diff --git a/src/gameplay_style.rs b/src/gameplay_style.rs index d7c826e..14b2b7f 100644 --- a/src/gameplay_style.rs +++ b/src/gameplay_style.rs @@ -373,7 +373,7 @@ impl Hitbox{ } pub fn source()->Self{ Self{ - halfsize:Planar64Vec3::raw(33,73,33)/2*VALVE_SCALE, + halfsize:Planar64Vec3::int(33,73,33)/2*VALVE_SCALE, mesh:HitboxMesh::Box, } } diff --git a/src/integer.rs b/src/integer.rs index 35153e2..1601806 100644 --- a/src/integer.rs +++ b/src/integer.rs @@ -606,10 +606,18 @@ impl Planar64Vec3{ Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32)) } #[inline] - pub const fn raw(x:i64,y:i64,z:i64)->Self{ + pub const fn raw_xyz(x:i64,y:i64,z:i64)->Self{ Self(glam::i64vec3(x,y,z)) } #[inline] + pub const fn raw_array(xyz:[i64;3])->Self{ + Self(glam::I64Vec3::from_array(xyz)) + } + #[inline] + pub const fn raw(xyz:glam::I64Vec3)->Self{ + Self(xyz) + } + #[inline] pub const fn x(&self)->Planar64{ Planar64(self.0.x) } @@ -861,9 +869,9 @@ impl Planar64Mat3{ #[inline] pub const fn from_diagonal(diagonal:Planar64Vec3)->Self{ Self{ - x_axis:Planar64Vec3::raw(diagonal.0.x,0,0), - y_axis:Planar64Vec3::raw(0,diagonal.0.y,0), - z_axis:Planar64Vec3::raw(0,0,diagonal.0.z), + x_axis:Planar64Vec3::raw_xyz(diagonal.0.x,0,0), + y_axis:Planar64Vec3::raw_xyz(0,diagonal.0.y,0), + z_axis:Planar64Vec3::raw_xyz(0,0,diagonal.0.z), } } #[inline] @@ -907,25 +915,25 @@ impl Planar64Mat3{ +self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128 )>>32; Self{ - x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64), - y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64), - z_axis:Planar64Vec3::raw((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64), + x_axis:Planar64Vec3::raw_xyz((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64), + y_axis:Planar64Vec3::raw_xyz((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64), + z_axis:Planar64Vec3::raw_xyz((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64), } } #[inline] pub const fn inverse_times_det(&self)->Self{ Self{ - x_axis:Planar64Vec3::raw(((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)>>32) as i64), - y_axis:Planar64Vec3::raw(((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)>>32) as i64), - z_axis:Planar64Vec3::raw(((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)>>32) as i64), + x_axis:Planar64Vec3::raw_xyz(((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)>>32) as i64), + y_axis:Planar64Vec3::raw_xyz(((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)>>32) as i64,((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)>>32) as i64), + z_axis:Planar64Vec3::raw_xyz(((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)>>32) as i64,((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)>>32) as i64), } } #[inline] pub const fn transpose(&self)->Self{ Self{ - x_axis:Planar64Vec3::raw(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x), - y_axis:Planar64Vec3::raw(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y), - z_axis:Planar64Vec3::raw(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z), + x_axis:Planar64Vec3::raw_xyz(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x), + y_axis:Planar64Vec3::raw_xyz(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y), + z_axis:Planar64Vec3::raw_xyz(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z), } } #[inline]