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@ -215,7 +215,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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let mut generated_vertices=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut physics_group=IndexedPhysicsGroup::default();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -271,7 +271,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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physics_group.groups.push(group_id);
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}
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Mesh{
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unique_pos:generated_pos,
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@ -281,7 +281,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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unique_vertices:generated_vertices,
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polygon_groups,
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graphics_groups,
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physics_groups,
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physics_groups:vec![physics_group],
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}
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}
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//don't think too hard about the copy paste because this is all going into the map tool eventually...
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@ -328,7 +328,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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let mut generated_vertices=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut physics_group=IndexedPhysicsGroup::default();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -384,7 +384,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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physics_group.groups.push(group_id);
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}
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Mesh{
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unique_pos:generated_pos,
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@ -394,7 +394,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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unique_vertices:generated_vertices,
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polygon_groups,
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graphics_groups,
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physics_groups,
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physics_groups:vec![physics_group],
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}
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}
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@ -439,7 +439,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let mut generated_vertices=Vec::new();
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let mut polygon_groups=Vec::new();
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let mut graphics_groups=Vec::new();
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let mut physics_groups=vec![IndexedPhysicsGroup::default()];
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let mut physics_group=IndexedPhysicsGroup::default();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face_id,face_description) in face_descriptions.pairs(){
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@ -495,7 +495,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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render:face_description.render,
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groups:vec![group_id],
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});
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physics_groups[0].groups.push(group_id);
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physics_group.groups.push(group_id);
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}
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Mesh{
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unique_pos:generated_pos,
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@ -505,6 +505,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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unique_vertices:generated_vertices,
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polygon_groups,
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graphics_groups,
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physics_groups,
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physics_groups:vec![physics_group],
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}
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}
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