new loading api
This commit is contained in:
@ -8,6 +8,7 @@ mod roblox;
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mod source;
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pub mod texture;
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pub mod valve_mesh;
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#[cfg(feature="legacy")]
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pub fn roblox_legacy()->roblox_legacy::Loader{
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@ -1,7 +1,7 @@
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use std::io::Read;
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use std::collections::HashMap;
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use crate::texture::{Texture,Textures};
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use strafesnet_common::model::TextureId;
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use crate::texture::{Texture,RenderConfigs};
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use strafesnet_common::model::{TextureId,RenderConfigId,RenderConfig};
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#[derive(Hash,Eq,PartialEq)]
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struct RobloxAssetId(u64);
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@ -29,30 +29,65 @@ impl std::fmt::Display for RobloxAssetIdParseErr{
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impl std::error::Error for RobloxAssetIdParseErr{}
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pub struct Loader{
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texture_names:HashMap<RobloxAssetId,TextureId>,
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texture_count:u32,
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render_configs:Vec<RenderConfig>,
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render_config_id_from_asset_id:HashMap<Option<RobloxAssetId>,RenderConfigId>,
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}
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impl Loader{
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pub fn new()->Self{
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Self{
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texture_names:HashMap::new(),
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texture_count:0,
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render_configs:Vec::new(),
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render_config_id_from_asset_id:HashMap::new(),
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}
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}
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}
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impl Loader{
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pub fn acquire_texture_id(&mut self,name:&str)->Result<TextureId,RobloxAssetIdParseErr>{
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let texture_id=TextureId::new(self.texture_names.len() as u32);
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Ok(*self.texture_names.entry(name.parse::<RobloxAssetId>()?).or_insert(texture_id))
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pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
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let render_id=RenderConfigId::new(self.render_config_id_from_asset_id.len() as u32);
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let index=name.and_then(|name|{
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match name.parse::<RobloxAssetId>(){
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Ok(asset_id)=>Some(asset_id),
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Err(e)=>{
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println!("Failed to parse AssetId: {e}");
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None
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},
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}
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});
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*self.render_config_id_from_asset_id.entry(index).or_insert_with(||{
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//create the render config.
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let render_config=if name.is_some(){
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let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
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self.texture_count+=1;
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render_config
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}else{
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RenderConfig::default()
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};
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self.render_configs.push(render_config);
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render_id
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})
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}
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pub fn load_textures(&self)->Result<Textures,std::io::Error>{
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let mut texture_data=vec![Vec::<u8>::new();self.texture_names.len()];
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for (texture_name,texture_id) in &self.texture_names{
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_name.0));
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if let Ok(mut file)=std::fs::File::open(path){
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//TODO: parallel
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file.read_to_end(texture_data.get_mut(texture_id.get() as usize).unwrap())?;
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pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
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let mut sorted_textures=vec![None;self.texture_count as usize];
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for (asset_id,render_config_id) in self.render_config_id_from_asset_id{
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let render_config=self.render_configs.get_mut(render_config_id.get() as usize).unwrap();
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if let (Some(asset_id),Some(texture_id))=(asset_id,render_config.texture){
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let path=std::path::PathBuf::from(format!("textures/{}.dds",asset_id.0));
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if let Ok(mut file)=std::fs::File::open(path){
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//TODO: parallel
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let mut data=Vec::<u8>::new();
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file.read_to_end(&mut data)?;
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sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
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}else{
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//texture failed to load
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render_config.texture=None;
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}
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}
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}
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Ok(Textures::new(texture_data.into_iter().map(Texture::ImageDDS).collect()))
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Ok(RenderConfigs::new(
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sorted_textures,
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self.render_configs,
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))
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}
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}
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@ -1,15 +1,29 @@
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use std::io::Read;
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use std::collections::HashMap;
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use crate::texture::{Texture,Textures};
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use strafesnet_common::model::{MeshId,TextureId};
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use crate::valve_mesh;
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use crate::texture::{Texture,RenderConfigs};
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use strafesnet_common::model::{MeshId,TextureId,RenderConfig,RenderConfigId};
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pub struct TextureLoader{
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texture_paths:HashMap<Box<str>,TextureId>,
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pub struct RenderConfigLoader{
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texture_count:u32,
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render_configs:Vec<RenderConfig>,
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texture_paths:HashMap<Option<Box<str>>,RenderConfigId>,
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}
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impl TextureLoader{
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pub fn acquire_texture_id(&mut self,name:&str)->TextureId{
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let texture_id=TextureId::new(self.texture_paths.len() as u32);
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*self.texture_paths.entry(name.into()).or_insert(texture_id)
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impl RenderConfigLoader{
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pub fn acquire_render_config_id(&mut self,name:Option<&str>)->RenderConfigId{
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let render_id=RenderConfigId::new(self.texture_paths.len() as u32);
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*self.texture_paths.entry(name.map(Into::into)).or_insert_with(||{
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//create the render config.
