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81f6a405cf
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v0.5.2 update deps
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2024-10-01 16:47:19 -07:00 |
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522f9f6668
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update deps
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2024-10-01 16:46:48 -07:00 |
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d02df2f83e
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v0.5.1 from float
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2024-10-01 16:20:52 -07:00 |
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ed78807a9f
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integer from float
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2024-10-01 16:20:38 -07:00 |
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b419f2a321
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v0.5.0 fixed wide vectors
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2024-09-30 10:29:07 -07:00 |
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92e333fcbe
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fixed wide vectors
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2024-09-30 10:29:07 -07:00 |
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79011171cb
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zeroes: use ArrayVec::from_iter instead of helper function
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2024-08-22 19:47:44 -07:00 |
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cd58e20fc2
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integer: give Planar64 abs
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2024-08-22 19:47:44 -07:00 |
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fbdabf449a
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v0.4.1 bvh tweaks + run tweaks
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2024-08-22 19:47:44 -07:00 |
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0a95f492ba
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run: Run is Copy
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2024-08-22 19:47:44 -07:00 |
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27dba8a90d
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bvh: handling for median clumps
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2024-08-22 19:47:44 -07:00 |
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2b8bb0b705
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bvh: remove unnecessary work
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2024-08-22 19:47:38 -07:00 |
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88b87b1859
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v0.4.0 typed attribute structs
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2024-08-09 14:23:59 -07:00 |
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aa79d9a54e
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update deps
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2024-08-09 14:23:09 -07:00 |
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d95549070b
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gameplay_attributes: split out collision variants into structs
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2024-08-09 13:49:42 -07:00 |
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af1f1aad14
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bvh: don't require T to implement Default
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2024-08-09 13:48:20 -07:00 |
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8012a459bf
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v0.3.0 rework jumping and boosters
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2024-08-07 18:13:24 -07:00 |
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22216846e3
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refactor JumpCalculation
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2024-08-07 18:10:10 -07:00 |
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eebde9b54a
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this should all be pub
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2024-08-07 15:11:41 -07:00 |
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7d1058164b
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rename JumpImpulse variant
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2024-08-07 14:40:59 -07:00 |
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415be69ba8
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zeroes: use arrayvec for our stack allocated variable length array with a fixed capacity
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2024-08-07 12:46:43 -07:00 |
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62e9397c98
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zeroes: branch instead of heap allocation
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2024-08-07 11:26:25 -07:00 |
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9563290454
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v0.2.3 physics instructions
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2024-08-06 10:49:43 -07:00 |
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a2d9e97467
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add reset instruction + physics::Instruction is Clone
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2024-08-05 17:26:15 -07:00 |
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62a6af9261
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pull instruction types out of physics
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2024-08-02 13:45:52 -07:00 |
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a819f93fa9
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const opportunity
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2024-08-02 13:45:10 -07:00 |
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0375844f4f
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v0.2.2 timer tweaks
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2024-08-02 10:40:07 -07:00 |
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0dd41ae2f1
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more functions
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2024-08-02 10:35:29 -07:00 |
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fed810334b
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simpler
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2024-08-01 21:55:53 -07:00 |
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0ff4de3d38
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meant to make this public
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2024-08-01 09:42:08 -07:00 |
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0c0365746e
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v0.2.1 timers + runs
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2024-08-01 09:32:40 -07:00 |
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0c4a34c9cb
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runs
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2024-08-01 09:31:26 -07:00 |
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1318fd2856
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timers
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2024-08-01 09:30:35 -07:00 |
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6ce2e64961
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v0.2.0 breaking changes
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2024-07-29 16:28:00 -07:00 |
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1401c7ad13
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debug trait
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2024-07-25 17:47:32 -07:00 |
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7b826e11be
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special method converts Bvh into Bvh with weights
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2024-07-25 15:37:55 -07:00 |
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f337c71c5b
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relax bvh trait bounds using enumerate
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2024-07-25 13:53:20 -07:00 |
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ba00fed9b8
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accessors
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2024-07-25 13:51:32 -07:00 |
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7e91c85822
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directly visit all bvh nodes
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2024-07-24 14:41:35 -07:00 |
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33aa8d5d9c
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convenience functions for integer types
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2024-07-24 14:41:13 -07:00 |
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6cd5234c91
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constructors for unconstructable types
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2024-07-23 19:04:53 -07:00 |
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0215df9f96
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todo: flying style w/o gravity (may help point out fly bugs)
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2024-07-22 14:55:03 -07:00 |
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582009baed
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update deps
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2024-07-22 13:41:43 -07:00 |
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0e4489b360
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write crate niceties
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2024-03-29 02:55:13 -07:00 |
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324e0eb69b
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use strafesnet registry
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2024-03-29 02:55:13 -07:00 |
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a9f3e61f2b
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why is this private
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2024-03-13 11:25:02 -07:00 |
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db142d125b
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add Clone for Mesh
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2024-03-12 21:42:19 -07:00 |
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ef922135e6
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update deps
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2024-03-02 13:06:04 -08:00 |
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9aec0e1b52
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misc
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2024-03-02 04:58:39 -08:00 |
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b065f83faf
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fix jump limit
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2024-03-02 04:58:31 -08:00 |
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