not todo
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@ -207,8 +207,6 @@ impl FaceDescription{
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}
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}
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}
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//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
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//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
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pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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