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Author | SHA1 | Date | |
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24acb46173 | |||
ff3b24fe73 | |||
d022549a76 | |||
ca1786029c | |||
4294ca6360 | |||
c0e108455a | |||
c32d3ebd98 | |||
822c9d6d5f | |||
59ee0cee3b | |||
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bd191c65a1 | |||
39861c526b | |||
531473ef83 | |||
b9c21b6e62 | |||
b233d497ad | |||
27c7b7b785 | |||
097dccc91e | |||
84b96960a6 |
26
src/body.rs
26
src/body.rs
@ -284,7 +284,7 @@ pub enum AabbFace{
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Bottom,
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Front,
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}
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#[derive(Clone)]
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pub struct Aabb {
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min: glam::Vec3,
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max: glam::Vec3,
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@ -387,28 +387,30 @@ type TreyMesh = Aabb;
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pub struct ModelPhysics {
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//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
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//in this iteration, all it needs is extents.
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model_transform: glam::Affine3A,
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mesh: TreyMesh,
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}
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impl ModelPhysics {
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pub fn new(model_transform:glam::Affine3A) -> Self {
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Self{model_transform}
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pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
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let mut aabb=Aabb::new();
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for indexed_vertex in &model.unique_vertices {
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aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
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}
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Self{
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mesh:aabb,
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}
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}
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pub fn unit_vertices(&self) -> [glam::Vec3;8] {
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Aabb::unit_vertices()
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}
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pub fn mesh(&self) -> TreyMesh {
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let mut aabb=Aabb::new();
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for &vertex in self.unit_vertices().iter() {
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aabb.grow(self.model_transform.transform_point3(vertex));
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}
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return aabb;
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pub fn mesh(&self) -> &TreyMesh {
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return &self.mesh;
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}
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pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
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Aabb::unit_face_vertices(face)
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}
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pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
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let mut aabb=self.mesh();
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let mut aabb=self.mesh.clone();
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//in this implementation face = worldspace aabb face
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match face {
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AabbFace::Right => aabb.min.x=aabb.max.x,
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@ -435,7 +437,7 @@ pub struct RelativeCollision {
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impl RelativeCollision {
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pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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return models.get(self.model as usize).unwrap().face_mesh(self.face)
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return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
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}
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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|
@ -1,4 +1,4 @@
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use crate::model::{ModelData,ModelInstance};
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use crate::model::{IndexedModelInstances,ModelInstance};
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use crate::primitives;
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@ -70,46 +70,41 @@ impl std::hash::Hash for RobloxTextureTransform {
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self.scale_v.to_ne_bytes().hash(state);
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}
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}
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#[derive(Hash)]
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struct PartFaceTextureDescription{
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#[derive(Clone,PartialEq)]
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struct RobloxFaceTextureDescription{
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texture:u32,
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color:glam::Vec4,
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transform:RobloxTextureTransform,
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}
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type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
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#[derive(Hash,Eq,PartialEq)]
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struct RobloxUnitCubeGenerationData{
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texture:Option<u32>,
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faces:[Option<RobloxTextureTransform>;6],
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}
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impl std::default::Default for RobloxUnitCubeGenerationData{
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fn default() -> Self {
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Self{
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texture:None,
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faces:[Some(RobloxTextureTransform::default());6],
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}
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impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
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impl std::hash::Hash for RobloxFaceTextureDescription {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.texture.hash(state);
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self.transform.hash(state);
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for &el in self.color.as_ref().iter() {
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el.to_ne_bytes().hash(state);
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}
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}
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}
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impl RobloxUnitCubeGenerationData{
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fn empty() -> Self {
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Self{
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texture:None,
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faces:[None,None,None,None,None,None],
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}
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}
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type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
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//type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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#[derive(Clone,Eq,Hash,PartialEq)]
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enum RobloxBasePartDescription{
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Part(RobloxPartDescription),
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//Wedge(RobloxWedgeDescription),
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}
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pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
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//IndexedModelInstances includes textures
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let mut spawn_point=glam::Vec3::ZERO;
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=Vec::new();
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let mut indexed_models=Vec::new();
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let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
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let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
