forked from StrafesNET/strafe-client
Compare commits
289 Commits
tickless-p
...
master
Author | SHA1 | Date | |
---|---|---|---|
f07d9f968e | |||
2cef79da1d | |||
3bad427f61 | |||
90cca51e6e | |||
480cd0e3be | |||
515ca20fb5 | |||
6dff6a2c33 | |||
ae9fc15320 | |||
6ae058d834 | |||
517c4914ac | |||
6ce057ac64 | |||
c86824bdc1 | |||
a7f7edef00 | |||
5b8e5c8899 | |||
14000c016e | |||
1c4191cfc9 | |||
b2f067e0b4 | |||
aec82358ee | |||
5da5006027 | |||
97a1b57b65 | |||
a359650ff8 | |||
1790390055 | |||
49e077996d | |||
9bfcf0b083 | |||
82b3201b0a | |||
513414d4bd | |||
5c4bd4c3c7 | |||
92ec137f33 | |||
5cedf91709 | |||
c201a1a626 | |||
fbae4d9f80 | |||
9374e93801 | |||
0585cfe6f1 | |||
3d96517213 | |||
eeb1561c3d | |||
19e602544a | |||
444c3cbad9 | |||
2006f81804 | |||
de7b7ba7be | |||
008c66e052 | |||
ba250277bd | |||
085d4e7912 | |||
dd6b5bed24 | |||
9d4cadda30 | |||
242b4ab470 | |||
eaef3d3fd5 | |||
9d726c5419 | |||
9592f82c4e | |||
873c6ab935 | |||
7ba94c1b30 | |||
8fc6a7fb8f | |||
a3340143db | |||
9fc7884270 | |||
953b17bc69 | |||
8fcb4e5c6c | |||
073a076fe8 | |||
9848d66001 | |||
6474ddcbd1 | |||
c4cd73e914 | |||
bbb1857377 | |||
883be0bc01 | |||
5885036f8f | |||
076dab23cf | |||
c1001d6f37 | |||
08d4e7d997 | |||
e1f4f6e535 | |||
3a4c4ef9fe | |||
41dd155c50 | |||
5fd6ca219b | |||
1c22f4a3c3 | |||
1e6c489750 | |||
9f62f5f2fd | |||
7be7d2c0df | |||
cb6b0acd44 | |||
cbcf047c3f | |||
6e5de4aa46 | |||
cc776e7cb4 | |||
5a66ac46b9 | |||
38f6e1df3f | |||
849dcf98f7 | |||
d04d1be27e | |||
35bfd1d366 | |||
586bf8ce89 | |||
127b205401 | |||
4f596ca5d7 | |||
87f781a656 | |||
cd9cf164e9 | |||
497ca93071 | |||
747f628f04 | |||
7e1cf7041a | |||
50543ffcea | |||
54498f20f9 | |||
2240b80656 | |||
d18f2168e4 | |||
381b7b3c2f | |||
0d6741a81c | |||
2e8cdf968c | |||
dd0ac7cc7e | |||
e2af6fc4ed | |||
bdc0dd1b3b | |||
95fb316a23 | |||
9dec53d764 | |||
3552491a9a | |||
dd13a066d0 | |||
f3dd43b171 | |||
82d71df94e | |||
684dbda73a | |||
e398da3aa6 | |||
944393dabe | |||
4adce7acd3 | |||
5b935c32fe | |||
436706bc4d | |||
bde24d35a2 | |||
fc91d644e6 | |||
2b47827383 | |||
a942e10554 | |||
5d1e38c36c | |||
e78cabf0f5 | |||
4e90da2228 | |||
9fa4ea6716 | |||
aedef03e7c | |||
6a9af0441f | |||
8cf66f3446 | |||
1cb0d6e586 | |||
12a4bf7948 | |||
f2e4286a08 | |||
bd6cd5eacc | |||
f2dfb438d0 | |||
7c8bc8d647 | |||
4943bc6a7f | |||
55eebba1c5 | |||
b8f13539db | |||
fb2e2afeb9 | |||
f30f246e5f | |||
0ac49308a0 | |||
30cbbbca1b | |||
66fa8fd637 | |||
f2c71caae3 | |||
c8ec1f05d1 | |||
b102319b33 | |||
50e9152ee2 | |||
7a8de938af | |||
696f383aee | |||
bfd6f4493f | |||
ed96572a24 | |||
5914db3599 | |||
f72acaf2d4 | |||
734ce661f2 | |||
bb8c53aee2 | |||
de0eb0790a | |||
9e9550885f | |||
58be446297 | |||
d16404167b | |||
79262ce3b4 | |||
c47020c149 | |||
5854171619 | |||
616b09a857 | |||
6ff2620bbc | |||
d3e4918d3e | |||
6c2eb5ff29 | |||
02a509868a | |||
af750151f7 | |||
bf4560193d | |||
514c45fc21 | |||
95d16271de | |||
355d391ea5 | |||
d8c6444af3 | |||
fddd4576bd | |||
c7538869b4 | |||
923889d956 | |||
215ac47fcb | |||
d86aed5ae1 | |||
92bbbce1c3 | |||
5cd40afa56 | |||
602816a618 | |||
d7010956b3 | |||
b3f7802046 | |||
977c8e565c | |||
4ee29911a3 | |||
9ce9eb50be | |||
ccc94839e5 | |||
c85a84a52e | |||
2df76f020b | |||
7e3bfeb59e | |||
402def667f | |||
d4835187a8 | |||
f36b681614 | |||
a618f305e1 | |||
575d343276 | |||
ac4ba19ed3 | |||
ed712933e5 | |||
665a83d174 | |||
ba21ce262a | |||
5b770fc8a9 | |||
23a1a8690b | |||
60be7f14e5 | |||
37e9299f7d | |||
099865c682 | |||
c65354c23f | |||
1b29db0daf | |||
aa3e717f36 | |||
a06a28c595 | |||
0d6e989812 | |||
da3d0ca254 | |||
e685ef7388 | |||
b5c689f8ff | |||
0913063a00 | |||
f492a09377 | |||
b404908a55 | |||
f0d9c219b6 | |||
8fc87a59ce | |||
f0b3e87abb | |||
836749df47 | |||
31156aadfb | |||
ff7b12e90e | |||
e70dc9ad0f | |||
c5deef8753 | |||
7c2666fdf5 | |||
6da4c81826 | |||
c868a91a06 | |||
b513e4037d | |||
a803ada0e4 | |||
eafcbae677 | |||
2e786b090f | |||
70e8f7a0ad | |||
48091fc15d | |||
23857d38d9 | |||
1c9bc347f6 | |||
c9afa2d059 | |||
1a66dfbaf7 | |||
847209aac4 | |||
42ba757ec0 | |||
1cee3b52ac | |||
e27ce3b507 | |||
bc8f2bd566 | |||
eed932212d | |||
73edb9ff95 | |||
ae0c9e73ee | |||
953d424a57 | |||
ca919b92fd | |||
1de3501e89 | |||
0135b17917 | |||
1878528a4f | |||
25e80a7c17 | |||
21835d13f6 | |||
91f6a5261f | |||
fb4a5efa14 | |||
acb658f3e9 | |||
7e427b3879 | |||
d16485ae6d | |||
cdf695ee6e | |||
5fc4044284 | |||
6f4fda8cc0 | |||
d58f915082 | |||
8e95fe484a | |||
5854128164 | |||
db5b3328bd | |||
4951d1513d | |||
17e71d884f | |||
1dc98d9c2d | |||
fd38502e07 | |||
0632e322cf | |||
7544c6e6ef | |||
2f0a073fd5 | |||
21dc425fc2 | |||
ca141c800c | |||
63ce06f069 | |||
fe14d5e0fa | |||
bffc254a0d | |||
a5f203484b | |||
e67479a9bd | |||
ad7abbdf1c | |||
3a0b3900ec | |||
765ed42b9d | |||
8137a26f81 | |||
21ae7a0e4f | |||
5a886b76d1 | |||
f1e26cb07a | |||
14a74c6e1e | |||
5b55873bd5 | |||
fd5d71e1af | |||
28c3f21736 | |||
a58464efb0 | |||
b070b9706f | |||
dcfbee8de1 | |||
c5636f7fcd | |||
a5aa89064b | |||
0fe14749d3 | |||
8daf432991 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
|
|||||||
/target
|
/target
|
||||||
|
/textures
|
1832
Cargo.lock
generated
1832
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
29
Cargo.toml
29
Cargo.toml
@ -1,23 +1,30 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.2.0"
|
version = "0.9.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
async-executor = "1.5.1"
|
|
||||||
bytemuck = { version = "1.13.1", features = ["derive"] }
|
bytemuck = { version = "1.13.1", features = ["derive"] }
|
||||||
|
configparser = "3.0.2"
|
||||||
ddsfile = "0.5.1"
|
ddsfile = "0.5.1"
|
||||||
env_logger = "0.10.0"
|
glam = "0.25.0"
|
||||||
glam = "0.24.1"
|
lazy-regex = "3.0.2"
|
||||||
log = "0.4.20"
|
|
||||||
obj = "0.10.2"
|
obj = "0.10.2"
|
||||||
|
parking_lot = "0.12.1"
|
||||||
pollster = "0.3.0"
|
pollster = "0.3.0"
|
||||||
wgpu = "0.17.0"
|
rbx_binary = "0.7.1"
|
||||||
winit = "0.28.6"
|
rbx_dom_weak = "2.5.0"
|
||||||
|
rbx_reflection_database = "0.2.7"
|
||||||
|
rbx_xml = "0.13.1"
|
||||||
|
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
|
||||||
|
vbsp = "0.5.0"
|
||||||
|
vmdl = "0.1.1"
|
||||||
|
wgpu = "0.19.0"
|
||||||
|
winit = "0.29.2"
|
||||||
|
|
||||||
[profile.release]
|
#[profile.release]
|
||||||
lto = true
|
#lto = true
|
||||||
strip = true
|
#strip = true
|
||||||
codegen-units = 1
|
#codegen-units = 1
|
||||||
|
2
LICENSE
2
LICENSE
@ -1,5 +1,5 @@
|
|||||||
/*******************************************************
|
/*******************************************************
|
||||||
* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com>
|
* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
|
||||||
*
|
*
|
||||||
* This file is part of the StrafesNET bhop/surf client.
|
* This file is part of the StrafesNET bhop/surf client.
|
||||||
*
|
*
|
||||||
|
BIN
images/squid.dds
Normal file
BIN
images/squid.dds
Normal file
Binary file not shown.
693
src/body.rs
693
src/body.rs
@ -1,693 +0,0 @@
|
|||||||
use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruction}, zeroes::zeroes2};
|
|
||||||
|
|
||||||
pub enum PhysicsInstruction {
|
|
||||||
CollisionStart(RelativeCollision),
|
|
||||||
CollisionEnd(RelativeCollision),
|
|
||||||
StrafeTick,
|
|
||||||
Jump,
|
|
||||||
SetWalkTargetVelocity(glam::Vec3),
|
|
||||||
ReachWalkTargetVelocity,
|
|
||||||
// Water,
|
|
||||||
// Spawn(
|
|
||||||
// Option<SpawnId>,
|
|
||||||
// bool,//true = Trigger; false = teleport
|
|
||||||
// bool,//true = Force
|
|
||||||
// )
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Body {
|
|
||||||
position: glam::Vec3,//I64 where 2^32 = 1 u
|
|
||||||
velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
|
||||||
acceleration: glam::Vec3,//I64 where 2^32 = 1 u/s/s
|
|
||||||
time: TIME,//nanoseconds x xxxxD!
|
|
||||||
//origin_time = timestamp of position and velocity
|
|
||||||
//processed_time = starting time for new events. prevents colliding with the analytic euqation in the past
|
|
||||||
}
|
|
||||||
|
|
||||||
pub enum MoveRestriction {
|
|
||||||
Air,
|
|
||||||
Water,
|
|
||||||
Ground,
|
|
||||||
Ladder,//multiple ladders how
|
|
||||||
}
|
|
||||||
|
|
||||||
enum MouseInterpolation {
|
|
||||||
First,//just checks the last value
|
|
||||||
Lerp,//lerps between
|
|
||||||
}
|
|
||||||
|
|
||||||
enum InputInstruction {
|
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
Jump(bool),
|
|
||||||
}
|
|
||||||
|
|
||||||
struct InputState {
|
|
||||||
controls: u32,
|
|
||||||
mouse_interpolation: MouseInterpolation,
|
|
||||||
time: TIME,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl InputState {
|
|
||||||
pub fn get_control(&self,control:u32) -> bool {
|
|
||||||
self.controls&control!=0
|
|
||||||
}
|
|
||||||
pub fn process_instruction(&mut self,ins:InputInstruction){
|
|
||||||
match ins {
|
|
||||||
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"),
|
|
||||||
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct MouseInterpolationState {
|
|
||||||
interpolation: MouseInterpolation,
|
|
||||||
time0: TIME,
|
|
||||||
time1: TIME,
|
|
||||||
mouse0: glam::IVec2,
|
|
||||||
mouse1: glam::IVec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MouseInterpolationState {
|
|
||||||
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
|
||||||
self.time0=self.time1;
|
|
||||||
self.mouse0=self.mouse1;
|
|
||||||
self.time1=time;
|
|
||||||
self.mouse1=pos;
|
|
||||||
}
|
|
||||||
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
|
||||||
match self.interpolation {
|
|
||||||
MouseInterpolation::First => self.mouse0,
|
|
||||||
MouseInterpolation::Lerp => {
|
|
||||||
let m0=self.mouse0.as_i64vec2();
|
|
||||||
let m1=self.mouse1.as_i64vec2();
|
|
||||||
//these are deltas
|
|
||||||
let t1t=(self.time1-time) as i64;
|
|
||||||
let tt0=(time-self.time0) as i64;
|
|
||||||
let dt=(self.time1-self.time0) as i64;
|
|
||||||
((m0*t1t+m1*tt0)/dt).as_ivec2()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct PhysicsState {
|
|
||||||
pub body: Body,
|
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
|
||||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
|
||||||
//pub intersections: Vec<ModelId>,
|
|
||||||
//temp
|
|
||||||
pub models_cringe_clone: Vec<Model>,
|
|
||||||
pub temp_control_dir: glam::Vec3,
|
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
|
||||||
//pub camera: Camera,
|
|
||||||
//pub mouse_interpolation: MouseInterpolationState,
|
|
||||||
pub time: TIME,
|
|
||||||
pub strafe_tick_num: TIME,
|
|
||||||
pub strafe_tick_den: TIME,
|
|
||||||
pub tick: u32,
|
|
||||||
pub mv: f32,
|
|
||||||
pub walkspeed: f32,
|
|
||||||
pub friction: f32,
|
|
||||||
pub walk_target_velocity: glam::Vec3,
|
|
||||||
pub gravity: glam::Vec3,
|
|
||||||
pub grounded: bool,
|
|
||||||
pub jump_trying: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone,Copy,Hash,Eq,PartialEq)]
|
|
||||||
pub enum AabbFace{
|
|
||||||
Right,//+X
|
|
||||||
Top,
|
|
||||||
Back,
|
|
||||||
Left,
|
|
||||||
Bottom,
|
|
||||||
Front,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Aabb {
|
|
||||||
min: glam::Vec3,
|
|
||||||
max: glam::Vec3,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Aabb {
|
|
||||||
// const FACE_DATA: [[f32; 3]; 6] = [
|
|
||||||
// [0.0f32, 0., 1.],
|
|
||||||
// [0.0f32, 0., -1.],
|
|
||||||
// [1.0f32, 0., 0.],
|
|
||||||
// [-1.0f32, 0., 0.],
|
|
||||||
// [0.0f32, 1., 0.],
|
|
||||||
// [0.0f32, -1., 0.],
|
|
||||||
// ];
|
|
||||||
const VERTEX_DATA: [glam::Vec3; 8] = [
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_RIGHT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_TOP: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_BACK: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_LEFT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., 1., 1.),
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_BOTTOM: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., 1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
];
|
|
||||||
const VERTEX_DATA_FRONT: [glam::Vec3; 4] = [
|
|
||||||
glam::vec3(-1., 1., -1.),
|
|
||||||
glam::vec3(1., 1., -1.),
|
|
||||||
glam::vec3(1., -1., -1.),
|
|
||||||
glam::vec3(-1., -1., -1.),
|
|
||||||
];
|
|
||||||
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {min: glam::Vec3::INFINITY,max: glam::Vec3::NEG_INFINITY}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn grow(&mut self, point:glam::Vec3){
|
|
||||||
self.min=self.min.min(point);
|
|
||||||
self.max=self.max.max(point);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn normal(face:AabbFace) -> glam::Vec3 {
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => glam::vec3(1.,0.,0.),
|
|
||||||
AabbFace::Top => glam::vec3(0.,1.,0.),
|
|
||||||
AabbFace::Back => glam::vec3(0.,0.,1.),
|
|
||||||
AabbFace::Left => glam::vec3(-1.,0.,0.),
|
|
||||||
AabbFace::Bottom => glam::vec3(0.,-1.,0.),
|
|
||||||
AabbFace::Front => glam::vec3(0.,0.,-1.),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn unit_vertices() -> [glam::Vec3;8] {
|
|
||||||
return Self::VERTEX_DATA;
|
|
||||||
}
|
|
||||||
pub fn unit_face_vertices(face:AabbFace) -> [glam::Vec3;4] {
|
|
||||||
match face {
|
|
||||||
AabbFace::Right => Self::VERTEX_DATA_RIGHT,
|
|
||||||
AabbFace::Top => Self::VERTEX_DATA_TOP,
|
|
||||||
AabbFace::Back => Self::VERTEX_DATA_BACK,
|
|
||||||
AabbFace::Left => Self::VERTEX_DATA_LEFT,
|
|
||||||
AabbFace::Bottom => Self::VERTEX_DATA_BOTTOM,
|
|
||||||
AabbFace::Front => Self::VERTEX_DATA_FRONT,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//pretend to be using what we want to eventually do
|
|
||||||
type TreyMeshFace = AabbFace;
|
|
||||||
type TreyMesh = Aabb;
|
|
||||||
|
|
||||||
pub struct Model {
|
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
|
||||||
//in this iteration, all it needs is extents.
|
|
||||||
transform: glam::Mat4,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Model {
|
|
||||||
pub fn new(transform:glam::Mat4) -> Self {
|
|
||||||
Self{transform}
|
|
||||||
}
|
|
||||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
|
||||||
Aabb::unit_vertices()
|
|
||||||
}
|
|
||||||
pub fn mesh(&self) -> TreyMesh {
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
for &vertex in self.unit_vertices().iter() {
|
|
||||||
aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
|
||||||
Aabb::unit_face_vertices(face)
|
|
||||||
}
|
|
||||||
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
for &vertex in self.unit_face_vertices(face).iter() {
|
|
||||||
aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
|
||||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
|
||||||
glam::Vec4Swizzles::xyz(self.transform*Aabb::normal(face).extend(0.0))//this is wrong for scale
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//need non-face (full model) variant for CanCollide false objects
|
|
||||||
//OR have a separate list from contacts for model intersection
|
|
||||||
#[derive(Eq, Hash, PartialEq)]
|
|
||||||
pub struct RelativeCollision {
|
|
||||||
face: TreyMeshFace,//just an id
|
|
||||||
model: u32,//using id to avoid lifetimes
|
|
||||||
}
|
|
||||||
|
|
||||||
impl RelativeCollision {
|
|
||||||
pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
|
|
||||||
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
|
||||||
}
|
|
||||||
pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
|
|
||||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type TIME = i64;
|
|
||||||
|
|
||||||
impl Body {
|
|
||||||
pub fn with_position(position:glam::Vec3) -> Self {
|
|
||||||
Self{
|
|
||||||
position: position,
|
|
||||||
velocity: glam::Vec3::ZERO,
|
|
||||||
acceleration: glam::Vec3::ZERO,
|
|
||||||
time: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn extrapolated_position(&self,time: TIME)->glam::Vec3{
|
|
||||||
let dt=(time-self.time) as f64/1_000_000_000f64;
|
|
||||||
self.position+self.velocity*(dt as f32)+self.acceleration*((0.5*dt*dt) as f32)
|
|
||||||
}
|
|
||||||
pub fn advance_time(&mut self, time: TIME){
|
|
||||||
self.position=self.extrapolated_position(time);
|
|
||||||
self.time=time;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl PhysicsState {
|
|
||||||
//tickless gaming
|
|
||||||
pub fn run(&mut self, time: TIME){
|
|
||||||
//prepare is ommitted - everything is done via instructions.
|
|
||||||
while let Some(instruction) = self.next_instruction(time) {//collect
|
|
||||||
//advance
|
|
||||||
//self.advance_time(instruction.time);
|
|
||||||
//process
|
|
||||||
self.process_instruction(instruction);
|
|
||||||
//write hash lol
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn advance_time(&mut self, time: TIME){
|
|
||||||
self.body.advance_time(time);
|
|
||||||
self.time=time;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
return Some(TimedInstruction{
|
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
|
||||||
//only poll the physics if there is a before and after mouse event
|
|
||||||
instruction:PhysicsInstruction::StrafeTick
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
//state mutated on collision:
|
|
||||||
//Accelerator
|
|
||||||
//stair step-up
|
|
||||||
|
|
||||||
//state mutated on instruction
|
|
||||||
//change fly acceleration (fly_sustain)
|
|
||||||
//change fly velocity
|
|
||||||
|
|
||||||
//generic event emmiters
|
|
||||||
//PlatformStandTime
|
|
||||||
//walk/swim/air/ladder sounds
|
|
||||||
//VState?
|
|
||||||
|
|
||||||
//falling under the map
|
|
||||||
// fn next_respawn_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
// if self.body.position<self.world.min_y {
|
|
||||||
// return Some(TimedInstruction{
|
|
||||||
// time:self.time,
|
|
||||||
// instruction:PhysicsInstruction::Trigger(None)
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// fn next_water_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
// return Some(TimedInstruction{
|
|
||||||
// time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
|
||||||
// //only poll the physics if there is a before and after mouse event
|
|
||||||
// instruction:PhysicsInstruction::Water
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
|
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//check if you are accelerating towards a walk target velocity and create an instruction
|
|
||||||
return None;
|
|
||||||
}
|
|
||||||
fn mesh(&self) -> TreyMesh {
|
|
||||||
let mut aabb=Aabb::new();
|
|
||||||
for vertex in Aabb::unit_vertices(){
|
|
||||||
aabb.grow(self.body.position+self.hitbox_halfsize*vertex);
|
|
||||||
}
|
|
||||||
aabb
|
|
||||||
}
|
|
||||||
fn predict_collision_end(&self,model:&Model,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//must treat cancollide false objects differently: you may not exit through the same face you entered.
