add common modules
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152
src/gameplay_attributes.rs
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152
src/gameplay_attributes.rs
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use crate::integer::{Time,Planar64,Planar64Vec3};
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//you have this effect while in contact
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct ContactingLadder{
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pub sticky:bool
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum ContactingBehaviour{
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Surf,
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Cling,//usable as a zipline, or other weird and wonderful things
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Ladder(ContactingLadder),
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Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
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}
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//you have this effect while intersecting
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingWater{
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pub viscosity:Planar64,
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pub density:Planar64,
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pub velocity:Planar64Vec3,
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}
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//All models can be given these attributes
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct Accelerator{
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pub acceleration:Planar64Vec3
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum Booster{
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//Affine(crate::integer::Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum SetTrajectory{
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//Speed-type SetTrajectory
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
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//Velocity-type SetTrajectory
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TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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TargetPointSpeed{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),//SetVelocity
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}
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impl SetTrajectory{
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fn is_velocity(&self)->bool{
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match self{
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SetTrajectory::AirTime(_)
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|SetTrajectory::Height(_)
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|SetTrajectory::DotVelocity{direction:_,dot:_}=>false,
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SetTrajectory::TargetPointTime{target_point:_,time:_}
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|SetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
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|SetTrajectory::Velocity(_)=>true,
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}
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}
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}
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// enum TrapCondition{
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// FasterThan(Planar64),
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// SlowerThan(Planar64),
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// InRange(Planar64,Planar64),
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// OutsideRange(Planar64,Planar64),
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// }
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct Wormhole{
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//destination does not need to be another wormhole
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//this defines a one way portal to a destination model transform
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//two of these can create a two way wormhole
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pub destination_model_id:u32,
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//(position,angles)*=origin.transform.inverse()*destination.transform
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}
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//attributes listed in order of handling
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct GeneralAttributes{
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pub booster:Option<Booster>,
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pub trajectory:Option<SetTrajectory>,
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pub wormhole:Option<Wormhole>,
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pub accelerator:Option<Accelerator>,
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}
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impl GeneralAttributes{
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pub fn any(&self)->bool{
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self.booster.is_some()
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||self.trajectory.is_some()
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||self.wormhole.is_some()
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||self.accelerator.is_some()
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}
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pub fn is_wrcp(&self)->bool{
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self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
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/*
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&&match &self.teleport_behaviour{
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Some(TeleportBehaviour::StageElement(
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StageElement{
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mode_id,
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stage_id:_,
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force:true,
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behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
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}
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))=>current_mode_id==*mode_id,
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_=>false,
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}
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*/
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct ContactingAttributes{
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//friction?
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl ContactingAttributes{
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pub fn any(&self)->bool{
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self.contact_behaviour.is_some()
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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}
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impl IntersectingAttributes{
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pub fn any(&self)->bool{
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self.water.is_some()
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}
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}
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pub struct CollisionAttributesId(u32);
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pub enum CollisionAttributes{
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Decoration,//visual only
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Contact{//track whether you are contacting the object
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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Intersect{//track whether you are intersecting the object
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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},
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}
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impl std::default::Default for CollisionAttributes{
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fn default()->Self{
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Self::Contact{
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contacting:ContactingAttributes::default(),
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general:GeneralAttributes::default()
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}
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}
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}
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90
src/gameplay_modes.rs
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90
src/gameplay_modes.rs
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use std::collections::{HashSet,HashMap};
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use crate::model::ModelId;
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use crate::gameplay_style;
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pub struct StageElement{
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stage:StageId,//which stage spawn to send to
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force:bool,//allow setting to lower spawn id i.e. 7->3
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behaviour:StageElementBehaviour
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum StageElementBehaviour{
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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//Check(point) acts like a trigger if you haven't hit all the checkpoints on previous stages yet.
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//Note that all stage elements act like this, this is just the isolated behaviour.
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Check,
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Checkpoint,//this is a combined behaviour for Ordered & Unordered in case a model is used multiple times or for both.
