13 Commits

Author SHA1 Message Date
165a59be6d Revert "delete updatable"
This reverts commit c519ed4ec2.
2024-03-29 01:10:18 -07:00
2c926efa0d delete updatable 2024-03-29 01:10:15 -07:00
74acfbf206 use strafesnet registry 2024-03-29 01:10:15 -07:00
a9f3e61f2b why is this private 2024-03-13 11:25:02 -07:00
db142d125b add Clone for Mesh 2024-03-12 21:42:19 -07:00
ef922135e6 update deps 2024-03-02 13:06:04 -08:00
9aec0e1b52 misc 2024-03-02 04:58:39 -08:00
b065f83faf fix jump limit 2024-03-02 04:58:31 -08:00
39b202176f redesign StyleModifiers 2024-03-02 04:58:00 -08:00
093a54c527 impl Clone,Copy for RenderConfig 2024-02-14 23:13:17 -08:00
45dc9e4bd3 no default 2024-02-14 19:31:57 -08:00
f2635be0fb Revert "textures are loaded separately from this temporary structure"
This reverts commit fccb13bc60.
2024-02-14 18:42:50 -08:00
47cdea0c8a data structure rewrite 2024-02-13 03:10:13 -08:00
12 changed files with 1006 additions and 328 deletions

54
Cargo.lock generated

@ -2,15 +2,69 @@
# It is not intended for manual editing.
version = 3
[[package]]
name = "bitflags"
version = "2.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed570934406eb16438a4e976b1b4500774099c13b8cb96eec99f620f05090ddf"
[[package]]
name = "glam"
version = "0.25.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "151665d9be52f9bb40fc7966565d39666f2d1e69233571b71b87791c7e0528b3"
[[package]]
name = "id"
version = "0.1.0"
source = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
checksum = "2337e7a6c273082b672e377e159d7a168fb51438461b7c4033c79a515dd7a25a"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "proc-macro2"
version = "1.0.78"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e2422ad645d89c99f8f3e6b88a9fdeca7fabeac836b1002371c4367c8f984aae"
dependencies = [
"unicode-ident",
]
[[package]]
name = "quote"
version = "1.0.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef"
dependencies = [
"proc-macro2",
]
[[package]]
name = "strafesnet_common"
version = "0.1.0"
dependencies = [
"bitflags",
"glam",
"id",
]
[[package]]
name = "syn"
version = "2.0.52"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b699d15b36d1f02c3e7c69f8ffef53de37aefae075d8488d4ba1a7788d574a07"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "unicode-ident"
version = "1.0.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3354b9ac3fae1ff6755cb6db53683adb661634f67557942dea4facebec0fee4b"

@ -6,4 +6,6 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bitflags = "2.4.2"
glam = "0.25.0"
id = { version = "0.1.0", registry = "strafesnet" }

@ -9,23 +9,24 @@ use crate::aabb::Aabb;
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
enum BvhNodeContent{
Branch(Vec<BvhNode>),
Leaf(usize),
enum BvhNodeContent<T>{
Branch(Vec<BvhNode<T>>),
Leaf(T),
}
impl Default for BvhNodeContent{
impl<T> Default for BvhNodeContent<T>{
fn default()->Self{
Self::Branch(Vec::new())
}
}
#[derive(Default)]
pub struct BvhNode{
content:BvhNodeContent,
pub struct BvhNode<T>{
content:BvhNodeContent<T>,
aabb:Aabb,
}
impl BvhNode{
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
impl<T:Copy+Eq+std::hash::Hash> BvhNode<T>{
pub fn the_tester<F:FnMut(T)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{
&BvhNodeContent::Leaf(model)=>f(model),
BvhNodeContent::Branch(children)=>for child in children{
@ -41,13 +42,13 @@ impl BvhNode{
}
}
pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
generate_bvh_node(boxen.into_iter().enumerate().collect())
pub fn generate_bvh<T:Copy+Eq+std::hash::Hash>(boxen:Vec<(T,Aabb)>)->BvhNode<T>{
generate_bvh_node(boxen,false)
}
fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
fn generate_bvh_node<T:Copy+Eq+std::hash::Hash>(boxen:Vec<(T,Aabb)>,force:bool)->BvhNode<T>{
let n=boxen.len();
if n<20{
if force||n<20{
let mut aabb=Aabb::default();
let nodes=boxen.into_iter().map(|b|{
aabb.join(&b.1);
@ -110,14 +111,19 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
list_list[list_id].push((i,aabb));
}
let mut aabb=Aabb::default();
let children=list_list.into_iter().map(|b|{
let node=generate_bvh_node(b);
aabb.join(&node.aabb);
node
}).collect();
BvhNode{
content:BvhNodeContent::Branch(children),
aabb,
if list_list.len()==1{
generate_bvh_node(list_list.remove(0),true)
}else{
BvhNode{
content:BvhNodeContent::Branch(
list_list.into_iter().map(|b|{
let node=generate_bvh_node(b,false);
aabb.join(&node.aabb);
node
}).collect()
),
aabb,
}
}
}
}

30
src/controls_bitflag.rs Normal file

@ -0,0 +1,30 @@
bitflags::bitflags!{
#[derive(Clone,Copy,Debug,Default)]
pub struct Controls:u32{
const MoveForward=1<<0;
const MoveLeft=1<<1;
const MoveBackward=1<<2;
const MoveRight=1<<3;
const MoveUp=1<<4;
const MoveDown=1<<5;
const LookUp=1<<6;
const LookLeft=1<<7;
const LookDown=1<<8;
const LookRight=1<<9;
const Jump=1<<10;
const Crouch=1<<11;
const Sprint=1<<12;
const Zoom=1<<13;
const Use=1<<14;//Interact with object
const PrimaryAction=1<<15;//LBM/Shoot/Melee
const SecondaryAction=1<<16;//RMB/ADS/Block
}
}
impl Controls{
pub const fn wasd()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight)
}
pub const fn wasdqe()->Self{
Self::MoveForward.union(Self::MoveLeft).union(Self::MoveBackward).union(Self::MoveRight).union(Self::MoveUp).union(Self::MoveDown)
}
}

