update common

This commit is contained in:
Quaternions 2024-02-07 22:32:52 -08:00
parent 69f08061ed
commit 777ee3439c
4 changed files with 62 additions and 65 deletions

4
Cargo.lock generated
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@ -101,7 +101,7 @@ checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
[[package]] [[package]]
name = "id" name = "id"
version = "0.1.0" version = "0.1.0"
source = "git+https://git.itzana.me/Quaternions/id?rev=faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6#faca9fb6a8eb0c7f0e2796fbfad9eac16875cbd6" source = "git+https://git.itzana.me/Quaternions/id?rev=1f710976cc786c8853dab73d6e1cee53158deeb0#1f710976cc786c8853dab73d6e1cee53158deeb0"
dependencies = [ dependencies = [
"proc-macro2", "proc-macro2",
"quote", "quote",
@ -420,7 +420,7 @@ dependencies = [
[[package]] [[package]]
name = "strafesnet_common" name = "strafesnet_common"
version = "0.1.0" version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/common?rev=ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3#ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3" source = "git+https://git.itzana.me/StrafesNET/common?rev=03868552c24efe64097be27348e0ccbd12b2cd37#03868552c24efe64097be27348e0ccbd12b2cd37"
dependencies = [ dependencies = [
"glam", "glam",
"id", "id",

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@ -12,4 +12,4 @@ rbx_binary = "0.7.4"
rbx_dom_weak = "2.7.0" rbx_dom_weak = "2.7.0"
rbx_reflection_database = "0.2.10" rbx_reflection_database = "0.2.10"
rbx_xml = "0.13.3" rbx_xml = "0.13.3"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "ec59d251d2c9f3a6e719dc47924b6ea998ad7bc3" } strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "03868552c24efe64097be27348e0ccbd12b2cd37" }

