validator: rusty check v1

This commit is contained in:
Quaternions 2025-04-11 16:19:02 -07:00
parent a5daa2df4a
commit 337cf502cf
Signed by: Quaternions
GPG Key ID: D0DF5964F79AC131

@ -1,5 +1,7 @@
use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use crate::download::download_asset_version;
use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID};
use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID,ParseGameIDError,MapInfo,GetRootInstanceError,StringValueError};
use heck::{ToSnakeCase,ToTitleCase};
@ -38,124 +40,12 @@ impl From<crate::nats_types::CheckSubmissionRequest> for CheckRequest{
}
}
#[derive(Default)]
pub enum Check{
Pass,
#[default]
Fail,
}
impl Check{
fn pass(&self)->bool{
match self{
Check::Pass=>true,
Check::Fail=>false,
}
}
}
impl std::fmt::Display for Check{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
match self{
Check::Pass=>write!(f,"passed"),
Check::Fail=>write!(f,"failed"),
}
}
}
pub enum CheckStatus{
Passed{
display_name:String,
creator:String,
game_id:GameID,
},
Failed{
report:CheckReport,
}
}
#[derive(Default)]
pub struct CheckReport{
// === METADATA CHECKS ===
// the model must have exactly 1 root part (models uploaded to roblox can have multiple roots)
exactly_one_root:Check,
// the root must be of class Model
root_is_model:Check,
// the prefix of the model's name must match the game it was submitted for. bhop_ for bhop, and surf_ for surf
model_name_prefix_is_valid:Check,
// your model's name must match this regex: ^[a-z0-9_]
model_name_is_snake_case:Check,
// map must have a StringValue named Creator and DisplayName. additionally, they must both have a value
has_display_name:Check,
has_creator:Check,
// the display name must be capitalized
display_name_is_title_case:Check,
// you cannot have any Scripts or ModuleScripts that have the keyword 'getfenv" or 'require'
// you cannot have more than 50 duplicate scripts
// === MODE CHECKS ===
// Exactly one MapStart
exactly_one_mapstart:Check,
// At least one MapFinish
at_least_one_mapfinish:Check,
// Spawn0 or Spawn1 must exist
spawn1_exists:Check,
// No duplicate Spawn#
no_duplicate_spawns:Check,
// No duplicate WormholeOut# (duplicate WormholeIn# ok)
no_duplicate_wormhole_out:Check,
}
impl CheckReport{
pub fn pass(&self)->bool{
return self.exactly_one_root.pass()
&&self.root_is_model.pass()
&&self.model_name_prefix_is_valid.pass()
&&self.model_name_is_snake_case.pass()
&&self.has_display_name.pass()
&&self.has_creator.pass()
&&self.display_name_is_title_case.pass()
&&self.exactly_one_mapstart.pass()
&&self.at_least_one_mapfinish.pass()
&&self.spawn1_exists.pass()
&&self.no_duplicate_spawns.pass()
&&self.no_duplicate_wormhole_out.pass()
}
}
impl std::fmt::Display for CheckReport{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,
"exactly_one_root={}\n
root_is_model={}\n
model_name_prefix_is_valid={}\n
model_name_is_snake_case={}\n
has_display_name={}\n
has_creator={}\n
display_name_is_title_case={}\n
exactly_one_mapstart={}\n
at_least_one_mapfinish={}\n
spawn1_exists={}\n
no_duplicate_spawns={}\n
no_duplicate_wormhole_out={}",
self.exactly_one_root,
self.root_is_model,
self.model_name_prefix_is_valid,
self.model_name_is_snake_case,
self.has_display_name,
self.has_creator,
self.display_name_is_title_case,
self.exactly_one_mapstart,
self.at_least_one_mapfinish,
self.spawn1_exists,
self.no_duplicate_spawns,
self.no_duplicate_wormhole_out,
)
}
}
enum Zone{
Start(ModeID),
Finish(ModeID),
}
#[derive(Debug,Hash,Eq,PartialEq)]
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
struct ModeID(u64);
impl ModeID{
const MAIN:Self=Self(0);
@ -199,66 +89,37 @@ impl SpawnID{
struct WormholeOutID(u64);
struct Counts{
mode_start_counts:std::collections::HashMap<ModeID,u64>,
mode_finish_counts:std::collections::HashMap<ModeID,u64>,
spawn_counts:std::collections::HashMap<SpawnID,u64>,
wormhole_out_counts:std::collections::HashMap<WormholeOutID,u64>,
mode_start_counts:HashMap<ModeID,u64>,
mode_finish_counts:HashMap<ModeID,u64>,
spawn_counts:HashMap<SpawnID,u64>,
wormhole_out_counts:HashMap<WormholeOutID,u64>,
}
impl Counts{
fn new()->Self{
Self{
mode_start_counts:std::collections::HashMap::new(),
mode_finish_counts:std::collections::HashMap::new(),
spawn_counts:std::collections::HashMap::new(),
wormhole_out_counts:std::collections::HashMap::new(),
mode_start_counts:HashMap::new(),
mode_finish_counts:HashMap::new(),
spawn_counts:HashMap::new(),
wormhole_out_counts:HashMap::new(),
}
}
}
pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
// empty report with all checks failed