@ -1,3 +1,4 @@
use crate::model;
use crate::integer::{Time,Planar64,Planar64Vec3};
//you have this effect while in contact
@ -8,8 +9,9 @@ pub struct ContactingLadder{
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum ContactingBehaviour{
Surf,
Cling,//usable as a zipline, or other weird and wonderful things
Ladder(ContactingLadder),
NoJump,
Cling,//usable as a zipline, or other weird and wonderful things
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
}
//you have this effect while intersecting
@ -54,7 +56,7 @@ pub enum SetTrajectory{
Velocity(Planar64Vec3),//SetVelocity
}
impl SetTrajectory{
fn is_velocity(&self)->bool{
pub const fn is_absolute(&self)->bool{
match self{
SetTrajectory::AirTime(_)
|SetTrajectory::Height(_)
@ -76,7 +78,7 @@ pub struct Wormhole{
//destination does not need to be another wormhole
//this defines a one way portal to a destination model transform
//two of these can create a two way wormhole
pub destination_model_id:u32,
pub destination_model:model::ModelId,
//(position,angles)*=origin.transform.inverse()*destination.transform
}
//attributes listed in order of handling
@ -88,14 +90,14 @@ pub struct GeneralAttributes{
pub accelerator:Option<Accelerator>,
}
impl GeneralAttributes{
pub fn any(&self)->bool{
pub const fn any(&self)->bool{
self.booster.is_some()
||self.trajectory.is_some()
||self.wormhole.is_some()
||self.accelerator.is_some()
}
pub fn is_wrcp(&self)->bool{
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
self.trajectory.as_ref().map_or(false,|t|t.is_absolute())
/*
&&match &self.teleport_behaviour{
Some(TeleportBehaviour::StageElement(
@ -117,7 +119,7 @@ pub struct ContactingAttributes{
pub contact_behaviour:Option<ContactingBehaviour>,
}
impl ContactingAttributes{
pub fn any(&self)->bool{
pub const fn any(&self)->bool{
self.contact_behaviour.is_some()
}
}
@ -126,11 +128,13 @@ pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
}
impl IntersectingAttributes{
pub fn any(&self)->bool{
pub const fn any(&self)->bool{
self.water.is_some()
}
}
#[derive(Clone,Copy,id::Id,Hash,Eq,PartialEq)]
pub struct CollisionAttributesId(u32);
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum CollisionAttributes{
Decoration,//visual only
Contact{//track whether you are contacting the object
@ -142,8 +146,8 @@ pub enum CollisionAttributes{
general:GeneralAttributes,
},
}
impl std::default::Default for CollisionAttributes{
fn default()->Self{
impl CollisionAttributes{
pub fn contact_default()->Self{
Self::Contact{
contacting:ContactingAttributes::default(),
general:GeneralAttributes::default()

