diff --git a/validation/src/check.rs b/validation/src/check.rs
index 5acf80f..da861f3 100644
--- a/validation/src/check.rs
+++ b/validation/src/check.rs
@@ -1,5 +1,7 @@
+use std::borrow::Cow;
+use std::collections::{HashSet,HashMap};
 use crate::download::download_asset_version;
-use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID};
+use crate::rbx_util::{class_is_a,get_mapinfo,get_root_instance,read_dom,ReadDomError,GameID,ParseGameIDError,MapInfo,GetRootInstanceError,StringValueError};
 
 use heck::{ToSnakeCase,ToTitleCase};
 
@@ -38,124 +40,12 @@ impl From<crate::nats_types::CheckSubmissionRequest> for CheckRequest{
 	}
 }
 
-#[derive(Default)]
-pub enum Check{
-	Pass,
-	#[default]
-	Fail,
-}
-impl Check{
-	fn pass(&self)->bool{
-		match self{
-			Check::Pass=>true,
-			Check::Fail=>false,
-		}
-	}
-}
-impl std::fmt::Display for Check{
-	fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
-		match self{
-			Check::Pass=>write!(f,"passed"),
-			Check::Fail=>write!(f,"failed"),
-		}
-	}
-}
-
-pub enum CheckStatus{
-	Passed{
-		display_name:String,
-		creator:String,
-		game_id:GameID,
-	},
-	Failed{
-		report:CheckReport,
-	}
-}
-
-#[derive(Default)]
-pub struct CheckReport{
-	// === METADATA CHECKS ===
-	// the model must have exactly 1 root part (models uploaded to roblox can have multiple roots)
-	exactly_one_root:Check,
-	// the root must be of class Model
-	root_is_model:Check,
-	// the prefix of the model's name must match the game it was submitted for. bhop_ for bhop, and surf_ for surf
-	model_name_prefix_is_valid:Check,
-	// your model's name must match this regex: ^[a-z0-9_]
-	model_name_is_snake_case:Check,
-	// map must have a StringValue named Creator and DisplayName. additionally, they must both have a value
-	has_display_name:Check,
-	has_creator:Check,
-	// the display name must be capitalized
-	display_name_is_title_case:Check,
-	// you cannot have any Scripts or ModuleScripts that have the keyword 'getfenv" or 'require'
-	// you cannot have more than 50 duplicate scripts
-
-	// === MODE CHECKS ===
-	// Exactly one MapStart
-	exactly_one_mapstart:Check,
-	// At least one MapFinish
-	at_least_one_mapfinish:Check,
-	// Spawn0 or Spawn1 must exist
-	spawn1_exists:Check,
-	// No duplicate Spawn#
-	no_duplicate_spawns:Check,
-	// No duplicate WormholeOut# (duplicate WormholeIn# ok)
-	no_duplicate_wormhole_out:Check,
-}
-impl CheckReport{
-	pub fn pass(&self)->bool{
-		return self.exactly_one_root.pass()
-			 &&self.root_is_model.pass()
-			 &&self.model_name_prefix_is_valid.pass()
-			 &&self.model_name_is_snake_case.pass()
-			 &&self.has_display_name.pass()
-			 &&self.has_creator.pass()
-			 &&self.display_name_is_title_case.pass()
-			 &&self.exactly_one_mapstart.pass()
-			 &&self.at_least_one_mapfinish.pass()
-			 &&self.spawn1_exists.pass()
-			 &&self.no_duplicate_spawns.pass()
-			 &&self.no_duplicate_wormhole_out.pass()
-	}
-}
-impl std::fmt::Display for CheckReport{
-	fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
-		write!(f,
-			"exactly_one_root={}\n
-root_is_model={}\n
-model_name_prefix_is_valid={}\n
-model_name_is_snake_case={}\n
-has_display_name={}\n
-has_creator={}\n
-display_name_is_title_case={}\n
-exactly_one_mapstart={}\n
-at_least_one_mapfinish={}\n
-spawn1_exists={}\n
-no_duplicate_spawns={}\n
-no_duplicate_wormhole_out={}",
-			self.exactly_one_root,
-			self.root_is_model,
-			self.model_name_prefix_is_valid,
-			self.model_name_is_snake_case,
-			self.has_display_name,
-			self.has_creator,
-			self.display_name_is_title_case,
-			self.exactly_one_mapstart,
-			self.at_least_one_mapfinish,
-			self.spawn1_exists,
-			self.no_duplicate_spawns,
-			self.no_duplicate_wormhole_out,
-		)
-	}
-}
-
 enum Zone{
 	Start(ModeID),
 	Finish(ModeID),
 }
 
