validator: rusty check v1
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a5daa2df4a
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@ -1,5 +1,7 @@
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use std::borrow::Cow;
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use std::collections::{HashSet,HashMap};
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use crate::download::download_asset_version;
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use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID};
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use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID,ParseGameIDError,MapInfo,GetRootInstanceError,StringValueError};
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use heck::{ToSnakeCase,ToTitleCase};
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@ -38,124 +40,12 @@ impl From<crate::nats_types::CheckSubmissionRequest> for CheckRequest{
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}
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}
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#[derive(Default)]
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pub enum Check{
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Pass,
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#[default]
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Fail,
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}
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impl Check{
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fn pass(&self)->bool{
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match self{
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Check::Pass=>true,
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Check::Fail=>false,
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}
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}
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}
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impl std::fmt::Display for Check{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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match self{
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Check::Pass=>write!(f,"passed"),
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Check::Fail=>write!(f,"failed"),
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}
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}
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}
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pub enum CheckStatus{
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Passed{
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display_name:String,
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creator:String,
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game_id:GameID,
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},
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Failed{
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report:CheckReport,
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}
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}
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#[derive(Default)]
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pub struct CheckReport{
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// === METADATA CHECKS ===
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// the model must have exactly 1 root part (models uploaded to roblox can have multiple roots)
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exactly_one_root:Check,
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// the root must be of class Model
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root_is_model:Check,
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// the prefix of the model's name must match the game it was submitted for. bhop_ for bhop, and surf_ for surf
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model_name_prefix_is_valid:Check,
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// your model's name must match this regex: ^[a-z0-9_]
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model_name_is_snake_case:Check,
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// map must have a StringValue named Creator and DisplayName. additionally, they must both have a value
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has_display_name:Check,
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has_creator:Check,
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// the display name must be capitalized
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display_name_is_title_case:Check,
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// you cannot have any Scripts or ModuleScripts that have the keyword 'getfenv" or 'require'
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// you cannot have more than 50 duplicate scripts
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// === MODE CHECKS ===
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// Exactly one MapStart
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exactly_one_mapstart:Check,
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// At least one MapFinish
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at_least_one_mapfinish:Check,
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// Spawn0 or Spawn1 must exist
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spawn1_exists:Check,
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// No duplicate Spawn#
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no_duplicate_spawns:Check,
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// No duplicate WormholeOut# (duplicate WormholeIn# ok)
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no_duplicate_wormhole_out:Check,
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}
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impl CheckReport{
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pub fn pass(&self)->bool{
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return self.exactly_one_root.pass()
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&&self.root_is_model.pass()
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&&self.model_name_prefix_is_valid.pass()
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&&self.model_name_is_snake_case.pass()
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&&self.has_display_name.pass()
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&&self.has_creator.pass()
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&&self.display_name_is_title_case.pass()
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&&self.exactly_one_mapstart.pass()
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&&self.at_least_one_mapfinish.pass()
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&&self.spawn1_exists.pass()
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&&self.no_duplicate_spawns.pass()
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&&self.no_duplicate_wormhole_out.pass()
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}
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}
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impl std::fmt::Display for CheckReport{
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fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
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write!(f,
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"exactly_one_root={}\n
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root_is_model={}\n
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model_name_prefix_is_valid={}\n
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model_name_is_snake_case={}\n
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has_display_name={}\n
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has_creator={}\n
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display_name_is_title_case={}\n
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exactly_one_mapstart={}\n
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at_least_one_mapfinish={}\n
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spawn1_exists={}\n
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no_duplicate_spawns={}\n
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no_duplicate_wormhole_out={}",
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self.exactly_one_root,
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self.root_is_model,
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self.model_name_prefix_is_valid,
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self.model_name_is_snake_case,
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self.has_display_name,
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self.has_creator,
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self.display_name_is_title_case,
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self.exactly_one_mapstart,
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self.at_least_one_mapfinish,
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self.spawn1_exists,
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self.no_duplicate_spawns,
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self.no_duplicate_wormhole_out,
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)
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}
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}
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enum Zone{
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Start(ModeID),
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Finish(ModeID),
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}
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#[derive(Debug,Hash,Eq,PartialEq)]
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#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
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struct ModeID(u64);
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impl ModeID{
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const MAIN:Self=Self(0);
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@ -199,66 +89,37 @@ impl SpawnID{
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struct WormholeOutID(u64);
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struct Counts{
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mode_start_counts:std::collections::HashMap<ModeID,u64>,
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mode_finish_counts:std::collections::HashMap<ModeID,u64>,
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spawn_counts:std::collections::HashMap<SpawnID,u64>,
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wormhole_out_counts:std::collections::HashMap<WormholeOutID,u64>,
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mode_start_counts:HashMap<ModeID,u64>,
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mode_finish_counts:HashMap<ModeID,u64>,
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spawn_counts:HashMap<SpawnID,u64>,
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wormhole_out_counts:HashMap<WormholeOutID,u64>,
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}
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impl Counts{
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fn new()->Self{
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Self{
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mode_start_counts:std::collections::HashMap::new(),
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mode_finish_counts:std::collections::HashMap::new(),
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spawn_counts:std::collections::HashMap::new(),
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wormhole_out_counts:std::collections::HashMap::new(),
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mode_start_counts:HashMap::new(),
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mode_finish_counts:HashMap::new(),
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spawn_counts:HashMap::new(),
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wormhole_out_counts:HashMap::new(),
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}
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}
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}
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pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
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// empty report with all checks failed
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let mut report=CheckReport::default();
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pub struct ModelInfo<'a>{
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model_class:&'a str,
