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0c5f47d1af
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calculate mesh size and plumb it through to compose with the transform
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2024-03-13 11:44:45 -07:00 |
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7e0d402012
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scale vertex color properly
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2024-03-13 10:48:00 -07:00 |
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28a47e2daf
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arrays end at #-1
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2024-03-13 10:42:21 -07:00 |
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5faac6b2b3
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completely ignore meshes that fail to load
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2024-03-12 22:35:47 -07:00 |
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02c678359a
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oopsie
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2024-03-12 22:27:52 -07:00 |
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fe1313c70f
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holy smokes
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2024-03-12 21:51:28 -07:00 |
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1d20fb2c23
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make ? visible (not offscreen LOL)
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2024-03-12 21:18:38 -07:00 |
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117546deeb
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complete mesh converter
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2024-03-12 21:11:04 -07:00 |
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c1062449b2
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surely it needs to be a mutable reference to avoid copying the function
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2024-03-12 20:40:25 -07:00 |
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d50c15c187
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implement Error trait
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2024-03-12 20:40:02 -07:00 |
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1b196dc831
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hash by rbx_mesh VertexId2
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2024-03-12 20:39:50 -07:00 |
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9b131ee857
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some uhh mesh stuff
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2024-03-12 20:31:36 -07:00 |
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3784f5aacf
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on a better track
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2024-03-12 20:31:30 -07:00 |
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b14d5a7e56
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not quite right
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2024-03-12 18:25:18 -07:00 |
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f6d5972743
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getting there
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2024-03-12 18:08:44 -07:00 |
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7dfb421016
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insanity
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2024-03-12 17:12:32 -07:00 |
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118ce9b239
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wip
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2024-03-12 16:15:34 -07:00 |
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fab60f19ee
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misc
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2024-03-09 10:47:39 -08:00 |
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cc7713ca73
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jump_limit changes
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2024-02-21 02:34:17 -08:00 |
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261e42c33d
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unused import
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2024-02-15 00:46:43 -08:00 |
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bcaa28cf6a
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implement new loading api
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2024-02-14 23:38:29 -08:00 |
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0b630576d4
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wrapped types + implement error trait
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2024-02-13 21:28:06 -08:00 |
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1c33646765
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pass as ref
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2024-02-13 21:28:06 -08:00 |
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3b038687b6
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rust master
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2024-02-13 06:58:39 -08:00 |
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048e408390
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prefer this code
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2024-02-13 05:43:37 -08:00 |
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ed0dcdd051
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not todo
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2024-02-13 05:40:48 -08:00 |
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0f3bd4420e
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use unreachable instead of panic
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2024-02-13 05:38:35 -08:00 |
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93bc4dc0fb
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data structure rewrite, implement texture_loader
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2024-02-13 03:12:07 -08:00 |
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2496f181e3
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Initial commit
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2024-01-30 17:41:16 -08:00 |
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