gameplay_modes::ModeUpdate){
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self.mode_updates.push((mode_id,mode_update));
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}
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}
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fn get_attributes(modes_builder:&mut ModesBuilder,model_id:model::ModelId,name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->attr::CollisionAttributes{
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let mut general=attr::GeneralAttributes::default();
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let mut intersecting=attr::IntersectingAttributes::default();
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let mut contacting=attr::ContactingAttributes::default();
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let mut force_can_collide=can_collide;
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match name{
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"Water"=>{
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force_can_collide=false;
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//TODO: read stupid CustomPhysicalProperties
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intersecting.water=Some(model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
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intersecting.water=Some(attr::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
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},
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"Accelerator"=>{
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//although the new game supports collidable accelerators, this is a roblox compatability map loader
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force_can_collide=false;
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general.accelerator=Some(model::GameMechanicAccelerator{acceleration:velocity});
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general.accelerator=Some(attr::Accelerator{acceleration:velocity});
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},
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// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
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// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(attr::StageElement{
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// mode_id:0,
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// stage_id:0,
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// force:false,
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// behaviour:model::StageElementBehaviour::Unordered
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// })),
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"SetVelocity"=>general.trajectory=Some(model::GameMechanicSetTrajectory::Velocity(velocity)),
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"MapFinish"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(model::GameMechanicZone{mode_id:0,behaviour:model::ZoneBehaviour::Anitcheat})},
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"Platform"=>general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
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mode_id:0,
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stage_id:0,
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force:false,
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behaviour:model::StageElementBehaviour::Platform,
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})),
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"SetVelocity"=>general.trajectory=Some(attr::SetTrajectory::Velocity(velocity)),
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"MapFinish"=>{
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force_can_collide=false;
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::ModeUpdate::zone(
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model_id,
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gameplay_modes::Zone::Finish,
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),
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);
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},
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"MapAnticheat"=>{
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force_can_collide=false;
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::ModeUpdate::zone(
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model_id,
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gameplay_modes::Zone::Anticheat,
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),
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);
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},
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"Platform"=>{
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::ModeUpdate::element(
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model_id,
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gameplay_modes::StageElement::new(0,false,gameplay_modes::StageElementBehaviour::Platform),//roblox does not know which stage the platform belongs to
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),
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);
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},
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other=>{
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if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
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.captures(other){
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general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
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mode_id:0,
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stage_id:captures[3].parse::<u32>().unwrap(),
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force:match captures.get(1){
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Some(m)=>m.as_str()=="Force",
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None=>false,
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},
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behaviour:match &captures[2]{
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"Spawn"|"SpawnAt"=>model::StageElementBehaviour::SpawnAt,
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//cancollide false so you don't hit the side
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//NOT a decoration
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"Trigger"=>{force_can_collide=false;model::StageElementBehaviour::Trigger},
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"Teleport"=>{force_can_collide=false;model::StageElementBehaviour::Teleport},
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"Platform"=>model::StageElementBehaviour::Platform,
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_=>panic!("regex1[2] messed up bad"),
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}
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::ModeUpdate::element(
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model_id,
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gameplay_modes::StageElement::new(
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//stage_id:
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captures[3].parse::<u32>().unwrap(),
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//force:
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match captures.get(1){
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Some(m)=>m.as_str()=="Force",
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None=>false,
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},
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//behaviour:
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match &captures[2]{
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"Spawn"|"SpawnAt"=>gameplay_modes::StageElementBehaviour::SpawnAt,
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//cancollide false so you don't hit the side
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//NOT a decoration
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"Trigger"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Trigger},
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"Teleport"=>{force_can_collide=false;gameplay_modes::StageElementBehaviour::Teleport},
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"Platform"=>gameplay_modes::StageElementBehaviour::Platform,
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_=>panic!("regex1[2] messed up bad"),
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},
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),
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),
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);
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}else if let Some(captures)=lazy_regex::regex!(r"^Jump(\d+)$")
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.captures(other){
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general.teleport_behaviour=Some(model::TeleportBehaviour::StageElement(model::GameMechanicStageElement{