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model_name:&'a str,
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map_info:MapInfo<'a>,
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counts:Counts,
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}
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pub fn get_model_info(dom:&rbx_dom_weak::WeakDom)->Result<ModelInfo,GetRootInstanceError>{
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// extract the root instance, otherwise immediately return
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let Ok(model_instance)=get_root_instance(&dom)else{
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return CheckStatus::Failed{report};
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};
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report.exactly_one_root=Check::Pass;
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if model_instance.class=="Model"{
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report.root_is_model=Check::Pass;
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}
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if model_instance.name==model_instance.name.to_snake_case(){
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report.model_name_is_snake_case=Check::Pass;
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}
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let model_instance=get_root_instance(&dom)?;
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// extract model info
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let map_info=get_mapinfo(&dom,model_instance);
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// check DisplayName
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if let Ok(display_name)=map_info.display_name{
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if !display_name.is_empty(){
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report.has_display_name=Check::Pass;
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if display_name==display_name.to_title_case(){
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report.display_name_is_title_case=Check::Pass;
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}
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}
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}
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// check Creator
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if let Ok(creator)=map_info.creator{
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if !creator.is_empty(){
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report.has_creator=Check::Pass;
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}
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}
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// check GameID
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if map_info.game_id.is_ok(){
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report.model_name_prefix_is_valid=Check::Pass;
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}
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// === MODE CHECKS ===
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// count objects
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let mut counts=Counts::new();
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for instance in dom.descendants_of(model_instance.referent()){
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@ -286,38 +147,217 @@ pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
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}
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}
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// MapStart must exist && there must be exactly one of any bonus start zones.
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if counts.mode_start_counts.get(&ModeID::MAIN)==Some(&1)
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&&counts.mode_start_counts.iter().all(|(_,&c)|c==1){
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report.exactly_one_mapstart=Check::Pass;
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}
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// iterate over start zones
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if counts.mode_start_counts.iter().all(|(mode_id,_)|
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// ensure that at least one end zone exists with the same mode id
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counts.mode_finish_counts.get(mode_id).is_some_and(|&num|0<num)
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){
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report.at_least_one_mapfinish=Check::Pass;
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}
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// Spawn1 must exist
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if counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
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report.spawn1_exists=Check::Pass;
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}
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if counts.spawn_counts.iter().all(|(_,&c)|c==1){
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report.no_duplicate_spawns=Check::Pass;
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}
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if counts.wormhole_out_counts.iter().all(|(_,&c)|c==1){
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report.no_duplicate_wormhole_out=Check::Pass;
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}
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Ok(ModelInfo{
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model_class:model_instance.class.as_str(),
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model_name:model_instance.name.as_str(),
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map_info,
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counts,
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})
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}
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if report.pass(){
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CheckStatus::Passed{
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// TODO: refactor data structure to avoid pain
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display_name:map_info.display_name.unwrap().to_owned(),
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creator:map_info.creator.unwrap().to_owned(),
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game_id:map_info.game_id.unwrap(),
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pub enum Check<Context>{
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Pass,
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Fail(Context),
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}
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// check if an observed string matches and expected string
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pub struct StringCheck<'a>(Check<StringCheckContext<'a>>);
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pub struct StringCheckContext<'a>{
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observed:&'a str,
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expected:Cow<'a,str>,
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}
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impl<'a> StringCheckContext<'a>{
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fn check(self)->StringCheck<'a>{
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if self.observed==self.expected{
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StringCheck(Check::Pass)
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}else{
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StringCheck(Check::Fail(self))
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}
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}
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}
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// check if a string is empty
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pub enum StringEmptyCheck<Context>{
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Empty,
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Passed(Context),
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}
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// check for duplicate objects
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pub struct DuplicateCheckContext<ID>(HashMap<ID,u64>);
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pub struct DuplicateCheck<ID>(Check<DuplicateCheckContext<ID>>);
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impl<ID> DuplicateCheckContext<ID>{
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fn check(self)->DuplicateCheck<ID>{
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let Self(mut set)=self;
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// drop correct entries
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set.retain(|_,&mut c|c!=1);
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// if any entries remain, they are incorrect
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if set.is_empty(){
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DuplicateCheck(Check::Pass)
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}else{
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DuplicateCheck(Check::Fail(Self(set)))
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}
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}
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}
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// check that there is at least one
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pub struct AtLeastOneMatchingAndNoExtraCheckContext<ID>{
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set:HashMap<ID,u64>,
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missing:HashSet<ID>,
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}
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pub struct AtLeastOneMatchingAndNoExtraCheck<ID>(Check<AtLeastOneMatchingAndNoExtraCheckContext<ID>>);
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impl<ID> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
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fn new(set:HashMap<ID,u64>)->Self{
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Self{
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set,
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missing:HashSet::new(),
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}
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}
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}
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impl<ID:Copy+Eq+std::hash::Hash> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
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fn check<T>(self,reference_set:&HashMap<ID,T>)->AtLeastOneMatchingAndNoExtraCheck<ID>{
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let Self{mut set,mut missing}=self;
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// drop correct entries
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for (id,_) in reference_set{
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if !set.remove(id).is_some(){
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// the set did not contain a required item. This is a fail
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missing.insert(*id);
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}
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}
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// if any entries remain, they are incorrect
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if set.is_empty()&&missing.is_empty(){
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AtLeastOneMatchingAndNoExtraCheck(Check::Pass)
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}else{
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AtLeastOneMatchingAndNoExtraCheck(Check::Fail(Self{set,missing}))
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}
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}
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}
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pub struct MapInfoOwned{
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display_name:String,
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creator:String,
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game_id:GameID,
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}
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// crazy!