@ -1,14 +1,44 @@
use std::collections::{HashSet,HashMap};
use crate::model::ModelId;
use crate::gameplay_style;
use crate::updatable::Updatable;
#[derive(Clone)]
pub struct StageElement{
stage:StageId,//which stage spawn to send to
stage_id:StageId,//which stage spawn to send to
force:bool,//allow setting to lower spawn id i.e. 7->3
behaviour:StageElementBehaviour
behaviour:StageElementBehaviour,
jump_limit:Option<u8>,
}
impl StageElement{
#[inline]
pub const fn new(stage_id:StageId,force:bool,behaviour:StageElementBehaviour,jump_limit:Option<u8>)->Self{
Self{
stage_id,
force,
behaviour,
jump_limit,
}
}
#[inline]
pub const fn stage_id(&self)->StageId{
self.stage_id
}
#[inline]
pub const fn force(&self)->bool{
self.force
}
#[inline]
pub const fn behaviour(&self)->StageElementBehaviour{
self.behaviour
}
#[inline]
pub const fn jump_limit(&self)->Option<u8>{
self.jump_limit
}
}
#[derive(Clone,Hash,Eq,PartialEq)]
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub enum StageElementBehaviour{
SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
@ -20,71 +50,223 @@ pub enum StageElementBehaviour{
Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
}
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq)]
pub struct CheckpointId(u32);
impl CheckpointId{
pub const FIRST:Self=Self(0);
}
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct StageId(u32);
impl StageId{
pub const FIRST:Self=Self(0);
}
#[derive(Clone)]
pub struct Stage{
spawn:ModelId,
//other behaviour models of this stage can have
ordered_checkpoints:Vec<ModelId>,
//open world support lol
ordered_checkpoints_count:u32,
unordered_checkpoints_count:u32,
//currently loaded checkpoint models
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum ZoneBehaviour{
Finish,
Anitcheat,
impl Stage{
pub fn new(spawn:ModelId)->Self{
Self{
spawn,
ordered_checkpoints_count:0,
unordered_checkpoints_count:0,
ordered_checkpoints:HashMap::new(),
unordered_checkpoints:HashSet::new(),
}
}
#[inline]
pub const fn spawn(&self)->ModelId{
self.spawn
}
#[inline]
pub const fn is_empty(&self)->bool{
self.is_complete(0,0)
}
#[inline]
pub const fn is_complete(&self,ordered_checkpoints_count:u32,unordered_checkpoints_count:u32)->bool{
self.ordered_checkpoints_count==ordered_checkpoints_count&&self.unordered_checkpoints_count==unordered_checkpoints_count
}
#[inline]
pub fn is_next_ordered_checkpoint(&self,next_ordered_checkpoint_id:CheckpointId,model_id:ModelId)->bool{
self.ordered_checkpoints.get(&next_ordered_checkpoint_id).is_some_and(|&next_checkpoint|model_id==next_checkpoint)
}
#[inline]
pub fn is_unordered_checkpoint(&self,model_id:ModelId)->bool{
self.unordered_checkpoints.contains(&model_id)
}
}
#[derive(Default)]
pub struct StageUpdate{
//other behaviour models of this stage can have
ordered_checkpoints:HashMap<CheckpointId,ModelId>,
unordered_checkpoints:HashSet<ModelId>,
}
impl Updatable<StageUpdate> for Stage{
fn update(&mut self,update:StageUpdate){
self.ordered_checkpoints.extend(update.ordered_checkpoints);
self.unordered_checkpoints.extend(update.unordered_checkpoints);
}
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub enum Zone{
Start,
Finish,
Anticheat,
}
#[derive(Clone,Copy,Debug,Hash,id::Id,Eq,PartialEq,Ord,PartialOrd)]
pub struct ModeId(u32);
impl ModeId{
pub const MAIN:Self=Self(0);
pub const BONUS:Self=Self(1);
}
#[derive(Clone)]
pub struct Mode{
style:gameplay_style::StyleModifiers,
start:ModelId,
zones:HashMap<ModelId,ZoneBehaviour>,
stages:Vec<Stage>,
start:ModelId,//when you press reset you go here
zones:HashMap<ModelId,Zone>,
stages:Vec<Stage>,//when you load the map you go to stages[0].spawn
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
jump_limit:HashMap<ModelId,u32>,
}
impl Mode{
pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
Self{
style,
start,
zones:HashMap::new(),
stages:Vec::new(),
elements:HashMap::new(),
}
}
pub const fn get_start(&self)->ModelId{
self.start
}
pub const fn get_style(&self)->&gameplay_style::StyleModifiers{
&self.style
}
pub fn push_stage(&mut self,stage:Stage){
self.stages.push(stage)
}
pub fn get_stage_mut(&mut self,stage:StageId)->Option<&mut Stage>{
self.stages.get_mut(stage.0 as usize)
}
pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
self.stages.get(stage.0 as usize).map(|s|s.spawn)
}
pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{
self.zones.get(&model_id)
}
pub fn get_stage(&self,stage_id:StageId)->Option<&Stage>{
self.stages.get(stage_id.0 as usize)
}
pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
self.elements.get(&model_id)
}
//TODO: put this in the SNF
pub fn denormalize_data(&mut self){
//expand and index normalized data
self.zones.insert(self.start,Zone::Start);
for (stage_id,stage) in self.stages.iter().enumerate(){
self.elements.insert(stage.spawn,StageElement{
stage:StageId(stage_id as u32),
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::SpawnAt,
jump_limit:None,
});
for &model_id in &stage.ordered_checkpoints{
self.elements.insert(model_id,StageElement{
stage:StageId(stage_id as u32),
for (_,&model) in &stage.ordered_checkpoints{
self.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
jump_limit:None,
});
}
for &model_id in &stage.unordered_checkpoints{
self.elements.insert(model_id,StageElement{
stage:StageId(stage_id as u32),
for &model in &stage.unordered_checkpoints{
self.elements.insert(model,StageElement{
stage_id:StageId(stage_id as u32),
force:false,
behaviour:StageElementBehaviour::Checkpoint,
jump_limit:None,
});
}
}
}
}
//this would be nice as a macro
#[derive(Default)]
pub struct ModeUpdate{
zones:HashMap<ModelId,Zone>,
stages:HashMap<StageId,StageUpdate>,
//mutually exlusive stage element behaviour
elements:HashMap<ModelId,StageElement>,
}
impl Updatable<ModeUpdate> for Mode{
fn update(&mut self,update:ModeUpdate){
self.zones.extend(update.zones);
for (stage,stage_update) in update.stages{
if let Some(stage)=self.stages.get_mut(stage.0 as usize){
stage.update(stage_update);
}
}
self.elements.extend(update.elements);
}
}
impl ModeUpdate{
pub fn zone(model_id:ModelId,zone:Zone)->Self{
let mut mu=Self::default();
mu.zones.insert(model_id,zone);
mu
}
pub fn stage(stage_id:StageId,stage_update:StageUpdate)->Self{
let mut mu=Self::default();
mu.stages.insert(stage_id,stage_update);
mu
}
pub fn element(model_id:ModelId,element:StageElement)->Self{
let mut mu=Self::default();
mu.elements.insert(model_id,element);
mu
}
pub fn map_stage_element_ids<F:Fn(StageId)->StageId>(&mut self,f:F){
for (_,stage_element) in self.elements.iter_mut(){
stage_element.stage_id=f(stage_element.stage_id);
}
}
}
#[derive(Default,Clone)]
pub struct Modes{
modes:Vec<Mode>,
}
impl Modes{
pub fn clear(&mut self){
self.modes.clear();
pub fn new(modes:Vec<Mode>)->Self{
Self{
modes,
}
}
pub fn push_mode(&mut self,mode:Mode){
self.modes.push(mode)
}
pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
self.modes.get(mode.0 as usize)
}
pub fn insert(&mut self,mode:Mode){
self.modes.push(mode);
}
pub struct ModesUpdate{
modes:HashMap<ModeId,ModeUpdate>,
}
impl Updatable<ModesUpdate> for Modes{
fn update(&mut self,update:ModesUpdate){
for (mode,mode_update) in update.modes{
if let Some(mode)=self.modes.get_mut(mode.0 as usize){
mode.update(mode_update);
}
}
}
}