-#[derive(Debug,Hash,Eq,PartialEq)]
+#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)]
 struct ModeID(u64);
 impl ModeID{
 	const MAIN:Self=Self(0);
@@ -199,66 +89,37 @@ impl SpawnID{
 struct WormholeOutID(u64);
 
 struct Counts{
-	mode_start_counts:std::collections::HashMap<ModeID,u64>,
-	mode_finish_counts:std::collections::HashMap<ModeID,u64>,
-	spawn_counts:std::collections::HashMap<SpawnID,u64>,
-	wormhole_out_counts:std::collections::HashMap<WormholeOutID,u64>,
+	mode_start_counts:HashMap<ModeID,u64>,
+	mode_finish_counts:HashMap<ModeID,u64>,
+	spawn_counts:HashMap<SpawnID,u64>,
+	wormhole_out_counts:HashMap<WormholeOutID,u64>,
 }
 impl Counts{
 	fn new()->Self{
 		Self{
-			mode_start_counts:std::collections::HashMap::new(),
-			mode_finish_counts:std::collections::HashMap::new(),
-			spawn_counts:std::collections::HashMap::new(),
-			wormhole_out_counts:std::collections::HashMap::new(),
+			mode_start_counts:HashMap::new(),
+			mode_finish_counts:HashMap::new(),
+			spawn_counts:HashMap::new(),
+			wormhole_out_counts:HashMap::new(),
 		}
 	}
 }
 
-pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
-	// empty report with all checks failed
-	let mut report=CheckReport::default();
 
+pub struct ModelInfo<'a>{
+	model_class:&'a str,
+	model_name:&'a str,
+	map_info:MapInfo<'a>,
+	counts:Counts,
+}
+
+pub fn get_model_info(dom:&rbx_dom_weak::WeakDom)->Result<ModelInfo,GetRootInstanceError>{
 	// extract the root instance, otherwise immediately return
-	let Ok(model_instance)=get_root_instance(&dom)else{
-		return CheckStatus::Failed{report};
-	};
-
-	report.exactly_one_root=Check::Pass;
-
-	if model_instance.class=="Model"{
-		report.root_is_model=Check::Pass;
-	}
-	if model_instance.name==model_instance.name.to_snake_case(){
-		report.model_name_is_snake_case=Check::Pass;
-	}
+	let model_instance=get_root_instance(&dom)?;
 
 	// extract model info
 	let map_info=get_mapinfo(&dom,model_instance);
 
-	// check DisplayName
-	if let Ok(display_name)=map_info.display_name{
-		if !display_name.is_empty(){
-			report.has_display_name=Check::Pass;
-			if display_name==display_name.to_title_case(){
-				report.display_name_is_title_case=Check::Pass;
-			}
-		}
-	}
-
-	// check Creator
-	if let Ok(creator)=map_info.creator{
-		if !creator.is_empty(){
-			report.has_creator=Check::Pass;
-		}
-	}
-
-	// check GameID
-	if map_info.game_id.is_ok(){
-		report.model_name_prefix_is_valid=Check::Pass;
-	}
-
-	// === MODE CHECKS ===
 	// count objects
 	let mut counts=Counts::new();
 	for instance in dom.descendants_of(model_instance.referent()){
@@ -286,38 +147,217 @@ pub fn check(dom:&rbx_dom_weak::WeakDom)->CheckStatus{
 		}
 	}
 