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let mut asset_id_from_texture_id=Vec::new();
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let mut object_refs=Vec::new();
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let mut temp_objects=Vec::new();
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let mut model_id_from_ucgd=std::collections::HashMap::<RobloxUnitCubeGenerationData,usize>::new();
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recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
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for object_ref in object_refs {
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if let Some(object)=dom.get_by_ref(object_ref){
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@ -150,15 +145,19 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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temp_objects.clear();
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recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
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let mut part_texture_description:PartTextureDescription=[None,None,None,None,None,None];
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let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
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for &decal_ref in &temp_objects{
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if let Some(decal)=dom.get_by_ref(decal_ref){
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if let (
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Some(rbx_dom_weak::types::Variant::Content(content)),
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Some(rbx_dom_weak::types::Variant::Enum(normalid)),
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Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
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Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
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) = (
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decal.properties.get("Texture"),
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decal.properties.get("Face"),
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decal.properties.get("Color3"),
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decal.properties.get("Transparency"),
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) {
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
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@ -172,6 +171,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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let face=normalid.to_u32();
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if face<6{
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let mut roblox_texture_transform=RobloxTextureTransform::default();
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let mut roblox_texture_color=glam::Vec4::ONE;
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if decal.class=="Texture"{
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//generate tranform
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if let (
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@ -199,11 +199,12 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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};
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roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
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}
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}
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//I can alos put the color into here and generate the vertices with the color
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part_texture_description[face as usize]=Some(PartFaceTextureDescription{
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part_texture_description[face as usize]=Some(RobloxFaceTextureDescription{
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texture:texture_id,
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color:roblox_texture_color,
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transform:roblox_texture_transform,
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});
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}else{
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@ -213,65 +214,49 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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}
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}
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}
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let mut unit_cube_generation_data_list=Vec::new();
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let mut unit_cube_from_texture_id=std::collections::HashMap::<u32,usize>::new();
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//use part_texture_description to extract unique texture faces
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let mut add_negative_cube=false;
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let mut negative_cube=RobloxUnitCubeGenerationData::empty();
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for (i,maybe_part_face) in part_texture_description.iter().enumerate(){
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if let Some(part_face)=maybe_part_face{
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let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_texture_id.get(&part_face.texture){
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unit_cube_id
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}else{
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let unit_cube_id=unit_cube_generation_data_list.len();
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unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
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unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
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unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
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unit_cube_id
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};
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unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform);
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}else{
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add_negative_cube=true;
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negative_cube.faces[i]=Some(RobloxTextureTransform::default());
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//TODO: generate unit Block, Wedge, etc. based on part shape lists
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let basepart_texture_description=RobloxBasePartDescription::Part(part_texture_description);
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//make new model if unit cube has not been crated before
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let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
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//push to existing texture model
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model_id
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}else{
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let model_id=indexed_models.len();
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model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
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match basepart_texture_description{
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RobloxBasePartDescription::Part(part_texture_description)=>{
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let unit_cube_faces=part_texture_description.map(|face|{
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match face{
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Some(roblox_texture_transform)=>Some(
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primitives::FaceDescription{
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texture:Some(roblox_texture_transform.texture),
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transform:glam::Affine2::from_translation(
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glam::vec2(roblox_texture_transform.transform.offset_u,roblox_texture_transform.transform.offset_v)
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)
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*glam::Affine2::from_scale(
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glam::vec2(roblox_texture_transform.transform.scale_u,roblox_texture_transform.transform.scale_v)
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),
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color:roblox_texture_transform.color,
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}
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),
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None=>Some(primitives::FaceDescription::default()),
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}
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});
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let indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
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indexed_models.push(indexed_model);
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model_id
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},
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}
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}
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//must add the rest of the cube to complete the faces!