@ -1,223 +1,51 @@
const VALVE_SCALE:i64=16;
const VALVE_SCALE:Planar64=Planar64::raw(1<<28);// 1/16
use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
use crate::controls_bitflag::Controls;
#[derive(Clone,Debug)]
pub struct StyleModifiers{
controls_used:u32,//controls which are allowed to pass into gameplay
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
strafe:Option<StrafeSettings>,
jump_impulse:JumpImpulse,
jump_calculation:JumpCalculation,
static_friction:Planar64,
kinetic_friction:Planar64,
walk_speed:Planar64,
walk_accel:Planar64,
ladder_speed:Planar64,
ladder_accel:Planar64,
ladder_dot:Planar64,
swim_speed:Planar64,
mass:Planar64,
mv:Planar64,
surf_slope:Option<Planar64>,
rocket_force:Option<Planar64>,
gravity:Planar64Vec3,
hitbox:Hitbox,
camera_offset:Planar64Vec3,
//controls which are allowed to pass into gameplay (usually all)
pub controls_mask:Controls,
//controls which are masked from control state (e.g. !jump in scroll style)
pub controls_mask_state:Controls,
//strafing
pub strafe:Option<StrafeSettings>,
//player gets a controllable rocket force
pub rocket:Option<PropulsionSettings>,
//flying
//jumping is allowed
pub jump:Option<JumpSettings>,
//standing & walking is allowed
pub walk:Option<WalkSettings>,
//laddering is allowed
pub ladder:Option<LadderSettings>,
//water propulsion
pub swim:Option<PropulsionSettings>,
//maximum slope before sloped surfaces become frictionless
pub gravity:Planar64Vec3,
//hitbox
pub hitbox:Hitbox,
//camera location relative to the center (0,0,0) of the hitbox
pub camera_offset:Planar64Vec3,
//unused
pub mass:Planar64,
}
impl std::default::Default for StyleModifiers{
fn default()->Self{
Self::roblox_bhop()
}
}
impl StyleModifiers{
const CONTROL_MOVEFORWARD:u32=0b00000001;
const CONTROL_MOVEBACK:u32=0b00000010;
const CONTROL_MOVERIGHT:u32=0b00000100;
const CONTROL_MOVELEFT:u32=0b00001000;
const CONTROL_MOVEUP:u32=0b00010000;
const CONTROL_MOVEDOWN:u32=0b00100000;
const CONTROL_JUMP:u32=0b01000000;
const CONTROL_ZOOM:u32=0b10000000;
const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
fn neo()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(3),
rocket_force:None,
walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80),
ladder_speed:Planar64::int(16),
ladder_accel:Planar64::int(160),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(7)/8),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn roblox_bhop()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn roblox_surf()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:None,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
fn source_bhop()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::raw(150<<28)*100),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)/VALVE_SCALE),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::int(0,-800,0)/VALVE_SCALE,
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::raw(30)/VALVE_SCALE,
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
ladder_accel:Planar64::int(180),//?
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)/VALVE_SCALE,
}
}
fn source_surf()->Self{
Self{
controls_used:!0,
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{
enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::int(150)*66/VALVE_SCALE),
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump_impulse:JumpImpulse::FromHeight(Planar64::int(52)/VALVE_SCALE),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::int(0,-800,0)/VALVE_SCALE,
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
mass:Planar64::int(1),
mv:Planar64::int(30)/VALVE_SCALE,
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
ladder_accel:Planar64::int(180),//?
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
swim_speed:Planar64::int(12),//?
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)/VALVE_SCALE,
}
}
fn roblox_rocket()->Self{
Self{
controls_used:!0,
controls_mask:!0,
strafe:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
}
enum JumpCalculation{
#[derive(Clone,Debug)]
pub enum JumpCalculation{
Capped,//roblox
Energy,//new
Linear,//source
}
enum JumpImpulse{
#[derive(Clone,Debug)]
pub enum JumpImpulse{
FromTime(Time),//jump time is invariant across mass and gravity changes
FromHeight(Planar64),//jump height is invariant across mass and gravity changes
FromDeltaV(Planar64),//jump velocity is invariant across mass and gravity changes
@ -227,21 +55,261 @@ enum JumpImpulse{
//Capped means it increases the dot to the cap
//Energy means it adds energy
//Linear means it linearly adds on
enum EnableStrafe{
Always,
MaskAny(u32),//hsw, shsw
MaskAll(u32),
//Function(Box<dyn Fn(u32)->bool>),
impl JumpImpulse{
//fn get_jump_time(&self)->Planar64
//fn get_jump_height(&self)->Planar64
//fn get_jump_energy(&self)->Planar64
pub fn get_jump_deltav(&self,gravity:&Planar64Vec3,mass:Planar64)->Planar64{
//gravity.length() is actually the proper calculation because the jump is always opposite the gravity direction
match self{
&JumpImpulse::FromTime(time)=>gravity.length()*(time/2),
&JumpImpulse::FromHeight(height)=>(gravity.length()*height*2).sqrt(),