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@ -1,4 +1,4 @@
use strafesnet_common::model::{Color4,TextureCoordinate,IndexedModel,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup::PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderGroupId}; use strafesnet_common::model::{Color4,TextureCoordinate,Mesh,IndexedGraphicsGroup,IndexedPhysicsGroup,IndexedVertex,PolygonGroupId,PolygonGroup,PolygonList,IndexedVertexList,PositionId,TextureCoordinateId,NormalId,ColorId,VertexId,RenderConfigId};
use strafesnet_common::integer::Planar64Vec3; use strafesnet_common::integer::Planar64Vec3;
#[derive(Debug)] #[derive(Debug)]
@ -126,7 +126,7 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
]; ];
pub fn unit_sphere(render:RenderGroupId)->IndexedModel{ pub fn unit_sphere(render:RenderConfigId)->Mesh{
unit_cube(render) unit_cube(render)
} }
#[derive(Default)] #[derive(Default)]
@ -139,7 +139,7 @@ impl CubeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u))) self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
} }
} }
pub fn unit_cube(render:RenderGroupId)->IndexedModel{ pub fn unit_cube(render:RenderConfigId)->Mesh{
let mut t=CubeFaceDescription::default(); let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render)); t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render)); t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
@ -149,7 +149,7 @@ pub fn unit_cube(render:RenderGroupId)->IndexedModel{
t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render)); t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
generate_partial_unit_cube(t) generate_partial_unit_cube(t)
} }
pub fn unit_cylinder(render:RenderGroupId)->IndexedModel{ pub fn unit_cylinder(render:RenderConfigId)->Mesh{
//lmao //lmao
unit_cube(render) unit_cube(render)
} }
@ -163,7 +163,7 @@ impl WedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u))) self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
} }
} }
pub fn unit_wedge(render:RenderGroupId)->IndexedModel{ pub fn unit_wedge(render:RenderConfigId)->Mesh{
let mut t=WedgeFaceDescription::default(); let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render)); t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render)); t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
@ -182,7 +182,7 @@ impl CornerWedgeFaceDescription{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u))) self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
} }
} }
pub fn unit_cornerwedge(render:RenderGroupId)->IndexedModel{ pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
let mut t=CornerWedgeFaceDescription::default(); let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render)); t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render)); t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
@ -194,12 +194,12 @@ pub fn unit_cornerwedge(render:RenderGroupId)->IndexedModel{
#[derive(Clone)] #[derive(Clone)]
pub struct FaceDescription{ pub struct FaceDescription{
pub render:RenderGroupId, pub render:RenderConfigId,
pub transform:glam::Affine2, pub transform:glam::Affine2,
pub color:Color4, pub color:Color4,
} }
impl FaceDescription{ impl FaceDescription{
pub fn new_with_render_id(render:RenderGroupId)->Self { pub fn new_with_render_id(render:RenderConfigId)->Self {
Self{ Self{
render, render,
transform:glam::Affine2::IDENTITY, transform:glam::Affine2::IDENTITY,
@ -209,7 +209,7 @@ impl FaceDescription{
} }
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive. //TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why //implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->IndexedModel{ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
let mut generated_pos=Vec::new(); let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new(); let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new(); let mut generated_normal=Vec::new();
@ -246,7 +246,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]); generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new( polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
CUBE_DEFAULT_POLYS[face_id].map(|tup|{ CUBE_DEFAULT_POLYS[face_id].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
@ -268,14 +268,14 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
generated_vertices.push(vertex); generated_vertices.push(vertex);
VertexId::new(vert_index as u32) VertexId::new(vert_index as u32)
}).to_vec(), }).to_vec(),
)])); ])));
graphics_groups.push(IndexedGraphicsGroup{ graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render, render:face_description.render,
groups:vec![group_id], groups:vec![group_id],
}); });
physics_groups[0].groups.push(group_id); physics_groups[0].groups.push(group_id);
} }
IndexedModel{ Mesh{
unique_pos:generated_pos, unique_pos:generated_pos,
unique_tex:generated_tex, unique_tex:generated_tex,
unique_normal:generated_normal, unique_normal:generated_normal,
@ -287,7 +287,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Indexe
} }
} }
//don't think too hard about the copy paste because this is all going into the map tool eventually... //don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->IndexedModel{ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
let wedge_default_polys=vec![ let wedge_default_polys=vec![
// right (1, 0, 0) // right (1, 0, 0)
vec![ vec![
@ -359,7 +359,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]); generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new( polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
wedge_default_polys[face_id].iter().map(|tup|{ wedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
@ -381,14 +381,14 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
generated_vertices.push(vertex); generated_vertices.push(vertex);
VertexId::new(vert_index as u32) VertexId::new(vert_index as u32)
}).collect() }).collect()
)])); ])));
graphics_groups.push(IndexedGraphicsGroup{ graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render, render:face_description.render,
groups:vec![group_id], groups:vec![group_id],
}); });
physics_groups[0].groups.push(group_id); physics_groups[0].groups.push(group_id);
} }
IndexedModel{ Mesh{
unique_pos:generated_pos, unique_pos:generated_pos,
unique_tex:generated_tex, unique_tex:generated_tex,
unique_normal:generated_normal, unique_normal:generated_normal,
@ -400,7 +400,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Inde
} }
} }
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->IndexedModel{ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
let cornerwedge_default_polys=vec![ let cornerwedge_default_polys=vec![
// right (1, 0, 0) // right (1, 0, 0)
vec![ vec![
@ -470,37 +470,36 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]); generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed //push vertices as they are needed
let group_id=PolygonGroupId::new(polygon_groups.len() as u32); let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
polygon_groups.push(PolygonList(vec![IndexedVertexList::new( polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
cornerwedge_default_polys[face_id].iter().map(|tup|{ cornerwedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize]; let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){ let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index pos_index
}else{ }else{
//create new pos_index //create new pos_index
let pos_index=generated_pos.len(); let pos_index=generated_pos.len();
generated_pos.push(pos); generated_pos.push(pos);
pos_index pos_index
} as u32; } as u32;
//always push vertex //always push vertex
let vertex=IndexedVertex{ let vertex=IndexedVertex{
pos:PositionId::new(pos_index), pos:PositionId::new(pos_index),
tex:TextureCoordinateId::new(tup[1]+4*transform_index), tex:TextureCoordinateId::new(tup[1]+4*transform_index),
normal:NormalId::new(normal_index), normal:NormalId::new(normal_index),
color:ColorId::new(color_index), color:ColorId::new(color_index),
}; };
let vert_index=generated_vertices.len(); let vert_index=generated_vertices.len();
generated_vertices.push(vertex); generated_vertices.push(vertex);
VertexId::new(vert_index as u32) VertexId::new(vert_index as u32)
}).collect(), }).collect(),
)], ])));
));
graphics_groups.push(IndexedGraphicsGroup{ graphics_groups.push(IndexedGraphicsGroup{
render:face_description.render, render:face_description.render,
groups:vec![group_id], groups:vec![group_id],
}); });
physics_groups[0].groups.push(group_id); physics_groups[0].groups.push(group_id);
} }
IndexedModel{ Mesh{
unique_pos:generated_pos, unique_pos:generated_pos,
unique_tex:generated_tex, unique_tex:generated_tex,
unique_normal:generated_normal, unique_normal:generated_normal,

