lowest lod number is highest quality

This commit is contained in:
Quaternions 2024-03-13 11:45:01 -07:00
parent 0c5f47d1af
commit 4765a14641

View File

@ -782,8 +782,8 @@ impl PartialMap1{
//add a render group lool
mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
render,
//guess that highest lod is highest quality
groups:vec![model::PolygonGroupId::new(mesh_clone.polygon_groups.len() as u32-1)]
//the lowest lod is highest quality
groups:vec![model::PolygonGroupId::new(0)]
});
self.primitive_meshes.push(mesh_clone);
mesh_id