let mut report=CheckReport::default();
pub struct ModelInfo<'a>{
model_class:&'a str,
model_name:&'a str,
map_info:MapInfo<'a>,
counts:Counts,
}
pub fn get_model_info(dom:&rbx_dom_weak::WeakDom)->Result<ModelInfo,GetRootInstanceError>{
// extract the root instance, otherwise immediately return
let Ok(model_instance)=get_root_instance(&dom)else{
return CheckStatus::Failed{report};
};
report.exactly_one_root=Check::Pass;
if model_instance.class=="Model"{
report.root_is_model=Check::Pass;
}
if model_instance.name==model_instance.name.to_snake_case(){
report.model_name_is_snake_case=Check::Pass;
}
let model_instance=get_root_instance(&dom)?;
// extract model info
let map_info=get_mapinfo(&dom,model_instance);
// check DisplayName
if let Ok(display_name)=map_info.display_name{
if !display_name.is_empty(){
report.has_display_name=Check::Pass;
if display_name==display_name.to_title_case(){
report.display_name_is_title_case=Check::Pass;
}
}
}
// check Creator
if let Ok(creator)=map_info.creator{
if !creator.is_empty(){
report.has_creator=Check::Pass;
}
}
// check GameID
if map_info.game_id.is_ok(){
report.model_name_prefix_is_valid=Check::Pass;
}
// === MODE CHECKS ===
// count objects
let mut counts=Counts::new();
for instance in dom.descendants_of(model_instance.referent()){
@ -286,38 +147,217 @@ pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
}
}
// MapStart must exist && there must be exactly one of any bonus start zones.
if counts.mode_start_counts.get(&ModeID::MAIN)==Some(&1)
&&counts.mode_start_counts.iter().all(|(_,&c)|c==1){
report.exactly_one_mapstart=Check::Pass;
}
// iterate over start zones
if counts.mode_start_counts.iter().all(|(mode_id,_)|
// ensure that at least one end zone exists with the same mode id
counts.mode_finish_counts.get(mode_id).is_some_and(|&num|0<num)
){
report.at_least_one_mapfinish=Check::Pass;
}
// Spawn1 must exist
if counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
report.spawn1_exists=Check::Pass;
}
if counts.spawn_counts.iter().all(|(_,&c)|c==1){
report.no_duplicate_spawns=Check::Pass;
}
if counts.wormhole_out_counts.iter().all(|(_,&c)|c==1){
report.no_duplicate_wormhole_out=Check::Pass;
}
Ok(ModelInfo{
model_class:model_instance.class.as_str(),
model_name:model_instance.name.as_str(),
map_info,
counts,
})
}
if report.pass(){
CheckStatus::Passed{
// TODO: refactor data structure to avoid pain
display_name:map_info.display_name.unwrap().to_owned(),
creator:map_info.creator.unwrap().to_owned(),
game_id:map_info.game_id.unwrap(),
pub enum Check<Context>{
Pass,
Fail(Context),
}
// check if an observed string matches and expected string
pub struct StringCheck<'a>(Check<StringCheckContext<'a>>);
pub struct StringCheckContext<'a>{
observed:&'a str,
expected:Cow<'a,str>,
}
impl<'a> StringCheckContext<'a>{
fn check(self)->StringCheck<'a>{
if self.observed==self.expected{
StringCheck(Check::Pass)
}else{
StringCheck(Check::Fail(self))
}
}
}
// check if a string is empty
pub enum StringEmptyCheck<Context>{
Empty,
Passed(Context),
}
// check for duplicate objects
pub struct DuplicateCheckContext<ID>(HashMap<ID,u64>);
pub struct DuplicateCheck<ID>(Check<DuplicateCheckContext<ID>>);
impl<ID> DuplicateCheckContext<ID>{
fn check(self)->DuplicateCheck<ID>{
let Self(mut set)=self;
// drop correct entries
set.retain(|_,&mut c|c!=1);
// if any entries remain, they are incorrect
if set.is_empty(){
DuplicateCheck(Check::Pass)
}else{
DuplicateCheck(Check::Fail(Self(set)))
}
}
}
// check that there is at least one
pub struct AtLeastOneMatchingAndNoExtraCheckContext<ID>{
set:HashMap<ID,u64>,
missing:HashSet<ID>,
}
pub struct AtLeastOneMatchingAndNoExtraCheck<ID>(Check<AtLeastOneMatchingAndNoExtraCheckContext<ID>>);
impl<ID> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
fn new(set:HashMap<ID,u64>)->Self{
Self{
set,
missing:HashSet::new(),
}
}
}
impl<ID:Copy+Eq+std::hash::Hash> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
fn check<T>(self,reference_set:&HashMap<ID,T>)->AtLeastOneMatchingAndNoExtraCheck<ID>{
let Self{mut set,mut missing}=self;
// drop correct entries
for (id,_) in reference_set{
if !set.remove(id).is_some(){
// the set did not contain a required item. This is a fail
missing.insert(*id);
}
}
// if any entries remain, they are incorrect
if set.is_empty()&&missing.is_empty(){
AtLeastOneMatchingAndNoExtraCheck(Check::Pass)
}else{
AtLeastOneMatchingAndNoExtraCheck(Check::Fail(Self{set,missing}))
}
}
}
pub struct MapInfoOwned{
display_name:String,
creator:String,
game_id:GameID,
}
// crazy!