&JumpImpulse::FromDeltaV(deltav)=>deltav,
&JumpImpulse::FromEnergy(energy)=>(energy*2/mass).sqrt(),
}
}
}
struct StrafeSettings{
enable:EnableStrafe,
#[derive(Clone,Debug)]
pub struct ControlsActivation{
//allowed keys
controls_mask:Controls,
//allow strafing only if any of the masked controls are held, eg W|S for shsw
controls_intersects:Controls,
//allow strafing only if all of the masked controls are held, eg W for hsw, w-only
controls_contains:Controls,
//Function(Box<dyn Fn(u32)->bool>),
}
impl ControlsActivation{
pub const fn new(
controls_mask:Controls,
controls_intersects:Controls,
controls_contains:Controls,
)->Self{
Self{
controls_mask,
controls_intersects,
controls_contains,
}
}
pub const fn mask(&self,controls:Controls)->Controls{
controls.intersection(self.controls_mask)
}
pub const fn activates(&self,controls:Controls)->bool{
(self.controls_intersects.is_empty()||controls.intersects(self.controls_intersects))
&&controls.contains(self.controls_contains)
}
pub const fn full_3d()->Self{
Self{
controls_mask:Controls::wasdqe(),
controls_intersects:Controls::wasdqe(),
controls_contains:Controls::empty(),
}
}
//classical styles
//Normal
pub const fn full_2d()->Self{
Self{
controls_mask:Controls::wasd(),
controls_intersects:Controls::wasd(),
controls_contains:Controls::empty(),
}
}
//Sideways
pub const fn sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveBackward),
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
controls_contains:Controls::empty(),
}
}
//Half-Sideways
pub const fn half_sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveLeft).union(Controls::MoveRight),
controls_intersects:Controls::MoveLeft.union(Controls::MoveRight),
controls_contains:Controls::MoveForward,
}
}
//Surf Half-Sideways
pub const fn surf_half_sideways()->Self{
Self{
controls_mask:Controls::MoveForward.union(Controls::MoveBackward).union(Controls::MoveLeft).union(Controls::MoveRight),
controls_intersects:Controls::MoveForward.union(Controls::MoveBackward),
controls_contains:Controls::empty(),
}
}
//W-Only
pub const fn w_only()->Self{
Self{
controls_mask:Controls::MoveForward,
controls_intersects:Controls::empty(),
controls_contains:Controls::MoveForward,
}
}
//A-Only
pub const fn a_only()->Self{
Self{
controls_mask:Controls::MoveLeft,
controls_intersects:Controls::empty(),
controls_contains:Controls::MoveLeft,
}
}
//Backwards
}
#[derive(Clone,Debug)]
pub struct StrafeSettings{
enable:ControlsActivation,
mv:Planar64,
air_accel_limit:Option<Planar64>,
tick_rate:Ratio64,
}
impl StrafeSettings{
pub fn tick_velocity(&self,velocity:Planar64Vec3,control_dir:Planar64Vec3)->Option<Planar64Vec3>{
let d=velocity.dot(control_dir);
match d<self.mv{
true=>Some(velocity+control_dir*self.air_accel_limit.map_or(self.mv-d,|limit|limit.min(self.mv-d))),
false=>None,
}
}
pub fn next_tick(&self,time:Time)->Time{
Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
}
pub const fn activates(&self,controls:Controls)->bool{
self.enable.activates(controls)
}
pub const fn mask(&self,controls:Controls)->Controls{
self.enable.mask(controls)
}
}
enum HitboxMesh{
#[derive(Clone,Debug)]
pub struct PropulsionSettings{
magnitude:Planar64,
}
impl PropulsionSettings{
pub fn acceleration(&self,control_dir:Planar64Vec3)->Planar64Vec3{
control_dir*self.magnitude
}
}
#[derive(Clone,Debug)]
pub struct JumpSettings{
//information used to calculate jump power
impulse:JumpImpulse,
//information used to calculate jump behaviour
calculation:JumpCalculation,
}
impl JumpSettings{
pub fn jumped_velocity(&self,style:&StyleModifiers,jump_dir:Planar64Vec3,velocity:Planar64Vec3)->Planar64Vec3{
match self.calculation{
//roblox style
JumpCalculation::Capped=>todo!(),
//something different
JumpCalculation::Energy=>todo!(),
//source style
JumpCalculation::Linear=>velocity+jump_dir*(self.impulse.get_jump_deltav(&style.gravity,style.mass)/jump_dir.length()),
}
}
}
#[derive(Clone,Debug)]
pub struct AccelerateSettings{
accel:Planar64,
topspeed:Planar64,
}
#[derive(Clone,Debug)]
pub struct WalkSettings{
accelerate:AccelerateSettings,
static_friction:Planar64,
kinetic_friction:Planar64,
//if a surf slope angle does not exist, then everything is slippery and walking is impossible
surf_dot:Planar64,//surf_dot<n.dot(up)/n.length()
}
impl WalkSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible walk accel
let diff_len=target_diff.length();
let friction=if diff_len<self.accelerate.topspeed{
self.static_friction
}else{
self.kinetic_friction
};
self.accelerate.accel.min(-Planar64Vec3::Y.dot(gravity)*friction)
}
pub fn get_walk_target_velocity(&self,control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==Planar64Vec3::ZERO{
return control_dir;
}
let n=normal.length();
let m=control_dir.length();
let d=normal.dot(control_dir)/m;
if d<n{
let cr=normal.cross(control_dir);
if cr==Planar64Vec3::ZERO{
Planar64Vec3::ZERO
}else{
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()*m))
}
}else{
Planar64Vec3::ZERO
}
}
pub fn is_slope_walkable(&self,normal:Planar64Vec3,up:Planar64Vec3)->bool{
//normal is not guaranteed to be unit length
