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@ -1,3 +1,4 @@
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use crate::model;
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use crate::integer::{Time,Planar64,Planar64Vec3};
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//you have this effect while in contact
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@ -77,7 +78,7 @@ pub struct Wormhole{
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//destination does not need to be another wormhole
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//this defines a one way portal to a destination model transform
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//two of these can create a two way wormhole
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pub destination_model_id:u32,
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pub destination_model:model::ModelId,
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//(position,angles)*=origin.transform.inverse()*destination.transform
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}
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//attributes listed in order of handling
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@ -132,6 +133,12 @@ impl IntersectingAttributes{
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}
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}
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pub struct CollisionAttributesId(u32);
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impl CollisionAttributesId{
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pub fn new(id:u32)->Self{
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Self(id)
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}
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum CollisionAttributes{
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Decoration,//visual only
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Contact{//track whether you are contacting the object
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@ -5,9 +5,9 @@ use crate::updatable::Updatable;
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#[derive(Clone)]
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pub struct StageElement{
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stage:StageId,//which stage spawn to send to
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force:bool,//allow setting to lower spawn id i.e. 7->3
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behaviour:StageElementBehaviour
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pub stage:StageId,//which stage spawn to send to
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pub force:bool,//allow setting to lower spawn id i.e. 7->3
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pub behaviour:StageElementBehaviour
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}
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impl StageElement{
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pub fn new(stage_id:u32,force:bool,behaviour:StageElementBehaviour)->Self{
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@ -33,8 +33,16 @@ pub enum StageElementBehaviour{
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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pub struct CheckpointId(usize);
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#[derive(Clone,Hash,Eq,PartialEq)]
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#[derive(Clone,Hash,Eq,PartialEq,Ord,PartialOrd)]
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pub struct StageId(u32);
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impl StageId{
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pub const fn id(id:u32)->Self{
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Self(id)
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}
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pub const fn get(self)->u32{
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self.0
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}
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}
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pub struct Stage{
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spawn:ModelId,
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//open world support lol
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@ -43,6 +51,16 @@ pub struct Stage{
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ordered_checkpoints:HashMap<CheckpointId,ModelId>,
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unordered_checkpoints:HashSet<ModelId>,
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}
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impl Stage{
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pub fn new(spawn:ModelId)->Self{
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Self{
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spawn,
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ordered_checkpoints_count:0,
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ordered_checkpoints:HashMap::new(),
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unordered_checkpoints:HashSet::new(),
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}
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}
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}
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#[derive(Default)]
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pub struct StageUpdate{
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//other behaviour models of this stage can have
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@ -62,13 +80,16 @@ pub enum Zone{
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Finish,
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Anticheat,
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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#[derive(Clone,Hash,Eq,PartialEq,Ord,PartialOrd)]
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pub struct ModeId(u32);
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impl ModeId{
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pub const MAIN:Self=Self(0);
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pub const BONUS:Self=Self(1);
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pub const fn mode(mode_id:u32)->Self{
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Self(mode_id)
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pub const fn id(id:u32)->Self{
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Self(id)
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}
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pub const fn get(&self)->u32{
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self.0
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}
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}
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pub struct Mode{
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@ -81,9 +102,37 @@ pub struct Mode{
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jump_limit:HashMap<ModelId,u32>,
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}
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impl Mode{
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pub fn new(style:gameplay_style::StyleModifiers,start:ModelId)->Self{
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Self{
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style,
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start,
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zones:HashMap::new(),
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stages:Vec::new(),
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elements:HashMap::new(),
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jump_limit:HashMap::new(),
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}
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}
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pub fn push_stage(&mut self,stage:Stage){
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self.stages.push(stage)
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}
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pub fn get_stage_mut(&mut self,stage:StageId)->Option<&mut Stage>{
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self.stages.get_mut(stage.0 as usize)
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}
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pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
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self.stages.get(stage.0 as usize).map(|s|s.spawn)
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}
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pub fn get_zone(&self,model_id:ModelId)->Option<&Zone>{
