12 lines
245 B
Rust
12 lines
245 B
Rust
use std::collections::HashMap;
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use crate::model;
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use crate::gameplay_modes;
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//this is the current map data loaded in memory
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pub struct Map{
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modes:gameplay_modes::Modes,
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models:model::Models,
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//RenderPattern
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textures:HashMap<u32,Vec<u8>>,
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}
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