|
|
||||||
//RelativeCollsion must reference the full model instead of a particular face
|
|
||||||
//this is Ctrl+C Ctrl+V of predict_collision_start but with v=-v before the calc and t=-t after the calc
|
|
||||||
//find best t
|
|
||||||
let mut best_delta_time=time_limit-self.body.time;
|
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
|
||||||
let mesh0=self.mesh();
|
|
||||||
let mesh1=model.mesh();
|
|
||||||
let (p,v,a)=(self.body.position,-self.body.velocity,self.body.acceleration);
|
|
||||||
//collect x
|
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x, v.x, a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.x+a.x*-t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Left);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.x-mesh1.max.x, v.x, a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.x+a.x*-t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Right);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect y
|
|
||||||
for t in zeroes2(mesh0.max.y-mesh1.min.y, v.y, a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.y+a.y*-t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Top);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.y-mesh1.max.y, v.y, a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.y+a.y*-t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Bottom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect z
|
|
||||||
for t in zeroes2(mesh0.max.z-mesh1.min.z, v.z, a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.z+a.z*-t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Back);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.z-mesh1.max.z, v.z, a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((-t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.z+a.z*-t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Front);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//generate instruction
|
|
||||||
if let Some(face) = best_face{
|
|
||||||
return Some(TimedInstruction {
|
|
||||||
time: self.body.time+best_delta_time,
|
|
||||||
instruction: PhysicsInstruction::CollisionStart(RelativeCollision {
|
|
||||||
face,
|
|
||||||
model: model_id
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
fn predict_collision_start(&self,model:&Model,time_limit:TIME,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//find best t
|
|
||||||
let mut best_delta_time=time_limit-self.body.time;
|
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
|
||||||
let mesh0=self.mesh();
|
|
||||||
let mesh1=model.mesh();
|
|
||||||
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
|
||||||
//collect x
|
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x, v.x, a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.x+a.x*t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Left);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.x-mesh1.max.x, v.x, a.x) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.x+a.x*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Right);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect y
|
|
||||||
for t in zeroes2(mesh0.max.y-mesh1.min.y, v.y, a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.y+a.y*t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Top);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.y-mesh1.max.y, v.y, a.y) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.y+a.y*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x&&mesh1.min.z<mesh0.max.z+dp.z&&mesh0.min.z+dp.z<mesh1.max.z {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Bottom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//collect z
|
|
||||||
for t in zeroes2(mesh0.max.z-mesh1.min.z, v.z, a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&0f32<v.z+a.z*t{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Back);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for t in zeroes2(mesh0.min.z-mesh1.max.z, v.z, a.z) {
|
|
||||||
//negative t = back in time
|
|
||||||
//must be moving towards surface to collide
|
|
||||||
//must beat the current soonest collision time
|
|
||||||
//must be moving towards surface
|
|
||||||
let t_time=((t as f64)*1_000_000_000f64) as TIME;
|
|
||||||
if 0<=t_time&&t_time<best_delta_time&&v.z+a.z*t<0f32{
|
|
||||||
let dp=self.body.extrapolated_position(self.body.time+t_time)-p;
|
|
||||||
//faces must be overlapping
|
|
||||||
if mesh1.min.y<mesh0.max.y+dp.y&&mesh0.min.y+dp.y<mesh1.max.y&&mesh1.min.x<mesh0.max.x+dp.x&&mesh0.min.x+dp.x<mesh1.max.x {
|
|
||||||
//collect valid t
|
|
||||||
best_delta_time=t_time;
|
|
||||||
best_face=Some(TreyMeshFace::Front);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//generate instruction
|
|
||||||
if let Some(face) = best_face{
|
|
||||||
return Some(TimedInstruction {
|
|
||||||
time: self.body.time+best_delta_time,
|
|
||||||
instruction: PhysicsInstruction::CollisionStart(RelativeCollision {
|
|
||||||
face,
|
|
||||||
model: model_id
|
|
||||||
})
|
|
||||||
})
|
|
||||||
}
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState {
|
|
||||||
//this little next instruction function can cache its return value and invalidate the cached value by watching the State.
|
|
||||||
fn next_instruction(&self,time_limit:TIME) -> Option<TimedInstruction<PhysicsInstruction>> {
|
|
||||||
//JUST POLLING!!! NO MUTATION
|
|
||||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
|
||||||
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
|
|
||||||
if self.grounded&&self.jump_trying {
|
|
||||||
//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
|
|
||||||
collector.collect(Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction:PhysicsInstruction::Jump
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
//check for collision stop instructions with curent contacts
|
|
||||||
for collision_data in self.contacts.iter() {
|
|
||||||
collector.collect(self.predict_collision_end(self.models_cringe_clone.get(collision_data.model as usize).unwrap(),time_limit,collision_data.model));
|
|
||||||
}
|
|
||||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
|
||||||
for (i,model) in self.models_cringe_clone.iter().enumerate() {
|
|
||||||
collector.collect(self.predict_collision_start(model,time_limit,i as u32));
|
|
||||||
}
|
|
||||||
if self.grounded {
|
|
||||||
//walk maintenance
|
|
||||||
collector.collect(self.next_walk_instruction());
|
|
||||||
}else{
|
|
||||||
//check to see when the next strafe tick is
|
|
||||||
collector.collect(self.next_strafe_instruction());
|
|
||||||
}
|
|
||||||
collector.instruction()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|
|
||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
|
||||||
//mutate position and velocity and time
|
|
||||||
self.advance_time(ins.time);//should this be in run?
|
|
||||||
match ins.instruction {
|
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
|
||||||
//flatten v
|
|
||||||
let n=c.normal(&self.models_cringe_clone);
|
|
||||||
let d=self.body.velocity.dot(n)/n.length_squared();
|
|
||||||
self.body.velocity-=d*n;
|
|
||||||
//check ground
|
|
||||||
match c.face {
|
|
||||||
AabbFace::Top => {
|
|
||||||
//ground
|
|
||||||
self.grounded=true;
|
|
||||||
self.body.acceleration=glam::Vec3::ZERO;
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
self.contacts.insert(c);
|
|
||||||
},
|
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
|
||||||
//check ground
|
|
||||||
match c.face {
|
|
||||||
AabbFace::Top => {
|
|
||||||
//ground
|
|
||||||
self.body.acceleration=self.gravity;
|
|
||||||
},
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
self.contacts.remove(&c);
|
|
||||||
},
|
|
||||||
PhysicsInstruction::StrafeTick => {
|
|
||||||
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
|
||||||
let d=self.body.velocity.dot(self.temp_control_dir);
|
|
||||||
if d<self.mv {
|
|
||||||
self.body.velocity+=(self.mv-d)*self.temp_control_dir;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
PhysicsInstruction::Jump => {
|
|
||||||
self.grounded=false;//do I need this?
|
|
||||||
self.body.velocity+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
|
||||||
}
|
|
||||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
|
||||||
//precisely set velocity
|
|
||||||
self.body.velocity=self.walk_target_velocity;
|
|
||||||
}
|
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
|
||||||
self.walk_target_velocity=v;
|
|
||||||
//calculate acceleration yada yada
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
21
src/compat_worker.rs
Normal file
21
src/compat_worker.rs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||||
|
pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
|
||||||
|
|
||||||
|
pub struct CompatNWorker<'a,Task>{
|
||||||
|
data:std::marker::PhantomData<Task>,
|
||||||
|
f:Box<dyn FnMut(Task)+Send+'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task> CompatNWorker<'a,Task>{
|
||||||
|
pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
|
||||||
|
Self{
|
||||||
|
data:std::marker::PhantomData,
|
||||||
|
f:Box::new(f),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn send(&mut self,task:Task)->Result<(),()>{
|
||||||
|
(self.f)(task);
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
}
|
119
src/face_crawler.rs
Normal file
119
src/face_crawler.rs
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
use crate::physics::Body;
|
||||||
|
use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
|
||||||
|
use strafesnet_common::integer::{Time,Planar64};
|
||||||
|
use strafesnet_common::zeroes::zeroes2;
|
||||||
|
|
||||||
|
enum Transition<F,E:DirectedEdge,V>{
|
||||||
|
Miss,
|
||||||
|
Next(FEV<F,E,V>,Time),
|
||||||
|
Hit(F,Time),
|
||||||
|
}
|
||||||
|
|
||||||
|
fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
|
||||||
|
//conflicting derivative means it crosses in the wrong direction.
|
||||||
|
//if the transition time is equal to an already tested transition, do not replace the current best.
|
||||||
|
let mut best_time=time_limit;
|
||||||
|
let mut best_transtition=Transition::Miss;
|
||||||
|
match fev{
|
||||||
|
&FEV::<F,E,V>::Face(face_id)=>{
|
||||||
|
//test own face collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
//n=face.normal d=face.dot
|
||||||
|
//n.a t^2+n.v t+n.p-d==0
|
||||||
|
let (n,d)=mesh.face_nd(face_id);
|
||||||
|
//TODO: use higher precision d value?
|
||||||
|
//use the mesh transform translation instead of baking it into the d value.
|
||||||
|
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
let t=body.time+Time::from(t);
|
||||||
|
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_transtition=Transition::Hit(face_id,t);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for &directed_edge_id in mesh.face_edges(face_id).iter(){
|
||||||
|
let edge_n=mesh.directed_edge_n(directed_edge_id);
|
||||||
|
let n=n.cross(edge_n);
|
||||||
|
let verts=mesh.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
//WARNING: d is moved out of the *2 block because of adding two vertices!
|
||||||
|
for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
let t=body.time+Time::from(t);
|
||||||
|
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
&FEV::<F,E,V>::Edge(edge_id)=>{
|
||||||
|
//test each face collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
let edge_n=mesh.edge_n(edge_id);
|
||||||
|
let edge_verts=mesh.edge_verts(edge_id);
|
||||||
|
let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
|
||||||
|
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
|
||||||
|
let face_n=mesh.face_nd(edge_face_id).0;
|
||||||
|
//edge_n gets parity from the order of edge_faces
|
||||||
|
let n=face_n.cross(edge_n)*((i as i64)*2-1);
|
||||||
|
//WARNING yada yada d *2
|
||||||
|
for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
let t=body.time+Time::from(t);
|
||||||
|
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//test each vertex collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for (i,&vert_id) in edge_verts.iter().enumerate(){
|
||||||
|
//vertex normal gets parity from vert index
|
||||||
|
let n=edge_n*(1-2*(i as i64));
|
||||||
|
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
let t=body.time+Time::from(t);
|
||||||
|
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
&FEV::<F,E,V>::Vert(vert_id)=>{
|
||||||
|
//test each edge collision time, ignoring roots with zero or conflicting derivative
|
||||||
|
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
|
||||||
|
//edge is directed away from vertex, but we want the dot product to turn out negative
|
||||||
|
let n=-mesh.directed_edge_n(directed_edge_id);
|
||||||
|
for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
||||||
|
let t=body.time+Time::from(t);
|
||||||
|
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//if none:
|
||||||
|
},
|
||||||
|
}
|
||||||
|
best_transtition
|
||||||
|
}
|
||||||
|
pub enum CrawlResult<F,E:DirectedEdge,V>{
|
||||||
|
Miss(FEV<F,E,V>),
|
||||||
|
Hit(F,Time),
|
||||||
|
}
|
||||||
|
pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
|
||||||
|
let mut time=start_time;
|
||||||
|
for _ in 0..20{
|
||||||
|
match next_transition(&fev,time,mesh,relative_body,time_limit){
|
||||||
|
Transition::Miss=>return CrawlResult::Miss(fev),
|
||||||
|
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),
|
||||||
|
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: fix all bugs
|
||||||
|
println!("Too many iterations! Using default behaviour instead of crashing...");
|
||||||
|
CrawlResult::Miss(fev)
|
||||||
|
}
|
497
src/framework.rs
497
src/framework.rs
@ -1,497 +0,0 @@
|
|||||||
use std::future::Future;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use std::str::FromStr;
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
use std::time::Instant;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
|
||||||
use winit::{
|
|
||||||
event::{self, WindowEvent},
|
|
||||||
event_loop::{ControlFlow, EventLoop},
|
|
||||||
};
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
|
||||||
use std::{mem::size_of, slice::from_raw_parts};
|
|
||||||
|
|
||||||
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub enum ShaderStage {
|
|
||||||
Vertex,
|
|
||||||
Fragment,
|
|
||||||
Compute,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait Example: 'static + Sized {
|
|
||||||
fn optional_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_features() -> wgpu::Features {
|
|
||||||
wgpu::Features::empty()
|
|
||||||
}
|
|
||||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
|
||||||
wgpu::DownlevelCapabilities {
|
|
||||||
flags: wgpu::DownlevelFlags::empty(),
|
|
||||||
shader_model: wgpu::ShaderModel::Sm5,
|
|
||||||
..wgpu::DownlevelCapabilities::default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn required_limits() -> wgpu::Limits {
|
|
||||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
|
||||||
}
|
|
||||||
fn init(
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
adapter: &wgpu::Adapter,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
) -> Self;
|
|
||||||
fn resize(
|
|
||||||
&mut self,
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
);
|
|
||||||
fn update(&mut self, event: WindowEvent);
|
|
||||||
fn move_mouse(&mut self, delta: (f64,f64));
|
|
||||||
fn render(
|
|
||||||
&mut self,
|
|
||||||
view: &wgpu::TextureView,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
spawner: &Spawner,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Setup {
|
|
||||||
window: winit::window::Window,
|
|
||||||
event_loop: EventLoop<()>,
|
|
||||||
instance: wgpu::Instance,
|
|
||||||
size: winit::dpi::PhysicalSize<u32>,
|
|
||||||
surface: wgpu::Surface,
|
|
||||||
adapter: wgpu::Adapter,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
struct OffscreenCanvasSetup {
|
|
||||||
offscreen_canvas: OffscreenCanvas,
|
|
||||||
bitmap_renderer: ImageBitmapRenderingContext,
|
|
||||||
}
|
|
||||||
|
|
||||||
async fn setup<E: Example>(title: &str) -> Setup {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
env_logger::init();
|
|
||||||
};
|
|
||||||
|
|
||||||
let event_loop = EventLoop::new();
|
|
||||||
let mut builder = winit::window::WindowBuilder::new();
|
|
||||||
builder = builder.with_title(title);
|
|
||||||
#[cfg(windows_OFF)] // TODO
|
|
||||||
{
|
|
||||||
use winit::platform::windows::WindowBuilderExtWindows;
|
|
||||||
builder = builder.with_no_redirection_bitmap(true);
|
|
||||||
}
|
|
||||||
let window = builder.build(&event_loop).unwrap();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use winit::platform::web::WindowExtWebSys;
|
|
||||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
|
||||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
|
||||||
.and_then(|x| x.parse().ok())
|
|
||||||
.unwrap_or(log::Level::Error);
|
|
||||||
console_log::init_with_level(level).expect("could not initialize logger");
|
|
||||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
|
||||||
// On wasm, append the canvas to the document body
|
|
||||||
web_sys::window()
|
|
||||||
.and_then(|win| win.document())
|
|
||||||
.and_then(|doc| doc.body())
|
|
||||||
.and_then(|body| {
|
|
||||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
|
||||||
.ok()
|
|
||||||
})
|
|
||||||
.expect("couldn't append canvas to document body");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use wasm_bindgen::JsCast;
|
|
||||||
use winit::platform::web::WindowExtWebSys;
|
|
||||||
|
|
||||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
|
||||||
if let Some(offscreen_canvas_param) =
|
|
||||||
parse_url_query_string(&query_string, "offscreen_canvas")
|
|
||||||
{
|
|
||||||
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
|
||||||
log::info!("Creating OffscreenCanvasSetup");
|
|
||||||
|
|
||||||
let offscreen_canvas =
|
|
||||||
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
|
||||||
|
|
||||||
let bitmap_renderer = window
|
|
||||||
.canvas()
|
|
||||||
.get_context("bitmaprenderer")
|
|
||||||
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
|
||||||
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
|
||||||
.dyn_into::<ImageBitmapRenderingContext>()
|
|
||||||
.expect("couldn't convert into ImageBitmapRenderingContext");
|
|
||||||
|
|
||||||
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
|
||||||
offscreen_canvas,
|
|
||||||
bitmap_renderer,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
log::info!("Initializing the surface...");
|
|
||||||
|
|
||||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
|
||||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
|
||||||
|
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
||||||
backends,
|
|
||||||
dx12_shader_compiler,
|
|
||||||
});
|
|
||||||
let (size, surface) = unsafe {
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
|
||||||
let surface = instance.create_surface(&window).unwrap();
|
|
||||||
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
|
||||||
let surface = {
|
|
||||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
|
||||||
log::info!("Creating surface from OffscreenCanvas");
|
|
||||||
instance.create_surface_from_offscreen_canvas(
|
|
||||||
offscreen_canvas_setup.offscreen_canvas.clone(),
|
|
||||||
)
|
|
||||||
} else {
|
|
||||||
instance.create_surface(&window)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
(size, surface)
|
|
||||||
};
|
|
||||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
|
||||||
.await
|
|
||||||
.expect("No suitable GPU adapters found on the system!");
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
let adapter_info = adapter.get_info();
|
|
||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
|
||||||
}
|
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
assert!(
|
|
||||||
adapter_features.contains(required_features),
|
|
||||||
"Adapter does not support required features for this example: {:?}",
|
|
||||||
required_features - adapter_features
|
|
||||||
);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
|
||||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.shader_model
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities
|
|
||||||
.flags
|
|
||||||
.contains(required_downlevel_capabilities.flags),
|
|
||||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
|
||||||
);
|
|
||||||
|
|
||||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
|
||||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
|
||||||
|
|
||||||
let trace_dir = std::env::var("WGPU_TRACE");
|
|
||||||
let (device, queue) = adapter
|
|
||||||
.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
features: (optional_features & adapter_features) | required_features,
|
|
||||||
limits: needed_limits,
|
|
||||||
},
|
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
.expect("Unable to find a suitable GPU adapter!");
|
|
||||||
|
|
||||||
Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
offscreen_canvas_setup,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn start<E: Example>(
|
|
||||||
#[cfg(not(target_arch = "wasm32"))] Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
}: Setup,
|
|
||||||
#[cfg(target_arch = "wasm32")] Setup {
|
|
||||||
window,
|
|
||||||
event_loop,
|
|
||||||
instance,
|
|
||||||
size,
|
|
||||||
surface,
|
|
||||||
adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
offscreen_canvas_setup,
|
|
||||||
}: Setup,
|
|
||||||
) {
|
|
||||||
let spawner = Spawner::new();
|
|
||||||
let mut config = surface
|
|
||||||
.get_default_config(&adapter, size.width, size.height)
|
|
||||||
.expect("Surface isn't supported by the adapter.");
|
|
||||||
let surface_view_format = config.format.add_srgb_suffix();
|
|
||||||
config.view_formats.push(surface_view_format);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
|
|
||||||
log::info!("Initializing the example...");
|
|
||||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
|
||||||
|
|
||||||
log::info!("Entering render loop...");
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
|
||||||
let _ = (&instance, &adapter); // force ownership by the closure
|
|
||||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
|
||||||
ControlFlow::Exit
|
|
||||||
} else {
|
|
||||||
ControlFlow::Poll
|
|
||||||
};
|
|
||||||
match event {
|
|
||||||
event::Event::RedrawEventsCleared => {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
spawner.run_until_stalled();
|
|
||||||
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent {
|
|
||||||
event:
|
|
||||||
WindowEvent::Resized(size)
|
|
||||||
| WindowEvent::ScaleFactorChanged {
|
|
||||||
new_inner_size: &mut size,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
// Once winit is fixed, the detection conditions here can be removed.
|
|
||||||
// https://github.com/rust-windowing/winit/issues/2876
|
|
||||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
|
||||||
if size.width > max_dimension || size.height > max_dimension {
|
|
||||||
log::warn!(
|
|
||||||
"The resizing size {:?} exceeds the limit of {}.",
|
|
||||||
size,
|
|
||||||
max_dimension
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
log::info!("Resizing to {:?}", size);
|
|
||||||
config.width = size.width.max(1);
|
|
||||||
config.height = size.height.max(1);
|
|
||||||
example.resize(&config, &device, &queue);
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event::Event::WindowEvent { event, .. } => match event {
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
}
|
|
||||||
| WindowEvent::CloseRequested => {
|
|
||||||
*control_flow = ControlFlow::Exit;
|
|
||||||
}
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
event::KeyboardInput {
|
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
|
||||||
state: event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
println!("{:#?}", instance.generate_report());
|
|
||||||
}
|
|
||||||
_ => {
|
|
||||||
example.update(event);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
event::Event::DeviceEvent {
|
|
||||||
event:
|
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
|
||||||
delta,
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
example.move_mouse(delta);
|
|
||||||
},
|
|
||||||
event::Event::RedrawRequested(_) => {
|
|
||||||
|
|
||||||
let frame = match surface.get_current_texture() {
|
|
||||||
Ok(frame) => frame,
|
|
||||||
Err(_) => {
|
|
||||||
surface.configure(&device, &config);
|
|
||||||
surface
|
|
||||||
.get_current_texture()
|
|
||||||
.expect("Failed to acquire next surface texture!")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
|
||||||
format: Some(surface_view_format),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
example.render(&view, &device, &queue, &spawner);
|
|
||||||
|
|
||||||
frame.present();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
|
||||||
let image_bitmap = offscreen_canvas_setup
|
|
||||||
.offscreen_canvas
|
|
||||||
.transfer_to_image_bitmap()
|
|
||||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
|
||||||
offscreen_canvas_setup
|
|
||||||
.bitmap_renderer
|
|
||||||
.transfer_from_image_bitmap(&image_bitmap);
|
|
||||||
|
|
||||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub struct Spawner<'a> {
|
|
||||||
executor: async_executor::LocalExecutor<'a>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
impl<'a> Spawner<'a> {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
executor: async_executor::LocalExecutor::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
|
||||||
self.executor.spawn(future).detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn run_until_stalled(&self) {
|
|
||||||
while self.executor.try_tick() {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub struct Spawner {}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
impl Spawner {
|
|
||||||
fn new() -> Self {
|
|
||||||
Self {}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
|
||||||
wasm_bindgen_futures::spawn_local(future);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub fn run<E: Example>(title: &str) {
|
|
||||||
let setup = pollster::block_on(setup::<E>(title));
|
|
||||||
start::<E>(setup);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub fn run<E: Example>(title: &str) {
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
let title = title.to_owned();
|
|
||||||
wasm_bindgen_futures::spawn_local(async move {
|
|
||||||
let setup = setup::<E>(&title).await;
|
|
||||||
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
|
||||||
|
|
||||||
// make sure to handle JS exceptions thrown inside start.
|
|
||||||
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
|
||||||
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
|
||||||
if let Err(error) = call_catch(&start_closure) {
|
|
||||||
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
|
||||||
e.message().includes("Using exceptions for control flow", 0)
|
|
||||||
});
|
|
||||||
|
|
||||||
if !is_control_flow_exception {
|
|
||||||
web_sys::console::error_1(&error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
|
||||||
extern "C" {
|
|
||||||
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
|
||||||
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
|
||||||
/// specific key out of it.
|
|
||||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
|
||||||
let query_string = query.strip_prefix('?')?;
|
|
||||||
|
|
||||||
for pair in query_string.split('&') {
|
|
||||||
let mut pair = pair.split('=');
|
|
||||||
let key = pair.next()?;
|
|
||||||
let value = pair.next()?;
|
|
||||||
|
|
||||||
if key == search_key {
|
|
||||||
return Some(value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
// This allows treating the framework as a standalone example,
|
|
||||||
// thus avoiding listing the example names in `Cargo.toml`.