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}
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pub struct StageId(u32);
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pub struct Stage{
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spawn:ModelId,
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//other behaviour models of this stage can have
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ordered_checkpoints:Vec<ModelId>,
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unordered_checkpoints:HashSet<ModelId>,
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum ZoneBehaviour{
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Finish,
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Anitcheat,
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}
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pub struct ModeId(u32);
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pub struct Mode{
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style:gameplay_style::StyleModifiers,
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start:ModelId,
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zones:HashMap<ModelId,ZoneBehaviour>,
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stages:Vec<Stage>,
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//mutually exlusive stage element behaviour
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elements:HashMap<ModelId,StageElement>,
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jump_limit:HashMap<ModelId,u32>,
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}
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impl Mode{
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pub fn get_spawn_model_id(&self,stage:StageId)->Option<ModelId>{
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self.stages.get(stage.0 as usize).map(|s|s.spawn)
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}
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pub fn denormalize_data(&mut self){
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//expand and index normalized data
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for (stage_id,stage) in self.stages.iter().enumerate(){
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self.elements.insert(stage.spawn,StageElement{
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stage:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::SpawnAt,
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});
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for &model_id in &stage.ordered_checkpoints{
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self.elements.insert(model_id,StageElement{
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stage:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::Checkpoint,
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});
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}
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for &model_id in &stage.unordered_checkpoints{
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self.elements.insert(model_id,StageElement{
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stage:StageId(stage_id as u32),
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force:false,
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behaviour:StageElementBehaviour::Checkpoint,
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});
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}
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}
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}
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}
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#[derive(Default)]
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pub struct Modes{
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modes:Vec<Mode>,
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}
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impl Modes{
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pub fn clear(&mut self){
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self.modes.clear();
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}
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pub fn get_mode(&self,mode:ModeId)->Option<&Mode>{
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self.modes.get(mode.0 as usize)
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}
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pub fn insert(&mut self,mode:Mode){
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self.modes.push(mode);
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}
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}
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src/gameplay_style.rs
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290
src/gameplay_style.rs
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@ -0,0 +1,290 @@
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use crate::integer::{Time,Ratio64,Planar64,Planar64Vec3};
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pub struct StyleModifiers{
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controls_used:u32,//controls which are allowed to pass into gameplay
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controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
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strafe:Option<StrafeSettings>,
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jump_impulse:JumpImpulse,
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jump_calculation:JumpCalculation,
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static_friction:Planar64,
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kinetic_friction:Planar64,
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walk_speed:Planar64,
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walk_accel:Planar64,
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ladder_speed:Planar64,
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ladder_accel:Planar64,
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ladder_dot:Planar64,
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swim_speed:Planar64,
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mass:Planar64,
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mv:Planar64,
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surf_slope:Option<Planar64>,
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rocket_force:Option<Planar64>,
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gravity:Planar64Vec3,
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hitbox:Hitbox,
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camera_offset:Planar64Vec3,
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}
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impl std::default::Default for StyleModifiers{
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fn default()->Self{
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Self::roblox_bhop()
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}
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}
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impl StyleModifiers{
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const CONTROL_MOVEFORWARD:u32=0b00000001;
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const CONTROL_MOVEBACK:u32=0b00000010;
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const CONTROL_MOVERIGHT:u32=0b00000100;
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const CONTROL_MOVELEFT:u32=0b00001000;
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const CONTROL_MOVEUP:u32=0b00010000;
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const CONTROL_MOVEDOWN:u32=0b00100000;
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const CONTROL_JUMP:u32=0b01000000;
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const CONTROL_ZOOM:u32=0b10000000;
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const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
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const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
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const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
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fn neo()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:None,
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tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
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jump_calculation:JumpCalculation::Energy,
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gravity:Planar64Vec3::int(0,-80,0),
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static_friction:Planar64::int(2),
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kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
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mass:Planar64::int(1),
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mv:Planar64::int(3),
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rocket_force:None,
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walk_speed:Planar64::int(16),
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walk_accel:Planar64::int(80),
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ladder_speed:Planar64::int(16),
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ladder_accel:Planar64::int(160),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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surf_slope:Some(Planar64::raw(7)/8),
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hitbox:Hitbox::roblox(),
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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fn roblox_bhop()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:None,
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tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
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jump_calculation:JumpCalculation::Capped,
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gravity:Planar64Vec3::int(0,-100,0),
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static_friction:Planar64::int(2),
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kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
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mass:Planar64::int(1),
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mv:Planar64::int(27)/10,
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rocket_force:None,
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walk_speed:Planar64::int(18),
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walk_accel:Planar64::int(90),
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ladder_speed:Planar64::int(18),
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ladder_accel:Planar64::int(180),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
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hitbox:Hitbox::roblox(),
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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fn roblox_surf()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:None,
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tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
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jump_calculation:JumpCalculation::Capped,
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gravity:Planar64Vec3::int(0,-50,0),
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static_friction:Planar64::int(2),
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kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
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mass:Planar64::int(1),
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mv:Planar64::int(27)/10,
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rocket_force:None,
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walk_speed:Planar64::int(18),
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walk_accel:Planar64::int(90),
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ladder_speed:Planar64::int(18),
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ladder_accel:Planar64::int(180),
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ladder_dot:(Planar64::int(1)/2).sqrt(),
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swim_speed:Planar64::int(12),
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surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
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hitbox:Hitbox::roblox(),
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camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
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}
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}
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fn source_bhop()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:Some(Planar64::raw(150<<28)*100),
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tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
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jump_calculation:JumpCalculation::Linear,
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gravity:Planar64Vec3::raw(0,-800<<28,0),
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static_friction:Planar64::int(2),//?
