disable physics
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@ -15,7 +15,7 @@ where
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{
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//figure out real attributes later
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let mut unique_attributes=Vec::new();
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unique_attributes.push(gameplay_attributes::CollisionAttributes::contact_default());
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unique_attributes.push(gameplay_attributes::CollisionAttributes::Decoration);
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const TEMP_TOUCH_ME_ATTRIBUTE:gameplay_attributes::CollisionAttributesId=gameplay_attributes::CollisionAttributesId::new(0);
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let mut prop_mesh_count=0;
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