|
|
||||||
#[allow(dead_code)]
|
|
||||||
fn main() {}
|
|
1013
src/graphics.rs
Normal file
1013
src/graphics.rs
Normal file
File diff suppressed because it is too large
Load Diff
72
src/graphics_worker.rs
Normal file
72
src/graphics_worker.rs
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
use strafesnet_common::integer;
|
||||||
|
|
||||||
|
pub enum Instruction{
|
||||||
|
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
|
||||||
|
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||||
|
GenerateModels(crate::model::IndexedModelInstances),
|
||||||
|
ClearModels,
|
||||||
|
}
|
||||||
|
|
||||||
|
//Ideally the graphics thread worker description is:
|
||||||
|
/*
|
||||||
|
WorkerDescription{
|
||||||
|
input:Immediate,
|
||||||
|
output:Realtime(PoolOrdering::Ordered(3)),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
||||||
|
|
||||||
|
pub fn new<'a>(
|
||||||
|
mut graphics:crate::graphics::GraphicsState,
|
||||||
|
mut config:wgpu::SurfaceConfiguration,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
)->crate::compat_worker::INWorker<'a,Instruction>{
|
||||||
|
let mut resize=None;
|
||||||
|
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
||||||
|
match ins{
|
||||||
|
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||||
|
graphics.generate_models(&device,&queue,indexed_model_instances);
|
||||||
|
},
|
||||||
|
Instruction::ClearModels=>{
|
||||||
|
graphics.clear();
|
||||||
|
},
|
||||||
|
Instruction::Resize(size,user_settings)=>{
|
||||||
|
resize=Some((size,user_settings));
|
||||||
|
}
|
||||||
|
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
|
||||||
|
if let Some((size,user_settings))=&resize{
|
||||||
|
println!("Resizing to {:?}",size);
|
||||||
|
let t0=std::time::Instant::now();
|
||||||
|
config.width=size.width.max(1);
|
||||||
|
config.height=size.height.max(1);
|
||||||
|
surface.configure(&device,&config);
|
||||||
|
graphics.resize(&device,&config,user_settings);
|
||||||
|
println!("Resize took {:?}",t0.elapsed());
|
||||||
|
}
|
||||||
|
//clear every time w/e
|
||||||
|
resize=None;
|
||||||
|
//this has to go deeper somehow
|
||||||
|
let frame=match surface.get_current_texture(){
|
||||||
|
Ok(frame)=>frame,
|
||||||
|
Err(_)=>{
|
||||||
|
surface.configure(&device,&config);
|
||||||
|
surface
|
||||||
|
.get_current_texture()
|
||||||
|
.expect("Failed to acquire next surface texture!")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
||||||
|
format:Some(config.view_formats[0]),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
|
||||||
|
|
||||||
|
frame.present();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
@ -1,47 +0,0 @@
|
|||||||
pub struct TimedInstruction<I> {
|
|
||||||
pub time: crate::body::TIME,
|
|
||||||
pub instruction: I,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait InstructionEmitter<I> {
|
|
||||||
fn next_instruction(&self, time:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
|
||||||
}
|
|
||||||
pub trait InstructionConsumer<I> {
|
|
||||||
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
|
||||||
}
|
|
||||||
|
|
||||||
//PROPER PRIVATE FIELDS!!!
|
|
||||||
pub struct InstructionCollector<I> {
|
|
||||||
time: crate::body::TIME,
|
|
||||||
instruction: Option<I>,
|
|
||||||
}
|
|
||||||
impl<I> InstructionCollector<I> {
|
|
||||||
pub fn new(time:crate::body::TIME) -> Self {
|
|
||||||
Self{
|
|
||||||
time,
|
|
||||||
instruction:None
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
|
||||||
match instruction {
|
|
||||||
Some(unwrap_instruction) => {
|
|
||||||
if unwrap_instruction.time<self.time {
|
|
||||||
self.time=unwrap_instruction.time;
|
|
||||||
self.instruction=Some(unwrap_instruction.instruction);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
None => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn instruction(self) -> Option<TimedInstruction<I>> {
|
|
||||||
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
|
||||||
match self.instruction {
|
|
||||||
Some(instruction)=>Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction
|
|
||||||
}),
|
|
||||||
None => None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,4 +0,0 @@
|
|||||||
pub mod framework;
|
|
||||||
pub mod body;
|
|
||||||
pub mod zeroes;
|
|
||||||
pub mod instruction;
|
|
232
src/load_bsp.rs
Normal file
232
src/load_bsp.rs
Normal file
@ -0,0 +1,232 @@
|
|||||||
|
use strafesnet_common::integer;
|
||||||
|
|
||||||
|
const VALVE_SCALE:f32=1.0/16.0;
|
||||||
|
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
|
||||||
|
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
|
||||||
|
}
|
||||||
|
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
|
||||||
|
let mut s=Vec::new();
|
||||||
|
|
||||||
|
match input.read_to_end(&mut s){
|
||||||
|
Ok(_)=>(),
|
||||||
|
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
|
||||||
|
}
|
||||||
|
|
||||||
|
match vbsp::Bsp::read(s.as_slice()){
|
||||||
|
Ok(bsp)=>{
|
||||||
|
let mut spawn_point=integer::Planar64Vec3::ZERO;
|
||||||
|
|
||||||
|
let mut name_from_texture_id=Vec::new();
|
||||||
|
let mut texture_id_from_name=std::collections::HashMap::new();
|
||||||
|
|
||||||
|
let mut models=bsp.models().map(|world_model|{
|
||||||
|
//non-deduplicated
|
||||||
|
let mut spam_pos=Vec::new();
|
||||||
|
let mut spam_tex=Vec::new();
|
||||||
|
let mut spam_normal=Vec::new();
|
||||||
|
let mut spam_vertices=Vec::new();
|
||||||
|
let groups=world_model.faces()
|
||||||
|
.filter(|face| face.is_visible())//TODO: look at this
|
||||||
|
.map(|face|{
|
||||||
|
let face_texture=face.texture();
|
||||||
|
let face_texture_data=face_texture.texture_data();
|
||||||
|
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
|
||||||
|
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
|
||||||
|
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
|
||||||
|
|
||||||
|
//texture
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
let texture_id=name_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
|
||||||
|
name_from_texture_id.push(face_texture_data.name().to_string());
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
|
||||||
|
//normal
|
||||||
|
let normal=face.normal();
|
||||||
|
let normal_idx=spam_normal.len() as u32;
|
||||||
|
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
|
||||||
|
let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
|
||||||
|
let vertex_xyz=<[f32;3]>::from(vertex_pos);
|
||||||
|
let pos=glam::Vec3A::from_array(vertex_xyz);
|
||||||
|
let pos_idx=spam_pos.len();
|
||||||
|
spam_pos.push(valve_transform(vertex_xyz));
|
||||||
|
|
||||||
|
//calculate texture coordinates
|
||||||
|
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
|
||||||
|
let tex_idx=spam_tex.len() as u32;
|
||||||
|
spam_tex.push(tex);
|
||||||
|
|
||||||
|
let i=spam_vertices.len() as u32;
|
||||||
|
spam_vertices.push(crate::model::IndexedVertex{
|
||||||
|
pos: pos_idx as u32,
|
||||||
|
tex: tex_idx as u32,
|
||||||
|
normal: normal_idx,
|
||||||
|
color: 0,
|
||||||
|
});
|
||||||
|
i
|
||||||
|
}).collect();
|
||||||
|
vertices.reverse();
|
||||||
|
crate::model::IndexedGroup{
|
||||||
|
texture:Some(texture_id),
|
||||||
|
polys:vec![crate::model::IndexedPolygon{vertices}],
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
crate::model::IndexedModel{
|
||||||
|
unique_pos:spam_pos,
|
||||||
|
unique_tex:spam_tex,
|
||||||
|
unique_normal:spam_normal,
|
||||||
|
unique_color:vec![glam::Vec4::ONE],
|
||||||
|
unique_vertices:spam_vertices,
|
||||||
|
groups,
|
||||||
|
instances:vec![crate::model::ModelInstance{
|
||||||
|
attributes:crate::model::CollisionAttributes::Decoration,
|
||||||
|
transform:integer::Planar64Affine3::new(
|
||||||
|
integer::Planar64Mat3::default(),
|
||||||
|
valve_transform(<[f32;3]>::from(world_model.origin))
|
||||||
|
),
|
||||||
|
..Default::default()
|
||||||
|
}],
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
|
||||||
|
//dedupe prop models
|
||||||
|
let mut model_dedupe=std::collections::HashSet::new();
|
||||||
|
for prop in bsp.static_props(){
|
||||||
|
model_dedupe.insert(prop.model());
|
||||||
|
}
|
||||||
|
|
||||||
|
//generate unique meshes
|
||||||
|
let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
|
||||||
|
let mut prop_models=Vec::new();
|
||||||
|
for model_name in model_dedupe{
|
||||||
|
let model_name_lower=model_name.to_lowercase();
|
||||||
|
//.mdl, .vvd, .dx90.vtx
|
||||||
|
let mut path=std::path::PathBuf::from(model_name_lower.as_str());
|
||||||
|
let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
|
||||||
|
path.pop();
|
||||||
|
path.push(file_name);
|
||||||
|
let mut vvd_path=path.clone();
|
||||||
|
let mut vtx_path=path.clone();
|
||||||
|
vvd_path.set_extension("vvd");
|
||||||
|
vtx_path.set_extension("dx90.vtx");
|
||||||
|
match (bsp.pack.get(model_name_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
|
||||||
|
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
|
||||||
|
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
|
||||||
|
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
|
||||||
|
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
|
||||||
|
let texture_paths=model.texture_directories();
|
||||||
|
if texture_paths.len()!=1{
|
||||||
|
println!("WARNING: multiple texture paths");
|
||||||
|
}
|
||||||
|
let skin=model.skin_tables().nth(0).unwrap();
|
||||||
|
|
||||||
|
let mut spam_pos=Vec::with_capacity(model.vertices().len());
|
||||||
|
let mut spam_normal=Vec::with_capacity(model.vertices().len());
|
||||||
|
let mut spam_tex=Vec::with_capacity(model.vertices().len());
|
||||||
|
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
|
||||||
|
for (i,vertex) in model.vertices().iter().enumerate(){
|
||||||
|
spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
|
||||||
|
spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
|
||||||
|
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
|
||||||
|
spam_vertices.push(crate::model::IndexedVertex{
|
||||||
|
pos:i as u32,
|
||||||
|
tex:i as u32,
|
||||||
|
normal:i as u32,
|
||||||
|
color:0,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let model_id=prop_models.len();
|
||||||
|
model_map.insert(model_name,model_id);
|
||||||
|
prop_models.push(crate::model::IndexedModel{
|
||||||
|
unique_pos:spam_pos,
|
||||||
|
unique_normal:spam_normal,
|
||||||
|
unique_tex:spam_tex,
|
||||||
|
unique_color:vec![glam::Vec4::ONE],
|
||||||
|
unique_vertices:spam_vertices,
|
||||||
|
groups:model.meshes().map(|mesh|{
|
||||||
|
let texture=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
|
||||||
|
let mut path=std::path::PathBuf::from(texture_path.as_str());
|
||||||
|
path.push(texture_name);
|
||||||
|
let texture_location=path.as_os_str().to_str().unwrap();
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(texture_location){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
println!("texture! {}",texture_location);
|
||||||
|
let texture_id=name_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_name.insert(texture_location.to_string(),texture_id);
|
||||||
|
name_from_texture_id.push(texture_location.to_string());
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
Some(texture_id)
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
};
|
||||||
|
|
||||||
|
crate::model::IndexedGroup{
|
||||||
|
texture,
|
||||||
|
polys:{
|
||||||
|
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
|
||||||
|
mesh.vertex_strip_indices().map(|strip|{
|
||||||
|
strip.collect::<Vec<usize>>().chunks(3).map(|tri|{
|
||||||
|
crate::model::IndexedPolygon{vertices:vec![tri[0] as u32,tri[1] as u32,tri[2] as u32]}
|
||||||
|
}).collect::<Vec<crate::model::IndexedPolygon>>()
|
||||||
|
}).flatten().collect()
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}).collect(),
|
||||||
|
instances:Vec::new(),
|
||||||
|
});
|
||||||
|
},
|
||||||
|
_=>println!("model_name={} error",model_name),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_=>println!("no model name={}",model_name),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//generate model instances
|
||||||
|
for prop in bsp.static_props(){
|
||||||
|
let placement=prop.as_prop_placement();
|
||||||
|
if let Some(&model_index)=model_map.get(placement.model){
|
||||||
|
prop_models[model_index].instances.push(crate::model::ModelInstance{
|
||||||
|
transform:integer::Planar64Affine3::new(
|
||||||
|
integer::Planar64Mat3::try_from(
|
||||||
|
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
|
||||||
|
//TODO: figure this out
|
||||||
|
*glam::Mat3A::from_quat(glam::Quat::from_xyzw(
|
||||||
|
placement.rotation.v.x,//b
|
||||||
|
placement.rotation.v.y,//c
|
||||||
|
placement.rotation.v.z,//d
|
||||||
|
placement.rotation.s,//a
|
||||||
|
))
|
||||||
|
).unwrap(),
|
||||||
|
valve_transform(<[f32;3]>::from(placement.origin)),
|
||||||
|
),
|
||||||
|
attributes:crate::model::CollisionAttributes::Decoration,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
//println!("model not found {}",placement.model);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//actually add the prop models
|
||||||
|
prop_models.append(&mut models);
|
||||||
|
|
||||||
|
Ok(crate::model::IndexedModelInstances{
|
||||||
|
textures:name_from_texture_id,
|
||||||
|
models:prop_models,
|
||||||
|
spawn_point,
|
||||||
|
modes:Vec::new(),
|
||||||
|
})
|
||||||
|
},
|
||||||
|
Err(e)=>{
|
||||||
|
println!("rotten {:?}",e);
|
||||||
|
Err(e)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
523
src/load_roblox.rs
Normal file
523
src/load_roblox.rs
Normal file
@ -0,0 +1,523 @@
|
|||||||
|
use crate::primitives;
|
||||||
|
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
|
||||||
|
|
||||||
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
|
if class==superclass {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
let class_descriptor=rbx_reflection_database::get().classes.get(class);
|
||||||
|
if let Some(descriptor) = &class_descriptor {
|
||||||
|
if let Some(class_super) = &descriptor.superclass {
|
||||||
|
return class_is_a(&class_super, superclass)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||||
|
let mut stack=vec![instance];
|
||||||
|
while let Some(item)=stack.pop(){
|
||||||
|
for &referent in item.children(){
|
||||||
|
if let Some(c)=dom.get_by_ref(referent){
|
||||||
|
if class_is_a(c.class.as_str(),superclass){
|
||||||
|
objects.push(c.referent());//copy ref
|
||||||
|
}
|
||||||
|
stack.push(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
|
||||||
|
Planar64Affine3::new(
|
||||||
|
Planar64Mat3::from_cols(
|
||||||
|
Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
|
||||||
|
*Planar64::try_from(size.x/2.0).unwrap(),
|
||||||
|
Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
|
||||||
|
*Planar64::try_from(size.y/2.0).unwrap(),
|
||||||
|
Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
|
||||||
|
*Planar64::try_from(size.z/2.0).unwrap(),
|
||||||
|
),
|
||||||
|
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||||
|
let mut general=crate::model::GameMechanicAttributes::default();
|
||||||
|
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||||
|
let mut contacting=crate::model::ContactingAttributes::default();
|
||||||
|
let mut force_can_collide=can_collide;
|
||||||
|
match name{
|
||||||
|
"Water"=>{
|
||||||
|
force_can_collide=false;
|
||||||
|
//TODO: read stupid CustomPhysicalProperties
|
||||||
|
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
|
||||||
|
},
|
||||||
|
"Accelerator"=>{
|
||||||
|
//although the new game supports collidable accelerators, this is a roblox compatability map loader
|
||||||
|
force_can_collide=false;
|
||||||
|
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
|
||||||
|
},
|
||||||
|
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
|
// mode_id:0,
|
||||||
|
// stage_id:0,
|
||||||
|
// force:false,
|
||||||
|
// behaviour:crate::model::StageElementBehaviour::Unordered
|
||||||
|
// })),
|
||||||
|
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
|
||||||
|
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
|
||||||
|
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
|
||||||
|
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:0,
|
||||||
|
force:false,
|
||||||
|
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||||
|
})),
|
||||||
|
other=>{
|
||||||
|
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||||
|
force:match captures.get(1){
|
||||||
|
Some(m)=>m.as_str()=="Force",
|
||||||
|
None=>false,
|
||||||
|
},
|
||||||
|
behaviour:match &captures[2]{
|
||||||
|
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||||
|
//cancollide false so you don't hit the side
|
||||||
|
//NOT a decoration
|
||||||
|
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
|
||||||
|
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
|
||||||
|
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||||
|
_=>panic!("regex1[2] messed up bad"),
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:0,
|
||||||
|
force:match captures.get(1){
|
||||||
|
Some(m)=>m.as_str()=="Force",
|
||||||
|
None=>false,
|
||||||
|
},
|
||||||
|
behaviour:match &captures[2]{
|
||||||
|
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
|
||||||
|
_=>panic!("regex4[1] messed up bad"),
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
force_can_collide=false;
|
||||||
|
match &captures[1]{
|
||||||
|
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||||
|
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
|
_=>panic!("regex2[1] messed up bad"),
|
||||||
|
}
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
force_can_collide=false;
|
||||||
|
match &captures[1]{
|
||||||
|
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
|
_=>panic!("regex3[1] messed up bad"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
|
||||||
|
// .captures(other){
|
||||||
|
// match &captures[1]{
|
||||||
|
// "OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||||
|
// _=>panic!("regex3[1] messed up bad"),
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//need some way to skip this
|
||||||
|
if velocity!=Planar64Vec3::ZERO{
|
||||||
|
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
|
||||||
|
}
|
||||||
|
match force_can_collide{
|
||||||
|
true=>{
|
||||||
|
match name{
|
||||||
|
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
|
||||||
|
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
|
||||||
|
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||||
|
},
|
||||||
|
false=>if force_intersecting
|
||||||
|
||general.any()
|
||||||
|
||intersecting.any()
|
||||||
|
{
|
||||||
|
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||||
|
}else{
|
||||||
|
crate::model::CollisionAttributes::Decoration
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct RobloxAssetId(u64);
|
||||||
|
struct RobloxAssetIdParseErr;
|
||||||
|
impl std::str::FromStr for RobloxAssetId {
|
||||||
|
type Err=RobloxAssetIdParseErr;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||||
|
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(s) {
|
||||||
|
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||||
|
if let Ok(id) = captures[0].parse::<u64>() {
|
||||||
|
return Ok(Self(id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RobloxAssetIdParseErr)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,PartialEq)]
|
||||||
|
struct RobloxTextureTransform{
|
||||||
|
offset_u:f32,
|
||||||
|
offset_v:f32,
|
||||||
|
scale_u:f32,
|
||||||
|
scale_v:f32,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||||
|
impl std::default::Default for RobloxTextureTransform{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::hash::Hash for RobloxTextureTransform {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.offset_u.to_ne_bytes().hash(state);
|
||||||
|
self.offset_v.to_ne_bytes().hash(state);
|
||||||
|
self.scale_u.to_ne_bytes().hash(state);
|
||||||
|
self.scale_v.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,PartialEq)]
|
||||||
|
struct RobloxFaceTextureDescription{
|
||||||
|
texture:u32,
|
||||||
|
color:glam::Vec4,
|
||||||
|
transform:RobloxTextureTransform,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||||
|
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.texture.hash(state);
|
||||||
|
self.transform.hash(state);
|
||||||
|
for &el in self.color.as_ref().iter() {
|
||||||
|
el.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl RobloxFaceTextureDescription{
|
||||||
|
fn to_face_description(&self)->primitives::FaceDescription{
|
||||||
|
primitives::FaceDescription{
|
||||||
|
texture:Some(self.texture),
|
||||||
|
transform:glam::Affine2::from_translation(
|
||||||
|
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||||
|
)
|
||||||
|
*glam::Affine2::from_scale(
|
||||||
|
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||||
|
),
|
||||||
|
color:self.color,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||||
|
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
|
enum RobloxBasePartDescription{
|
||||||
|
Sphere(RobloxPartDescription),
|
||||||
|
Part(RobloxPartDescription),
|
||||||
|
Cylinder(RobloxPartDescription),
|
||||||
|
Wedge(RobloxWedgeDescription),
|
||||||
|
CornerWedge(RobloxCornerWedgeDescription),
|
||||||
|
}
|
||||||
|
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||||
|
//IndexedModelInstances includes textures
|
||||||
|
let mut spawn_point=Planar64Vec3::ZERO;
|
||||||
|
|
||||||
|
let mut indexed_models=Vec::new();
|
||||||
|
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||||
|
|
||||||
|
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||||
|
let mut asset_id_from_texture_id=Vec::new();
|
||||||
|
|
||||||
|
let mut object_refs=Vec::new();
|
||||||
|
let mut temp_objects=Vec::new();
|
||||||
|
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||||
|
for object_ref in object_refs {
|
||||||
|
if let Some(object)=dom.get_by_ref(object_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Velocity"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
object.properties.get("Color"),
|
||||||
|
object.properties.get("CanCollide"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let model_transform=planar64_affine3_from_roblox(cf,size);
|
||||||
|
|
||||||
|
if model_transform.matrix3.determinant()==Planar64::ZERO{
|
||||||
|
let mut parent_ref=object.parent();
|
||||||
|
let mut full_path=object.name.clone();
|
||||||
|
while let Some(parent)=dom.get_by_ref(parent_ref){
|
||||||
|
full_path=format!("{}.{}",parent.name,full_path);
|
||||||
|
parent_ref=parent.parent();
|
||||||
|
}
|
||||||
|
println!("Zero determinant CFrame at location {}",full_path);
|
||||||
|
println!("matrix3:{}",model_transform.matrix3);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
//push TempIndexedAttributes
|
||||||
|
let mut force_intersecting=false;
|
||||||
|
let mut temp_indexing_attributes=Vec::new();
|
||||||
|
if let Some(attr)=match &object.name[..]{
|
||||||
|
"MapStart"=>{
|
||||||
|
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
|
||||||
|
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
|
||||||
|
},
|
||||||
|
other=>{
|
||||||
|
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(other) {
|
||||||
|
match &captures[1]{
|
||||||
|
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
|
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
|
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
|
||||||
|
_=>None,
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}{
|
||||||
|
force_intersecting=true;
|
||||||
|
temp_indexing_attributes.push(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: also detect "CylinderMesh" etc here
|
||||||
|
let shape=match &object.class[..]{
|
||||||
|
"Part"=>{
|
||||||
|
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||||
|
match shape.to_u32(){
|
||||||
|
0=>primitives::Primitives::Sphere,
|
||||||
|
1=>primitives::Primitives::Cube,
|
||||||
|
2=>primitives::Primitives::Cylinder,
|
||||||
|
3=>primitives::Primitives::Wedge,
|
||||||
|
4=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
panic!("Part has no Shape!");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"TrussPart"=>primitives::Primitives::Cube,
|
||||||
|
"WedgePart"=>primitives::Primitives::Wedge,
|
||||||
|
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>{
|
||||||
|
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//use the biggest one and cut it down later...