let ny=normal.dot(up);
let h=normal.length();
//remember this is a normal vector
Planar64::ZERO<ny&&h*self.surf_dot<ny
}
}
#[derive(Clone,Debug)]
pub struct LadderSettings{
accelerate:AccelerateSettings,
//how close to pushing directly into/out of the ladder normal
//does your input need to be to redirect straight up/down the ladder
dot:Planar64,
}
impl LadderSettings{
pub fn accel(&self,target_diff:Planar64Vec3,gravity:Planar64Vec3)->Planar64{
//TODO: fallible ladder accel
self.accelerate.accel
}
pub fn get_ladder_target_velocity(&self,mut control_dir:Planar64Vec3,normal:Planar64Vec3)->Planar64Vec3{
if control_dir==Planar64Vec3::ZERO{
return control_dir;
}
let n=normal.length();
let m=control_dir.length();
let mut d=normal.dot(control_dir)/m;
if d< -self.dot*n{
control_dir=Planar64Vec3::Y*m;
d=normal.y();
}else if self.dot*n<d{
control_dir=Planar64Vec3::NEG_Y*m;
d=-normal.y();
}
//n=d if you are standing on top of a ladder and press E.
//two fixes:
//- ladder movement is not allowed on walkable surfaces
//- fix the underlying issue
if d.get().unsigned_abs()<n.get().unsigned_abs(){
let cr=normal.cross(control_dir);
if cr==Planar64Vec3::ZERO{
Planar64Vec3::ZERO
}else{
cr.cross(normal)*(self.accelerate.topspeed/(n*(n*n-d*d).sqrt()))
}
}else{
Planar64Vec3::ZERO
}
}
}
#[derive(Clone,Debug)]
pub enum HitboxMesh{
Box,//source
Cylinder,//roblox
//Sphere,//roblox old physics
@ -250,21 +318,206 @@ enum HitboxMesh{
//DualCone,
}
struct Hitbox{
halfsize:Planar64Vec3,
mesh:HitboxMesh,
#[derive(Clone,Debug)]
pub struct Hitbox{
pub halfsize:Planar64Vec3,
pub mesh:HitboxMesh,
}
impl Hitbox{
fn roblox()->Self{
pub fn roblox()->Self{
Self{
halfsize:Planar64Vec3::int(2,5,2)/2,
mesh:HitboxMesh::Cylinder,
}
}
fn source()->Self{
pub fn source()->Self{
Self{
halfsize:Planar64Vec3::raw(33,73,33)/2/VALVE_SCALE,
halfsize:Planar64Vec3::raw(33,73,33)/2*VALVE_SCALE,
mesh:HitboxMesh::Box,
}
}
}
impl StyleModifiers{
pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
pub fn neo()->Self{
Self{
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:Planar64::int(3),
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
calculation:JumpCalculation::Energy,
}),
gravity:Planar64Vec3::int(0,-80,0),
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(16),
accel:Planar64::int(80),
},
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
surf_dot:Planar64::int(3)/4,
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(16),
accel:Planar64::int(160),
},
dot:(Planar64::int(1)/2).sqrt(),
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),
}),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
pub fn roblox_bhop()->Self{
Self{
controls_mask:Controls::all(),
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:None,
mv:Planar64::int(27)/10,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
calculation:JumpCalculation::Linear,//Should be capped
}),
gravity:Planar64Vec3::int(0,-100,0),
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),
accel:Planar64::int(90),
},
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),
accel:Planar64::int(180),
},
dot:(Planar64::int(1)/2).sqrt(),
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),
}),
hitbox:Hitbox::roblox(),
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
}
}
pub fn roblox_surf()->Self{
Self{
gravity:Planar64Vec3::int(0,-50,0),
..Self::roblox_bhop()
}
}
pub fn roblox_rocket()->Self{
Self{
strafe:None,
rocket:Some(PropulsionSettings{
magnitude:Planar64::int(200),
}),
..Self::roblox_bhop()
}
}
pub fn source_bhop()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::raw(150<<28)*100),
mv:Planar64::raw(30)*VALVE_SCALE,
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
calculation:JumpCalculation::Linear,
}),
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(90),//?
},
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(180),//?
},
dot:(Planar64::int(1)/2).sqrt(),//?
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
pub fn source_surf()->Self{
Self{
controls_mask:Controls::all()-Controls::MoveUp-Controls::MoveDown,
controls_mask_state:Controls::all(),
strafe:Some(StrafeSettings{
enable:ControlsActivation::full_2d(),
air_accel_limit:Some(Planar64::int(150)*66*VALVE_SCALE),
mv:Planar64::int(30)*VALVE_SCALE,
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
}),
jump:Some(JumpSettings{
impulse:JumpImpulse::FromHeight(Planar64::int(52)*VALVE_SCALE),
calculation:JumpCalculation::Linear,
}),
gravity:Planar64Vec3::int(0,-800,0)*VALVE_SCALE,
mass:Planar64::int(1),
rocket:None,
walk:Some(WalkSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(90),//?
},
static_friction:Planar64::int(2),//?
kinetic_friction:Planar64::int(3),//?
surf_dot:Planar64::int(3)/4,// normal.y=0.75
}),
ladder:Some(LadderSettings{
accelerate:AccelerateSettings{
topspeed:Planar64::int(18),//?
accel:Planar64::int(180),//?
},
dot:(Planar64::int(1)/2).sqrt(),//?
}),
swim:Some(PropulsionSettings{
magnitude:Planar64::int(12),//?
}),
hitbox:Hitbox::source(),
camera_offset:(Planar64Vec3::int(0,64,0)-Planar64Vec3::int(0,73,0)/2)*VALVE_SCALE,
}
}
}