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if add_negative_cube{
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unit_cube_generation_data_list.push(negative_cube);
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}
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for roblox_unit_cube_generation_data in unit_cube_generation_data_list.drain(..){
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//make new model if unit cube has not been crated before
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let model_id=if let Some(&model_id)=model_id_from_ucgd.get(&roblox_unit_cube_generation_data){
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//push to existing texture model
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model_id
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}else{
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let unit_cube_generation_data=roblox_unit_cube_generation_data.faces.map(|face|{
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match face{
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Some(roblox_texture_transform)=>Some(
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glam::Affine2::from_translation(
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glam::vec2(roblox_texture_transform.offset_u,roblox_texture_transform.offset_v)
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)
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*glam::Affine2::from_scale(
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glam::vec2(roblox_texture_transform.scale_u,roblox_texture_transform.scale_v)
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)
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),
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None=>None,
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}
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});
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let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),ModelData::COLOR_FLOATS_WHITE);
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new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture;
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let model_id=modeldatas.len();
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modeldatas.append(&mut new_modeldatas);
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model_id_from_ucgd.insert(roblox_unit_cube_generation_data,model_id);
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model_id
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};
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modeldatas[model_id].instances.push(ModelInstance {
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model_transform,
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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});
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}
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};
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indexed_models[model_id].instances.push(ModelInstance {
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model_transform,
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color: glam::Vec4::ONE,//glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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});
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}
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}
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}
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Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
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Ok((IndexedModelInstances{
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textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
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models:indexed_models,
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},spawn_point))
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}
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|
183
src/main.rs
183
src/main.rs
@ -1,6 +1,6 @@
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use std::{borrow::Cow, time::Instant};
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use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
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use model::{Vertex,ModelData,ModelInstance};
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use model::{Vertex,ModelInstance};
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use body::{InputInstruction, PhysicsInstruction};
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use instruction::{TimedInstruction, InstructionConsumer};
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@ -83,20 +83,22 @@ impl GraphicsData {
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
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}
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fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
|
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self.physics.models.append(&mut modeldatas.iter().map(|m|
|
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fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
|
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for model in &indexed_models.models{
|
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//make aabb and run vertices to get realistic bounds
|
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m.instances.iter().map(|t|body::ModelPhysics::new(t.model_transform))
|
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).flatten().collect());
|
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for model_instance in &model.instances{
|
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self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.model_transform));
|
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}
|
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}