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self.zones.get(&model_id)
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}
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pub fn get_stage(&self,stage_id:StageId)->Option<&Stage>{
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self.stages.get(stage_id.0 as usize)
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}
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pub fn get_element(&self,model_id:ModelId)->Option<&StageElement>{
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self.elements.get(&model_id)
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}
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pub fn get_jump_limit(&self,model_id:ModelId)->Option<u32>{
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self.jump_limit.get(&model_id).copied()
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}
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//TODO: put this in the SNF
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pub fn denormalize_data(&mut self){
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//expand and index normalized data
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@ -165,6 +214,9 @@ impl Modes{
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modes,
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}
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}
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pub fn push_mode(&mut self,mode:Mode){
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self.modes.push(mode)
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}
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pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
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self.modes.get(mode.0 as usize)
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}
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@ -3,26 +3,26 @@ const VALVE_SCALE:i64=16;
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use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub struct StyleModifiers{
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controls_used:u32,//controls which are allowed to pass into gameplay
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controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
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strafe:Option<StrafeSettings>,
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jump_impulse:JumpImpulse,
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jump_calculation:JumpCalculation,
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static_friction:Planar64,
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kinetic_friction:Planar64,
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walk_speed:Planar64,
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walk_accel:Planar64,
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ladder_speed:Planar64,
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ladder_accel:Planar64,
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ladder_dot:Planar64,
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swim_speed:Planar64,
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mass:Planar64,
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mv:Planar64,
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surf_slope:Option<Planar64>,
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rocket_force:Option<Planar64>,
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gravity:Planar64Vec3,
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hitbox:Hitbox,
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camera_offset:Planar64Vec3,
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pub controls_used:u32,//controls which are allowed to pass into gameplay
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pub controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
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pub strafe:Option<StrafeSettings>,
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pub jump_impulse:JumpImpulse,
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pub jump_calculation:JumpCalculation,
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pub static_friction:Planar64,
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pub kinetic_friction:Planar64,
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pub walk_speed:Planar64,
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pub walk_accel:Planar64,
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pub ladder_speed:Planar64,
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pub ladder_accel:Planar64,
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pub ladder_dot:Planar64,
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pub swim_speed:Planar64,
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pub mass:Planar64,
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pub mv:Planar64,
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pub surf_slope:Option<Planar64>,
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pub rocket_force:Option<Planar64>,
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pub gravity:Planar64Vec3,
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pub hitbox:Hitbox,
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pub camera_offset:Planar64Vec3,
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}
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impl std::default::Default for StyleModifiers{
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fn default()->Self{
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@ -30,18 +30,18 @@ impl std::default::Default for StyleModifiers{
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}
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}
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impl StyleModifiers{
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const CONTROL_MOVEFORWARD:u32=0b00000001;
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const CONTROL_MOVEBACK:u32=0b00000010;
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const CONTROL_MOVERIGHT:u32=0b00000100;
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const CONTROL_MOVELEFT:u32=0b00001000;
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const CONTROL_MOVEUP:u32=0b00010000;
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const CONTROL_MOVEDOWN:u32=0b00100000;
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const CONTROL_JUMP:u32=0b01000000;
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const CONTROL_ZOOM:u32=0b10000000;
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pub const CONTROL_MOVEFORWARD:u32=0b00000001;
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pub const CONTROL_MOVEBACK:u32=0b00000010;
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pub const CONTROL_MOVERIGHT:u32=0b00000100;
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pub const CONTROL_MOVELEFT:u32=0b00001000;
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pub const CONTROL_MOVEUP:u32=0b00010000;
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pub const CONTROL_MOVEDOWN:u32=0b00100000;
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pub const CONTROL_JUMP:u32=0b01000000;
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pub const CONTROL_ZOOM:u32=0b10000000;
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const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
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const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
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const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
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pub const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
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pub const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
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pub const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
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fn neo()->Self{
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Self{
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@ -72,7 +72,7 @@ impl StyleModifiers{
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}
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}
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fn roblox_bhop()->Self{
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pub fn roblox_bhop()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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@ -211,13 +211,13 @@ impl StyleModifiers{
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}
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}