|
||||||
|
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||||
|
temp_objects.clear();
|
||||||
|
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||||
|
for &decal_ref in &temp_objects{
|
||||||
|
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("Texture"),
|
||||||
|
decal.properties.get("Face"),
|
||||||
|
decal.properties.get("Color3"),
|
||||||
|
decal.properties.get("Transparency"),
|
||||||
|
) {
|
||||||
|
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||||
|
asset_id_from_texture_id.push(asset_id.0);
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
let normal_id=normalid.to_u32();
|
||||||
|
if normal_id<6{
|
||||||
|
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
|
||||||
|
//generate tranform
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("OffsetStudsU"),
|
||||||
|
decal.properties.get("OffsetStudsV"),
|
||||||
|
decal.properties.get("StudsPerTileU"),
|
||||||
|
decal.properties.get("StudsPerTileV"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let (size_u,size_v)=match normal_id{
|
||||||
|
0=>(size.z,size.y),//right
|
||||||
|
1=>(size.x,size.z),//top
|
||||||
|
2=>(size.x,size.y),//back
|
||||||
|
3=>(size.z,size.y),//left
|
||||||
|
4=>(size.x,size.z),//bottom
|
||||||
|
5=>(size.x,size.y),//front
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
};
|
||||||
|
(
|
||||||
|
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
|
||||||
|
RobloxTextureTransform{
|
||||||
|
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||||
|
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||||
|
}
|
||||||
|
)
|
||||||
|
}else{
|
||||||
|
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
(glam::Vec4::ONE,RobloxTextureTransform::default())
|
||||||
|
};
|
||||||
|
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||||
|
texture:texture_id,
|
||||||
|
color:roblox_texture_color,
|
||||||
|
transform:roblox_texture_transform,
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//obscure rust syntax "slice pattern"
|
||||||
|
let [
|
||||||
|
f0,//Cube::Right
|
||||||
|
f1,//Cube::Top
|
||||||
|
f2,//Cube::Back
|
||||||
|
f3,//Cube::Left
|
||||||
|
f4,//Cube::Bottom
|
||||||
|
f5,//Cube::Front
|
||||||
|
]=part_texture_description;
|
||||||
|
let basepart_texture_description=match shape{
|
||||||
|
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
|
||||||
|
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||||
|
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
|
||||||
|
//use front face texture first and use top face texture as a fallback
|
||||||
|
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||||
|
f0,//Cube::Right->Wedge::Right
|
||||||
|
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
|
||||||
|
f2,//Cube::Back->Wedge::Back
|
||||||
|
f3,//Cube::Left->Wedge::Left
|
||||||
|
f4,//Cube::Bottom->Wedge::Bottom
|
||||||
|
]),
|
||||||
|
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
|
||||||
|
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
||||||
|
f0,//Cube::Right->CornerWedge::Right
|
||||||
|
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
|
||||||
|
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
|
||||||
|
f4,//Cube::Bottom->CornerWedge::Bottom
|
||||||
|
f5,//Cube::Front->CornerWedge::Front
|
||||||
|
]),
|
||||||
|
};
|
||||||
|
//make new model if unit cube has not been created before
|
||||||
|
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||||
|
//push to existing texture model
|
||||||
|
model_id
|
||||||
|
}else{
|
||||||
|
let model_id=indexed_models.len();
|
||||||
|
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||||
|
indexed_models.push(match basepart_texture_description{
|
||||||
|
RobloxBasePartDescription::Sphere(part_texture_description)
|
||||||
|
|RobloxBasePartDescription::Cylinder(part_texture_description)
|
||||||
|
|RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||||
|
let mut cube_face_description=primitives::CubeFaceDescription::default();
|
||||||
|
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||||
|
cube_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CubeFace::Right,
|
||||||
|
1=>primitives::CubeFace::Top,
|
||||||
|
2=>primitives::CubeFace::Back,
|
||||||
|
3=>primitives::CubeFace::Left,
|
||||||
|
4=>primitives::CubeFace::Bottom,
|
||||||
|
5=>primitives::CubeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cube(cube_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||||
|
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
|
||||||
|
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||||
|
wedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::WedgeFace::Right,
|
||||||
|
1=>primitives::WedgeFace::TopFront,
|
||||||
|
2=>primitives::WedgeFace::Back,
|
||||||
|
3=>primitives::WedgeFace::Left,
|
||||||
|
4=>primitives::WedgeFace::Bottom,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||||
|
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
|
||||||
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
|
cornerwedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CornerWedgeFace::Right,
|
||||||
|
1=>primitives::CornerWedgeFace::TopBack,
|
||||||
|
2=>primitives::CornerWedgeFace::TopLeft,
|
||||||
|
3=>primitives::CornerWedgeFace::Bottom,
|
||||||
|
4=>primitives::CornerWedgeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||||
|
},
|
||||||
|
});
|
||||||
|
model_id
|
||||||
|
};
|
||||||
|
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||||
|
transform:model_transform,
|
||||||
|
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||||
|
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
|
||||||
|
temp_indexing:temp_indexing_attributes,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crate::model::IndexedModelInstances{
|
||||||
|
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||||
|
models:indexed_models,
|
||||||
|
spawn_point,
|
||||||
|
modes:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
813
src/main.rs
813
src/main.rs
@ -1,733 +1,118 @@
|
|||||||
use bytemuck::{Pod, Zeroable};
|
use strafesnet_common::integer;
|
||||||
use std::{borrow::Cow, time::Instant};
|
|
||||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
|
||||||
|
|
||||||
const IMAGE_SIZE: u32 = 128;
|
mod model;
|
||||||
|
mod setup;
|
||||||
|
mod window;
|
||||||
|
mod worker;
|
||||||
|
mod physics;
|
||||||
|
mod graphics;
|
||||||
|
mod settings;
|
||||||
|
mod primitives;
|
||||||
|
mod load_bsp;
|
||||||
|
mod load_roblox;
|
||||||
|
mod face_crawler;
|
||||||
|
mod compat_worker;
|
||||||
|
mod model_physics;
|
||||||
|
mod model_graphics;
|
||||||
|
mod physics_worker;
|
||||||
|
mod graphics_worker;
|
||||||
|
|
||||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
|
||||||
#[repr(C)]
|
println!("Loading file: {:?}", &path);
|
||||||
struct Vertex {
|
//oh boy! let's load the map!
|
||||||
pos: [f32; 3],
|
if let Ok(file)=std::fs::File::open(path){
|
||||||
texture: [f32; 2],
|
let mut input = std::io::BufReader::new(file);
|
||||||
normal: [f32; 3],
|
let mut first_8=[0u8;8];
|
||||||
}
|
//.rbxm roblox binary = "<roblox!"
|
||||||
|
//.rbxmx roblox xml = "<roblox "
|
||||||
struct Entity {
|
//.bsp = "VBSP"
|
||||||
index_count: u32,
|
//.vmf =
|
||||||
index_buf: wgpu::Buffer,
|
//.snf = "SNMF"
|
||||||
}
|
//.snf = "SNBF"
|
||||||
|
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||||
//temp?
|
match &first_8[0..4]{
|
||||||
struct ModelData {
|
b"<rob"=>{
|
||||||
transform: glam::Mat4,
|
match match &first_8[4..8]{
|
||||||
vertex_buf: wgpu::Buffer,
|
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
|
||||||
entities: Vec<Entity>,
|
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
|
||||||
}
|
other=>Err(format!("Unknown Roblox file type {:?}",other)),
|
||||||
|
}{
|
||||||
struct ModelGraphics {
|
Ok(dom)=>Some(load_roblox::generate_indexed_models(dom)),
|
||||||
transform: glam::Mat4,
|
Err(e)=>{
|
||||||
vertex_buf: wgpu::Buffer,
|
println!("Error loading roblox file:{:?}",e);
|
||||||
entities: Vec<Entity>,
|
None
|
||||||
bind_group: wgpu::BindGroup,
|
},
|
||||||
model_buf: wgpu::Buffer,
|
|
||||||
}
|
|
||||||
|
|
||||||
// Note: we use the Y=up coordinate space in this example.
|
|
||||||
struct Camera {
|
|
||||||
screen_size: (u32, u32),
|
|
||||||
offset: glam::Vec3,
|
|
||||||
fov: f32,
|
|
||||||
yaw: f32,
|
|
||||||
pitch: f32,
|
|
||||||
controls: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
|
||||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
|
||||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
|
||||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
|
||||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
|
||||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
|
||||||
const CONTROL_JUMP:u32 = 0b01000000;
|
|
||||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
|
||||||
|
|
||||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
|
||||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
|
||||||
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
|
||||||
|
|
||||||
fn get_control_dir(controls: u32) -> glam::Vec3{
|
|
||||||
//don't get fancy just do it
|
|
||||||
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
|
||||||
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
|
||||||
control_dir+=FORWARD_DIR;
|
|
||||||
}
|
}
|
||||||
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
},
|
||||||
control_dir+=-FORWARD_DIR;
|
b"VBSP"=>load_bsp::generate_indexed_models(&mut input).ok(),
|
||||||
|
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
|
||||||
|
//b"SNFB"=>Some(sniffer::load_bot(input)),
|
||||||
|
other=>{
|
||||||
|
println!("loser file {:?}",other);
|
||||||
|
None
|
||||||
|
},
|
||||||
}
|
}
|
||||||
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
|
||||||
control_dir+=-RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
|
||||||
control_dir+=RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
|
||||||
control_dir+=UP_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
|
||||||
control_dir+=-UP_DIR;
|
|
||||||
}
|
|
||||||
return control_dir
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
|
||||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
||||||
let r = z_far / (z_near - z_far);
|
|
||||||
glam::Mat4::from_cols(
|
|
||||||
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Camera {
|
|
||||||
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
|
||||||
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
|
||||||
let fov = if self.controls&CONTROL_ZOOM==0 {
|
|
||||||
self.fov
|
|
||||||
}else{
|
}else{
|
||||||
self.fov/5.0
|
println!("Failed to read first 8 bytes and seek back to beginning of file.");
|
||||||
};
|
None
|
||||||
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
|
|
||||||
let proj_inv = proj.inverse();
|
|
||||||
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
|
||||||
let view_inv = view.inverse();
|
|
||||||
|
|
||||||
let mut raw = [0f32; 16 * 3 + 4];
|
|
||||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
||||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
||||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
||||||
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
|
||||||
raw
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
pub struct Skybox {
|
|
||||||
start_time: std::time::Instant,
|
|
||||||
camera: Camera,
|
|
||||||
physics: strafe_client::body::PhysicsState,
|
|
||||||
sky_pipeline: wgpu::RenderPipeline,
|
|
||||||
entity_pipeline: wgpu::RenderPipeline,
|
|
||||||
ground_pipeline: wgpu::RenderPipeline,
|
|
||||||
main_bind_group: wgpu::BindGroup,
|
|
||||||
camera_buf: wgpu::Buffer,
|
|
||||||
models: Vec<ModelGraphics>,
|
|
||||||
depth_view: wgpu::TextureView,
|
|
||||||
staging_belt: wgpu::util::StagingBelt,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Skybox {
|
|
||||||
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
|
|
||||||
|
|
||||||
fn create_depth_texture(
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
) -> wgpu::TextureView {
|
|
||||||
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
|
|
||||||
size: wgpu::Extent3d {
|
|
||||||
width: config.width,
|
|
||||||
height: config.height,
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
},
|
|
||||||
mip_level_count: 1,
|
|
||||||
sample_count: 1,
|
|
||||||
dimension: wgpu::TextureDimension::D2,
|
|
||||||
format: Self::DEPTH_FORMAT,
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
label: None,
|
|
||||||
view_formats: &[],
|
|
||||||
});
|
|
||||||
|
|
||||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] {
|
|
||||||
let mut raw = [0f32; 4*4];
|
|
||||||
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]);
|
|
||||||
raw
|
|
||||||
}
|
|
||||||
|
|
||||||
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
|
||||||
let data = obj::ObjData::load_buf(&source[..]).unwrap();
|
|
||||||
let mut vertices = Vec::new();
|
|
||||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
|
||||||
for object in data.objects {
|
|
||||||
let mut entities = Vec::<Entity>::new();
|
|
||||||
for group in object.groups {
|
|
||||||
let mut indices = Vec::new();
|
|
||||||
for poly in group.polys {
|
|
||||||
for end_index in 2..poly.0.len() {
|
|
||||||
for &index in &[0, end_index - 1, end_index] {
|
|
||||||
let vert = poly.0[index];
|
|
||||||
if let Some(&i)=vertex_index.get(&vert){
|
|
||||||
indices.push(i as u16);
|
|
||||||
}else{
|
}else{
|
||||||
let i=vertices.len() as u16;
|
println!("Could not open file");
|
||||||
vertices.push(Vertex {
|
None
|
||||||
pos: data.position[vert.0],
|
|
||||||
texture: data.texture[vert.1.unwrap()],
|
|
||||||
normal: data.normal[vert.2.unwrap()],
|
|
||||||
});
|
|
||||||
vertex_index.insert(vert,i);
|
|
||||||
indices.push(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Index"),
|
|
||||||
contents: bytemuck::cast_slice(&indices),
|
|
||||||
usage: wgpu::BufferUsages::INDEX,
|
|
||||||
});
|
|
||||||
entities.push(Entity {
|
|
||||||
index_buf,
|
|
||||||
index_count: indices.len() as u32,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Vertex"),
|
|
||||||
contents: bytemuck::cast_slice(&vertices),
|
|
||||||
usage: wgpu::BufferUsages::VERTEX,
|
|
||||||
});
|
|
||||||
modeldatas.push(ModelData {
|
|
||||||
transform: glam::Mat4::default(),
|
|
||||||
vertex_buf,
|
|
||||||
entities,
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl strafe_client::framework::Example for Skybox {
|
pub fn default_models()->model::IndexedModelInstances{
|
||||||
fn optional_features() -> wgpu::Features {
|
let mut indexed_models = Vec::new();
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
indexed_models.push(primitives::unit_sphere());
|
||||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
indexed_models.push(primitives::unit_cylinder());
|
||||||
| wgpu::Features::TEXTURE_COMPRESSION_BC
|
indexed_models.push(primitives::unit_cube());
|
||||||
}
|
println!("models.len = {:?}", indexed_models.len());
|
||||||
|
//quad monkeys
|
||||||
fn init(
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
config: &wgpu::SurfaceConfiguration,
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
|
||||||
_adapter: &wgpu::Adapter,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
) -> Self {
|
|
||||||
let mut modeldatas = Vec::<ModelData>::new();
|
|
||||||
add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
|
|
||||||
add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
|
|
||||||
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
|
|
||||||
println!("models.len = {:?}", modeldatas.len());
|
|
||||||
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
|
|
||||||
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
|
|
||||||
|
|
||||||
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::VERTEX,
|
|
||||||
ty: wgpu::BindingType::Buffer {
|
|
||||||
ty: wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset: false,
|
|
||||||
min_binding_size: None,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 1,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty: wgpu::BindingType::Texture {
|
|
||||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
||||||
multisampled: false,
|
|
||||||
view_dimension: wgpu::TextureViewDimension::Cube,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 2,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::VERTEX,
|
|
||||||
ty: wgpu::BindingType::Buffer {
|
|
||||||
ty: wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset: false,
|
|
||||||
min_binding_size: None,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
|
|
||||||
// Create the render pipeline
|
|
||||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
|
||||||
label: None,
|
|
||||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
|
||||||
});
|
|
||||||
|
|
||||||
let camera = Camera {
|
|
||||||
screen_size: (config.width, config.height),
|
|
||||||
offset: glam::Vec3::new(0.0,4.5,0.0),
|
|
||||||
fov: 1.0, //fov_slope = tan(fov_y/2)
|
|
||||||
pitch: 0.0,
|
|
||||||
yaw: 0.0,
|
|
||||||
controls:0,
|
|
||||||
};
|
|
||||||
let physics = strafe_client::body::PhysicsState {
|
|
||||||
body: strafe_client::body::Body::with_position(glam::Vec3::new(5.0,2.0,5.0)),
|
|
||||||
time: 0,
|
|
||||||
tick: 0,
|
|
||||||
strafe_tick_num: 100,//100t
|
|
||||||
strafe_tick_den: 1_000_000_000,
|
|
||||||
gravity: glam::Vec3::new(0.0,-100.0,0.0),
|
|
||||||
friction: 90.0,
|
|
||||||
mv: 2.7,
|
|
||||||
grounded: false,
|
|
||||||
jump_trying: false,
|
|
||||||
temp_control_dir: glam::Vec3::ZERO,
|
|
||||||
walkspeed: 18.0,
|
|
||||||
contacts: std::collections::HashSet::new(),
|
|
||||||
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
|
|
||||||
walk_target_velocity: glam::Vec3::ZERO,
|
|
||||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
|
||||||
};
|
|
||||||
|
|
||||||
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
|
|
||||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Camera"),
|
|
||||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
|
|
||||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
|
||||||
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
|
|
||||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
|
||||||
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
|
|
||||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
||||||
contents: bytemuck::cast_slice(&model_uniforms),
|
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &model_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: model_buf.as_entire_binding(),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
||||||
});
|
|
||||||
//all of these are being moved here
|
|
||||||
models.push(ModelGraphics{
|
|
||||||
transform: modeldata.transform,
|
|
||||||
vertex_buf:modeldata.vertex_buf,
|
|
||||||
entities: modeldata.entities,
|
|
||||||
bind_group: model_bind_group,
|
|
||||||
model_buf,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: None,
|
|
||||||
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
|
|
||||||
push_constant_ranges: &[],
|
|
||||||
});
|
|
||||||
|
|
||||||
// Create the render pipelines
|
|
||||||
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Sky"),
|
|
||||||
layout: Some(&pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "vs_sky",
|
|
||||||
buffers: &[],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "fs_sky",
|
|
||||||
targets: &[Some(config.view_formats[0].into())],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
front_face: wgpu::FrontFace::Cw,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
|
||||||
format: Self::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled: false,
|
|
||||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
|
||||||
stencil: wgpu::StencilState::default(),
|
|
||||||
bias: wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
});
|
|
||||||
let entity_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Entity"),
|
|
||||||
layout: Some(&pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "vs_entity",
|
|
||||||
buffers: &[wgpu::VertexBufferLayout {
|
|
||||||
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
|
|
||||||
step_mode: wgpu::VertexStepMode::Vertex,
|
|
||||||
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
|
|
||||||
}],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "fs_entity",
|
|
||||||
targets: &[Some(config.view_formats[0].into())],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
front_face: wgpu::FrontFace::Cw,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
|
||||||
format: Self::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled: true,
|
|
||||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
|
||||||
stencil: wgpu::StencilState::default(),
|
|
||||||
bias: wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
});
|
|
||||||
let ground_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Ground"),
|
|
||||||
layout: Some(&pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "vs_ground",
|
|
||||||
buffers: &[],
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
module: &shader,
|
|
||||||
entry_point: "fs_ground",
|
|
||||||
targets: &[Some(config.view_formats[0].into())],
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
front_face: wgpu::FrontFace::Cw,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
|
||||||
format: Self::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled: true,
|
|
||||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
|
||||||
stencil: wgpu::StencilState::default(),
|
|
||||||
bias: wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample: wgpu::MultisampleState::default(),
|
|
||||||
multiview: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
||||||
label: None,
|
|
||||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
|
||||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
|
||||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
|
||||||
mag_filter: wgpu::FilterMode::Linear,
|
|
||||||
min_filter: wgpu::FilterMode::Linear,
|
|
||||||
mipmap_filter: wgpu::FilterMode::Linear,
|
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
let device_features = device.features();
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
|
||||||
|
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||||
let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
|
..Default::default()
|
||||||
log::info!("Using ASTC");
|
|
||||||
wgpu::TextureFormat::Astc {
|
|
||||||
block: AstcBlock::B4x4,
|
|
||||||
channel: AstcChannel::UnormSrgb,
|
|
||||||
}
|
|
||||||
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
|
|
||||||
log::info!("Using ETC2");
|
|
||||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
|
||||||
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
|
|
||||||
log::info!("Using BC");
|
|
||||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
|
||||||
} else {
|
|
||||||
log::info!("Using plain");
|
|
||||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
|
||||||
};
|
|
||||||
|
|
||||||
let size = wgpu::Extent3d {
|
|
||||||
width: IMAGE_SIZE,
|
|
||||||
height: IMAGE_SIZE,
|
|
||||||
depth_or_array_layers: 6,
|
|
||||||
};
|
|
||||||
|
|
||||||
let layer_size = wgpu::Extent3d {
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
..size
|
|
||||||
};
|
|
||||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
||||||
|
|
||||||
log::debug!(
|
|
||||||
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
|
||||||
skybox_format,
|
|
||||||
IMAGE_SIZE,
|
|
||||||
IMAGE_SIZE,
|
|
||||||
max_mips,
|
|
||||||
);
|
|
||||||
|
|
||||||
let bytes = match skybox_format {
|
|
||||||
wgpu::TextureFormat::Astc {
|
|
||||||
block: AstcBlock::B4x4,
|
|
||||||
channel: AstcChannel::UnormSrgb,
|
|
||||||
} => &include_bytes!("../images/astc.dds")[..],
|
|
||||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
|
||||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
|
||||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
|
||||||
_ => unreachable!(),
|
|
||||||
};
|
|
||||||
|
|
||||||
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
|
||||||
|
|
||||||
let texture = device.create_texture_with_data(
|
|
||||||
queue,
|
|
||||||
&wgpu::TextureDescriptor {
|
|
||||||
size,
|
|
||||||
mip_level_count: max_mips,
|
|
||||||
sample_count: 1,
|
|
||||||
dimension: wgpu::TextureDimension::D2,
|
|
||||||
format: skybox_format,
|
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
|
||||||
label: None,
|
|
||||||
view_formats: &[],
|
|
||||||
},
|
|
||||||
&image.data,
|
|
||||||
);
|
|
||||||
|
|
||||||
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor {
|
|
||||||
label: None,
|
|
||||||
dimension: Some(wgpu::TextureViewDimension::Cube),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
});
|
});
|
||||||
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
layout: &main_bind_group_layout,
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
|
||||||
entries: &[
|
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||||
wgpu::BindGroupEntry {
|
..Default::default()
|
||||||
binding: 0,
|
|
||||||
resource: camera_buf.as_entire_binding(),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 2,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some("Camera"),
|
|
||||||
});
|
});
|
||||||
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
let depth_view = Self::create_depth_texture(config, device);
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
|
||||||
|
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||||
Skybox {
|
..Default::default()
|
||||||
start_time: Instant::now(),
|
|
||||||
camera,
|
|
||||||
physics,
|
|
||||||
sky_pipeline,
|
|
||||||
entity_pipeline,
|
|
||||||
ground_pipeline,
|
|
||||||
main_bind_group,
|
|
||||||
camera_buf,
|
|
||||||
models,
|
|
||||||
depth_view,
|
|
||||||
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(clippy::single_match)]
|
|
||||||
fn update(&mut self, event: winit::event::WindowEvent) {
|
|
||||||
match event {
|
|
||||||
winit::event::WindowEvent::KeyboardInput {
|
|
||||||
input:
|
|
||||||
winit::event::KeyboardInput {
|
|
||||||
state,
|
|
||||||
virtual_keycode: Some(keycode),
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
match (state,keycode) {
|
|
||||||
(k,winit::event::VirtualKeyCode::W) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::A) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::S) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::D) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::E) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Q) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Space) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Z) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
|
|
||||||
}
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn move_mouse(&mut self, delta: (f64,f64)) {
|
|
||||||
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
|
|
||||||
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn resize(
|
|
||||||
&mut self,
|
|
||||||
config: &wgpu::SurfaceConfiguration,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
_queue: &wgpu::Queue,
|
|
||||||
) {
|
|
||||||
self.depth_view = Self::create_depth_texture(config, device);
|
|
||||||
self.camera.screen_size = (config.width, config.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(
|
|
||||||
&mut self,
|
|
||||||
view: &wgpu::TextureView,
|
|
||||||
device: &wgpu::Device,
|
|
||||||
queue: &wgpu::Queue,
|
|
||||||
_spawner: &strafe_client::framework::Spawner,
|
|
||||||
) {
|
|
||||||
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
|
|
||||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
|
||||||
|
|
||||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
|
||||||
|
|
||||||
self.physics.temp_control_dir=control_dir;
|
|
||||||
self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
|
|
||||||
self.physics.run(time);
|
|
||||||
|
|
||||||
let mut encoder =
|
|
||||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
||||||
|
|
||||||
// update rotation
|
|
||||||
let camera_uniforms = self.camera.to_uniform_data(self.physics.body.extrapolated_position(time));
|
|
||||||
self.staging_belt
|
|
||||||
.write_buffer(
|
|
||||||
&mut encoder,
|
|
||||||
&self.camera_buf,
|
|
||||||
0,
|
|
||||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
||||||
device,
|
|
||||||
)
|
|
||||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
|
||||||
//This code only needs to run when the uniforms change
|
|
||||||
for model in self.models.iter() {
|
|
||||||
let model_uniforms = get_transform_uniform_data(&model.transform);
|
|
||||||
self.staging_belt
|
|
||||||
.write_buffer(
|
|
||||||
&mut encoder,
|
|
||||||
&model.model_buf,//description of where data will be written when command is executed
|
|
||||||
0,//offset in staging belt?