@ -10,24 +10,24 @@ impl Time{
pub const ONE_MICROSECOND:Self=Self(1_000);
pub const ONE_NANOSECOND:Self=Self(1);
#[inline]
pub fn from_secs(num:i64)->Self{
pub const fn from_secs(num:i64)->Self{
Self(Self::ONE_SECOND.0*num)
}
#[inline]
pub fn from_millis(num:i64)->Self{
pub const fn from_millis(num:i64)->Self{
Self(Self::ONE_MILLISECOND.0*num)
}
#[inline]
pub fn from_micros(num:i64)->Self{
pub const fn from_micros(num:i64)->Self{
Self(Self::ONE_MICROSECOND.0*num)
}
#[inline]
pub fn from_nanos(num:i64)->Self{
pub const fn from_nanos(num:i64)->Self{
Self(Self::ONE_NANOSECOND.0*num)
}
//should I have checked subtraction? force all time variables to be positive?
#[inline]
pub fn nanos(&self)->i64{
pub const fn nanos(self)->i64{
self.0
}
}
@ -91,7 +91,7 @@ const fn gcd(mut a:u64,mut b:u64)->u64{
};
a
}
#[derive(Clone,Hash)]
#[derive(Clone,Copy,Debug,Hash)]
pub struct Ratio64{
num:i64,
den:u64,
@ -109,15 +109,15 @@ impl Ratio64{
}
}
#[inline]
pub fn mul_int(&self,rhs:i64)->i64{
pub const fn mul_int(&self,rhs:i64)->i64{
rhs*self.num/(self.den as i64)
}
#[inline]
pub fn rhs_div_int(&self,rhs:i64)->i64{
pub const fn rhs_div_int(&self,rhs:i64)->i64{
rhs*(self.den as i64)/self.num
}
#[inline]
pub fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
pub const fn mul_ref(&self,rhs:&Ratio64)->Ratio64{
let (num,den)=(self.num*rhs.num,self.den*rhs.den);
let d=gcd(num.unsigned_abs(),den);
Self{
@ -259,7 +259,7 @@ impl std::ops::Div<u64> for Ratio64{
}
}
}
#[derive(Clone,Hash)]
#[derive(Clone,Copy,Debug,Hash)]
pub struct Ratio64Vec2{
pub x:Ratio64,
pub y:Ratio64,
@ -267,11 +267,11 @@ pub struct Ratio64Vec2{
impl Ratio64Vec2{
pub const ONE:Self=Self{x:Ratio64::ONE,y:Ratio64::ONE};
#[inline]
pub fn new(x:Ratio64,y:Ratio64)->Self{
pub const fn new(x:Ratio64,y:Ratio64)->Self{
Self{x,y}
}
#[inline]
pub fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
pub const fn mul_int(&self,rhs:glam::I64Vec2)->glam::I64Vec2{
glam::i64vec2(
self.x.mul_int(rhs.x),
self.y.mul_int(rhs.y),
@ -294,9 +294,10 @@ impl std::ops::Mul<i64> for Ratio64Vec2{
pub struct Angle32(i32);
impl Angle32{
pub const FRAC_PI_2:Self=Self(1<<30);
pub const NEG_FRAC_PI_2:Self=Self(-1<<30);
pub const PI:Self=Self(-1<<31);
#[inline]
pub fn wrap_from_i64(theta:i64)->Self{
pub const fn wrap_from_i64(theta:i64)->Self{
//take lower bits
//note: this was checked on compiler explorer and compiles to 1 instruction!
Self(i32::from_ne_bytes(((theta&((1<<32)-1)) as u32).to_ne_bytes()))
@ -308,7 +309,7 @@ impl Angle32{
Self(theta.clamp(i32::MIN as i64,i32::MAX as i64) as i32)
}
#[inline]
pub fn get(&self)->i32{
pub const fn get(&self)->i32{
self.0
}
/// Clamps the value towards the midpoint of the range.
@ -411,7 +412,7 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
*/
///[-1.0,1.0] = [-2^32,2^32]
#[derive(Clone,Copy,Hash,Eq,Ord,PartialEq,PartialOrd)]
#[derive(Clone,Copy,Debug,Hash,Eq,Ord,PartialEq,PartialOrd)]
pub struct Planar64(i64);
impl Planar64{
pub const ZERO:Self=Self(0);
@ -579,7 +580,7 @@ impl std::ops::Div<Planar64> for Planar64{
///[-1.0,1.0] = [-2^32,2^32]
#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
#[derive(Clone,Copy,Debug,Default,Hash,Eq,PartialEq)]
pub struct Planar64Vec3(glam::I64Vec3);
impl Planar64Vec3{
pub const ZERO:Self=Planar64Vec3(glam::I64Vec3::ZERO);
@ -605,15 +606,15 @@ impl Planar64Vec3{
Self(glam::i64vec3(x,y,z))
}
#[inline]
pub fn x(&self)->Planar64{
pub const fn x(&self)->Planar64{
Planar64(self.0.x)
}
#[inline]
pub fn y(&self)->Planar64{
pub const fn y(&self)->Planar64{
Planar64(self.0.y)
}
#[inline]
pub fn z(&self)->Planar64{
pub const fn z(&self)->Planar64{
Planar64(self.0.z)
}
#[inline]
@ -641,7 +642,7 @@ impl Planar64Vec3{
self.0.cmplt(rhs.0)
}
#[inline]
pub fn dot(&self,rhs:Self)->Planar64{
pub const fn dot(&self,rhs:Self)->Planar64{
Planar64(((
(self.0.x as i128)*(rhs.0.x as i128)+
(self.0.y as i128)*(rhs.0.y as i128)+
@ -649,13 +650,13 @@ impl Planar64Vec3{
)>>32) as i64)
}
#[inline]
pub fn dot128(&self,rhs:Self)->i128{
pub const fn dot128(&self,rhs:Self)->i128{
(self.0.x as i128)*(rhs.0.x as i128)+
(self.0.y as i128)*(rhs.0.y as i128)+
(self.0.z as i128)*(rhs.0.z as i128)
}
#[inline]
pub fn cross(&self,rhs:Self)->Planar64Vec3{
pub const fn cross(&self,rhs:Self)->Planar64Vec3{
Planar64Vec3(glam::i64vec3(
(((self.0.y as i128)*(rhs.0.z as i128)-(self.0.z as i128)*(rhs.0.y as i128))>>32) as i64,
(((self.0.z as i128)*(rhs.0.x as i128)-(self.0.x as i128)*(rhs.0.z as i128))>>32) as i64,
@ -663,12 +664,6 @@ impl Planar64Vec3{
))
}
#[inline]
pub fn walkable(&self,slope:Planar64,up:Self)->bool{
let y=self.dot(up);
let x=self.cross(up).length();
x*slope<y
}
#[inline]
pub fn length(&self)->Planar64{
let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
@ -829,9 +824,9 @@ impl std::ops::Div<i64> for Planar64Vec3{
///[-1.0,1.0] = [-2^32,2^32]
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
pub struct Planar64Mat3{
x_axis:Planar64Vec3,
y_axis:Planar64Vec3,
z_axis:Planar64Vec3,
pub x_axis:Planar64Vec3,
pub y_axis:Planar64Vec3,
pub z_axis:Planar64Vec3,
}
impl Default for Planar64Mat3{
#[inline]
@ -845,7 +840,7 @@ impl Default for Planar64Mat3{
}
impl Planar64Mat3{
#[inline]
pub fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
pub const fn from_cols(x_axis:Planar64Vec3,y_axis:Planar64Vec3,z_axis:Planar64Vec3)->Self{
Self{
x_axis,
y_axis,