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enum JumpCalculation{
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pub enum JumpCalculation{
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Capped,//roblox
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Energy,//new
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Linear,//source
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}
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enum JumpImpulse{
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pub enum JumpImpulse{
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FromTime(Time),//jump time is invariant across mass and gravity changes
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FromHeight(Planar64),//jump height is invariant across mass and gravity changes
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FromDeltaV(Planar64),//jump velocity is invariant across mass and gravity changes
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@ -228,20 +228,32 @@ enum JumpImpulse{
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//Energy means it adds energy
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//Linear means it linearly adds on
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enum EnableStrafe{
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pub enum EnableStrafe{
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Always,
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MaskAny(u32),//hsw, shsw
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MaskAll(u32),
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//Function(Box<dyn Fn(u32)->bool>),
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}
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struct StrafeSettings{
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pub struct StrafeSettings{
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enable:EnableStrafe,
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air_accel_limit:Option<Planar64>,
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tick_rate:Ratio64,
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}
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impl StrafeSettings{
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pub fn next_tick(&self,time:Time)->Time{
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Time::from_nanos(self.tick_rate.rhs_div_int(self.tick_rate.mul_int(time.nanos())+1))
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}
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pub fn mask(&self,controls:u32)->bool{
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match self.enable{
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EnableStrafe::Always=>true,
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EnableStrafe::MaskAny(mask)=>mask&controls!=0,
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EnableStrafe::MaskAll(mask)=>mask&controls==mask,
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}
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}
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}
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enum HitboxMesh{
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pub enum HitboxMesh{
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Box,//source
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Cylinder,//roblox
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//Sphere,//roblox old physics
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@ -250,9 +262,9 @@ enum HitboxMesh{
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//DualCone,
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}
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struct Hitbox{
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halfsize:Planar64Vec3,
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mesh:HitboxMesh,
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pub struct Hitbox{
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pub halfsize:Planar64Vec3,
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pub mesh:HitboxMesh,
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}
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impl Hitbox{
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fn roblox()->Self{
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10
src/map.rs
10
src/map.rs
@ -1,11 +1,11 @@
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use std::collections::HashMap;
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use crate::model;
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use crate::gameplay_modes;
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use crate::gameplay_attributes;
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//this is the current map data loaded in memory
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pub struct Map{
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modes:gameplay_modes::Modes,
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models:model::Models,
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pub modes:gameplay_modes::Modes,
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pub models:model::Models,
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pub attributes:Vec<gameplay_attributes::CollisionAttributes>,
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//RenderPattern
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textures:HashMap<u32,Vec<u8>>,
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pub textures:Vec<Vec<u8>>,
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}
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21
src/model.rs
21
src/model.rs
@ -34,6 +34,11 @@ pub struct IndexedPhysicsGroup{
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//This is a superset of PhysicsModel and GraphicsModel
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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pub struct IndexedModelId(u32);
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impl IndexedModelId{
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pub const fn id(id:u32)->Self{
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Self(id)
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}
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}
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pub struct IndexedModel{
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pub unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
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pub unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
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@ -50,6 +55,11 @@ pub struct IndexedModel{
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#[derive(Clone,Copy,Hash,Eq,PartialEq)]
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pub struct ModelId(u32);
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impl ModelId{
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pub const fn id(id:u32)->Self{
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Self(id)
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}
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}
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pub struct Model{
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pub model:IndexedModelId,
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pub attributes:gameplay_attributes::CollisionAttributesId,
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@ -61,6 +71,17 @@ pub struct Models{
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indexed_models:HashMap<IndexedModelId,IndexedModel>,
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models:HashMap<ModelId,Model>,
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}
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impl Models{
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pub fn new(
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indexed_models:HashMap<IndexedModelId,IndexedModel>,
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models:HashMap<ModelId,Model>,
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)->Self{
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Self{
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indexed_models,
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models,
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}
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}
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}
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impl Updatable<Models> for Models{
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fn update(&mut self,update:Models){
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self.indexed_models.extend(update.indexed_models);
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