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pub struct MapCheck<'a>{
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model_class:StringCheck<'a>,
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model_name:StringCheck<'a>,
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display_name:Result<StringEmptyCheck<StringCheck<'a>>,StringValueError>,
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creator:Result<StringEmptyCheck<()>,StringValueError>,
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game_id:Result<GameID,ParseGameIDError>,
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mapstart:Check<()>,
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mode_start_counts:DuplicateCheck<ModeID>,
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mode_finish_counts:AtLeastOneMatchingAndNoExtraCheck<ModeID>,
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spawn1:Check<()>,
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spawn_counts:DuplicateCheck<SpawnID>,
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wormhole_out_counts:DuplicateCheck<WormholeOutID>,
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}
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impl<'a> ModelInfo<'a>{
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fn check(self)->MapCheck<'a>{
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let model_class=StringCheckContext{
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observed:self.model_class,
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expected:Cow::Borrowed("Model"),
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}.check();
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let model_name=StringCheckContext{
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observed:self.model_name,
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expected:Cow::Owned(self.model_name.to_snake_case()),
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}.check();
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// check display name
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let display_name=self.map_info.display_name.map(|display_name|{
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if display_name.is_empty(){
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StringEmptyCheck::Empty
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}else{
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let display_name=StringCheckContext{
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observed:display_name,
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expected:Cow::Owned(display_name.to_title_case()),
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}.check();
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StringEmptyCheck::Passed(display_name)
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}
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});
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// check Creator
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let creator=self.map_info.creator.map(|creator|{
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if creator.is_empty(){
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StringEmptyCheck::Empty
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}else{
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StringEmptyCheck::Passed(())
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}
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});
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// check GameID
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let game_id=self.map_info.game_id;
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// MapStart must exist
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let mapstart=if self.counts.mode_start_counts.get(&ModeID::MAIN).is_some(){
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Check::Pass
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}else{
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Check::Fail(())
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};
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// Spawn1 must exist
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let spawn1=if self.counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
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Check::Pass
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}else{
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Check::Fail(())
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};
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// check that at least one end zone exists for each start zone.
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let mode_finish_counts=AtLeastOneMatchingAndNoExtraCheckContext::new(self.counts.mode_finish_counts).check(&self.counts.mode_start_counts);
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// there must be exactly one start zone for every mode in the map.
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let mode_start_counts=DuplicateCheckContext(self.counts.mode_start_counts).check();
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// there must be exactly one of any perticular spawn id in the map.
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let spawn_counts=DuplicateCheckContext(self.counts.spawn_counts).check();
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// there must be exactly one of any perticular wormhole out id in the map.
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let wormhole_out_counts=DuplicateCheckContext(self.counts.wormhole_out_counts).check();
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MapCheck{
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model_class,
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model_name,
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display_name,
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creator,
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game_id,
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mapstart,
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mode_start_counts,
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mode_finish_counts,
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spawn1,
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spawn_counts,
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wormhole_out_counts,
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}
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}
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}
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impl<'a> MapCheck<'a>{
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fn pass(self)->Result<MapInfoOwned,Self>{
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match self{
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MapCheck{
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model_class:StringCheck(Check::Pass),
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model_name:StringCheck(Check::Pass),
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display_name:Ok(StringEmptyCheck::Passed(StringCheck(Check::Pass))),
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creator:Ok(StringEmptyCheck::Passed(())),
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game_id:Ok(game_id),
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mapstart,
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mode_start_counts,
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mode_finish_counts,
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spawn1,
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spawn_counts,
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wormhole_out_counts,
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}=>{
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Ok(MapInfoOwned{
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display_name:display_name.to_owned(),
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creator:creator.to_owned(),
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game_id,
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})
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},
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other=>Err(other),
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}
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}else{
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CheckStatus::Failed{report}
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}
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}
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