-	// MapStart must exist && there must be exactly one of any bonus start zones.
-	if counts.mode_start_counts.get(&ModeID::MAIN)==Some(&1)
-	 &&counts.mode_start_counts.iter().all(|(_,&c)|c==1){
-		report.exactly_one_mapstart=Check::Pass;
-	}
-	// iterate over start zones
-	if counts.mode_start_counts.iter().all(|(mode_id,_)|
-		// ensure that at least one end zone exists with the same mode id
-		counts.mode_finish_counts.get(mode_id).is_some_and(|&num|0<num)
-	){
-		report.at_least_one_mapfinish=Check::Pass;
-	}
-	// Spawn1 must exist
-	if counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
-		report.spawn1_exists=Check::Pass;
-	}
-	if counts.spawn_counts.iter().all(|(_,&c)|c==1){
-		report.no_duplicate_spawns=Check::Pass;
-	}
-	if counts.wormhole_out_counts.iter().all(|(_,&c)|c==1){
-		report.no_duplicate_wormhole_out=Check::Pass;
-	}
+	Ok(ModelInfo{
+		model_class:model_instance.class.as_str(),
+		model_name:model_instance.name.as_str(),
+		map_info,
+		counts,
+	})
+}
 
-	if report.pass(){
-		CheckStatus::Passed{
-			// TODO: refactor data structure to avoid pain
-			display_name:map_info.display_name.unwrap().to_owned(),
-			creator:map_info.creator.unwrap().to_owned(),
-			game_id:map_info.game_id.unwrap(),
+
+
+pub enum Check<Context>{
+	Pass,
+	Fail(Context),
+}
+
+// check if an observed string matches and expected string
+pub struct StringCheck<'a>(Check<StringCheckContext<'a>>);
+pub struct StringCheckContext<'a>{
+	observed:&'a str,
+	expected:Cow<'a,str>,
+}
+impl<'a> StringCheckContext<'a>{
+	fn check(self)->StringCheck<'a>{
+		if self.observed==self.expected{
+			StringCheck(Check::Pass)
+		}else{
+			StringCheck(Check::Fail(self))
+		}
+	}
+}
+
+// check if a string is empty
+pub enum StringEmptyCheck<Context>{
+	Empty,
+	Passed(Context),
+}
+
+// check for duplicate objects
+pub struct DuplicateCheckContext<ID>(HashMap<ID,u64>);
+pub struct DuplicateCheck<ID>(Check<DuplicateCheckContext<ID>>);
+impl<ID> DuplicateCheckContext<ID>{
+	fn check(self)->DuplicateCheck<ID>{
+		let Self(mut set)=self;
+		// drop correct entries
+		set.retain(|_,&mut c|c!=1);
+		// if any entries remain, they are incorrect
+		if set.is_empty(){
+			DuplicateCheck(Check::Pass)
+		}else{
+			DuplicateCheck(Check::Fail(Self(set)))
+		}
+	}
+}
+
+// check that there is at least one
+pub struct AtLeastOneMatchingAndNoExtraCheckContext<ID>{
+	set:HashMap<ID,u64>,
+	missing:HashSet<ID>,
+}
+pub struct AtLeastOneMatchingAndNoExtraCheck<ID>(Check<AtLeastOneMatchingAndNoExtraCheckContext<ID>>);
+impl<ID> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
+	fn new(set:HashMap<ID,u64>)->Self{
+		Self{
+			set,
+			missing:HashSet::new(),
+		}
+	}
+}
+impl<ID:Copy+Eq+std::hash::Hash> AtLeastOneMatchingAndNoExtraCheckContext<ID>{
+	fn check<T>(self,reference_set:&HashMap<ID,T>)->AtLeastOneMatchingAndNoExtraCheck<ID>{
+		let Self{mut set,mut missing}=self;
+		// drop correct entries
+		for (id,_) in reference_set{
+			if !set.remove(id).is_some(){
+				// the set did not contain a required item.  This is a fail
+				missing.insert(*id);
+			}
+		}
+		// if any entries remain, they are incorrect
+		if set.is_empty()&&missing.is_empty(){
+			AtLeastOneMatchingAndNoExtraCheck(Check::Pass)
+		}else{
+			AtLeastOneMatchingAndNoExtraCheck(Check::Fail(Self{set,missing}))
+		}
+	}
+}
+
+pub struct MapInfoOwned{
+	display_name:String,