@ -1,9 +1,12 @@
pub mod bvh;
pub mod map;
pub mod aabb;
pub mod model;
pub mod zeroes;
pub mod integer;
pub mod updatable;
pub mod instruction;
pub mod gameplay_attributes;
pub mod gameplay_modes;
pub mod gameplay_style;
pub mod gameplay_attributes;
pub mod controls_bitflag;

14
src/map.rs Normal file

@ -0,0 +1,14 @@
use crate::model;
use crate::gameplay_modes;
use crate::gameplay_attributes;
//this is a temporary struct to try to get the code running again
//TODO: use snf::map::Region to update the data in physics and graphics instead of this
pub struct CompleteMap{
pub modes:gameplay_modes::Modes,
pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
pub meshes:Vec<model::Mesh>,
pub models:Vec<model::Model>,
//RenderPattern
pub textures:Vec<Vec<u8>>,
pub render_configs:Vec<model::RenderConfig>,
}

@ -3,51 +3,130 @@ use crate::gameplay_attributes;
pub type TextureCoordinate=glam::Vec2;
pub type Color4=glam::Vec4;
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct PositionId(u32);
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct TextureCoordinateId(u32);
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct NormalId(u32);
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct ColorId(u32);
#[derive(Clone,Hash,PartialEq,Eq)]
pub struct IndexedVertex{
pub pos:u32,
pub tex:u32,
pub normal:u32,
pub color:u32,
pub pos:PositionId,
pub tex:TextureCoordinateId,
pub normal:NormalId,
pub color:ColorId,
}
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct VertexId(u32);
pub struct IndexedVertexList{
pub vertices:Vec<VertexId>,
pub type IndexedVertexList=Vec<VertexId>;
pub trait PolygonIter{
fn polys(&self)->impl Iterator<Item=&[VertexId]>;
}
pub struct GroupId(u32);
pub enum IndexedGroup{
PolygonList(Vec<IndexedVertexList>),
//TriangleStrip(Vec<IndexedVertexList>),
pub trait MapVertexId{
fn map_vertex_id<F:Fn(VertexId)->VertexId>(self,f:F)->Self;
}
pub struct RenderId(u32);
#[derive(Clone)]
pub struct PolygonList(Vec<IndexedVertexList>);
impl PolygonList{
pub const fn new(list:Vec<IndexedVertexList>)->Self{
Self(list)
}
pub fn extend<T:IntoIterator<Item=IndexedVertexList>>(&mut self,iter:T){
self.0.extend(iter);
}
}
impl PolygonIter for PolygonList{
fn polys(&self)->impl Iterator<Item=&[VertexId]>{
self.0.iter().map(|poly|poly.as_slice())
}
}
impl MapVertexId for PolygonList{
fn map_vertex_id<F:Fn(VertexId)->VertexId>(self,f:F)->Self{
Self(self.0.into_iter().map(|ivl|ivl.into_iter().map(&f).collect()).collect())
}
}
// pub struct TriangleStrip(IndexedVertexList);
// impl PolygonIter for TriangleStrip{
// fn polys(&self)->impl Iterator<Item=&[VertexId]>{
// self.0.vertices.windows(3).enumerate().map(|(i,s)|if i&0!=0{return s.iter().rev()}else{return s.iter()})
// }
// }
#[derive(Clone,Copy,Hash,id::Id,PartialEq,Eq)]
pub struct PolygonGroupId(u32);
#[derive(Clone)]
pub enum PolygonGroup{
PolygonList(PolygonList),
//TriangleStrip(TriangleStrip),
}
impl PolygonIter for PolygonGroup{
fn polys(&self)->impl Iterator<Item=&[VertexId]>{
match self{
PolygonGroup::PolygonList(list)=>list.polys(),
//PolygonGroup::TriangleStrip(strip)=>strip.polys(),
}
}
}
impl MapVertexId for PolygonGroup{
fn map_vertex_id<F:Fn(VertexId)->VertexId>(self,f:F)->Self{
match self{
PolygonGroup::PolygonList(polys)=>Self::PolygonList(polys.map_vertex_id(f)),
}
}
}
/// Ah yes, a group of things to render at the same time
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct TextureId(u32);
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct RenderConfigId(u32);
#[derive(Clone,Copy,Default)]
pub struct RenderConfig{
pub texture:Option<TextureId>,
}
impl RenderConfig{
pub const fn texture(texture:TextureId)->Self{
Self{
texture:Some(texture),
}
}
}
#[derive(Clone)]
pub struct IndexedGraphicsGroup{
//Render pattern material/texture/shader/flat color
pub render:RenderId,
pub groups:Vec<GroupId>,
pub render:RenderConfigId,
pub groups:Vec<PolygonGroupId>,
}
#[derive(Clone,Default)]
pub struct IndexedPhysicsGroup{
//the polygons in this group are guaranteed to make a closed convex shape
pub groups:Vec<GroupId>,
pub groups:Vec<PolygonGroupId>,
}
//This is a superset of PhysicsModel and GraphicsModel
pub struct IndexedModel{
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct MeshId(u32);
#[derive(Clone)]
pub struct Mesh{
pub unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
pub unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
pub unique_tex:Vec<TextureCoordinate>,
pub unique_color:Vec<Color4>,
pub unique_vertices:Vec<IndexedVertex>,
//groups are constant texture AND convexity slices
pub groups:Vec<IndexedGroup>,
//polygon groups are constant texture AND convexity slices
//note that this may need to be changed to be a list of individual faces
//for submeshes to work since face ids need to be consistent across submeshes
//so face == polygon_groups[face_id]
pub polygon_groups:Vec<PolygonGroup>,
//graphics indexed (by texture)
pub graphics_sets:Vec<IndexedGraphicsGroup>,
pub graphics_groups:Vec<IndexedGraphicsGroup>,
//physics indexed (by convexity)
pub physics_sets:Vec<IndexedPhysicsGroup>,
pub physics_groups:Vec<IndexedPhysicsGroup>,
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct ModelId(u32);
pub struct Model{
pub model:ModelId,
pub mesh:MeshId,
pub attributes:gameplay_attributes::CollisionAttributesId,
pub color:Color4,//transparency is in here
pub transform:Planar64Affine3,

56
src/updatable.rs Normal file

@ -0,0 +1,56 @@
pub trait Updatable<Updater>{
fn update(&mut self,update:Updater);
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct InnerId(u32);
#[derive(Clone)]
struct Inner{
id:InnerId,
enabled:bool,
}
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
struct OuterId(u32);
struct Outer{
id:OuterId,
inners:std::collections::HashMap<InnerId,Inner>,
}
enum Update<I,U>{
Insert(I),
Update(U),
Remove
}
struct InnerUpdate{
//#[updatable(Update)]
enabled:Option<bool>,
}
struct OuterUpdate{
//#[updatable(Insert,Update,Remove)]
inners:std::collections::HashMap<InnerId,Update<Inner,InnerUpdate>>,
//#[updatable(Update)]
//inners:std::collections::HashMap<InnerId,InnerUpdate>,
}
impl Updatable<InnerUpdate> for Inner{
fn update(&mut self,update:InnerUpdate){
if let Some(enabled)=update.enabled{
self.enabled=enabled;
}
}
}
impl Updatable<OuterUpdate> for Outer{
fn update(&mut self,update:OuterUpdate){
for (id,up) in update.inners{
match up{
Update::Insert(new_inner)=>self.inners.insert(id,new_inner),
Update::Update(inner_update)=>self.inners.get_mut(&id).map(|inner|{
let old=inner.clone();
inner.update(inner_update);
old
}),
Update::Remove=>self.inners.remove(&id),
};
}
}
}
//*/