|
|
||||||
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
||||||
device,
|
|
||||||
)
|
|
||||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
|
||||||
}
|
|
||||||
self.staging_belt.finish();
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: None,
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view,
|
|
||||||
resolve_target: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(wgpu::Color {
|
|
||||||
r: 0.1,
|
|
||||||
g: 0.2,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
}),
|
|
||||||
store: true,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
|
||||||
view: &self.depth_view,
|
|
||||||
depth_ops: Some(wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(1.0),
|
|
||||||
store: false,
|
|
||||||
}),
|
|
||||||
stencil_ops: None,
|
|
||||||
}),
|
|
||||||
});
|
});
|
||||||
|
//decorative monkey
|
||||||
rpass.set_bind_group(0, &self.main_bind_group, &[]);
|
indexed_models[0].instances.push(model::ModelInstance{
|
||||||
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
|
||||||
rpass.set_pipeline(&self.entity_pipeline);
|
color:glam::vec4(0.5,0.5,0.5,0.5),
|
||||||
for model in self.models.iter() {
|
attributes:model::CollisionAttributes::Decoration,
|
||||||
rpass.set_bind_group(1, &model.bind_group, &[]);
|
..Default::default()
|
||||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
});
|
||||||
|
//teapot
|
||||||
for entity in model.entities.iter() {
|
indexed_models[1].instances.push(model::ModelInstance{
|
||||||
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
|
||||||
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
|
..Default::default()
|
||||||
}
|
});
|
||||||
}
|
//ground
|
||||||
|
indexed_models[2].instances.push(model::ModelInstance{
|
||||||
rpass.set_pipeline(&self.ground_pipeline);
|
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
|
||||||
//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
|
..Default::default()
|
||||||
//rpass.draw_indexed(0..4, 0, 0..1);
|
});
|
||||||
rpass.draw(0..6, 0..1);
|
model::IndexedModelInstances{
|
||||||
|
textures:Vec::new(),
|
||||||
rpass.set_pipeline(&self.sky_pipeline);
|
models:indexed_models,
|
||||||
rpass.draw(0..3, 0..1);
|
spawn_point:integer::Planar64Vec3::Y*50,
|
||||||
}
|
modes:Vec::new(),
|
||||||
|
|
||||||
queue.submit(std::iter::once(encoder.finish()));
|
|
||||||
|
|
||||||
self.staging_belt.recall();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main(){
|
||||||
strafe_client::framework::run::<Skybox>(
|
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
|
||||||
format!("Strafe Client v{}",
|
|
||||||
env!("CARGO_PKG_VERSION")
|
|
||||||
).as_str()
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
321
src/model.rs
Normal file
321
src/model.rs
Normal file
@ -0,0 +1,321 @@
|
|||||||
|
use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
|
||||||
|
pub type TextureCoordinate=glam::Vec2;
|
||||||
|
pub type Color4=glam::Vec4;
|
||||||
|
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||||
|
pub struct IndexedVertex{
|
||||||
|
pub pos:u32,
|
||||||
|
pub tex:u32,
|
||||||
|
pub normal:u32,
|
||||||
|
pub color:u32,
|
||||||
|
}
|
||||||
|
pub struct IndexedPolygon{
|
||||||
|
pub vertices:Vec<u32>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroup{
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModel{
|
||||||
|
pub unique_pos:Vec<Planar64Vec3>,
|
||||||
|
pub unique_normal:Vec<Planar64Vec3>,
|
||||||
|
pub unique_tex:Vec<TextureCoordinate>,
|
||||||
|
pub unique_color:Vec<Color4>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub groups: Vec<IndexedGroup>,
|
||||||
|
pub instances:Vec<ModelInstance>,
|
||||||
|
}
|
||||||
|
pub struct ModelInstance{
|
||||||
|
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||||
|
pub transform:Planar64Affine3,
|
||||||
|
pub color:Color4,//transparency is in here
|
||||||
|
pub attributes:CollisionAttributes,
|
||||||
|
pub temp_indexing:Vec<TempIndexedAttributes>,
|
||||||
|
}
|
||||||
|
impl std::default::Default for ModelInstance{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{
|
||||||
|
color:Color4::ONE,
|
||||||
|
transform:Default::default(),
|
||||||
|
attributes:Default::default(),
|
||||||
|
temp_indexing:Default::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub struct IndexedModelInstances{
|
||||||
|
pub textures:Vec<String>,//RenderPattern
|
||||||
|
pub models:Vec<IndexedModel>,
|
||||||
|
//may make this into an object later.
|
||||||
|
pub modes:Vec<ModeDescription>,
|
||||||
|
pub spawn_point:Planar64Vec3,
|
||||||
|
}
|
||||||
|
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||||
|
pub struct ModeDescription{
|
||||||
|
//TODO: put "default" style modifiers in mode
|
||||||
|
//pub style:StyleModifiers,
|
||||||
|
pub start:usize,//start=model_id
|
||||||
|
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
|
||||||
|
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||||
|
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||||
|
}
|
||||||
|
impl ModeDescription{
|
||||||
|
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
|
||||||
|
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//I don't want this code to exist!
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct TempAttrStart{
|
||||||
|
pub mode_id:u32,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct TempAttrSpawn{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub stage_id:u32,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct TempAttrWormhole{
|
||||||
|
pub wormhole_id:u32,
|
||||||
|
}
|
||||||
|
pub enum TempIndexedAttributes{
|
||||||
|
Start(TempAttrStart),
|
||||||
|
Spawn(TempAttrSpawn),
|
||||||
|
Wormhole(TempAttrWormhole),
|
||||||
|
}
|
||||||
|
|
||||||
|
//you have this effect while in contact
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct ContactingLadder{
|
||||||
|
pub sticky:bool
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum ContactingBehaviour{
|
||||||
|
Surf,
|
||||||
|
Cling,//usable as a zipline, or other weird and wonderful things
|
||||||
|
Ladder(ContactingLadder),
|
||||||
|
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||||
|
}
|
||||||
|
//you have this effect while intersecting
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct IntersectingWater{
|
||||||
|
pub viscosity:Planar64,
|
||||||
|
pub density:Planar64,
|
||||||
|
pub velocity:Planar64Vec3,
|
||||||
|
}
|
||||||
|
//All models can be given these attributes
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct GameMechanicAccelerator{
|
||||||
|
pub acceleration:Planar64Vec3
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum GameMechanicBooster{
|
||||||
|
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
|
||||||
|
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
|
||||||
|
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum TrajectoryChoice{
|
||||||
|
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
|
||||||
|
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum GameMechanicSetTrajectory{
|
||||||
|
//Speed-type SetTrajectory
|
||||||
|
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
|
||||||
|
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
|
||||||
|
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
|
||||||
|
//Velocity-type SetTrajectory
|
||||||
|
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
|
||||||
|
target_point:Planar64Vec3,
|
||||||
|
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
|
||||||
|
},
|
||||||
|
TargetPointSpeed{//launch at a fixed speed and land at a target point
|
||||||
|
target_point:Planar64Vec3,
|
||||||
|
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
|
||||||
|
trajectory_choice:TrajectoryChoice,
|
||||||
|
},
|
||||||
|
Velocity(Planar64Vec3),//SetVelocity
|
||||||
|
}
|
||||||
|
impl GameMechanicSetTrajectory{
|
||||||
|
fn is_velocity(&self)->bool{
|
||||||
|
match self{
|
||||||
|
GameMechanicSetTrajectory::AirTime(_)
|
||||||
|
|GameMechanicSetTrajectory::Height(_)
|
||||||
|
|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
|
||||||
|
GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||||
|
|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
|
||||||
|
|GameMechanicSetTrajectory::Velocity(_)=>true,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum ZoneBehaviour{
|
||||||
|
//Start is indexed
|
||||||
|
//Checkpoints are indexed
|
||||||
|
Finish,
|
||||||
|
Anitcheat,
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct GameMechanicZone{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub behaviour:ZoneBehaviour,
|
||||||
|
}
|
||||||
|
// enum TrapCondition{
|
||||||
|
// FasterThan(Planar64),
|
||||||
|
// SlowerThan(Planar64),
|
||||||
|
// InRange(Planar64,Planar64),
|
||||||
|
// OutsideRange(Planar64,Planar64),
|
||||||
|
// }
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum StageElementBehaviour{
|
||||||
|
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||||
|
SpawnAt,//must be standing on top to get effect. except cancollide false
|
||||||
|
Trigger,
|
||||||
|
Teleport,
|
||||||
|
Platform,
|
||||||
|
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
|
||||||
|
//Note that all stage elements act like this for the next stage.
|
||||||
|
Checkpoint,
|
||||||
|
//OrderedCheckpoint. You must pass through all of these in ascending order.
|
||||||
|
//If you hit them out of order it acts like a trigger.
|
||||||
|
//Do not support backtracking at all for now.
|
||||||
|
Ordered{
|
||||||
|
checkpoint_id:u32,
|
||||||
|
},
|
||||||
|
//UnorderedCheckpoint. You must pass through all of these in any order.
|
||||||
|
Unordered,
|
||||||
|
//If you get reset by a jump limit
|
||||||
|
JumpLimit(u32),
|
||||||
|
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct GameMechanicStageElement{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub stage_id:u32,//which spawn to send to
|
||||||
|
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||||
|
pub behaviour:StageElementBehaviour
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct GameMechanicWormhole{
|
||||||
|
//destination does not need to be another wormhole
|
||||||
|
//this defines a one way portal to a destination model transform
|
||||||
|
//two of these can create a two way wormhole
|
||||||
|
pub destination_model_id:u32,
|
||||||
|
//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub enum TeleportBehaviour{
|
||||||
|
StageElement(GameMechanicStageElement),
|
||||||
|
Wormhole(GameMechanicWormhole),
|
||||||
|
}
|
||||||
|
//attributes listed in order of handling
|
||||||
|
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct GameMechanicAttributes{
|
||||||
|
pub zone:Option<GameMechanicZone>,
|
||||||
|
pub booster:Option<GameMechanicBooster>,
|
||||||
|
pub trajectory:Option<GameMechanicSetTrajectory>,
|
||||||
|
pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||||
|
pub accelerator:Option<GameMechanicAccelerator>,
|
||||||
|
}
|
||||||
|
impl GameMechanicAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.zone.is_some()
|
||||||
|
||self.booster.is_some()
|
||||||
|
||self.trajectory.is_some()
|
||||||
|
||self.teleport_behaviour.is_some()
|
||||||
|
||self.accelerator.is_some()
|
||||||
|
}
|
||||||
|
pub fn is_wrcp(&self,current_mode_id:u32)->bool{
|
||||||
|
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
|
||||||
|
&&match &self.teleport_behaviour{
|
||||||
|
Some(TeleportBehaviour::StageElement(
|
||||||
|
GameMechanicStageElement{
|
||||||
|
mode_id,
|
||||||
|
stage_id:_,
|
||||||
|
force:true,
|
||||||
|
behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
|
||||||
|
}
|
||||||
|
))=>current_mode_id==*mode_id,
|
||||||
|
_=>false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct ContactingAttributes{
|
||||||
|
//friction?
|
||||||
|
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||||
|
}
|
||||||
|
impl ContactingAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.contact_behaviour.is_some()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone,Hash,Eq,PartialEq)]
|
||||||
|
pub struct IntersectingAttributes{
|
||||||
|
pub water:Option<IntersectingWater>,
|
||||||
|
}
|
||||||
|
impl IntersectingAttributes{
|
||||||
|
pub fn any(&self)->bool{
|
||||||
|
self.water.is_some()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||||
|
pub enum CollisionAttributes{
|
||||||
|
Decoration,//visual only
|
||||||
|
Contact{//track whether you are contacting the object
|
||||||
|
contacting:ContactingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
Intersect{//track whether you are intersecting the object
|
||||||
|
intersecting:IntersectingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
impl std::default::Default for CollisionAttributes{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Contact{
|
||||||
|
contacting:ContactingAttributes::default(),
|
||||||
|
general:GameMechanicAttributes::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:Color4)->Vec<IndexedModel>{
|
||||||
|
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||||
|
return data.objects.iter().map(|object|{
|
||||||
|
unique_vertex_index.clear();
|
||||||
|
let mut unique_vertices = Vec::new();
|
||||||
|
let groups = object.groups.iter().map(|group|{
|
||||||
|
IndexedGroup{
|
||||||
|
texture:None,
|
||||||
|
polys:group.polys.iter().map(|poly|{
|
||||||
|
IndexedPolygon{
|
||||||
|
vertices:poly.0.iter().map(|&tup|{
|
||||||
|
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||||
|
i
|
||||||
|
}else{
|
||||||
|
let i=unique_vertices.len() as u32;
|
||||||
|
unique_vertices.push(IndexedVertex{
|
||||||
|
pos: tup.0 as u32,
|
||||||
|
tex: tup.1.unwrap() as u32,
|
||||||
|
normal: tup.2.unwrap() as u32,
|
||||||
|
color: 0,
|
||||||
|
});
|
||||||
|
unique_vertex_index.insert(tup,i);
|
||||||
|
i
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos: data.position.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||||
|
unique_tex: data.texture.iter().map(|&v|TextureCoordinate::from_array(v)).collect(),
|
||||||
|
unique_normal: data.normal.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
|
||||||
|
unique_color: vec![color],
|
||||||
|
unique_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
59
src/model_graphics.rs
Normal file
59
src/model_graphics.rs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use crate::model::{IndexedVertex,IndexedPolygon};
|
||||||
|
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct GraphicsVertex {
|
||||||
|
pub pos: [f32; 3],
|
||||||
|
pub tex: [f32; 2],
|
||||||
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
}
|
||||||
|
pub struct IndexedGroupFixedTexture{
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGraphicsModelSingleTexture{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||||
|
pub instances:Vec<GraphicsModelInstance>,
|
||||||
|
}
|
||||||
|
pub enum Entities{
|
||||||
|
U32(Vec<Vec<u32>>),
|
||||||
|
U16(Vec<Vec<u16>>),
|
||||||
|
}
|
||||||
|
pub struct GraphicsModelSingleTexture{
|
||||||
|
pub instances:Vec<GraphicsModelInstance>,
|
||||||
|
pub vertices:Vec<GraphicsVertex>,
|
||||||
|
pub entities:Entities,
|
||||||
|
pub texture:Option<u32>,
|
||||||
|
}
|
||||||
|
#[derive(Clone,PartialEq)]
|
||||||
|
pub struct GraphicsModelColor4(glam::Vec4);
|
||||||
|
impl GraphicsModelColor4{
|
||||||
|
pub const fn get(&self)->glam::Vec4{
|
||||||
|
self.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl From<glam::Vec4> for GraphicsModelColor4{
|
||||||
|
fn from(value:glam::Vec4)->Self{
|
||||||
|
Self(value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::hash::Hash for GraphicsModelColor4{
|
||||||
|
fn hash<H: std::hash::Hasher>(&self,state:&mut H) {
|
||||||
|
for &f in self.0.as_ref(){
|
||||||
|
bytemuck::cast::<f32,u32>(f).hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for GraphicsModelColor4{}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GraphicsModelInstance{
|
||||||
|
pub transform:glam::Mat4,
|
||||||
|
pub normal_transform:glam::Mat3,
|
||||||
|
pub color:GraphicsModelColor4,
|
||||||
|
}
|
745
src/model_physics.rs
Normal file
745
src/model_physics.rs
Normal file
@ -0,0 +1,745 @@
|
|||||||
|
use std::borrow::{Borrow,Cow};
|
||||||
|
use strafesnet_common::zeroes;
|
||||||
|
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
|
||||||
|
|
||||||
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
|
pub struct VertId(usize);
|
||||||
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
|
pub struct EdgeId(usize);
|
||||||
|
pub trait UndirectedEdge{
|
||||||
|
type DirectedEdge:Copy+DirectedEdge;
|
||||||
|
fn as_directed(&self,parity:bool)->Self::DirectedEdge;
|
||||||
|
}
|
||||||
|
impl UndirectedEdge for EdgeId{
|
||||||
|
type DirectedEdge=DirectedEdgeId;
|
||||||
|
fn as_directed(&self,parity:bool)->DirectedEdgeId{
|
||||||
|
DirectedEdgeId(self.0|((parity as usize)<<(usize::BITS-1)))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub trait DirectedEdge{
|
||||||
|
type UndirectedEdge:Copy+UndirectedEdge;
|
||||||
|
fn as_undirected(&self)->Self::UndirectedEdge;
|
||||||
|
fn parity(&self)->bool;
|
||||||
|
//this is stupid but may work fine
|
||||||
|
fn reverse(&self)-><<Self as DirectedEdge>::UndirectedEdge as UndirectedEdge>::DirectedEdge{
|
||||||
|
self.as_undirected().as_directed(!self.parity())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// DirectedEdgeId refers to an EdgeId when undirected.