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let render_config=if name.is_some(){
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let render_config=RenderConfig::texture(TextureId::new(self.texture_count));
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self.texture_count+=1;
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render_config
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}else{
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RenderConfig::default()
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};
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self.render_configs.push(render_config);
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render_id
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})
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}
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}
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pub struct MeshLoader{
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@ -17,42 +31,79 @@ pub struct MeshLoader{
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}
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impl MeshLoader{
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pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
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let texture_id=MeshId::new(self.mesh_paths.len() as u32);
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*self.mesh_paths.entry(name.into()).or_insert(texture_id)
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let mesh_id=MeshId::new(self.mesh_paths.len() as u32);
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*self.mesh_paths.entry(name.into()).or_insert(mesh_id)
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}
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//load_meshes should look like load_textures
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pub fn load_meshes(&mut self,bsp:&vbsp::Bsp)->valve_mesh::Meshes{
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let mut mesh_data=vec![None;self.mesh_paths.len()];
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for (mesh_path,mesh_id) in &self.mesh_paths{
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let mesh_path_lower=mesh_path.to_lowercase();
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//.mdl, .vvd, .dx90.vtx
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let mut path=std::path::PathBuf::from(mesh_path_lower.as_str());
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let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
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path.pop();
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path.push(file_name);
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let mut vvd_path=path.clone();
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let mut vtx_path=path.clone();
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vvd_path.set_extension("vvd");
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vtx_path.set_extension("dx90.vtx");
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match (bsp.pack.get(mesh_path_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
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(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
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mesh_data[mesh_id.get() as usize]=Some(valve_mesh::ModelData{
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mdl:valve_mesh::MdlData::new(mdl_file),
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vtx:valve_mesh::VtxData::new(vtx_file),
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vvd:valve_mesh::VvdData::new(vvd_file),
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});
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},
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_=>println!("no model name={}",mesh_path),
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}
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}
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valve_mesh::Meshes::new(mesh_data)
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}
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}
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pub struct Loader{
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texture_loader:TextureLoader,
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render_config_loader:RenderConfigLoader,
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mesh_loader:MeshLoader,
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}
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impl Loader{
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pub fn new()->Self{
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Self{
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texture_loader:TextureLoader{texture_paths:HashMap::new()},
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render_config_loader:RenderConfigLoader{
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texture_count:0,
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texture_paths:HashMap::new(),
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render_configs:Vec::new(),
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},
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mesh_loader:MeshLoader{mesh_paths:HashMap::new()},
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}
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}
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pub fn get_inner_mut(&mut self)->(&mut TextureLoader,&mut MeshLoader){
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(&mut self.texture_loader,&mut self.mesh_loader)
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pub fn get_inner_mut(&mut self)->(&mut RenderConfigLoader,&mut MeshLoader){
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(&mut self.render_config_loader,&mut self.mesh_loader)
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}
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}
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impl Loader{
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pub fn load_textures(&self)->Result<Textures,std::io::Error>{
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let mut texture_data=vec![Vec::<u8>::new();self.texture_loader.texture_paths.len()];
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for (texture_path,texture_id) in &self.texture_loader.texture_paths{
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_path));
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if let Ok(mut file)=std::fs::File::open(path){
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//TODO: parallel
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file.read_to_end(texture_data.get_mut(texture_id.get() as usize).unwrap())?;
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pub fn into_render_configs(mut self)->Result<RenderConfigs,std::io::Error>{
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let mut sorted_textures=vec![None;self.render_config_loader.texture_count as usize];
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for (texture_path,render_config_id) in self.render_config_loader.texture_paths{
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let render_config=self.render_config_loader.render_configs.get_mut(render_config_id.get() as usize).unwrap();
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if let (Some(texture_path),Some(texture_id))=(texture_path,render_config.texture){
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_path));
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if let Ok(mut file)=std::fs::File::open(path){
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//TODO: parallel
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let mut data=Vec::<u8>::new();
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file.read_to_end(&mut data)?;
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sorted_textures[texture_id.get() as usize]=Some(Texture::ImageDDS(data));
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}else{
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//texture failed to load
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render_config.texture=None;
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}
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}
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}
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Ok(Textures::new(texture_data.into_iter().map(Texture::ImageDDS).collect()))
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Ok(RenderConfigs::new(
