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5 changed files with 611 additions and 379 deletions

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Cargo.lock generated

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@ -22,7 +22,7 @@ rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1"
wgpu = "0.17.0"
winit = "0.28.6"
winit = { version = "0.29.2", features = ["rwh_05"] }
#[profile.release]
#lto = true

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@ -5,7 +5,7 @@ use std::str::FromStr;
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
use winit::{
event::{self, WindowEvent, DeviceEvent},
event_loop::{ControlFlow, EventLoop},
event_loop::EventLoop,
};
#[allow(dead_code)]
@ -88,7 +88,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
env_logger::init();
};
let event_loop = EventLoop::new();
let event_loop = EventLoop::new().unwrap();
let mut builder = winit::window::WindowBuilder::new();
builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO
@ -302,15 +302,15 @@ fn start<E: Example>(
let mut example = E::init(&config, &adapter, &device, &queue);
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
event_loop.run(move |event, elwt| {
let _ = (&instance, &adapter); // force ownership by the closure
*control_flow = if cfg!(feature = "metal-auto-capture") {
ControlFlow::Exit
} else {
ControlFlow::Poll
};
// *control_flow = if cfg!(feature = "metal-auto-capture") {
// ControlFlow::Exit
// } else {
// ControlFlow::Poll
// };
match event {
event::Event::RedrawEventsCleared => {
event::Event::AboutToWait => {
#[cfg(not(target_arch = "wasm32"))]
spawner.run_until_stalled();
@ -318,48 +318,44 @@ fn start<E: Example>(
}
event::Event::WindowEvent {
event:
WindowEvent::Resized(size)
| WindowEvent::ScaleFactorChanged {
new_inner_size: &mut size,
..
},
// WindowEvent::Resized(size)
// | WindowEvent::ScaleFactorChanged {
// new_inner_size: &mut size,
// ..
// },
WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
..
} => {
// Once winit is fixed, the detection conditions here can be removed.
// https://github.com/rust-windowing/winit/issues/2876
let max_dimension = adapter.limits().max_texture_dimension_2d;
if size.width > max_dimension || size.height > max_dimension {
log::warn!(
"The resizing size {:?} exceeds the limit of {}.",
size,
max_dimension
);
} else {
log::info!("Resizing to {:?}", size);
config.width = size.width.max(1);
config.height = size.height.max(1);
example.resize(&config, &device, &queue);
surface.configure(&device, &config);
}
}
event::Event::DeviceEvent {
event,
..
} => {
example.device_event(&window,event);
},
event::Event::WindowEvent { event, .. } => match event {
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Escape),
event:
event::KeyEvent {
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
state: event::ElementState::Pressed,
..
},
..
}
| WindowEvent::CloseRequested => {
*control_flow = ControlFlow::Exit;
elwt.exit();
}
#[cfg(not(target_arch = "wasm32"))]
WindowEvent::KeyboardInput {
input:
event::KeyboardInput {
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
event:
event::KeyEvent {
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::ScrollLock),
state: event::ElementState::Pressed,
..
},
@ -367,18 +363,7 @@ fn start<E: Example>(
} => {
println!("{:#?}", instance.generate_report());
}
_ => {
example.update(&window,&device,&queue,event);
}
},
event::Event::DeviceEvent {
event,
..
} => {
example.device_event(&window,event);
},
event::Event::RedrawRequested(_) => {
WindowEvent::RedrawRequested => {
let frame = match surface.get_current_texture() {
Ok(frame) => frame,
Err(_) => {
@ -412,9 +397,13 @@ fn start<E: Example>(
}
}
}
_ => {
example.update(&window,&device,&queue,event);
}
},
_ => {}
}
});
}).unwrap();
}
#[cfg(not(target_arch = "wasm32"))]