|
||||||
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
|
pub struct DirectedEdgeId(usize);
|
||||||
|
impl DirectedEdge for DirectedEdgeId{
|
||||||
|
type UndirectedEdge=EdgeId;
|
||||||
|
fn as_undirected(&self)->EdgeId{
|
||||||
|
EdgeId(self.0&!(1<<(usize::BITS-1)))
|
||||||
|
}
|
||||||
|
fn parity(&self)->bool{
|
||||||
|
self.0&(1<<(usize::BITS-1))!=0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
|
pub struct FaceId(usize);
|
||||||
|
|
||||||
|
//Vertex <-> Edge <-> Face -> Collide
|
||||||
|
pub enum FEV<F,E:DirectedEdge,V>{
|
||||||
|
Face(F),
|
||||||
|
Edge(E::UndirectedEdge),
|
||||||
|
Vert(V),
|
||||||
|
}
|
||||||
|
|
||||||
|
//use Unit32 #[repr(C)] for map files
|
||||||
|
struct Face{
|
||||||
|
normal:Planar64Vec3,
|
||||||
|
dot:Planar64,
|
||||||
|
}
|
||||||
|
struct Vert(Planar64Vec3);
|
||||||
|
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
|
||||||
|
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
|
||||||
|
let verts=self.edge_verts(edge_id);
|
||||||
|
self.vert(verts[1].clone())-self.vert(verts[0].clone())
|
||||||
|
}
|
||||||
|
fn directed_edge_n(&self,directed_edge_id:EDGE)->Planar64Vec3{
|
||||||
|
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
|
||||||
|
}
|
||||||
|
fn vert(&self,vert_id:VERT)->Planar64Vec3;
|
||||||
|
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
|
||||||
|
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
|
||||||
|
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
|
||||||
|
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
|
||||||
|
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
|
||||||
|
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
|
||||||
|
}
|
||||||
|
struct FaceRefs{
|
||||||
|
edges:Vec<DirectedEdgeId>,
|
||||||
|
//verts:Vec<VertId>,
|
||||||
|
}
|
||||||
|
struct EdgeRefs{
|
||||||
|
faces:[FaceId;2],//left, right
|
||||||
|
verts:[VertId;2],//bottom, top
|
||||||
|
}
|
||||||
|
struct VertRefs{
|
||||||
|
faces:Vec<FaceId>,
|
||||||
|
edges:Vec<DirectedEdgeId>,
|
||||||
|
}
|
||||||
|
pub struct PhysicsMesh{
|
||||||
|
faces:Vec<Face>,
|
||||||
|
verts:Vec<Vert>,
|
||||||
|
face_topology:Vec<FaceRefs>,
|
||||||
|
edge_topology:Vec<EdgeRefs>,
|
||||||
|
vert_topology:Vec<VertRefs>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
struct VertRefGuy{
|
||||||
|
edges:std::collections::HashSet<DirectedEdgeId>,
|
||||||
|
faces:std::collections::HashSet<FaceId>,
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,Eq,PartialEq)]
|
||||||
|
struct EdgeRefVerts([VertId;2]);
|
||||||
|
impl EdgeRefVerts{
|
||||||
|
fn new(v0:VertId,v1:VertId)->(Self,bool){
|
||||||
|
(if v0.0<v1.0{
|
||||||
|
Self([v0,v1])
|
||||||
|
}else{
|
||||||
|
Self([v1,v0])
|
||||||
|
},v0.0<v1.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct EdgeRefFaces([FaceId;2]);
|
||||||
|
impl EdgeRefFaces{
|
||||||
|
fn new()->Self{
|
||||||
|
Self([FaceId(0);2])
|
||||||
|
}
|
||||||
|
fn push(&mut self,i:usize,face_id:FaceId){
|
||||||
|
self.0[i]=face_id;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct FaceRefEdges(Vec<DirectedEdgeId>);
|
||||||
|
#[derive(Default)]
|
||||||
|
struct EdgePool{
|
||||||
|
edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>,
|
||||||
|
edge_id_from_guy:std::collections::HashMap<EdgeRefVerts,usize>,
|
||||||
|
}
|
||||||
|
impl EdgePool{
|
||||||
|
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,EdgeId){
|
||||||
|
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
|
||||||
|
edge_id
|
||||||
|
}else{
|
||||||
|
let edge_id=self.edge_guys.len();
|
||||||
|
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
|
||||||
|
self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
|
||||||
|
edge_id
|
||||||
|
};
|
||||||
|
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,EdgeId(edge_id))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl From<&crate::model::IndexedModel> for PhysicsMesh{
|
||||||
|
fn from(indexed_model:&crate::model::IndexedModel)->Self{
|
||||||
|
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
|
||||||
|
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect();
|
||||||
|
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()];
|
||||||
|
let mut edge_pool=EdgePool::default();
|
||||||
|
let mut face_i=0;
|
||||||
|
let mut faces=Vec::new();
|
||||||
|
let mut face_ref_guys=Vec::new();
|
||||||
|
for group in indexed_model.groups.iter(){for poly in group.polys.iter(){
|
||||||
|
let face_id=FaceId(face_i);
|
||||||
|
//one face per poly
|
||||||
|
let mut normal=Planar64Vec3::ZERO;
|
||||||
|
let len=poly.vertices.len();
|
||||||
|
let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{
|
||||||
|
let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos as usize;
|
||||||
|
let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos as usize;
|
||||||
|
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
|
||||||
|
let v0=indexed_model.unique_pos[vert0_id];
|
||||||
|
let v1=indexed_model.unique_pos[vert1_id];
|
||||||
|
normal+=Planar64Vec3::new(
|
||||||
|
(v0.y()-v1.y())*(v0.z()+v1.z()),
|
||||||
|
(v0.z()-v1.z())*(v0.x()+v1.x()),
|
||||||
|
(v0.x()-v1.x())*(v0.y()+v1.y()),
|
||||||
|
);
|
||||||
|
//get/create edge and push face into it
|
||||||
|
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(VertId(vert0_id),VertId(vert1_id));
|
||||||
|
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
|
||||||
|
//polygon vertices as assumed to be listed clockwise
|
||||||
|
//populate the edge face on the left or right depending on how the edge vertices got sorted
|
||||||
|
edge_ref_faces.push(!is_sorted as usize,face_id);
|
||||||
|
//index edges & face into vertices
|
||||||
|
{
|
||||||
|
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(vert0_id)};
|
||||||
|
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
|
||||||
|
vert_ref_guy.faces.insert(face_id);
|
||||||
|
unsafe{vert_ref_guys.get_unchecked_mut(vert1_id)}.edges.insert(edge_id.as_directed(!is_sorted));
|
||||||
|
}
|
||||||
|
//return directed_edge_id
|
||||||
|
edge_id.as_directed(is_sorted)
|
||||||
|
}).collect();
|
||||||
|
//choose precision loss randomly idk
|
||||||
|
normal=normal/len as i64;
|
||||||
|
let mut dot=Planar64::ZERO;
|
||||||
|
for &v in poly.vertices.iter(){
|
||||||
|
dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos as usize]);
|
||||||
|
}
|
||||||
|
faces.push(Face{normal,dot:dot/len as i64});
|
||||||
|
face_ref_guys.push(FaceRefEdges(face_edges));
|
||||||
|
face_i+=1;
|
||||||
|
}}
|
||||||
|
//conceivably faces, edges, and vertices exist now
|
||||||
|
Self{
|
||||||
|
faces,
|
||||||
|
verts,
|
||||||
|
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
|
||||||
|
FaceRefs{edges:face_ref_guy.0}
|
||||||
|
}).collect(),
|
||||||
|
edge_topology:edge_pool.edge_guys.into_iter().map(|(edge_ref_verts,edge_ref_faces)|
|
||||||
|
EdgeRefs{faces:edge_ref_faces.0,verts:edge_ref_verts.0}
|
||||||
|
).collect(),
|
||||||
|
vert_topology:vert_ref_guys.into_iter().map(|vert_ref_guy|
|
||||||
|
VertRefs{
|
||||||
|
edges:vert_ref_guy.edges.into_iter().collect(),
|
||||||
|
faces:vert_ref_guy.faces.into_iter().collect(),
|
||||||
|
}
|
||||||
|
).collect(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PhysicsMesh{
|
||||||
|
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
|
||||||
|
self.verts.iter().map(|Vert(pos)|*pos)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
|
||||||
|
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||||
|
(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
|
||||||
|
}
|
||||||
|
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
|
||||||
|
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||||
|
self.verts[vert_id.0].0
|
||||||
|
}
|
||||||
|
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||||
|
Cow::Borrowed(&self.face_topology[face_id.0].edges)
|
||||||
|
}
|
||||||
|
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||||
|
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
|
||||||
|
}
|
||||||
|
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||||
|
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
|
||||||
|
}
|
||||||
|
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||||
|
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
|
||||||
|
}
|
||||||
|
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||||
|
Cow::Borrowed(&self.vert_topology[vert_id.0].faces)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct TransformedMesh<'a>{
|
||||||
|
mesh:&'a PhysicsMesh,
|
||||||
|
transform:&'a integer::Planar64Affine3,
|
||||||
|
normal_transform:&'a integer::Planar64Mat3,
|
||||||
|
transform_det:Planar64,
|
||||||
|
}
|
||||||
|
impl TransformedMesh<'_>{
|
||||||
|
pub fn new<'a>(
|
||||||
|
mesh:&'a PhysicsMesh,
|
||||||
|
transform:&'a integer::Planar64Affine3,
|
||||||
|
normal_transform:&'a integer::Planar64Mat3,
|
||||||
|
transform_det:Planar64,
|
||||||
|
)->TransformedMesh<'a>{
|
||||||
|
TransformedMesh{
|
||||||
|
mesh,
|
||||||
|
transform,
|
||||||
|
normal_transform,
|
||||||
|
transform_det,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{
|
||||||
|
let mut best_dot=Planar64::MIN;
|
||||||
|
let mut best_vert=VertId(0);
|
||||||
|
for (i,vert) in self.mesh.verts.iter().enumerate(){
|
||||||
|
let p=self.transform.transform_point3(vert.0);
|
||||||
|
let d=dir.dot(p);
|
||||||
|
if best_dot<d{
|
||||||
|
best_dot=d;
|
||||||
|
best_vert=VertId(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_vert
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
|
||||||
|
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
|
||||||
|
let (n,d)=self.mesh.face_nd(face_id);
|
||||||
|
let transformed_n=*self.normal_transform*n;
|
||||||
|
let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det;
|
||||||
|
(transformed_n/self.transform_det,transformed_d)
|
||||||
|
}
|
||||||
|
fn vert(&self,vert_id:VertId)->Planar64Vec3{
|
||||||
|
self.transform.transform_point3(self.mesh.vert(vert_id))
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{
|
||||||
|
self.mesh.face_edges(face_id)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
|
||||||
|
self.mesh.edge_faces(edge_id)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
|
||||||
|
self.mesh.edge_verts(edge_id)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{
|
||||||
|
self.mesh.vert_edges(vert_id)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
|
||||||
|
self.mesh.vert_faces(vert_id)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
|
||||||
|
//(face,vertex)
|
||||||
|
//(edge,edge)
|
||||||
|
//(vertex,face)
|
||||||
|
#[derive(Clone,Copy)]
|
||||||
|
pub enum MinkowskiVert{
|
||||||
|
VertVert(VertId,VertId),
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy)]
|
||||||
|
pub enum MinkowskiEdge{
|
||||||
|
VertEdge(VertId,EdgeId),
|
||||||
|
EdgeVert(EdgeId,VertId),
|
||||||
|
//EdgeEdge when edges are parallel
|
||||||
|
}
|
||||||
|
impl UndirectedEdge for MinkowskiEdge{
|
||||||
|
type DirectedEdge=MinkowskiDirectedEdge;
|
||||||
|
fn as_directed(&self,parity:bool)->Self::DirectedEdge{
|
||||||
|
match self{
|
||||||
|
MinkowskiEdge::VertEdge(v0,e1)=>MinkowskiDirectedEdge::VertEdge(*v0,e1.as_directed(parity)),
|
||||||
|
MinkowskiEdge::EdgeVert(e0,v1)=>MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),*v1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy)]
|
||||||
|
pub enum MinkowskiDirectedEdge{
|
||||||
|
VertEdge(VertId,DirectedEdgeId),
|
||||||
|
EdgeVert(DirectedEdgeId,VertId),
|
||||||
|
//EdgeEdge when edges are parallel
|
||||||
|
}
|
||||||
|
impl DirectedEdge for MinkowskiDirectedEdge{
|
||||||
|
type UndirectedEdge=MinkowskiEdge;
|
||||||
|
fn as_undirected(&self)->Self::UndirectedEdge{
|
||||||
|
match self{
|
||||||
|
MinkowskiDirectedEdge::VertEdge(v0,e1)=>MinkowskiEdge::VertEdge(*v0,e1.as_undirected()),
|
||||||
|
MinkowskiDirectedEdge::EdgeVert(e0,v1)=>MinkowskiEdge::EdgeVert(e0.as_undirected(),*v1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn parity(&self)->bool{
|
||||||
|
match self{
|
||||||
|
MinkowskiDirectedEdge::VertEdge(_,e)
|
||||||
|
|MinkowskiDirectedEdge::EdgeVert(e,_)=>e.parity(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
|
pub enum MinkowskiFace{
|
||||||
|
VertFace(VertId,FaceId),
|
||||||
|
EdgeEdge(EdgeId,EdgeId,bool),
|
||||||
|
FaceVert(FaceId,VertId),
|
||||||
|
//EdgeFace
|
||||||
|
//FaceEdge
|
||||||
|
//FaceFace
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct MinkowskiMesh<'a>{
|
||||||
|
mesh0:&'a TransformedMesh<'a>,
|
||||||
|
mesh1:&'a TransformedMesh<'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
//infinity fev algorithm state transition
|
||||||
|
enum Transition{
|
||||||
|
Done,//found closest vert, no edges are better
|
||||||
|
Vert(MinkowskiVert),//transition to vert
|
||||||
|
}
|
||||||
|
enum EV{
|
||||||
|
Vert(MinkowskiVert),
|
||||||
|
Edge(MinkowskiEdge),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MinkowskiMesh<'_>{
|
||||||
|
pub fn minkowski_sum<'a>(mesh0:&'a TransformedMesh,mesh1:&'a TransformedMesh)->MinkowskiMesh<'a>{
|
||||||
|
MinkowskiMesh{
|
||||||
|
mesh0,
|
||||||
|
mesh1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
|
||||||
|
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
|
||||||
|
}
|
||||||
|
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
|
||||||
|
let mut best_transition=Transition::Done;
|
||||||
|
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||||
|
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||||
|
//is boundary uncrossable by a crawl from infinity
|
||||||
|
let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
//select opposite vertex
|
||||||
|
let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
|
||||||
|
//test if it's closer
|
||||||
|
let diff=point-self.vert(test_vert_id);
|
||||||
|
if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
|
||||||
|
let distance_squared=diff.dot(diff);
|
||||||
|
if distance_squared<*best_distance_squared{
|
||||||
|
best_transition=Transition::Vert(test_vert_id);
|
||||||
|
*best_distance_squared=distance_squared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_transition
|
||||||
|
}
|
||||||
|
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||||
|
let mut best_transition=EV::Vert(vert_id);
|
||||||
|
let diff=point-self.vert(vert_id);
|
||||||
|
for &directed_edge_id in self.vert_edges(vert_id).iter(){
|
||||||
|
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||||
|
//is boundary uncrossable by a crawl from infinity
|
||||||
|
//check if time of collision is outside Time::MIN..Time::MAX
|
||||||
|
let d=edge_n.dot(diff);
|
||||||
|
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
|
||||||
|
//test the edge
|
||||||
|
let edge_nn=edge_n.dot(edge_n);
|
||||||
|
if Planar64::ZERO<=d&&d<=edge_nn{
|
||||||
|
let distance_squared={
|
||||||
|
let c=diff.cross(edge_n);
|
||||||
|
c.dot(c)/edge_nn
|
||||||
|
};
|
||||||
|
if distance_squared<=*best_distance_squared{
|
||||||
|
best_transition=EV::Edge(directed_edge_id.as_undirected());
|
||||||
|
*best_distance_squared=distance_squared;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_transition
|
||||||
|
}
|
||||||
|
fn crawl_boundaries(&self,mut vert_id:MinkowskiVert,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
|
||||||
|
let mut best_distance_squared={
|
||||||
|
let diff=point-self.vert(vert_id);
|
||||||
|
diff.dot(diff)
|
||||||
|
};
|
||||||
|
loop{
|
||||||
|
match self.next_transition_vert(vert_id,&mut best_distance_squared,infinity_dir,point){
|
||||||
|
Transition::Done=>return self.final_ev(vert_id,&mut best_distance_squared,infinity_dir,point),
|
||||||
|
Transition::Vert(new_vert_id)=>vert_id=new_vert_id,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
|
||||||
|
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
|
||||||
|
//start on any vertex
|
||||||
|
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
|
||||||
|
//cross edge-face boundary if it's uncrossable
|
||||||
|
match self.crawl_boundaries(self.farthest_vert(infinity_dir),infinity_dir,point){
|
||||||
|
//if a vert is returned, it is the closest point to the infinity point
|
||||||
|
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
|
||||||
|
EV::Edge(edge_id)=>{
|
||||||
|
//cross to face if the boundary is not crossable and we are on the wrong side
|
||||||
|
let edge_n=self.edge_n(edge_id);
|
||||||
|
// point is multiplied by two because vert_sum sums two vertices.
|
||||||
|
let delta_pos=point*2-{
|
||||||
|
let &[v0,v1]=self.edge_verts(edge_id).borrow();
|
||||||
|
self.vert(v0)+self.vert(v1)
|
||||||
|
};
|
||||||
|
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
|
||||||
|
let face_n=self.face_nd(face_id).0;
|
||||||
|
//edge-face boundary nd, n facing out of the face towards the edge
|
||||||
|
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
|
||||||
|
let boundary_d=boundary_n.dot(delta_pos);
|
||||||
|
//check if time of collision is outside Time::MIN..Time::MAX
|
||||||
|
//infinity_dir can always be treated as a velocity
|
||||||
|
if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
|
||||||
|
//both faces cannot pass this condition, return early if one does.
|
||||||
|
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Edge(edge_id)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn closest_fev_not_inside(&self,mut infinity_body:crate::physics::Body)->Option<FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>>{
|
||||||
|
infinity_body.infinity_dir().map_or(None,|dir|{
|
||||||
|
let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
|
||||||
|
//a line is simpler to solve than a parabola
|
||||||
|
infinity_body.velocity=dir;
|
||||||
|
infinity_body.acceleration=Planar64Vec3::ZERO;
|
||||||
|
//crawl in from negative infinity along a tangent line to get the closest fev
|
||||||
|
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
|
||||||
|
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
|
||||||
|
crate::face_crawler::CrawlResult::Hit(_,_)=>None,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||||
|
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
|
||||||
|
//continue forwards along the body parabola
|
||||||
|
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
|
||||||
|
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||||
|
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
|
||||||
|
//create an extrapolated body at time_limit
|
||||||
|
let infinity_body=crate::physics::Body::new(
|
||||||
|
relative_body.extrapolated_position(time_limit),
|
||||||
|
-relative_body.extrapolated_velocity(time_limit),
|
||||||
|
relative_body.acceleration,
|
||||||
|
-time_limit,
|
||||||
|
);
|
||||||
|
self.closest_fev_not_inside(infinity_body).map_or(None,|fev|{
|
||||||
|
//continue backwards along the body parabola
|
||||||
|
match crate::face_crawler::crawl_fev(fev,self,&-relative_body.clone(),-time_limit,-relative_body.time){
|
||||||
|
crate::face_crawler::CrawlResult::Miss(_)=>None,
|
||||||
|
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,-time)),//no need to test -time<time_limit because of the first step
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{
|
||||||
|
//no algorithm needed, there is only one state and two cases (Edge,None)
|
||||||
|
//determine when it passes an edge ("sliding off" case)
|
||||||
|
let mut best_time=time_limit;
|
||||||
|
let mut best_edge=None;
|
||||||
|
let face_n=self.face_nd(contact_face_id).0;
|
||||||
|
for &directed_edge_id in self.face_edges(contact_face_id).iter(){
|
||||||
|
let edge_n=self.directed_edge_n(directed_edge_id);
|
||||||
|
//f x e points in
|
||||||
|
let n=face_n.cross(edge_n);
|
||||||
|
let verts=self.edge_verts(directed_edge_id.as_undirected());
|
||||||
|
let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
|
||||||
|
//WARNING! d outside of *2
|
||||||
|
for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
|
||||||
|
let t=relative_body.time+integer::Time::from(t);
|
||||||
|
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
|
||||||
|
best_time=t;
|
||||||
|
best_edge=Some(directed_edge_id);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_edge.map(|e|(e.as_undirected(),best_time))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
|
||||||
|
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
|
||||||
|
match face_id{
|
||||||
|
MinkowskiFace::VertFace(v0,f1)=>{
|
||||||
|
let (n,d)=self.mesh1.face_nd(f1);
|
||||||
|
(-n,d-n.dot(self.mesh0.vert(v0)))
|
||||||
|
},
|
||||||
|
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||||
|
let edge0_n=self.mesh0.edge_n(e0);
|
||||||
|
let edge1_n=self.mesh1.edge_n(e1);
|
||||||
|
let &[e0v0,e0v1]=self.mesh0.edge_verts(e0).borrow();
|
||||||
|
let &[e1v0,e1v1]=self.mesh1.edge_verts(e1).borrow();
|
||||||
|
let n=edge0_n.cross(edge1_n);
|
||||||
|
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
|
||||||
|
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
|
||||||
|
(n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1))
|
||||||
|
},
|
||||||
|
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||||
|
let (n,d)=self.mesh0.face_nd(f0);
|
||||||
|
(n,d-n.dot(self.mesh1.vert(v1)))
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
|
||||||
|
match vert_id{
|
||||||
|
MinkowskiVert::VertVert(v0,v1)=>{
|
||||||
|
self.mesh0.vert(v0)-self.mesh1.vert(v1)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||||
|
match face_id{
|
||||||
|
MinkowskiFace::VertFace(v0,f1)=>{
|
||||||
|
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&edge_id1|{
|
||||||
|
MinkowskiDirectedEdge::VertEdge(v0,edge_id1.reverse())
|
||||||
|
}).collect())
|
||||||
|
},
|
||||||
|
MinkowskiFace::EdgeEdge(e0,e1,parity)=>{
|
||||||
|
let e0v=self.mesh0.edge_verts(e0);
|
||||||
|
let e1v=self.mesh1.edge_verts(e1);
|
||||||
|
//could sort this if ordered edges are needed
|
||||||
|
//probably just need to reverse this list according to parity
|
||||||
|
Cow::Owned(vec![
|
||||||
|
MinkowskiDirectedEdge::VertEdge(e0v[0],e1.as_directed(parity)),
|
||||||
|
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(!parity),e1v[0]),
|
||||||
|
MinkowskiDirectedEdge::VertEdge(e0v[1],e1.as_directed(!parity)),
|
||||||
|
MinkowskiDirectedEdge::EdgeVert(e0.as_directed(parity),e1v[1]),
|
||||||
|
])
|
||||||
|
},
|
||||||
|
MinkowskiFace::FaceVert(f0,v1)=>{
|
||||||
|
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&edge_id0|{
|
||||||
|
MinkowskiDirectedEdge::EdgeVert(edge_id0,v1)
|
||||||
|
}).collect())
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
|
||||||
|
match edge_id{
|
||||||
|
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||||
|
//faces are listed backwards from the minkowski mesh
|
||||||
|
let v0e=self.mesh0.vert_edges(v0);
|
||||||
|
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
|
||||||
|
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
|
||||||
|
let mut best_edge=None;
|
||||||
|
let mut best_d=Planar64::ZERO;
|
||||||
|
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
|
||||||
|
let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
|
||||||
|
for &directed_edge_id0 in v0e.iter(){
|
||||||
|
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
|
||||||
|
//must be behind other face.
|
||||||
|
let d=edge_face1_n.dot(edge0_n);
|
||||||
|
if d<Planar64::ZERO{
|
||||||
|
let edge0_nn=edge0_n.dot(edge0_n);
|
||||||
|
//divide by zero???