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kinetic_friction:Planar64::int(3),//?
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mass:Planar64::int(1),
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mv:Planar64::raw(30<<28),
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rocket_force:None,
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walk_speed:Planar64::int(18),//?
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walk_accel:Planar64::int(90),//?
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ladder_speed:Planar64::int(18),//?
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ladder_accel:Planar64::int(180),//?
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ladder_dot:(Planar64::int(1)/2).sqrt(),//?
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swim_speed:Planar64::int(12),//?
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surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
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hitbox:Hitbox::source(),
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camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
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}
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}
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fn source_surf()->Self{
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Self{
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controls_used:!0,
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controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
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strafe:Some(StrafeSettings{
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enable:EnableStrafe::Always,
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air_accel_limit:Some(Planar64::raw(150<<28)*66),
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tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
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}),
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jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
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jump_calculation:JumpCalculation::Linear,
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gravity:Planar64Vec3::raw(0,-800<<28,0),
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static_friction:Planar64::int(2),//?
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kinetic_friction:Planar64::int(3),//?
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mass:Planar64::int(1),
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mv:Planar64::raw(30<<28),
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rocket_force:None,
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walk_speed:Planar64::int(18),//?
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walk_accel:Planar64::int(90),//?
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ladder_speed:Planar64::int(18),//?
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ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||
}
|
||||
}
|
||||
fn roblox_rocket()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,
|
||||
strafe:None,
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:Some(Planar64::int(200)),
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum JumpCalculation{
|
||||
Capped,//roblox
|
||||
Energy,//new
|
||||
Linear,//source
|
||||
}
|
||||
|
||||
enum JumpImpulse{
|
||||
FromTime(Time),//jump time is invariant across mass and gravity changes
|
||||
FromHeight(Planar64),//jump height is invariant across mass and gravity changes
|
||||
FromDeltaV(Planar64),//jump velocity is invariant across mass and gravity changes
|
||||
FromEnergy(Planar64),// :)
|
||||
}
|
||||
//Jumping acts on dot(walks_state.normal,body.velocity)
|
||||
//Capped means it increases the dot to the cap
|
||||
//Energy means it adds energy
|
||||
//Linear means it linearly adds on
|
||||
|
||||
enum EnableStrafe{
|
||||
Always,
|
||||
MaskAny(u32),//hsw, shsw
|
||||
MaskAll(u32),
|
||||
//Function(Box<dyn Fn(u32)->bool>),
|
||||
}
|
||||
|
||||
struct StrafeSettings{
|
||||
enable:EnableStrafe,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
tick_rate:Ratio64,
|
||||
}
|
||||
|
||||
//Why have a dedicated type for hitbox? surely it can just be a TransformedMesh or something.
