convenience functions for integer types

This commit is contained in:
Quaternions 2024-07-24 14:41:13 -07:00
parent 6cd5234c91
commit 33aa8d5d9c
2 changed files with 22 additions and 14 deletions

View File

@ -373,7 +373,7 @@ impl Hitbox{
}
pub fn source()->Self{
Self{
halfsize:Planar64Vec3::raw(33,73,33)/2*VALVE_SCALE,
halfsize:Planar64Vec3::int(33,73,33)/2*VALVE_SCALE,
mesh:HitboxMesh::Box,
}
}

View File

@ -606,10 +606,18 @@ impl Planar64Vec3{
Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
}
#[inline]
pub const fn raw(x:i64,y:i64,z:i64)->Self{
pub const fn raw_xyz(x:i64,y:i64,z:i64)->Self{
Self(glam::i64vec3(x,y,z))
}
#[inline]
pub const fn raw_array(xyz:[i64;3])->Self{
Self(glam::I64Vec3::from_array(xyz))
}
#[inline]
pub const fn raw(xyz:glam::I64Vec3)->Self{
Self(xyz)
}
#[inline]
pub const fn x(&self)->Planar64{
Planar64(self.0.x)
}
@ -861,9 +869,9 @@ impl Planar64Mat3{
#[inline]
pub const fn from_diagonal(diagonal:Planar64Vec3)->Self{
Self{
x_axis:Planar64Vec3::raw(diagonal.0.x,0,0),
y_axis:Planar64Vec3::raw(0,diagonal.0.y,0),
z_axis:Planar64Vec3::raw(0,0,diagonal.0.z),
x_axis:Planar64Vec3::raw_xyz(diagonal.0.x,0,0),
y_axis:Planar64Vec3::raw_xyz(0,diagonal.0.y,0),
z_axis:Planar64Vec3::raw_xyz(0,0,diagonal.0.z),
}
}
#[inline]
@ -907,25 +915,25 @@ impl Planar64Mat3{
+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
)>>32;
Self{
x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
z_axis:Planar64Vec3::raw((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64),
x_axis:Planar64Vec3::raw_xyz((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
y_axis:Planar64Vec3::raw_xyz((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
z_axis:Planar64Vec3::raw_xyz((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64),
}
}
#[inline]
pub const fn inverse_times_det(&self)->Self{
Self{
x_axis:Planar64Vec3::raw(((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)>>32) as i64),
y_axis:Planar64Vec3::raw(((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)>>32) as i64),
z_axis:Planar64Vec3::raw(((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)>>32) as i64),
x_axis:Planar64Vec3::raw_xyz(((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)>>32) as i64),
y_axis:Planar64Vec3::raw_xyz(((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)>>32) as i64),
z_axis:Planar64Vec3::raw_xyz(((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)>>32) as i64),
}
}
#[inline]
pub const fn transpose(&self)->Self{
Self{
x_axis:Planar64Vec3::raw(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x),
y_axis:Planar64Vec3::raw(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y),
z_axis:Planar64Vec3::raw(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z),
x_axis:Planar64Vec3::raw_xyz(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x),
y_axis:Planar64Vec3::raw_xyz(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y),
z_axis:Planar64Vec3::raw_xyz(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z),
}
}
#[inline]