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mode_id:0,
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stage_id:0,
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force:match captures.get(1){
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Some(m)=>m.as_str()=="Force",
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None=>false,
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},
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behaviour:match &captures[2]{
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"Jump"=>model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
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_=>panic!("regex4[1] messed up bad"),
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}
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}));
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::MAIN,
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gameplay_modes::ModeUpdate::jump_limit(
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model_id,
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//jump_limit:
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captures[1].parse::<u32>().unwrap()
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),
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);
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}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
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.captures(other){
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force_can_collide=false;
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match &captures[1]{
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"Finish"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Finish}),
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"Anticheat"=>general.zone=Some(model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:model::ZoneBehaviour::Anitcheat}),
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_=>panic!("regex2[1] messed up bad"),
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}
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}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
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modes_builder.push_mode_update(
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gameplay_modes::ModeId::mode(captures[2].parse::<u32>().unwrap()),
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gameplay_modes::ModeUpdate::zone(
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model_id,
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//zone:
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match &captures[1]{
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"Finish"=>gameplay_modes::Zone::Finish,
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"Anticheat"=>gameplay_modes::Zone::Anticheat,
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_=>panic!("regex2[1] messed up bad"),
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},
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),
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);
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}else if let Some(captures)=lazy_regex::regex!(r"^WormholeIn(\d+)$")
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.captures(other){
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force_can_collide=false;
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match &captures[1]{
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"WormholeIn"=>general.teleport_behaviour=Some(model::TeleportBehaviour::Wormhole(model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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general.wormhole=Some(attr::Wormhole{destination_model_id:captures[1].parse::<u32>().unwrap()});
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}
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// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
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// .captures(other){
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// match &captures[1]{
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// "OrderedCheckpoint"=>general.checkpoint=Some(model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
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// "OrderedCheckpoint"=>general.checkpoint=Some(attr::Checkpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
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// _=>panic!("regex3[1] messed up bad"),
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// }
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// }
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@ -132,25 +178,25 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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}
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//need some way to skip this
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if velocity!=Planar64Vec3::ZERO{
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general.booster=Some(model::GameMechanicBooster::Velocity(velocity));
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general.booster=Some(attr::Booster::Velocity(velocity));
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}
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match force_can_collide{
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true=>{
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match name{
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"Bounce"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Elastic(u32::MAX)),
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"Surf"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Surf),
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"Ladder"=>contacting.contact_behaviour=Some(model::ContactingBehaviour::Ladder(model::ContactingLadder{sticky:true})),
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"Bounce"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Elastic(u32::MAX)),
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"Surf"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Surf),
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"Ladder"=>contacting.contact_behaviour=Some(attr::ContactingBehaviour::Ladder(attr::ContactingLadder{sticky:true})),
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_=>(),
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}
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model::CollisionAttributes::Contact{contacting,general}
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attr::CollisionAttributes::Contact{contacting,general}
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},
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false=>if force_intersecting
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||general.any()
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{
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model::CollisionAttributes::Intersect{intersecting,general}
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attr::CollisionAttributes::Intersect{intersecting,general}
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}else{
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model::CollisionAttributes::Decoration
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attr::CollisionAttributes::Decoration
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},
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}
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}
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@ -233,7 +279,7 @@ enum RobloxBasePartDescription{
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Wedge(RobloxWedgeDescription),
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CornerWedge(RobloxCornerWedgeDescription),
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}
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pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModelInstances{
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pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
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//IndexedModelInstances includes textures
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let mut spawn_point=Planar64Vec3::ZERO;
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@ -506,7 +552,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> model::IndexedModel
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});
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model_id
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};
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indexed_models[model_id].instances.push(model::ModelInstance {
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indexed_models[model_id].instances.push(model::Model{
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transform:model_transform,
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color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
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