|
||||
struct Hitbox{
|
||||
halfsize:Planar64Vec3,
|
||||
mesh:PhysicsMesh,
|
||||
transform:integer::Planar64Affine3,
|
||||
normal_transform:Planar64Mat3,
|
||||
transform_det:Planar64,
|
||||
}
|
||||
impl Hitbox{
|
||||
fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
|
||||
//calculate extents
|
||||
let mut aabb=aabb::Aabb::default();
|
||||
for vert in mesh.verts(){
|
||||
aabb.grow(transform.transform_point3(vert));
|
||||
}
|
||||
Self{
|
||||
halfsize:aabb.size()/2,
|
||||
mesh,
|
||||
transform,
|
||||
normal_transform:transform.matrix3.inverse_times_det().transpose(),
|
||||
transform_det:transform.matrix3.determinant(),
|
||||
}
|
||||
}
|
||||
fn from_mesh_scale(mesh:PhysicsMesh,scale:Planar64Vec3)->Self{
|
||||
let matrix3=Planar64Mat3::from_diagonal(scale);
|
||||
Self{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,Planar64Vec3::ZERO),
|
||||
transform_det:matrix3.determinant(),//scale.x*scale.y*scale.z but whatever
|
||||
}
|
||||
}
|
||||
fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{
|
||||
let matrix3=Planar64Mat3::from_diagonal(scale);
|
||||
Self{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,offset),
|
||||
transform_det:matrix3.determinant(),
|
||||
}
|
||||
}
|
||||
#[inline]
|
||||
fn transformed_mesh(&self)->TransformedMesh{
|
||||
TransformedMesh::new(&self.mesh,&self.transform,&self.normal_transform,self.transform_det)
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,9 @@
|
||||
pub mod bvh;
|
||||
pub mod aabb;
|
||||
pub mod model;
|
||||
pub mod zeroes;
|
||||
pub mod integer;
|
||||
pub mod instruction;
|
||||
pub mod instruction;
|
||||
pub mod gameplay_modes;
|
||||
pub mod gameplay_style;
|
||||
pub mod gameplay_attributes;
|
54
src/model.rs
Normal file
54
src/model.rs
Normal file
@ -0,0 +1,54 @@
|
||||
use crate::integer::{Planar64Vec3,Planar64Affine3};
|
||||
use crate::gameplay_attributes;
|
||||
|
||||
pub type TextureCoordinate=glam::Vec2;
|
||||
pub type Color4=glam::Vec4;
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
pub tex:u32,
|
||||
pub normal:u32,
|
||||
pub color:u32,
|
||||
}
|
||||
pub struct VertexId(u32);
|
||||
pub struct IndexedVertexList{
|
||||
pub vertices:Vec<VertexId>,
|
||||
}
|
||||
pub struct GroupId(u32);
|
||||
pub enum IndexedGroup{
|
||||
PolygonList(Vec<IndexedVertexList>),
|
||||
//TriangleStrip(Vec<IndexedVertexList>),
|
||||
}
|
||||
pub struct RenderId(u32);
|
||||
pub struct IndexedGraphicsGroup{
|
||||
//Render pattern material/texture/shader/flat color
|
||||
pub render:RenderId,
|
||||
pub groups:Vec<GroupId>,
|
||||
}
|
||||
pub struct IndexedPhysicsGroup{
|
||||
//the polygons in this group are guaranteed to make a closed convex shape
|
||||
pub groups:Vec<GroupId>,
|
||||
}
|
||||
//This is a superset of PhysicsModel and GraphicsModel
|
||||
pub struct IndexedModel{
|
||||
pub unique_pos:Vec<Planar64Vec3>,//Unit32Vec3
|
||||
pub unique_normal:Vec<Planar64Vec3>,//Unit32Vec3
|
||||
pub unique_tex:Vec<TextureCoordinate>,
|
||||
pub unique_color:Vec<Color4>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
//groups are constant texture AND convexity slices
|
||||
pub groups:Vec<IndexedGroup>,
|
||||
//graphics indexed (by texture)
|
||||
pub graphics_sets:Vec<IndexedGraphicsGroup>,
|
||||
//physics indexed (by convexity)
|
||||
pub physics_sets:Vec<IndexedPhysicsGroup>,
|
||||
}
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
||||
pub struct ModelId(u32);
|
||||
pub struct Model{
|
||||
pub model:ModelId,
|
||||
pub attributes:gameplay_attributes::CollisionAttributesId,
|
||||
pub color:Color4,//transparency is in here
|
||||
pub transform:Planar64Affine3,
|
||||
}
|
Loading…
Reference in New Issue
Block a user