lowest lod number is highest quality
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@ -782,8 +782,8 @@ impl PartialMap1{
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//add a render group lool
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mesh_clone.graphics_groups.push(model::IndexedGraphicsGroup{
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render,
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//guess that highest lod is highest quality
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groups:vec![model::PolygonGroupId::new(mesh_clone.polygon_groups.len() as u32-1)]
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//the lowest lod is highest quality
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groups:vec![model::PolygonGroupId::new(0)]
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});
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self.primitive_meshes.push(mesh_clone);
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mesh_id
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