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sorted_textures,
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self.render_config_loader.render_configs,
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))
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}
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//load_meshes should look like load_textures
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/*
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pub fn load_meshes(&mut self)->Result<Meshes,std::io::Error>{
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}
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*/
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}
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@ -1,5 +1,6 @@
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use strafesnet_common::model::TextureId;
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use strafesnet_common::model::{TextureId,RenderConfigId,RenderConfig};
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#[derive(Clone)]
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pub enum Texture{
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ImageDDS(Vec<u8>),
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}
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@ -11,19 +12,28 @@ impl AsRef<[u8]> for Texture{
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}
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}
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pub struct Textures{
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textures:Vec<Texture>,
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pub struct RenderConfigs{
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textures:Vec<Option<Texture>>,
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render_configs:Vec<RenderConfig>,
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}
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impl Textures{
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pub(crate) const fn new(textures:Vec<Texture>)->Self{
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impl RenderConfigs{
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pub(crate) const fn new(textures:Vec<Option<Texture>>,render_configs:Vec<RenderConfig>)->Self{
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Self{
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textures,
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render_configs,
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}
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}
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pub fn get_texture(&self,texture_id:TextureId)->Option<&Texture>{
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self.textures.get(texture_id.get() as usize)
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pub fn consume(self)->(
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impl Iterator<Item=(TextureId,Texture)>,
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impl Iterator<Item=(RenderConfigId,RenderConfig)>
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){
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(
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self.textures.into_iter().enumerate().filter_map(|(texture_id,maybe_texture)|
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maybe_texture.map(|texture|(TextureId::new(texture_id as u32),texture))
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),
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self.render_configs.into_iter().enumerate().map(|(render_id,render)|
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(RenderConfigId::new(render_id as u32),render)
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),
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)
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}
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pub fn into_iter(self)->impl Iterator<Item=(TextureId,Texture)>{
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self.textures.into_iter().enumerate().map(|(texture_id,texture)|(TextureId::new(texture_id as u32),texture))
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}
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}
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}
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60
src/valve_mesh.rs
Normal file
60
src/valve_mesh.rs
Normal file
@ -0,0 +1,60 @@
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use strafesnet_common::model::MeshId;
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//duplicate this code for now
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#[derive(Clone)]
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pub struct MdlData(Vec<u8>);
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impl MdlData{
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pub const fn new(value:Vec<u8>)->Self{
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Self(value)
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}
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pub fn get(self)->Vec<u8>{
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self.0
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}
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}
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#[derive(Clone)]
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pub struct VtxData(Vec<u8>);
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impl VtxData{
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pub const fn new(value:Vec<u8>)->Self{
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Self(value)
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}
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pub fn get(self)->Vec<u8>{
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self.0
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}
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}
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#[derive(Clone)]
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pub struct VvdData(Vec<u8>);
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impl VvdData{
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pub const fn new(value:Vec<u8>)->Self{
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Self(value)
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}
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pub fn get(self)->Vec<u8>{
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self.0
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}
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}
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#[derive(Clone)]
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pub struct ModelData{
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pub mdl:MdlData,
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pub vtx:VtxData,
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pub vvd:VvdData,
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}
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//meshes is more prone to failure
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pub struct Meshes{
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meshes:Vec<Option<ModelData>>,
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}
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impl Meshes{
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pub(crate) const fn new(meshes:Vec<Option<ModelData>>)->Self{
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Self{
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meshes,
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}
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}
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pub fn get_texture(&self,texture_id:MeshId)->Option<&ModelData>{
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self.meshes.get(texture_id.get() as usize)?.as_ref()
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}
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pub fn into_iter(self)->impl Iterator<Item=(MeshId,ModelData)>{
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self.meshes.into_iter().enumerate().filter_map(|(mesh_id,maybe_mesh)|
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maybe_mesh.map(|mesh|(MeshId::new(mesh_id as u32),mesh))
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)
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}
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}
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Reference in New Issue
Block a user