forked from StrafesNET/strafe-client
worker module
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@ -34,7 +34,7 @@ pub enum InputInstruction {
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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}
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#[derive(Clone,Debug)]
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pub struct Body {
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position: glam::Vec3,//I64 where 2^32 = 1 u
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velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
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@ -11,6 +11,7 @@ mod framework;
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mod primitives;
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mod instruction;
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mod load_roblox;
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mod worker;
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struct Entity {
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index_count: u32,
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84
src/worker.rs
Normal file
84
src/worker.rs
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@ -0,0 +1,84 @@
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use std::thread;
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use std::sync::{mpsc,Arc};
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use parking_lot::Mutex;
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//The goal here is to have a worker thread that parks itself when it runs out of work.
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//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
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//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
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struct Worker<Task:Send,Value:Clone> {
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sender: mpsc::Sender<Task>,
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value:Arc<Mutex<Value>>,
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}
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impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
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fn new<F:Fn(Task)->Value+Send+'static>(value:Value,f:F) -> Self {
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let (sender, receiver) = mpsc::channel::<Task>();
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let ret=Self {
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sender,
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value:Arc::new(Mutex::new(value)),
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};
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let value=ret.value.clone();
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thread::spawn(move || {
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loop {
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match receiver.recv() {
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Ok(task) => {
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println!("Worker got a task");
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// Process the task
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let v=f(task);//make sure function is evaluated before lock is acquired
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*value.lock()=v;
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}
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Err(_) => {
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println!("Worker stopping.",);
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break;
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}
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}
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}
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});
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ret
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}
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fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
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self.sender.send(task)
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}
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fn grab_clone(&self)->Value{
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self.value.lock().clone()
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}
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}
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#[test]//How to run this test with printing: cargo test --release -- --nocapture
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fn test_worker() {
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println!("hiiiii");
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// Create the worker thread
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let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
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|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
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);
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// Send tasks to the worker
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for i in 0..5 {
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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}
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// Optional: Signal the worker to stop (in a real-world scenario)
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// sender.send("STOP".to_string()).unwrap();
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// Sleep to allow the worker thread to finish processing
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thread::sleep(std::time::Duration::from_secs(2));
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// Send a new task
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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println!("value={:?}",worker.grab_clone());
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// wait long enough to see print from final task
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thread::sleep(std::time::Duration::from_secs(1));
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}
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