|
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println!("Physics Objects: {}",self.physics.models.len());
|
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}
|
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){
|
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
|
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//generate texture view per texture
|
||||
|
||||
//idk how to do this gooder lol
|
||||
let mut double_map=std::collections::HashMap::<u32,u32>::new();
|
||||
let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len());
|
||||
for (i,t) in textures.iter().enumerate(){
|
||||
let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(indexed_models.textures.len());
|
||||
for (i,t) in indexed_models.textures.iter().enumerate(){
|
||||
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
|
||||
let image = ddsfile::Dds::read(&mut file).unwrap();
|
||||
|
||||
@ -135,22 +137,92 @@ impl GraphicsData {
|
||||
}));
|
||||
}
|
||||
}
|
||||
//de-index models and split groups with different textures into separate models
|
||||
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
|
||||
let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
|
||||
for mut model in indexed_models.models.drain(..){
|
||||
//check each group, if it's using a new texture then make a new clone of the model
|
||||
let id=unique_texture_models.len();
|
||||
let mut unique_textures=Vec::new();
|
||||
for group in model.groups.drain(..){
|
||||
//ignore zero coppy optimization for now
|
||||
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
|
||||
texture_index
|
||||
}else{
|
||||
//create new texture_index
|
||||
let texture_index=unique_textures.len();
|
||||
unique_textures.push(group.texture);
|
||||
unique_texture_models.push(model::IndexedModelSingleTexture{
|
||||
unique_pos:model.unique_pos.clone(),
|
||||
unique_tex:model.unique_tex.clone(),
|
||||
unique_normal:model.unique_normal.clone(),
|
||||
unique_color:model.unique_color.clone(),
|
||||
unique_vertices:model.unique_vertices.clone(),
|
||||
texture:group.texture,
|
||||
groups:Vec::new(),
|
||||
instances:model.instances.clone(),
|
||||
});
|
||||
texture_index
|
||||
};
|
||||
unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
|
||||
polys:group.polys,
|
||||
});
|
||||
}
|
||||
}
|
||||
let mut models=Vec::with_capacity(unique_texture_models.len());
|
||||
for model in unique_texture_models.drain(..){
|
||||
let mut vertices = Vec::new();
|
||||
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
|
||||
let mut entities = Vec::new();
|
||||
for group in model.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.vertices.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vertex_index = poly.vertices[index];
|
||||
if let Some(&i)=index_from_vertex.get(&vertex_index){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
let vertex=&model.unique_vertices[vertex_index as usize];
|
||||
vertices.push(Vertex {
|
||||
pos: model.unique_pos[vertex.pos as usize],
|
||||
tex: model.unique_tex[vertex.tex as usize],
|
||||
normal: model.unique_normal[vertex.normal as usize],
|
||||
color:model.unique_color[vertex.color as usize],
|
||||
});
|
||||
index_from_vertex.insert(vertex_index,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
models.push(model::ModelSingleTexture{
|
||||
instances:model.instances,
|
||||
vertices,
|
||||
entities,
|
||||
texture:model.texture,
|
||||
});
|
||||
}
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut model_count=0;
|
||||
let mut instance_count=0;
|
||||
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(modeldatas.len());
|
||||
for modeldata in modeldatas.drain(..) {
|
||||
let n_instances=modeldata.instances.len();
|
||||
for instances_chunk in modeldata.instances.rchunks(chunk_size){
|
||||
instance_count+=1;
|
||||
self.models.reserve(models.len());
|
||||
for model in models.drain(..) {
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||
model_count+=1;
|
||||
let model_uniforms = get_instances_buffer_data(instances_chunk);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("Model{} Buf",instance_count).as_str()),
|
||||
label: Some(format!("Model{} Buf",model_count).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let texture_view=match modeldata.texture{
|
||||
let texture_view=match model.texture{
|
||||
Some(texture_id)=>{
|
||||
match double_map.get(&texture_id){
|
||||
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
|
||||
@ -175,18 +247,18 @@ impl GraphicsData {
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{} Bind Group",instance_count).as_str()),
|
||||
label: Some(format!("Model{} Bind Group",model_count).as_str()),
|
||||
});
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||
contents: bytemuck::cast_slice(&model.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
instances:instances_chunk.to_vec(),
|
||||
vertex_buf,
|
||||
entities: modeldata.entities.iter().map(|indices|{
|
||||
entities: model.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
@ -253,43 +325,42 @@ impl framework::Example for GraphicsData {
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let unit_cube=primitives::the_unit_cube_lol();
|
||||
let mut modeldatas = Vec::<ModelData>::new();
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
println!("models.len = {:?}", modeldatas.len());
|
||||
modeldatas[0].instances.push(ModelInstance{
|
||||
let mut indexed_models = Vec::new();
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
|
||||
indexed_models.push(primitives::the_unit_cube_lol());
|
||||
println!("models.len = {:?}", indexed_models.len());
|
||||
indexed_models[0].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
color:ModelData::COLOR_VEC4_WHITE,
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
//quad monkeys
|
||||
modeldatas[1].instances.push(ModelInstance{
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
|
||||
color:ModelData::COLOR_VEC4_WHITE,
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