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@ -1093,20 +1093,20 @@ impl framework::Example for GlobalState {
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
match event {
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
winit::event::WindowEvent::Focused(state)=>{
winit::event::WindowEvent::Focused(_state)=>{
//pause unpause
//recalculate pressed keys on focus
},
winit::event::WindowEvent::KeyboardInput{
input:winit::event::KeyboardInput{state, virtual_keycode,..},
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
..
}=>{
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
match virtual_keycode{
Some(winit::event::VirtualKeyCode::Tab)=>{
match logical_key{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
if s{
self.manual_mouse_lock=false;
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.camera.screen_size.x as f32/2.0, self.graphics.camera.screen_size.y as f32/2.0)){
@ -1135,7 +1135,7 @@ impl framework::Example for GlobalState {
}
window.set_cursor_visible(s);
},
Some(winit::event::VirtualKeyCode::F11)=>{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
if s{
if window.fullscreen().is_some(){
window.set_fullscreen(None);
@ -1144,7 +1144,7 @@ impl framework::Example for GlobalState {
}
}
},
Some(winit::event::VirtualKeyCode::Escape)=>{
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
if s{
self.manual_mouse_lock=false;
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
@ -1154,17 +1154,20 @@ impl framework::Example for GlobalState {
window.set_cursor_visible(true);
}
},
Some(keycode)=>{
keycode=>{
if let Some(input_instruction)=match keycode {
winit::event::VirtualKeyCode::W => Some(InputInstruction::MoveForward(s)),
winit::event::VirtualKeyCode::A => Some(InputInstruction::MoveLeft(s)),
winit::event::VirtualKeyCode::S => Some(InputInstruction::MoveBack(s)),
winit::event::VirtualKeyCode::D => Some(InputInstruction::MoveRight(s)),
winit::event::VirtualKeyCode::E => Some(InputInstruction::MoveUp(s)),
winit::event::VirtualKeyCode::Q => Some(InputInstruction::MoveDown(s)),
winit::event::VirtualKeyCode::Space => Some(InputInstruction::Jump(s)),
winit::event::VirtualKeyCode::Z => Some(InputInstruction::Zoom(s)),
winit::event::VirtualKeyCode::R => if s{Some(InputInstruction::Reset)}else{None},
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
winit::keyboard::Key::Character(c)=>match c.as_str(){
"w"=>Some(InputInstruction::MoveForward(s)),
"a"=>Some(InputInstruction::MoveLeft(s)),
"s"=>Some(InputInstruction::MoveBack(s)),
"d"=>Some(InputInstruction::MoveRight(s)),
"e"=>Some(InputInstruction::MoveUp(s)),
"q"=>Some(InputInstruction::MoveDown(s)),
"z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{Some(InputInstruction::Reset)}else{None},
_=>None,
}
_=>None,
}{
self.physics_thread.send(TimedInstruction{
@ -1173,7 +1176,6 @@ impl framework::Example for GlobalState {
}).unwrap();
}
},
_=>(),
}
},
_=>(),