|
||||||
|
let dd=d*d/(edge_face1_nn*edge0_nn);
|
||||||
|
if best_d<dd{
|
||||||
|
best_d=dd;
|
||||||
|
best_edge=Some(directed_edge_id0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_edge.map_or(
|
||||||
|
MinkowskiFace::VertFace(v0,edge_face_id1),
|
||||||
|
|directed_edge_id0|MinkowskiFace::EdgeEdge(directed_edge_id0.as_undirected(),e1,directed_edge_id0.parity()^face_parity)
|
||||||
|
)
|
||||||
|
}))
|
||||||
|
},
|
||||||
|
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||||
|
//tracking index with an external variable because .enumerate() is not available
|
||||||
|
let v1e=self.mesh1.vert_edges(v1);
|
||||||
|
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
|
||||||
|
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
|
||||||
|
let mut best_edge=None;
|
||||||
|
let mut best_d=Planar64::ZERO;
|
||||||
|
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
|
||||||
|
let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
|
||||||
|
for &directed_edge_id1 in v1e.iter(){
|
||||||
|
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
|
||||||
|
let d=edge_face0_n.dot(edge1_n);
|
||||||
|
if d<Planar64::ZERO{
|
||||||
|
let edge1_nn=edge1_n.dot(edge1_n);
|
||||||
|
let dd=d*d/(edge_face0_nn*edge1_nn);
|
||||||
|
if best_d<dd{
|
||||||
|
best_d=dd;
|
||||||
|
best_edge=Some(directed_edge_id1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
best_edge.map_or(
|
||||||
|
MinkowskiFace::FaceVert(edge_face_id0,v1),
|
||||||
|
|directed_edge_id1|MinkowskiFace::EdgeEdge(e0,directed_edge_id1.as_undirected(),directed_edge_id1.parity()^face_parity)
|
||||||
|
)
|
||||||
|
}))
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
|
||||||
|
match edge_id{
|
||||||
|
MinkowskiEdge::VertEdge(v0,e1)=>{
|
||||||
|
Cow::Owned(self.mesh1.edge_verts(e1).map(|vert_id1|{
|
||||||
|
MinkowskiVert::VertVert(v0,vert_id1)
|
||||||
|
}))
|
||||||
|
},
|
||||||
|
MinkowskiEdge::EdgeVert(e0,v1)=>{
|
||||||
|
Cow::Owned(self.mesh0.edge_verts(e0).map(|vert_id0|{
|
||||||
|
MinkowskiVert::VertVert(vert_id0,v1)
|
||||||
|
}))
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiDirectedEdge>>{
|
||||||
|
match vert_id{
|
||||||
|
MinkowskiVert::VertVert(v0,v1)=>{
|
||||||
|
let mut edges=Vec::new();
|
||||||
|
//detect shared volume when the other mesh is mirrored along a test edge dir
|
||||||
|
let v0f=self.mesh0.vert_faces(v0);
|
||||||
|
let v1f=self.mesh1.vert_faces(v1);
|
||||||
|
let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
|
||||||
|
let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
|
||||||
|
let the_len=v0f.len()+v1f.len();
|
||||||
|
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
|
||||||
|
let n=self.mesh0.directed_edge_n(directed_edge_id);
|
||||||
|
let nn=n.dot(n);
|
||||||
|
//make a set of faces
|
||||||
|
let mut face_normals=Vec::with_capacity(the_len);
|
||||||
|
//add mesh0 faces as-is
|
||||||
|
face_normals.clone_from(&v0f_n);
|
||||||
|
for face_n in &v1f_n{
|
||||||
|
//add reflected mesh1 faces
|
||||||
|
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||||
|
}
|
||||||
|
if is_empty_volume(face_normals){
|
||||||
|
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for &directed_edge_id in self.mesh1.vert_edges(v1).iter(){
|
||||||
|
let n=self.mesh1.directed_edge_n(directed_edge_id);
|
||||||
|
let nn=n.dot(n);
|
||||||
|
let mut face_normals=Vec::with_capacity(the_len);
|
||||||
|
face_normals.clone_from(&v1f_n);
|
||||||
|
for face_n in &v0f_n{
|
||||||
|
face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
|
||||||
|
}
|
||||||
|
if is_empty_volume(face_normals){
|
||||||
|
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Cow::Owned(edges)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn vert_faces(&self,_vert_id:MinkowskiVert)->Cow<Vec<MinkowskiFace>>{
|
||||||
|
unimplemented!()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
|
||||||
|
let len=normals.len();
|
||||||
|
for i in 0..len-1{
|
||||||
|
for j in i+1..len{
|
||||||
|
let n=normals[i].cross(normals[j]);
|
||||||
|
let mut d_comp=None;
|
||||||
|
for k in 0..len{
|
||||||
|
if k!=i&&k!=j{
|
||||||
|
let d=n.dot(normals[k]);
|
||||||
|
if let Some(comp)=&d_comp{
|
||||||
|
if *comp*d<Planar64::ZERO{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
d_comp=Some(d);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_is_empty_volume(){
|
||||||
|
assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec()));
|
||||||
|
assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec()));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn build_me_a_cube(){
|
||||||
|
let unit_cube=crate::primitives::unit_cube();
|
||||||
|
let mesh=PhysicsMesh::from(&unit_cube);
|
||||||
|
//println!("mesh={:?}",mesh);
|
||||||
|
}
|
1910
src/physics.rs
Normal file
1910
src/physics.rs
Normal file
File diff suppressed because it is too large
Load Diff
165
src/physics_worker.rs
Normal file
165
src/physics_worker.rs
Normal file
@ -0,0 +1,165 @@
|
|||||||
|
use crate::physics::{MouseState,PhysicsInputInstruction};
|
||||||
|
use strafesnet_common::integer::Time;
|
||||||
|
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
|
||||||
|
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum InputInstruction {
|
||||||
|
MoveMouse(glam::IVec2),
|
||||||
|
MoveRight(bool),
|
||||||
|
MoveUp(bool),
|
||||||
|
MoveBack(bool),
|
||||||
|
MoveLeft(bool),
|
||||||
|
MoveDown(bool),
|
||||||
|
MoveForward(bool),
|
||||||
|
Jump(bool),
|
||||||
|
Zoom(bool),
|
||||||
|
Reset,
|
||||||
|
}
|
||||||
|
pub enum Instruction{
|
||||||
|
Input(InputInstruction),
|
||||||
|
Render,
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
||||||
|
GenerateModels(crate::model::IndexedModelInstances),
|
||||||
|
ClearModels,
|
||||||
|
//Graphics(crate::graphics_worker::Instruction),
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct Speed{
|
||||||
|
pub player_vel:Planar64Vec3,
|
||||||
|
pub time:Time
|
||||||
|
}
|
||||||
|
|
||||||
|
impl std::ops::Neg for Speed{
|
||||||
|
type Output=Self;
|
||||||
|
fn neg(self)->Self::Output{
|
||||||
|
Self{
|
||||||
|
player_vel:self.player_vel,
|
||||||
|
time:self.time
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Speed{
|
||||||
|
pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
|
||||||
|
Self{
|
||||||
|
player_vel,
|
||||||
|
time,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
|
||||||
|
let mut mouse_blocking=true;
|
||||||
|
let mut last_mouse_time=physics.next_mouse.time;
|
||||||
|
let mut timeline=std::collections::VecDeque::new();
|
||||||
|
let mut next_velocity_print=std::time::Instant::now();
|
||||||
|
let mut player_vel = physics.body.velocity.length();
|
||||||
|
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
||||||
|
if if let Some(phys_input)=match &ins.instruction{
|
||||||
|
Instruction::Input(input_instruction)=>match input_instruction{
|
||||||
|
&InputInstruction::MoveMouse(m)=>{
|
||||||
|
if mouse_blocking{
|
||||||
|
//tell the game state which is living in the past about its future
|
||||||
|
timeline.push_front(TimedInstruction{
|
||||||
|
time:last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
//mouse has just started moving again after being still for longer than 10ms.
|
||||||
|
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||||
|
timeline.push_front(TimedInstruction{
|
||||||
|
time:last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||||
|
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos},
|
||||||
|
MouseState{time:ins.time,pos:m}
|
||||||
|
),
|
||||||
|
});
|
||||||
|
//delay physics execution until we have an interpolation target
|
||||||
|
mouse_blocking=true;
|
||||||
|
}
|
||||||
|
last_mouse_time=ins.time;
|
||||||
|
None
|
||||||
|
},
|
||||||
|
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
|
||||||
|
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
|
||||||
|
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
|
||||||
|
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
|
||||||
|
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
|
||||||
|
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
|
||||||
|
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
|
||||||
|
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
|
||||||
|
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
|
||||||
|
},
|
||||||
|
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle),
|
||||||
|
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
|
||||||
|
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
|
||||||
|
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
|
||||||
|
}{
|
||||||
|
//non-mouse event
|
||||||
|
timeline.push_back(TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:phys_input,
|
||||||
|
});
|
||||||
|
|
||||||
|
if mouse_blocking{
|
||||||
|
//assume the mouse has stopped moving after 10ms.
|
||||||
|
//shitty mice are 125Hz which is 8ms so this should cover that.
|
||||||
|
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
||||||
|
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
||||||
|
if Time::from_millis(10)<ins.time-physics.next_mouse.time{
|
||||||
|
//push an event to extrapolate no movement from
|
||||||
|
timeline.push_front(TimedInstruction{
|
||||||
|
time:last_mouse_time,
|
||||||
|
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}),
|
||||||
|
});
|
||||||
|
last_mouse_time=ins.time;
|
||||||
|
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||||
|
mouse_blocking=false;
|
||||||
|
true
|
||||||
|
}else{
|
||||||
|
false
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
//keep this up to date so that it can be used as a known-timestamp
|
||||||
|
//that the mouse was not moving when the mouse starts moving again
|
||||||
|
last_mouse_time=ins.time;
|
||||||
|
true
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
//mouse event
|
||||||
|
true
|
||||||
|
}{
|
||||||
|
//empty queue
|
||||||
|
while let Some(instruction)=timeline.pop_front(){
|
||||||
|
physics.run(instruction.time);
|
||||||
|
physics.process_instruction(TimedInstruction{
|
||||||
|
time:instruction.time,
|
||||||
|
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
//some random print stuff
|
||||||
|
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
|
||||||
|
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
|
||||||
|
println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match ins.instruction{
|
||||||
|
Instruction::Render=>{
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::Resize(size,user_settings)=>{
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::GenerateModels(indexed_model_instances)=>{
|
||||||
|
physics.generate_models(&indexed_model_instances);
|
||||||
|
physics.spawn(indexed_model_instances.spawn_point);
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap();
|
||||||
|
},
|
||||||
|
Instruction::ClearModels=>{
|
||||||
|
physics.clear();
|
||||||
|
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
|
||||||
|
},
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
493
src/primitives.rs
Normal file
493
src/primitives.rs
Normal file
@ -0,0 +1,493 @@
|
|||||||
|
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
|
||||||
|
use strafesnet_common::integer::Planar64Vec3;
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum Primitives{
|
||||||
|
Sphere,
|
||||||
|
Cube,
|
||||||
|
Cylinder,
|
||||||
|
Wedge,
|
||||||
|
CornerWedge,
|
||||||
|
}
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CubeFace{
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
|
||||||
|
TextureCoordinate::new(0.0,0.0),
|
||||||
|
TextureCoordinate::new(1.0,0.0),
|
||||||
|
TextureCoordinate::new(1.0,1.0),
|
||||||
|
TextureCoordinate::new(0.0,1.0),
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
|
||||||
|
Planar64Vec3::int(-1,-1, 1),//0 left bottom back
|
||||||
|
Planar64Vec3::int( 1,-1, 1),//1 right bottom back
|
||||||
|
Planar64Vec3::int( 1, 1, 1),//2 right top back
|
||||||
|
Planar64Vec3::int(-1, 1, 1),//3 left top back
|
||||||
|
Planar64Vec3::int(-1, 1,-1),//4 left top front
|
||||||
|
Planar64Vec3::int( 1, 1,-1),//5 right top front
|
||||||
|
Planar64Vec3::int( 1,-1,-1),//6 right bottom front
|
||||||
|
Planar64Vec3::int(-1,-1,-1),//7 left bottom front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
|
||||||
|
Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
|
||||||
|
Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
|
||||||
|
Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
|
||||||
|
Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
|
||||||
|
Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
|
||||||
|
Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||||
|
// right (1, 0, 0)
|
||||||
|
[
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// top (0, 1, 0)
|
||||||
|
[
|
||||||
|
[5,3,1],
|
||||||
|
[4,2,1],
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
[
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
[
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[4,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
[
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
[
|
||||||
|
[4,1,5],
|
||||||
|
[5,0,5],
|
||||||
|
[6,3,5],
|
||||||
|
[7,2,5],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum WedgeFace{
|
||||||
|
Right,
|
||||||
|
TopFront,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
}
|
||||||
|
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||||
|
Planar64Vec3::int( 1, 0, 0),//Wedge::Right
|
||||||
|
Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
|
||||||
|
Planar64Vec3::int( 0, 0, 1),//Wedge::Back
|
||||||
|
Planar64Vec3::int(-1, 0, 0),//Wedge::Left
|
||||||
|
Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
local cornerWedgeVerticies = {
|
||||||
|
Vector3.new(-1/2,-1/2,-1/2),7
|
||||||
|
Vector3.new(-1/2,-1/2, 1/2),0
|
||||||
|
Vector3.new( 1/2,-1/2,-1/2),6
|
||||||
|
Vector3.new( 1/2,-1/2, 1/2),1
|
||||||
|
Vector3.new( 1/2, 1/2,-1/2),5
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CornerWedgeFace{
|
||||||
|
Right,
|
||||||
|
TopBack,
|
||||||
|
TopLeft,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
|
||||||
|
Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
|
||||||
|
Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
|
||||||
|
Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
|
||||||
|
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
|
||||||
|
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
|
||||||
|
];
|
||||||
|
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||||
|
unit_cube()
|
||||||
|
}
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
|
||||||
|
impl CubeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn unit_cube()->crate::model::IndexedModel{
|
||||||
|
let mut t=CubeFaceDescription::default();
|
||||||
|
t.insert(CubeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cube(t)
|
||||||
|
}
|
||||||
|
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||||
|
unit_cube()
|
||||||
|
}
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
|
||||||
|
impl WedgeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=WedgeFaceDescription::default();
|
||||||
|
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||||
|
generate_partial_unit_wedge(t)
|
||||||
|
}
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
|
||||||
|
impl CornerWedgeFaceDescription{
|
||||||
|
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
|
||||||
|
self.0[index as usize]=Some(value);
|
||||||
|
}
|
||||||
|
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
|
||||||
|
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=CornerWedgeFaceDescription::default();
|
||||||
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cornerwedge(t)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct FaceDescription{
|
||||||
|
pub texture:Option<u32>,
|
||||||
|
pub transform:glam::Affine2,
|
||||||
|
pub color:Color4,
|
||||||
|
}
|
||||||
|
impl std::default::Default for FaceDescription{
|
||||||
|
fn default()->Self {
|
||||||
|
Self{
|
||||||
|
texture:None,
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
|
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||||
|
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let mut generated_pos=Vec::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(face_description.color);
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).to_vec(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||||
|
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let wedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// FrontTop (0, 1, -1)
|
||||||
|
vec![
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
[6,3,1],
|
||||||
|
[7,2,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
vec![
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(face_description.color);
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let cornerwedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// BackTop (0, 1, 1)
|
||||||
|
vec![
|
||||||
|
[5,3,1],
|
||||||
|
[0,1,1],
|
||||||
|
[1,0,1],
|
||||||
|
],
|
||||||
|
// LeftTop (-1, 1, 0)
|
||||||
|
vec![
|
||||||
|
[5,3,2],
|
||||||
|
[7,2,2],
|
||||||
|
[0,1,2],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,3],
|
||||||
|
[0,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
[6,2,3],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
vec![
|
||||||
|
[5,0,4],
|
||||||
|
[6,3,4],
|
||||||
|
[7,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face_id,face_description) in face_descriptions.pairs(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(face_description.transform.transform_point2(tex));
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(face_description.color);
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
139
src/settings.rs
Normal file
139
src/settings.rs
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
|
||||||
|
#[derive(Clone)]
|
||||||
|
struct Ratio{
|
||||||
|
ratio:f64,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum DerivedFov{
|
||||||
|
FromScreenAspect,
|
||||||
|
FromAspect(Ratio),
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum Fov{
|
||||||
|
Exactly{x:f64,y:f64},
|
||||||
|
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
||||||
|
SpecifyYDeriveX{x:DerivedFov,y:f64},
|
||||||
|
}
|
||||||
|
impl Default for Fov{
|
||||||
|
fn default()->Self{
|
||||||
|
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum DerivedSensitivity{
|
||||||
|
FromRatio(Ratio64),
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
enum Sensitivity{
|
||||||
|
Exactly{x:Ratio64,y:Ratio64},
|
||||||
|
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
||||||
|
SpecifyYDeriveX{x:DerivedSensitivity,y:Ratio64},
|
||||||
|
}
|
||||||
|
impl Default for Sensitivity{
|
||||||
|
fn default()->Self{
|
||||||
|
Sensitivity::SpecifyXDeriveY{x:Ratio64::ONE*524288,y:DerivedSensitivity::FromRatio(Ratio64::ONE)}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct UserSettings{
|
||||||
|
fov:Fov,
|
||||||
|
sensitivity:Sensitivity,
|
||||||
|
}
|
||||||
|
impl UserSettings{
|
||||||
|
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
||||||
|
zoom*match &self.fov{
|
||||||
|
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
||||||
|
Fov::SpecifyXDeriveY{x,y}=>match y{
|
||||||
|
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
||||||
|
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
||||||
|
},
|
||||||
|
Fov::SpecifyYDeriveX{x,y}=>match x{
|
||||||
|
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
||||||
|
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn calculate_sensitivity(&self)->Ratio64Vec2{
|
||||||
|
match &self.sensitivity{
|
||||||
|
Sensitivity::Exactly{x,y}=>Ratio64Vec2::new(x.clone(),y.clone()),
|
||||||
|
Sensitivity::SpecifyXDeriveY{x,y}=>match y{
|
||||||
|
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(x.clone(),x.mul_ref(ratio)),
|
||||||
|
}
|
||||||
|
Sensitivity::SpecifyYDeriveX{x,y}=>match x{
|
||||||
|
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(y.mul_ref(ratio),y.clone()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
|
||||||
|
sensitivity_x=0.001
|
||||||
|
sensitivity_y_from_x_ratio=1
|
||||||
|
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
|
||||||
|
*/
|
||||||
|
|
||||||
|
pub fn read_user_settings()->UserSettings{
|
||||||
|
let mut cfg=configparser::ini::Ini::new();
|
||||||
|
if let Ok(_)=cfg.load("settings.conf"){
|
||||||
|
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
|
||||||
|
let fov=match(cfg_fov_x,cfg_fov_y){
|
||||||
|
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
|
||||||
|
x:fov_x,
|
||||||
|
y:fov_y
|
||||||
|
},
|
||||||
|
(Ok(Some(fov_x)),Ok(None))=>Fov::SpecifyXDeriveY{
|
||||||
|
x:fov_x,
|
||||||
|
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
||||||
|
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
||||||
|
}else{
|
||||||
|
DerivedFov::FromScreenAspect
|
||||||
|
}
|
||||||
|
},
|
||||||
|
(Ok(None),Ok(Some(fov_y)))=>Fov::SpecifyYDeriveX{
|
||||||
|
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
||||||
|
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
||||||
|
}else{
|
||||||
|
DerivedFov::FromScreenAspect
|
||||||
|
},
|
||||||
|
y:fov_y,
|
||||||
|
},
|
||||||
|
_=>{
|
||||||
|
Fov::default()
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
||||||
|
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
||||||
|
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
||||||
|
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||||
|
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||||
|
},
|
||||||
|
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::SpecifyXDeriveY{
|
||||||
|
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
||||||
|
y:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_y_from_x_ratio).unwrap())
|
||||||
|
}else{
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||||
|
},
|
||||||
|
},
|
||||||
|
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::SpecifyYDeriveX{
|
||||||
|
x:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_x_from_y_ratio).unwrap())
|
||||||
|
}else{
|
||||||
|
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
||||||
|
},
|
||||||
|
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
||||||
|
},
|
||||||
|
_=>{
|
||||||
|
Sensitivity::default()
|
||||||
|
},
|
||||||
|
};
|
||||||
|
UserSettings{
|
||||||
|
fov,
|
||||||
|
sensitivity,
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
UserSettings::default()
|
||||||
|
}
|
||||||
|
}
|
281
src/setup.rs
Normal file
281
src/setup.rs
Normal file
@ -0,0 +1,281 @@
|
|||||||
|
use crate::window::WindowInstruction;
|
||||||
|
use strafesnet_common::instruction::TimedInstruction;
|
||||||
|
use strafesnet_common::integer;
|
||||||
|
|
||||||
|
fn optional_features()->wgpu::Features{
|
||||||
|
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||||
|
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||||
|
}
|
||||||
|
fn required_features()->wgpu::Features{
|
||||||
|
wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||||
|
}
|
||||||
|
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
||||||
|
wgpu::DownlevelCapabilities{
|
||||||
|
flags:wgpu::DownlevelFlags::empty(),
|
||||||
|
shader_model:wgpu::ShaderModel::Sm5,
|
||||||
|
..wgpu::DownlevelCapabilities::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn required_limits()->wgpu::Limits{
|
||||||
|
wgpu::Limits::default()
|
||||||
|
}
|
||||||
|
|
||||||
|
struct SetupContextPartial1{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
}
|
||||||
|
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
||||||
|
let mut builder = winit::window::WindowBuilder::new();
|
||||||
|
builder = builder.with_title(title);
|
||||||
|
#[cfg(windows_OFF)] // TODO
|
||||||
|
{
|
||||||
|
use winit::platform::windows::WindowBuilderExtWindows;
|
||||||
|
builder = builder.with_no_redirection_bitmap(true);
|
||||||
|
}
|
||||||
|
builder.build(event_loop)
|
||||||
|
}
|
||||||
|
fn create_instance()->SetupContextPartial1{
|
||||||
|
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||||
|
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||||
|
SetupContextPartial1{
|
||||||
|
backends,
|
||||||
|
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
||||||
|
backends,
|
||||||
|
dx12_shader_compiler,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl SetupContextPartial1{
|
||||||
|
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
|
||||||
|
Ok(SetupContextPartial2{
|
||||||
|
backends:self.backends,
|
||||||
|
surface:self.instance.create_surface(window)?,
|
||||||
|
instance:self.instance,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial2<'a>{
|
||||||
|
backends:wgpu::Backends,
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial2<'a>{
|
||||||
|
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
||||||
|
let adapter;
|
||||||
|
|
||||||
|
//TODO: prefer adapter that implements optional features
|
||||||
|
//let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters=self.instance.enumerate_adapters(self.backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter=None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&self.surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features=adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
let adapter_info=adapter.get_info();
|
||||||
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
|
|
||||||
|
let required_downlevel_capabilities=required_downlevel_capabilities();
|
||||||
|
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||||
|
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.shader_model
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities
|
||||||
|
.flags
|
||||||
|
.contains(required_downlevel_capabilities.flags),
|
||||||
|
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||||
|
);
|
||||||
|
SetupContextPartial3{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial3<'a>{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial3<'a>{
|
||||||
|
fn request_device(self)->SetupContextPartial4<'a>{
|
||||||
|
let optional_features=optional_features();
|
||||||
|
let required_features=required_features();
|
||||||
|
|
||||||
|
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||||
|
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
||||||
|
|
||||||
|
let trace_dir=std::env::var("WGPU_TRACE");
|
||||||
|
let (device, queue)=pollster::block_on(self.adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
required_features: (optional_features & self.adapter.features()) | required_features,
|
||||||
|
required_limits: needed_limits,
|
||||||
|
},
|
||||||
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
|
))
|
||||||
|
.expect("Unable to find a suitable GPU adapter!");
|
||||||
|
|
||||||
|
SetupContextPartial4{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
adapter:self.adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
struct SetupContextPartial4<'a>{
|
||||||
|
instance:wgpu::Instance,
|
||||||
|
surface:wgpu::Surface<'a>,
|
||||||
|
adapter:wgpu::Adapter,
|
||||||
|
device:wgpu::Device,
|
||||||
|
queue:wgpu::Queue,
|
||||||
|
}
|
||||||
|
impl<'a> SetupContextPartial4<'a>{
|
||||||
|
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
|
||||||
|
let mut config=self.surface
|
||||||
|
.get_default_config(&self.adapter, size.width, size.height)
|
||||||
|
.expect("Surface isn't supported by the adapter.");
|
||||||
|
let surface_view_format=config.format.add_srgb_suffix();
|
||||||
|
config.view_formats.push(surface_view_format);
|
||||||
|
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
||||||
|
self.surface.configure(&self.device, &config);
|
||||||
|
|
||||||
|
SetupContext{
|
||||||
|
instance:self.instance,
|
||||||
|
surface:self.surface,
|
||||||
|
device:self.device,
|
||||||
|
queue:self.queue,
|
||||||
|
config,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub struct SetupContext<'a>{
|
||||||
|
pub instance:wgpu::Instance,
|
||||||
|
pub surface:wgpu::Surface<'a>,
|
||||||
|
pub device:wgpu::Device,
|
||||||
|
pub queue:wgpu::Queue,
|
||||||
|
pub config:wgpu::SurfaceConfiguration,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn setup_and_start(title:String){
|
||||||
|
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
||||||
|
|
||||||
|
println!("Initializing the surface...");
|
||||||
|
|
||||||
|
let partial_1=create_instance();
|
||||||
|
|
||||||
|
let window=create_window(title.as_str(),&event_loop).unwrap();
|
||||||
|
|
||||||
|
let partial_2=partial_1.create_surface(&window).unwrap();
|
||||||
|
|
||||||
|
let partial_3=partial_2.pick_adapter();
|
||||||
|
|
||||||
|
let partial_4=partial_3.request_device();
|
||||||
|
|
||||||
|
let size=window.inner_size();
|
||||||
|
|
||||||
|
let setup_context=partial_4.configure_surface(&size);
|
||||||
|
|
||||||
|
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
||||||
|
|
||||||
|
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
|
||||||
|
//the thread that spawns the physics thread
|
||||||
|
let window_thread=window.into_worker(setup_context);
|
||||||
|
|
||||||
|
println!("Entering event loop...");
|
||||||
|
let root_time=std::time::Instant::now();
|
||||||
|
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_event_loop(
|
||||||
|
event_loop:winit::event_loop::EventLoop<()>,
|
||||||
|
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
||||||
|
root_time:std::time::Instant
|
||||||
|
)->Result<(),winit::error::EventLoopError>{
|
||||||
|
event_loop.run(move |event,elwt|{
|
||||||
|
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
||||||
|
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
||||||
|
// winit::event_loop::ControlFlow::Exit
|
||||||
|
// }else{
|
||||||
|
// winit::event_loop::ControlFlow::Poll
|
||||||
|
// };
|
||||||
|
match event{
|
||||||
|
winit::event::Event::AboutToWait=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
||||||
|
}
|
||||||
|
winit::event::Event::WindowEvent {
|
||||||
|
event:
|
||||||
|
// WindowEvent::Resized(size)
|
||||||
|
// | WindowEvent::ScaleFactorChanged {
|
||||||
|
// new_inner_size: &mut size,
|
||||||
|
// ..