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@ -7,7 +7,7 @@ use strafesnet_common::gameplay_style;
use strafesnet_common::gameplay_attributes as attr; use strafesnet_common::gameplay_attributes as attr;
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3}; use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
use strafesnet_common::model::RenderConfig; use strafesnet_common::model::RenderConfig;
use strafesnet_common::model::RenderGroupId; use strafesnet_common::model::RenderConfigId;
use strafesnet_common::updatable::Updatable; use strafesnet_common::updatable::Updatable;
fn class_is_a(class: &str, superclass: &str) -> bool { fn class_is_a(class: &str, superclass: &str) -> bool {
@ -315,7 +315,7 @@ impl std::hash::Hash for RobloxTextureTransform{
} }
#[derive(Clone,PartialEq)] #[derive(Clone,PartialEq)]
struct RobloxFaceTextureDescription{ struct RobloxFaceTextureDescription{
render:RenderGroupId, render:RenderConfigId,
color:glam::Vec4, color:glam::Vec4,
transform:RobloxTextureTransform, transform:RobloxTextureTransform,
} }
@ -355,16 +355,16 @@ enum RobloxBasePartDescription{
CornerWedge(RobloxCornerWedgeDescription), CornerWedge(RobloxCornerWedgeDescription),
} }
struct ModelOwnedAttributes{ struct ModelOwnedAttributes{
model:model::IndexedModelId, mesh:model::MeshId,
attributes:attr::CollisionAttributes, attributes:attr::CollisionAttributes,
color:model::Color4,//transparency is in here color:model::Color4,//transparency is in here
transform:Planar64Affine3, transform:Planar64Affine3,
} }
pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::CompleteMap{
let mut modes_builder=ModesBuilder::default(); let mut modes_builder=ModesBuilder::default();
let mut models1=Vec::new(); let mut models1=Vec::new();
let mut indexed_models=Vec::new(); let mut meshes=Vec::new();
let mut indexed_model_id_from_description=HashMap::new(); let mut indexed_model_id_from_description=HashMap::new();
let mut unique_attributes=Vec::new(); let mut unique_attributes=Vec::new();
@ -376,8 +376,8 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
//TODO: some sort of thing like RobloxResources that describes where to get each resource //TODO: some sort of thing like RobloxResources that describes where to get each resource
//this would be another dependency built for downloading resources to keep this one clean //this would be another dependency built for downloading resources to keep this one clean
let mut unique_render_groups=vec![RenderConfig::default()]; let mut unique_render_groups=vec![RenderConfig::default()];
let mut render_id_from_asset_id=HashMap::<u64,RenderGroupId>::new(); let mut render_id_from_asset_id=HashMap::<u64,RenderConfigId>::new();
let textureless_render_group=RenderGroupId::new(0); let textureless_render_group=RenderConfigId::new(0);
let mut object_refs=Vec::new(); let mut object_refs=Vec::new();
let mut temp_objects=Vec::new(); let mut temp_objects=Vec::new();
@ -511,7 +511,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
let render_id=if let Some(&render_id)=render_id_from_asset_id.get(&asset_id.0){ let render_id=if let Some(&render_id)=render_id_from_asset_id.get(&asset_id.0){
render_id render_id
}else{ }else{
let render_id=RenderGroupId::new(unique_render_groups.len() as u32); let render_id=RenderConfigId::new(unique_render_groups.len() as u32);
render_id_from_asset_id.insert(asset_id.0,render_id); render_id_from_asset_id.insert(asset_id.0,render_id);
unique_render_groups.push(RenderConfig::texture(asset_id.0)); unique_render_groups.push(RenderConfig::texture(asset_id.0));
render_id render_id
@ -602,9 +602,9 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
//push to existing texture model //push to existing texture model
indexed_model_id indexed_model_id
}else{ }else{
let indexed_model_id=model::IndexedModelId::new(indexed_models.len() as u32); let indexed_model_id=model::MeshId::new(meshes.len() as u32);
indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy indexed_model_id_from_description.insert(basepart_texture_description.clone(),indexed_model_id);//borrow checker going crazy
indexed_models.push(match basepart_texture_description{ meshes.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere(part_texture_description) RobloxBasePartDescription::Sphere(part_texture_description)
|RobloxBasePartDescription::Cylinder(part_texture_description) |RobloxBasePartDescription::Cylinder(part_texture_description)
|RobloxBasePartDescription::Part(part_texture_description)=>{ |RobloxBasePartDescription::Part(part_texture_description)=>{
@ -678,7 +678,7 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
&mut wormhole_in_model_to_id, &mut wormhole_in_model_to_id,
); );
models1.push(ModelOwnedAttributes{ models1.push(ModelOwnedAttributes{
model:indexed_model_id, mesh:indexed_model_id,
transform:model_transform, transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency), color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
attributes, attributes,
@ -710,19 +710,17 @@ pub fn convert(dom:rbx_dom_weak::WeakDom)->map::Map{
unique_attributes.push(model1.attributes); unique_attributes.push(model1.attributes);
attributes_id attributes_id
}; };
(model_id,model::Model{ model::Model{
model:model1.model, mesh:model1.mesh,
transform:model1.transform, transform:model1.transform,
color:model1.color, color:model1.color,
attributes:attributes_id, attributes:attributes_id,
}) }
}).collect(); }).collect();
map::Map{ map::CompleteMap{
textures:Vec::new(),//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(), textures:Vec::new(),
indexed_models:indexed_models.into_iter().enumerate() render_configs:vec![RenderConfig::default()],//asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
.map(|(indexed_model_id,indexed_model)| meshes,
(model::IndexedModelId::new(indexed_model_id as u32),indexed_model)
).collect(),
models, models,
modes:modes_builder.build(), modes:modes_builder.build(),
attributes:unique_attributes, attributes:unique_attributes,