switch to read-convert style
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parent
91f11f20d0
commit
05f466727c
27
src/bsp.rs
27
src/bsp.rs
@ -1,19 +1,18 @@
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use strafesnet_common::{model,integer,gameplay_attributes};
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use strafesnet_common::{map,model,integer,gameplay_attributes};
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const VALVE_SCALE:f32=1.0/16.0;
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fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
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integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
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}
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pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<model::MeshInstances,vbsp::BspError>{
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let mut s=Vec::new();
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match input.read_to_end(&mut s){
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Ok(_)=>(),
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Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
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}
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match vbsp::Bsp::read(s.as_slice()){
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Ok(bsp)=>{
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pub fn convert<AcquireTextureId,AcquireMeshId>(
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bsp:&vbsp::Bsp,
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mut acquire_texture_id:AcquireTextureId,
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mut acquire_mesh_id:AcquireMeshId
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)->strafesnet_common::map::CompleteMap
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where
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AcquireTextureId:FnMut(&str)->model::TextureId,
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AcquireMeshId:FnMut(&str)->model::MeshId,
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{
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let mut spawn_point=integer::Planar64Vec3::ZERO;
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let vertices: Vec<_> = bsp
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@ -227,10 +226,4 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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spawn_point,
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modes:Vec::new(),
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})
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},
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Err(e)=>{
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println!("rotten {:?}",e);
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Err(e)
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},
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}
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}
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25
src/lib.rs
25
src/lib.rs
@ -1 +1,24 @@
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pub mod bsp;
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mod bsp;
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pub fn read<R:std::io::Read>(mut input:R)->vbsp::BspResult<vbsp::Bsp>{
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let mut s=Vec::new();
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match input.read_to_end(&mut s){
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Ok(_)=>(),
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Err(e)=>println!("load_bsp::convert read_to_end failed: {:?}",e),
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}
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vbsp::Bsp::read(s.as_slice())
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}
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pub fn convert<AcquireTextureId,AcquireMeshId>(
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bsp:&vbsp::Bsp,
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acquire_texture_id:AcquireTextureId,
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acquire_mesh_id:AcquireMeshId
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)->strafesnet_common::map::CompleteMap
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where
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AcquireTextureId:FnMut(&str)->strafesnet_common::model::TextureId,
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AcquireMeshId:FnMut(&str)->strafesnet_common::model::MeshId,
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{
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bsp::convert(bsp,acquire_texture_id,acquire_mesh_id)
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}
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