pub struct MapCheck<'a>{
model_class:StringCheck<'a>,
model_name:StringCheck<'a>,
display_name:Result<StringEmptyCheck<StringCheck<'a>>,StringValueError>,
creator:Result<StringEmptyCheck<()>,StringValueError>,
game_id:Result<GameID,ParseGameIDError>,
mapstart:Check<()>,
mode_start_counts:DuplicateCheck<ModeID>,
mode_finish_counts:AtLeastOneMatchingAndNoExtraCheck<ModeID>,
spawn1:Check<()>,
spawn_counts:DuplicateCheck<SpawnID>,
wormhole_out_counts:DuplicateCheck<WormholeOutID>,
}
impl<'a> ModelInfo<'a>{
fn check(self)->MapCheck<'a>{
let model_class=StringCheckContext{
observed:self.model_class,
expected:Cow::Borrowed("Model"),
}.check();
let model_name=StringCheckContext{
observed:self.model_name,
expected:Cow::Owned(self.model_name.to_snake_case()),
}.check();
// check display name
let display_name=self.map_info.display_name.map(|display_name|{
if display_name.is_empty(){
StringEmptyCheck::Empty
}else{
let display_name=StringCheckContext{
observed:display_name,
expected:Cow::Owned(display_name.to_title_case()),
}.check();
StringEmptyCheck::Passed(display_name)
}
});
// check Creator
let creator=self.map_info.creator.map(|creator|{
if creator.is_empty(){
StringEmptyCheck::Empty
}else{
StringEmptyCheck::Passed(())
}
});
// check GameID
let game_id=self.map_info.game_id;
// MapStart must exist
let mapstart=if self.counts.mode_start_counts.get(&ModeID::MAIN).is_some(){
Check::Pass
}else{
Check::Fail(())
};
// Spawn1 must exist
let spawn1=if self.counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
Check::Pass
}else{
Check::Fail(())
};
// check that at least one end zone exists for each start zone.
let mode_finish_counts=AtLeastOneMatchingAndNoExtraCheckContext::new(self.counts.mode_finish_counts).check(&self.counts.mode_start_counts);
// there must be exactly one start zone for every mode in the map.
let mode_start_counts=DuplicateCheckContext(self.counts.mode_start_counts).check();
// there must be exactly one of any perticular spawn id in the map.
let spawn_counts=DuplicateCheckContext(self.counts.spawn_counts).check();
// there must be exactly one of any perticular wormhole out id in the map.
let wormhole_out_counts=DuplicateCheckContext(self.counts.wormhole_out_counts).check();
MapCheck{
model_class,
model_name,
display_name,
creator,
game_id,
mapstart,
mode_start_counts,
mode_finish_counts,
spawn1,
spawn_counts,
wormhole_out_counts,
}
}
}
impl<'a> MapCheck<'a>{
fn pass(self)->Result<MapInfoOwned,Self>{
match self{
MapCheck{
model_class:StringCheck(Check::Pass),
model_name:StringCheck(Check::Pass),
display_name:Ok(StringEmptyCheck::Passed(StringCheck(Check::Pass))),
creator:Ok(StringEmptyCheck::Passed(())),
game_id:Ok(game_id),
mapstart,
mode_start_counts,
mode_finish_counts,
spawn1,
spawn_counts,
wormhole_out_counts,
}=>{
Ok(MapInfoOwned{
display_name:display_name.to_owned(),
creator:creator.to_owned(),
game_id,
})
},
other=>Err(other),
}
}else{
CheckStatus::Failed{report}
}
}