|
||||||
|
// },
|
||||||
|
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
||||||
|
window_id:_,
|
||||||
|
} => {
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
||||||
|
}
|
||||||
|
winit::event::Event::WindowEvent{event,..}=>match event{
|
||||||
|
winit::event::WindowEvent::KeyboardInput{
|
||||||
|
event:
|
||||||
|
winit::event::KeyEvent {
|
||||||
|
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
||||||
|
state: winit::event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
}
|
||||||
|
|winit::event::WindowEvent::CloseRequested=>{
|
||||||
|
elwt.exit();
|
||||||
|
}
|
||||||
|
winit::event::WindowEvent::RedrawRequested=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
||||||
|
}
|
||||||
|
_=>{
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::event::Event::DeviceEvent{
|
||||||
|
event,
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
||||||
|
},
|
||||||
|
_=>{}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
131
src/shader.wgsl
131
src/shader.wgsl
@ -1,21 +1,23 @@
|
|||||||
struct SkyOutput {
|
struct Camera {
|
||||||
@builtin(position) position: vec4<f32>,
|
|
||||||
@location(0) sampledir: vec3<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Data {
|
|
||||||
// from camera to screen
|
// from camera to screen
|
||||||
proj: mat4x4<f32>,
|
proj: mat4x4<f32>,
|
||||||
// from screen to camera
|
// from screen to camera
|
||||||
proj_inv: mat4x4<f32>,
|
proj_inv: mat4x4<f32>,
|
||||||
// from world to camera
|
// from world to camera
|
||||||
view: mat4x4<f32>,
|
view: mat4x4<f32>,
|
||||||
// camera position
|
// from camera to world
|
||||||
cam_pos: vec4<f32>,
|
view_inv: mat4x4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//group 0 is the camera
|
||||||
@group(0)
|
@group(0)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<uniform> r_data: Data;
|
var<uniform> camera: Camera;
|
||||||
|
|
||||||
|
struct SkyOutput {
|
||||||
|
@builtin(position) position: vec4<f32>,
|
||||||
|
@location(0) sampledir: vec3<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||||
@ -29,9 +31,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
|
||||||
// transposition = inversion for this orthonormal matrix
|
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
|
||||||
let inv_model_view = transpose(mat3x3<f32>(r_data.view[0].xyz, r_data.view[1].xyz, r_data.view[2].xyz));
|
let unprojected = camera.proj_inv * pos;
|
||||||
let unprojected = r_data.proj_inv * pos;
|
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
result.sampledir = inv_model_view * unprojected.xyz;
|
result.sampledir = inv_model_view * unprojected.xyz;
|
||||||
@ -39,93 +40,73 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct GroundOutput {
|
struct ModelInstance{
|
||||||
@builtin(position) position: vec4<f32>,
|
transform:mat4x4<f32>,
|
||||||
@location(4) pos: vec3<f32>,
|
normal_transform:mat3x3<f32>,
|
||||||
};
|
color:vec4<f32>,
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
|
|
||||||
// hacky way to draw two triangles that make a square
|
|
||||||
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
|
|
||||||
let tmp2 = i32(vertex_index)&1;
|
|
||||||
let pos = vec3<f32>(
|
|
||||||
f32(tmp1) * 2.0 - 1.0,
|
|
||||||
0.0,
|
|
||||||
f32(tmp2) * 2.0 - 1.0
|
|
||||||
) * 160.0;
|
|
||||||
|
|
||||||
var result: GroundOutput;
|
|
||||||
result.pos = pos;
|
|
||||||
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
|
//group 1 is the model
|
||||||
|
const MAX_MODEL_INSTANCES=4096;
|
||||||
|
@group(2)
|
||||||
|
@binding(0)
|
||||||
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
|
@group(2)
|
||||||
|
@binding(1)
|
||||||
|
var model_texture: texture_2d<f32>;
|
||||||
|
@group(2)
|
||||||
|
@binding(2)
|
||||||
|
var model_sampler: sampler;
|
||||||
|
|
||||||
struct EntityOutput {
|
struct EntityOutputTexture {
|
||||||
@builtin(position) position: vec4<f32>,
|
@builtin(position) position: vec4<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
@location(3) view: vec3<f32>,
|
@location(3) view: vec3<f32>,
|
||||||
|
@location(4) color: vec4<f32>,
|
||||||
|
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
@group(1)
|
|
||||||
@binding(0)
|
|
||||||
var<uniform> r_EntityTransform: mat4x4<f32>;
|
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_entity(
|
fn vs_entity_texture(
|
||||||
|
@builtin(instance_index) instance: u32,
|
||||||
@location(0) pos: vec3<f32>,
|
@location(0) pos: vec3<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
) -> EntityOutput {
|
@location(3) color: vec4<f32>,
|
||||||
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
|
) -> EntityOutputTexture {
|
||||||
var result: EntityOutput;
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
|
var result: EntityOutputTexture;
|
||||||
result.texture=texture;
|
result.normal = model_instances[instance].normal_transform * normal;
|
||||||
result.view = position.xyz - r_data.cam_pos.xyz;
|
result.texture = texture;
|
||||||
result.position = r_data.proj * r_data.view * position;
|
result.color = color;
|
||||||
|
result.model_color = model_instances[instance].color;
|
||||||
|
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
||||||
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@group(0)
|
//group 2 is the skybox texture
|
||||||
|
@group(1)
|
||||||
|
@binding(0)
|
||||||
|
var cube_texture: texture_cube<f32>;
|
||||||
|
@group(1)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var r_texture: texture_cube<f32>;
|
var cube_sampler: sampler;
|
||||||
@group(0)
|
|
||||||
@binding(2)
|
|
||||||
var r_sampler: sampler;
|
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||||
return textureSample(r_texture, r_sampler, vertex.sampledir);
|
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||||
let incident = normalize(vertex.view);
|
let incident = normalize(vertex.view);
|
||||||
let normal = normalize(vertex.normal);
|
let normal = normalize(vertex.normal);
|
||||||
let d = dot(normal, incident);
|
let d = dot(normal, incident);
|
||||||
let reflected = incident - 2.0 * d * normal;
|
let reflected = incident - 2.0 * d * normal;
|
||||||
|
|
||||||
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
||||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn modulo_euclidean (a: f32, b: f32) -> f32 {
|
|
||||||
var m = a % b;
|
|
||||||
if (m < 0.0) {
|
|
||||||
if (b < 0.0) {
|
|
||||||
m -= b;
|
|
||||||
} else {
|
|
||||||
m += b;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
|
|
||||||
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
|
|
||||||
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
|
|
||||||
}
|
}
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
|
|
||||||
//something that implements body + hitbox + transform can predict collision
|
|
||||||
impl crate::sweep::PredictCollision for Model {
|
|
||||||
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
|
||||||
//math!
|
|
||||||
None
|
|
||||||
}
|
|
||||||
}
|
|
244
src/window.rs
Normal file
244
src/window.rs
Normal file
@ -0,0 +1,244 @@
|
|||||||
|
use crate::physics_worker::InputInstruction;
|
||||||
|
use strafesnet_common::integer;
|
||||||
|
use strafesnet_common::instruction::TimedInstruction;
|
||||||
|
|
||||||
|
pub enum WindowInstruction{
|
||||||
|
Resize(winit::dpi::PhysicalSize<u32>),
|
||||||
|
WindowEvent(winit::event::WindowEvent),
|
||||||
|
DeviceEvent(winit::event::DeviceEvent),
|
||||||
|
RequestRedraw,
|
||||||
|
Render,
|
||||||
|
}
|
||||||
|
|
||||||
|
//holds thread handles to dispatch to
|
||||||
|
struct WindowContext<'a>{
|
||||||
|
manual_mouse_lock:bool,
|
||||||
|
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
||||||
|
screen_size:glam::UVec2,
|
||||||
|
user_settings:crate::settings::UserSettings,
|
||||||
|
window:&'a winit::window::Window,
|
||||||
|
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl WindowContext<'_>{
|
||||||
|
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
||||||
|
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
||||||
|
}
|
||||||
|
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
||||||
|
match event {
|
||||||
|
winit::event::WindowEvent::DroppedFile(path)=>{
|
||||||
|
//blocking because it's simpler...
|
||||||
|
if let Some(indexed_model_instances)=crate::load_file(path){
|
||||||
|
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
|
||||||
|
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::event::WindowEvent::Focused(_state)=>{
|
||||||
|
//pause unpause
|
||||||
|
//recalculate pressed keys on focus
|
||||||
|
},
|
||||||
|
winit::event::WindowEvent::KeyboardInput{
|
||||||
|
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
||||||
|
..
|
||||||
|
}=>{
|
||||||
|
let s=match state{
|
||||||
|
winit::event::ElementState::Pressed=>true,
|
||||||
|
winit::event::ElementState::Released=>false,
|
||||||
|
};
|
||||||
|
match logical_key{
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
||||||
|
if s{
|
||||||
|
self.manual_mouse_lock=false;
|
||||||
|
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
|
}
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
//if cursor is outside window don't lock but apparently there's no get pos function
|
||||||
|
//let pos=window.get_cursor_pos();
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(_)=>{
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>{
|
||||||
|
self.manual_mouse_lock=true;
|
||||||
|
println!("Could not confine cursor: {:?}",e)
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
self.window.set_cursor_visible(s);
|
||||||
|
},
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
||||||
|
if s{
|
||||||
|
if self.window.fullscreen().is_some(){
|
||||||
|
self.window.set_fullscreen(None);
|
||||||
|
}else{
|
||||||
|
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
||||||
|
if s{
|
||||||
|
self.manual_mouse_lock=false;
|
||||||
|
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not release cursor: {:?}",e),
|
||||||
|
}
|
||||||
|
self.window.set_cursor_visible(true);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
keycode=>{
|
||||||
|
if let Some(input_instruction)=match keycode{
|
||||||
|
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
||||||
|
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
||||||
|
"w"=>Some(InputInstruction::MoveForward(s)),
|
||||||
|
"a"=>Some(InputInstruction::MoveLeft(s)),
|
||||||
|
"s"=>Some(InputInstruction::MoveBack(s)),
|
||||||
|
"d"=>Some(InputInstruction::MoveRight(s)),
|
||||||
|
"e"=>Some(InputInstruction::MoveUp(s)),
|
||||||
|
"q"=>Some(InputInstruction::MoveDown(s)),
|
||||||
|
"z"=>Some(InputInstruction::Zoom(s)),
|
||||||
|
"r"=>if s{Some(InputInstruction::Reset)}else{None},
|
||||||
|
_=>None,
|
||||||
|
},
|
||||||
|
_=>None,
|
||||||
|
}{
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
||||||
|
}).unwrap();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
|
||||||
|
match event {
|
||||||
|
winit::event::DeviceEvent::MouseMotion {
|
||||||
|
delta,//these (f64,f64) are integers on my machine
|
||||||
|
} => {
|
||||||
|
if self.manual_mouse_lock{
|
||||||
|
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
||||||
|
Ok(())=>(),
|
||||||
|
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||||
|
//essentially the previous input will be overwritten until a true step runs
|
||||||
|
//which is fine because they run all the time.
|
||||||
|
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
||||||
|
self.mouse.pos+=delta;
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
||||||
|
}).unwrap();
|
||||||
|
},
|
||||||
|
winit::event::DeviceEvent::MouseWheel {
|
||||||
|
delta,
|
||||||
|
} => {
|
||||||
|
println!("mousewheel {:?}",delta);
|
||||||
|
if false{//self.physics.style.use_scroll{
|
||||||
|
self.physics_thread.send(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||||
|
}).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct WindowContextSetup<'a>{
|
||||||
|
user_settings:crate::settings::UserSettings,
|
||||||
|
window:&'a winit::window::Window,
|
||||||
|
physics:crate::physics::PhysicsState,
|
||||||
|
graphics:crate::graphics::GraphicsState,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> WindowContextSetup<'a>{
|
||||||
|
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
|
||||||
|
//wee
|
||||||
|
let user_settings=crate::settings::read_user_settings();
|
||||||
|
|
||||||
|
let args:Vec<String>=std::env::args().collect();
|
||||||
|
let indexed_model_instances=if args.len()==2{
|
||||||
|
crate::load_file(std::path::PathBuf::from(&args[1]))
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
}.unwrap_or(crate::default_models());
|
||||||
|
|
||||||
|
let mut physics=crate::physics::PhysicsState::default();
|
||||||
|
physics.load_user_settings(&user_settings);
|
||||||
|
physics.generate_models(&indexed_model_instances);
|
||||||
|
physics.spawn(indexed_model_instances.spawn_point);
|
||||||
|
|
||||||
|
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
|
||||||
|
graphics.load_user_settings(&user_settings);
|
||||||
|
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
|
||||||
|
|
||||||
|
Self{
|
||||||
|
user_settings,
|
||||||
|
window,
|
||||||
|
graphics,
|
||||||
|
physics,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
|
||||||
|
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
||||||
|
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
||||||
|
WindowContext{
|
||||||
|
manual_mouse_lock:false,
|
||||||
|
mouse:crate::physics::MouseState::default(),
|
||||||
|
//make sure to update this!!!!!
|
||||||
|
screen_size,
|
||||||
|
user_settings:self.user_settings,
|
||||||
|
window:self.window,
|
||||||
|
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
||||||
|
let mut window_context=self.into_context(setup_context);
|
||||||
|
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
||||||
|
match ins.instruction{
|
||||||
|
WindowInstruction::RequestRedraw=>{
|
||||||
|
window_context.window.request_redraw();
|
||||||
|
}
|
||||||
|
WindowInstruction::WindowEvent(window_event)=>{
|
||||||
|
window_context.window_event(ins.time,window_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::DeviceEvent(device_event)=>{
|
||||||
|
window_context.device_event(ins.time,device_event);
|
||||||
|
},
|
||||||
|
WindowInstruction::Resize(size)=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
WindowInstruction::Render=>{
|
||||||
|
window_context.physics_thread.send(
|
||||||
|
TimedInstruction{
|
||||||
|
time:ins.time,
|
||||||
|
instruction:crate::physics_worker::Instruction::Render
|
||||||
|
}
|
||||||
|
).unwrap();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
210
src/worker.rs
Normal file
210
src/worker.rs
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
use std::thread;
|
||||||
|
use std::sync::{mpsc,Arc};
|
||||||
|
use parking_lot::Mutex;
|
||||||
|
|
||||||
|
//WorkerPool
|
||||||
|
struct Pool(u32);
|
||||||
|
enum PoolOrdering{
|
||||||
|
Single,//single thread cannot get out of order
|
||||||
|
Ordered(u32),//order matters and should be buffered/dropped according to ControlFlow
|
||||||
|
Unordered(u32),//order does not matter
|
||||||
|
}
|
||||||
|
//WorkerInput
|
||||||
|
enum Input{
|
||||||
|
//no input, workers have everything needed at creation
|
||||||
|
None,
|
||||||
|
//Immediate input to any available worker, dropped if they are overflowing (all workers are busy)
|
||||||
|
Immediate,
|
||||||
|
//Queued input is ordered, but serial jobs that mutate state (such as running physics) can only be done with a single worker
|
||||||
|
Queued,//"Fifo"
|
||||||
|
//Query a function to get next input when a thread becomes available
|
||||||
|
//worker stops querying when Query function returns None and dies after all threads complete
|
||||||
|
//lifetimes sound crazy on this one
|
||||||
|
Query,
|
||||||
|
//Queue of length one, the input is replaced if it is submitted twice before the current work finishes
|
||||||
|
Mailbox,
|
||||||
|
}
|
||||||
|
//WorkerOutput
|
||||||
|
enum Output{
|
||||||
|
None(Pool),
|
||||||
|
Realtime(PoolOrdering),//outputs are dropped if they are out of order and order is demanded
|
||||||
|
Buffered(PoolOrdering),//outputs are held back internally if they are out of order and order is demanded
|
||||||
|
}
|
||||||
|
|
||||||
|
//It would be possible to implement all variants
|
||||||
|
//with a query input function and callback output function but I'm not sure if that's worth it.
|
||||||
|
//Immediate = Condvar
|
||||||
|
//Queued = receiver.recv()
|
||||||
|
//a callback function would need to use an async runtime!
|
||||||
|
|
||||||
|
//realtime output is an arc mutex of the output value that is assigned every time a worker completes a job
|
||||||
|
//buffered output produces a receiver object that can be passed to the creation of another worker
|
||||||
|
//when ordering is requested, output is ordered by the order each thread is run
|
||||||
|
//which is the same as the order that the input data is processed except for Input::None which has no input data
|
||||||
|
//WorkerDescription
|
||||||
|
struct Description{
|
||||||
|
input:Input,
|
||||||
|
output:Output,
|
||||||
|
}
|
||||||
|
|
||||||
|
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||||
|
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||||
|
//Previous values do not matter as soon as a new value is produced, which is why it's called "Realtime"
|
||||||
|
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||||
|
|
||||||
|
/*
|
||||||
|
QR = WorkerDescription{
|
||||||
|
input:Queued,
|
||||||
|
output:Realtime(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
pub struct QRWorker<Task:Send,Value:Clone>{
|
||||||
|
sender: mpsc::Sender<Task>,
|
||||||
|
value:Arc<Mutex<Value>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
||||||
|
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
||||||
|
let (sender, receiver) = mpsc::channel::<Task>();
|
||||||
|
let ret=Self {
|
||||||
|
sender,
|
||||||
|
value:Arc::new(Mutex::new(value)),
|
||||||
|
};
|
||||||
|
let value=ret.value.clone();
|
||||||
|
thread::spawn(move || {
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task) => {
|
||||||
|
let v=f(task);//make sure function is evaluated before lock is acquired
|
||||||
|
*value.lock()=v;
|
||||||
|
}
|
||||||
|
Err(_) => {
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ret
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn grab_clone(&self)->Value{
|
||||||
|
self.value.lock().clone()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
QN = WorkerDescription{
|
||||||
|
input:Queued,
|
||||||
|
output:None(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//None Output Worker does all its work internally from the perspective of the work submitter
|
||||||
|
pub struct QNWorker<'a,Task:Send>{
|
||||||
|
sender: mpsc::Sender<Task>,
|
||||||
|
handle:thread::ScopedJoinHandle<'a,()>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
||||||
|
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
||||||
|
let (sender,receiver)=mpsc::channel::<Task>();
|
||||||
|
let handle=scope.spawn(move ||{
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task)=>f(task),
|
||||||
|
Err(_)=>{
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Self{
|
||||||
|
sender,
|
||||||
|
handle,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
IN = WorkerDescription{
|
||||||
|
input:Immediate,
|
||||||
|
output:None(Single),
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
//Inputs are dropped if the worker is busy
|
||||||
|
pub struct INWorker<'a,Task:Send>{
|
||||||
|
sender: mpsc::SyncSender<Task>,
|
||||||
|
handle:thread::ScopedJoinHandle<'a,()>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
||||||
|
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
||||||
|
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
||||||
|
let handle=scope.spawn(move ||{
|
||||||
|
loop {
|
||||||
|
match receiver.recv() {
|
||||||
|
Ok(task)=>f(task),
|
||||||
|
Err(_)=>{
|
||||||
|
println!("Worker stopping.",);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Self{
|
||||||
|
sender,
|
||||||
|
handle,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//blocking!
|
||||||
|
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
|
self.sender.send(task)
|
||||||
|
}
|
||||||
|
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
||||||
|
self.sender.try_send(task)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||||
|
fn test_worker() {
|
||||||
|
// Create the worker thread
|
||||||
|
let test_body=crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO);
|
||||||
|
let worker=QRWorker::new(crate::physics::Body::default(),
|
||||||
|
|_|crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Send tasks to the worker
|
||||||
|
for _ in 0..5 {
|
||||||
|
let task = strafesnet_common::instruction::TimedInstruction{
|
||||||
|
time:strafesnet_common::integer::Time::ZERO,
|
||||||
|
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||||
|
};
|
||||||
|
worker.send(task).unwrap();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Optional: Signal the worker to stop (in a real-world scenario)
|
||||||
|
// sender.send("STOP".to_string()).unwrap();
|
||||||
|
|
||||||
|
// Sleep to allow the worker thread to finish processing
|
||||||
|
thread::sleep(std::time::Duration::from_millis(10));
|
||||||
|
|
||||||
|
// Send a new task
|
||||||
|
let task = strafesnet_common::instruction::TimedInstruction{
|
||||||
|
time:strafesnet_common::integer::Time::ZERO,
|
||||||
|
instruction:crate::physics::PhysicsInstruction::StrafeTick,
|
||||||
|
};
|
||||||
|
worker.send(task).unwrap();
|
||||||
|
|
||||||
|
//assert_eq!(test_body,worker.grab_clone());
|
||||||
|
|
||||||
|
// wait long enough to see print from final task
|
||||||
|
thread::sleep(std::time::Duration::from_millis(10));
|
||||||
|
}
|
@ -1,27 +0,0 @@
|
|||||||
//find roots of polynomials
|
|
||||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
|
||||||
if a2==0f32{
|
|
||||||
return zeroes1(a0, a1);
|
|
||||||
}
|
|
||||||
let mut radicand=a1*a1-4f32*a2*a0;
|
|
||||||
if 0f32<radicand {
|
|
||||||
radicand=radicand.sqrt();
|
|
||||||
if 0f32<a2 {
|
|
||||||
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
|
||||||
} else {
|
|
||||||
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
|
||||||
}
|
|
||||||
} else if radicand==0f32 {
|
|
||||||
return vec![-a1/(2f32*a2)];
|
|
||||||
} else {
|
|
||||||
return vec![];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[inline]
|
|
||||||
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
|
||||||
if a1==0f32{
|
|
||||||
return vec![];
|
|
||||||
} else {
|
|
||||||
return vec![-a0/a1];
|
|
||||||
}
|
|
||||||
}
|
|
1
tools/arcane
Executable file
1
tools/arcane
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm
|
1
tools/bhop_maps
Symbolic link
1
tools/bhop_maps
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/
|
1
tools/cross-compile.sh
Executable file
1
tools/cross-compile.sh
Executable file
@ -0,0 +1 @@
|
|||||||
|
cargo build --release --target x86_64-pc-windows-gnu
|
4
tools/make-demo.sh
Executable file
4
tools/make-demo.sh
Executable file
@ -0,0 +1,4 @@
|
|||||||
|
mkdir -p ../target/demo
|
||||||
|
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
||||||
|
rm ../target/demo.7z
|
||||||
|
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
4
tools/settings.conf
Normal file
4
tools/settings.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[camera]
|
||||||
|
sensitivity_x=98384
|
||||||
|
fov_y=1.0
|
||||||
|
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
1
tools/surf_maps
Symbolic link
1
tools/surf_maps
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/
|
1
tools/textures
Symbolic link
1
tools/textures
Symbolic link
@ -0,0 +1 @@
|
|||||||
|
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/
|
1
tools/toc
Executable file
1
tools/toc
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm
|
1
tools/utopia
Executable file
1
tools/utopia
Executable file
@ -0,0 +1 @@
|
|||||||
|
mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm
|
Loading…
Reference in New Issue
Block a user