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@ -291,7 +291,7 @@ enum JumpImpulse{
struct StyleModifiers{
controls_mask:u32,//controls which are unable to be activated
controls_held:u32,//controls which must be active to be able to strafe
strafe_tick_rate:Ratio64,
strafe_tick_rate:Option<Ratio64>,
jump_impulse:JumpImpulse,
jump_calculation:JumpCalculation,
static_friction:Planar64,
@ -305,6 +305,7 @@ struct StyleModifiers{
mass:Planar64,
mv:Planar64,
air_accel_limit:Option<Planar64>,
rocket_force:Option<Planar64>,
gravity:Planar64Vec3,
hitbox_halfsize:Planar64Vec3,
}
@ -331,7 +332,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
jump_calculation:JumpCalculation::Energy,
gravity:Planar64Vec3::int(0,-80,0),
@ -340,6 +341,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(2),
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(16),
walk_accel:Planar64::int(80),
ladder_speed:Planar64::int(16),
@ -354,7 +356,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
@ -363,6 +365,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
@ -376,7 +379,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-50,0),
@ -385,6 +388,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:None,
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
@ -400,7 +404,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@ -409,6 +413,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
@ -423,7 +428,7 @@ impl StyleModifiers{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
strafe_tick_rate:Some(Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap()),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
jump_calculation:JumpCalculation::Linear,
gravity:Planar64Vec3::raw(0,-800<<28,0),
@ -432,6 +437,7 @@ impl StyleModifiers{
mass:Planar64::int(1),
mv:Planar64::raw(30<<28),
air_accel_limit:Some(Planar64::raw(150<<28)*66),
rocket_force:None,
walk_speed:Planar64::int(18),//?
walk_accel:Planar64::int(90),//?
ladder_speed:Planar64::int(18),//?
@ -441,6 +447,29 @@ impl StyleModifiers{
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
}
}
fn roblox_rocket()->Self{
Self{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
controls_held:0,
strafe_tick_rate:None,
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
jump_calculation:JumpCalculation::Capped,
gravity:Planar64Vec3::int(0,-100,0),
static_friction:Planar64::int(2),
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
mass:Planar64::int(1),
mv:Planar64::int(27)/10,
air_accel_limit:None,
rocket_force:Some(Planar64::int(200)),
walk_speed:Planar64::int(18),
walk_accel:Planar64::int(90),
ladder_speed:Planar64::int(18),
ladder_accel:Planar64::int(180),
ladder_dot:(Planar64::int(1)/2).sqrt(),
swim_speed:Planar64::int(12),
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
}
}
fn get_control(&self,control:u32,controls:u32)->bool{
controls&self.controls_mask&control==control
@ -508,10 +537,9 @@ impl StyleModifiers{
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
control_dir*self.walk_speed
}
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
let control_dir=camera_mat*self.get_control_dir(controls);
control_dir*self.walk_speed
camera_mat*self.get_control_dir(controls)
}
}
@ -933,11 +961,13 @@ impl PhysicsState {
}
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
return Some(TimedInstruction{
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
self.style.strafe_tick_rate.as_ref().map(|strafe_tick_rate|{
TimedInstruction{
time:Time::from_nanos(strafe_tick_rate.rhs_div_int(strafe_tick_rate.mul_int(self.time.nanos())+1)),
//only poll the physics if there is a before and after mouse event
instruction:PhysicsInstruction::StrafeTick
});
}
})
}
//state mutated on collision:
@ -971,16 +1001,20 @@ impl PhysicsState {
// });
// }
fn refresh_walk_target(&mut self){
fn refresh_walk_target(&mut self)->Option<Planar64Vec3>{
match &mut self.move_state{
MoveState::Air|MoveState::Water=>(),
MoveState::Air|MoveState::Water=>None,
MoveState::Walk(WalkState{normal,state})=>{
let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
},
MoveState::Ladder(WalkState{normal,state})=>{
let n=normal;
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
let a;
(*state,a)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
Some(a)
},
}
}
@ -1151,7 +1185,7 @@ impl PhysicsState {
},
}
//generate instruction
if let Some(face) = exit_face{
if let Some(_face) = exit_face{
return Some(TimedInstruction {
time: best_time,
instruction: PhysicsInstruction::CollisionEnd(collision_data.clone())
@ -1408,7 +1442,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match booster{
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
&crate::model::GameMechanicBooster::Energy{direction: _,energy: _}=>todo!(),
}
self.touching.constrain_velocity(&self.models,&mut v);
},
@ -1419,10 +1453,10 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
match trajectory{
crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point, time } => todo!(),
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point, speed, trajectory_choice } => todo!(),
crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
crate::model::GameMechanicSetTrajectory::DotVelocity { direction, dot } => todo!(),
crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
}
self.touching.constrain_velocity(&self.models,&mut v);
},
@ -1432,9 +1466,11 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
self.jump();
}
self.refresh_walk_target();
if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}
},
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
PhysicsCollisionAttributes::Intersect{intersecting: _,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.touching.insert_intersect(c.model,c);
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model);
@ -1444,9 +1480,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInstruction::CollisionEnd(c) => {
let model=c.model(&self.models).unwrap();
match &model.attributes{
PhysicsCollisionAttributes::Contact{contacting,general}=>{
PhysicsCollisionAttributes::Contact{contacting: _,general: _}=>{
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
let mut a=self.style.gravity;
if let Some(rocket_force)=self.style.rocket_force{
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
}
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
//check ground
@ -1456,10 +1495,12 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
//TODO: make this more advanced checking contacts
self.move_state=MoveState::Air;
},
_=>self.refresh_walk_target(),
_=>if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
},
}
},
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
PhysicsCollisionAttributes::Intersect{intersecting: _,general: _}=>{
self.touching.remove_intersect(c.model);
},
}
@ -1533,7 +1574,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
}
if refresh_walk_target{
self.refresh_walk_target();
if let Some(a)=self.refresh_walk_target(){
self.body.acceleration=a;
}else if let Some(rocket_force)=self.style.rocket_force{
let mut a=self.style.gravity;
a+=self.style.get_propulsion_control_dir(&self.camera,self.controls,&self.next_mouse,self.time)*rocket_force;
self.touching.constrain_acceleration(&self.models,&mut a);
self.body.acceleration=a;
}
}
},
}