diff --git a/src/primitives.rs b/src/primitives.rs
index 518841c..2951071 100644
--- a/src/primitives.rs
+++ b/src/primitives.rs
@@ -207,8 +207,6 @@ impl FaceDescription{
 		}
 	}
 }
-//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
-//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
 pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
 	let mut generated_pos=Vec::new();
 	let mut generated_tex=Vec::new();