2024-02-01 08:04:07 +00:00
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use crate::model;
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2024-01-30 06:38:43 +00:00
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use crate::integer::{Time,Planar64,Planar64Vec3};
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//you have this effect while in contact
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct ContactingLadder{
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pub sticky:bool
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum ContactingBehaviour{
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Surf,
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Ladder(ContactingLadder),
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2024-02-01 08:04:07 +00:00
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NoJump,
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Cling,//usable as a zipline, or other weird and wonderful things
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2024-01-30 06:38:43 +00:00
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Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
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}
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//you have this effect while intersecting
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingWater{
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pub viscosity:Planar64,
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pub density:Planar64,
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pub velocity:Planar64Vec3,
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}
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//All models can be given these attributes
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct Accelerator{
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pub acceleration:Planar64Vec3
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum Booster{
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//Affine(crate::integer::Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum SetTrajectory{
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//Speed-type SetTrajectory
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
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//Velocity-type SetTrajectory
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TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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TargetPointSpeed{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),//SetVelocity
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}
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impl SetTrajectory{
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pub const fn is_absolute(&self)->bool{
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match self{
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SetTrajectory::AirTime(_)
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|SetTrajectory::Height(_)
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|SetTrajectory::DotVelocity{direction:_,dot:_}=>false,
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SetTrajectory::TargetPointTime{target_point:_,time:_}
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|SetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
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|SetTrajectory::Velocity(_)=>true,
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}
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}
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}
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// enum TrapCondition{
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// FasterThan(Planar64),
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// SlowerThan(Planar64),
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// InRange(Planar64,Planar64),
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// OutsideRange(Planar64,Planar64),
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// }
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct Wormhole{
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//destination does not need to be another wormhole
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//this defines a one way portal to a destination model transform
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//two of these can create a two way wormhole
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pub destination_model:model::ModelId,
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//(position,angles)*=origin.transform.inverse()*destination.transform
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}
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//attributes listed in order of handling
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct GeneralAttributes{
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pub booster:Option<Booster>,
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pub trajectory:Option<SetTrajectory>,
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pub wormhole:Option<Wormhole>,
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pub accelerator:Option<Accelerator>,
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}
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impl GeneralAttributes{
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pub const fn any(&self)->bool{
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self.booster.is_some()
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||self.trajectory.is_some()
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||self.wormhole.is_some()
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||self.accelerator.is_some()
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}
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pub fn is_wrcp(&self)->bool{
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self.trajectory.as_ref().map_or(false,|t|t.is_absolute())
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/*
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&&match &self.teleport_behaviour{
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Some(TeleportBehaviour::StageElement(
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StageElement{
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mode_id,
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stage_id:_,
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force:true,
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behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
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}
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))=>current_mode_id==*mode_id,
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_=>false,
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}
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*/
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct ContactingAttributes{
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//friction?
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl ContactingAttributes{
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pub const fn any(&self)->bool{
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self.contact_behaviour.is_some()
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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}
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impl IntersectingAttributes{
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pub const fn any(&self)->bool{
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self.water.is_some()
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}
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}
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#[derive(Clone,Copy,id::Id,Hash,Eq,PartialEq)]
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pub struct CollisionAttributesId(u32);
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum CollisionAttributes{
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Decoration,//visual only
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Contact{//track whether you are contacting the object
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contacting:ContactingAttributes,
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general:GeneralAttributes,
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},
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Intersect{//track whether you are intersecting the object
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intersecting:IntersectingAttributes,
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general:GeneralAttributes,
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},
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}
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2024-02-15 03:31:57 +00:00
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impl CollisionAttributes{
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pub fn contact_default()->Self{
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Self::Contact{
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contacting:ContactingAttributes::default(),
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general:GeneralAttributes::default()
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}
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}
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}
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