diff --git a/src/primitives.rs b/src/primitives.rs index 518841c..2951071 100644 --- a/src/primitives.rs +++ b/src/primitives.rs @@ -207,8 +207,6 @@ impl FaceDescription{ } } } -//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive. -//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{ let mut generated_pos=Vec::new(); let mut generated_tex=Vec::new();