+	creator:String,
+	game_id:GameID,
+}
+
+// crazy!
+pub struct MapCheck<'a>{
+	model_class:StringCheck<'a>,
+	model_name:StringCheck<'a>,
+	display_name:Result<StringEmptyCheck<StringCheck<'a>>,StringValueError>,
+	creator:Result<StringEmptyCheck<()>,StringValueError>,
+	game_id:Result<GameID,ParseGameIDError>,
+	mapstart:Check<()>,
+	mode_start_counts:DuplicateCheck<ModeID>,
+	mode_finish_counts:AtLeastOneMatchingAndNoExtraCheck<ModeID>,
+	spawn1:Check<()>,
+	spawn_counts:DuplicateCheck<SpawnID>,
+	wormhole_out_counts:DuplicateCheck<WormholeOutID>,
+}
+
+impl<'a> ModelInfo<'a>{
+	fn check(self)->MapCheck<'a>{
+		let model_class=StringCheckContext{
+			observed:self.model_class,
+			expected:Cow::Borrowed("Model"),
+		}.check();
+
+		let model_name=StringCheckContext{
+			observed:self.model_name,
+			expected:Cow::Owned(self.model_name.to_snake_case()),
+		}.check();
+
+		// check display name
+		let display_name=self.map_info.display_name.map(|display_name|{
+			if display_name.is_empty(){
+				StringEmptyCheck::Empty
+			}else{
+				let display_name=StringCheckContext{
+					observed:display_name,
+					expected:Cow::Owned(display_name.to_title_case()),
+				}.check();
+				StringEmptyCheck::Passed(display_name)
+			}
+		});
+
+		// check Creator
+		let creator=self.map_info.creator.map(|creator|{
+			if creator.is_empty(){
+				StringEmptyCheck::Empty
+			}else{
+				StringEmptyCheck::Passed(())
+			}
+		});
+
+		// check GameID
+		let game_id=self.map_info.game_id;
+
+		// MapStart must exist
+		let mapstart=if self.counts.mode_start_counts.get(&ModeID::MAIN).is_some(){
+			Check::Pass
+		}else{
+			Check::Fail(())
+		};
+
+		// Spawn1 must exist
+		let spawn1=if self.counts.spawn_counts.get(&SpawnID::FIRST).is_some(){
+			Check::Pass
+		}else{
+			Check::Fail(())
+		};
+
+		// check that at least one end zone exists for each start zone.
+		let mode_finish_counts=AtLeastOneMatchingAndNoExtraCheckContext::new(self.counts.mode_finish_counts).check(&self.counts.mode_start_counts);
+
+		// there must be exactly one start zone for every mode in the map.
+		let mode_start_counts=DuplicateCheckContext(self.counts.mode_start_counts).check();
+
+		// there must be exactly one of any perticular spawn id in the map.
+		let spawn_counts=DuplicateCheckContext(self.counts.spawn_counts).check();
+
+		// there must be exactly one of any perticular wormhole out id in the map.
+		let wormhole_out_counts=DuplicateCheckContext(self.counts.wormhole_out_counts).check();
+
+		MapCheck{
+			model_class,
+			model_name,
+			display_name,
+			creator,
+			game_id,
+			mapstart,
+			mode_start_counts,
+			mode_finish_counts,
+			spawn1,
+			spawn_counts,
+			wormhole_out_counts,
+		}
+	}
+}
+
+impl<'a> MapCheck<'a>{
+	fn pass(self)->Result<MapInfoOwned,Self>{
+		match self{
+			MapCheck{
+				model_class:StringCheck(Check::Pass),
+				model_name:StringCheck(Check::Pass),
+				display_name:Ok(StringEmptyCheck::Passed(StringCheck(Check::Pass))),
+				creator:Ok(StringEmptyCheck::Passed(())),
+				game_id:Ok(game_id),
+				mapstart,
+				mode_start_counts,
+				mode_finish_counts,
+				spawn1,
+				spawn_counts,
+				wormhole_out_counts,
+			}=>{
+				Ok(MapInfoOwned{
+					display_name:display_name.to_owned(),
+					creator:creator.to_owned(),
+					game_id,
+				})
+			},
+			other=>Err(other),
 		}
-	}else{
-		CheckStatus::Failed{report}
 	}
 }