modeldatas[1].instances.push(ModelInstance{
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
|
||||
color:glam::vec4(1.0,0.0,0.0,1.0),
|
||||
});
|
||||
modeldatas[1].instances.push(ModelInstance{
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
|
||||
color:glam::vec4(0.0,1.0,0.0,1.0),
|
||||
});
|
||||
modeldatas[1].instances.push(ModelInstance{
|
||||
indexed_models[1].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
|
||||
color:glam::vec4(0.0,0.0,1.0,1.0),
|
||||
});
|
||||
//teapot
|
||||
modeldatas[2].instances.push(ModelInstance{
|
||||
indexed_models[2].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(-10.,5.,10.)),
|
||||
color:ModelData::COLOR_VEC4_WHITE,
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
//ground
|
||||
modeldatas[3].instances.push(ModelInstance{
|
||||
indexed_models[3].instances.push(ModelInstance{
|
||||
model_transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
|
||||
color:ModelData::COLOR_VEC4_WHITE,
|
||||
color:glam::Vec4::ONE,
|
||||
});
|
||||
|
||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
@ -525,11 +596,19 @@ impl framework::Example for GraphicsData {
|
||||
})
|
||||
};
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
let model_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[
|
||||
&camera_bind_group_layout,
|
||||
&skybox_texture_bind_group_layout,
|
||||
&model_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let sky_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: None,
|
||||
bind_group_layouts: &[
|
||||
&camera_bind_group_layout,
|
||||
&skybox_texture_bind_group_layout,
|
||||
],
|
||||
push_constant_ranges: &[],
|
||||
@ -538,7 +617,7 @@ impl framework::Example for GraphicsData {
|
||||
// Create the render pipelines
|
||||
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Sky Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
layout: Some(&sky_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_sky",
|
||||
@ -565,7 +644,7 @@ impl framework::Example for GraphicsData {
|
||||
});
|
||||
let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("Model Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
layout: Some(&model_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_entity_texture",
|
||||
@ -649,8 +728,12 @@ impl framework::Example for GraphicsData {
|
||||
temp_squid_texture_view: squid_texture_view,
|
||||
};
|
||||
|
||||
graphics.generate_model_physics(&modeldatas);
|
||||
graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::new());
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
return graphics;
|
||||
}
|
||||
@ -673,30 +756,30 @@ impl framework::Example for GraphicsData {
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(Ok((modeldatas,textures,spawn_point)))={
|
||||
if let Some(Ok((indexed_model_instances,spawn_point)))={
|
||||
if &first_8==b"<roblox!"{
|
||||
if let Ok(dom) = rbx_binary::from_reader(input){
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
Some(load_roblox::generate_indexed_models_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}else if &first_8==b"<roblox "{
|
||||
if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
Some(load_roblox::generate_indexed_models_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
//}else if &first_8[0..4]==b"VBSP"{
|
||||
// self.generate_modeldatas_valve(input)
|
||||
// self.generate_indexed_models_valve(input)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}{
|
||||
//if generate_modeldatas succeeds, clear the previous ones
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&modeldatas);
|
||||
self.generate_model_graphics(device,queue,modeldatas,textures);
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
@ -859,11 +942,11 @@ impl framework::Example for GraphicsData {
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(2, &self.bind_groups.skybox_texture, &[]);
|
||||
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in self.models.iter() {
|
||||
rpass.set_bind_group(1, &model.bind_group, &[]);
|
||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
|
||||
for entity in model.entities.iter() {
|
||||
|
131
src/model.rs
131
src/model.rs
@ -3,67 +3,100 @@ use bytemuck::{Pod, Zeroable};
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub pos: [f32; 3],
|
||||
pub texture: [f32; 2],
|
||||
pub tex: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct ModelInstance {
|
||||
pub model_transform: glam::Affine3A,
|
||||
pub color: glam::Vec4,
|
||||
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||
pub struct IndexedVertex{
|
||||
pub pos:u32,
|
||||
pub tex:u32,
|
||||
pub normal:u32,
|
||||
pub color:u32,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelData {
|
||||
pub struct IndexedPolygon{
|
||||
pub vertices:Vec<u32>,
|
||||
}
|
||||
pub struct IndexedGroup{
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModel{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub groups: Vec<IndexedGroup>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
}
|
||||
pub struct IndexedGroupFixedTexture{
|
||||
pub polys:Vec<IndexedPolygon>,
|
||||
}
|
||||
pub struct IndexedModelSingleTexture{
|
||||
pub unique_pos:Vec<[f32; 3]>,
|
||||
pub unique_tex:Vec<[f32; 2]>,
|
||||
pub unique_normal:Vec<[f32; 3]>,
|
||||
pub unique_color:Vec<[f32; 4]>,
|
||||
pub unique_vertices:Vec<IndexedVertex>,
|
||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||
pub instances:Vec<ModelInstance>,
|
||||
}
|
||||
pub struct ModelSingleTexture{
|
||||
pub instances: Vec<ModelInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
|
||||
impl ModelData {
|
||||
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||
#[derive(Clone)]
|
||||
pub struct ModelInstance{
|
||||
pub model_transform:glam::Affine3A,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
pub struct IndexedModelInstances{
|
||||
pub textures:Vec<String>,//RenderPattern
|
||||
pub models:Vec<IndexedModel>,
|
||||
//object_index for spawns, triggers etc?
|
||||
}
|
||||
|
||||
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||
return data.objects.iter().map(|object|{
|
||||
unique_vertex_index.clear();
|
||||
let mut unique_vertices = Vec::new();
|
||||
let groups = object.groups.iter().map(|group|{
|
||||
IndexedGroup{
|
||||
texture:None,
|
||||
polys:group.polys.iter().map(|poly|{
|
||||
IndexedPolygon{
|
||||
vertices:poly.0.iter().map(|&tup|{
|
||||
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||
i
|
||||
}else{
|
||||
let i=unique_vertices.len() as u32;
|
||||
unique_vertices.push(IndexedVertex{
|
||||
pos: tup.0 as u32,
|
||||
tex: tup.1.unwrap() as u32,
|
||||
normal: tup.2.unwrap() as u32,
|
||||
color: 0,
|
||||
});
|
||||
unique_vertex_index.insert(tup,i);
|
||||
i
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
}
|
||||
}).collect()
|
||||
}
|
||||
entities.push(indices);
|
||||
}).collect();
|
||||
IndexedModel{
|
||||
unique_pos: data.position.clone(),
|
||||
unique_tex: data.texture.clone(),
|
||||
unique_normal: data.normal.clone(),
|
||||
unique_color: vec![color],
|
||||
unique_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
texture: None,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}).collect()
|
||||
}
|
@ -1,105 +1,170 @@
|
||||
pub fn the_unit_cube_lol() -> obj::ObjData{
|
||||
generate_partial_unit_cube([Some(glam::Affine2::IDENTITY);6])
|
||||
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||
|
||||
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||
[-1.,-1., 1.],//0 left bottom back
|
||||
[ 1.,-1., 1.],//1 right bottom back
|
||||
[ 1., 1., 1.],//2 right top back
|
||||
[-1., 1., 1.],//3 left top back
|
||||
[-1., 1.,-1.],//4 left top front
|
||||
[ 1., 1.,-1.],//5 right top front
|
||||
[ 1.,-1.,-1.],//6 right bottom front
|
||||
[-1.,-1.,-1.],//7 left bottom front
|
||||
];
|
||||
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||
[ 1., 0., 0.],//AabbFace::Right
|
||||
[ 0., 1., 0.],//AabbFace::Top
|
||||
[ 0., 0., 1.],//AabbFace::Back
|
||||
[-1., 0., 0.],//AabbFace::Left
|
||||
[ 0.,-1., 0.],//AabbFace::Bottom
|
||||
[ 0., 0.,-1.],//AabbFace::Front
|
||||
];
|
||||
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||
// right (1, 0, 0)
|
||||
[
|
||||
[6,2,0],//[vertex,tex,norm]
|
||||
[5,1,0],
|
||||
[2,0,0],
|
||||
[1,3,0],
|
||||
],
|
||||
// top (0, 1, 0)
|
||||
[
|
||||
[5,3,1],
|
||||
[4,2,1],
|
||||
[3,1,1],
|
||||
[2,0,1],
|
||||
],
|
||||
// back (0, 0, 1)
|
||||
[
|
||||
[0,3,2],
|
||||
[1,2,2],
|
||||
[2,1,2],
|
||||
[3,0,2],
|
||||
],
|
||||
// left (-1, 0, 0)
|
||||
[
|
||||
[0,2,3],
|
||||
[3,1,3],
|
||||
[4,0,3],
|
||||
[7,3,3],
|
||||
],
|
||||
// bottom (0,-1, 0)
|
||||
[
|
||||
[1,1,4],
|
||||
[0,0,4],
|
||||
[7,3,4],
|
||||
[6,2,4],
|
||||
],
|
||||
// front (0, 0,-1)
|
||||
[
|
||||
[4,1,5],
|
||||
[5,0,5],
|
||||
[6,3,5],
|
||||
[7,2,5],
|
||||
],
|
||||
];
|
||||
pub fn the_unit_cube_lol() -> crate::model::IndexedModel{
|
||||
generate_partial_unit_cube([Some(FaceDescription::default());6])
|
||||
}
|
||||
pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->obj::ObjData{
|
||||
let default_polys=[
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(2),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(0),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(3),Some(1)),
|
||||
obj::IndexTuple(4,Some(2),Some(1)),
|
||||
obj::IndexTuple(3,Some(1),Some(1)),
|
||||
obj::IndexTuple(2,Some(0),Some(1)),
|
||||
]),
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(3),Some(2)),
|
||||
obj::IndexTuple(1,Some(2),Some(2)),
|
||||
obj::IndexTuple(2,Some(1),Some(2)),
|
||||
obj::IndexTuple(3,Some(0),Some(2)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(2),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(0),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(1),Some(5)),
|
||||
obj::IndexTuple(5,Some(0),Some(5)),
|
||||
obj::IndexTuple(6,Some(3),Some(5)),
|
||||
obj::IndexTuple(7,Some(2),Some(5)),
|
||||
]),
|
||||
];
|
||||
let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||
//generate transformed vertices
|
||||
let mut generated_verts=Vec::new();
|
||||
|
||||
#[derive(Copy,Clone)]
|
||||
pub struct FaceDescription{
|
||||
pub texture:Option<u32>,
|
||||
pub transform:glam::Affine2,
|
||||
pub color:glam::Vec4,
|
||||
}
|
||||
impl std::default::Default for FaceDescription{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
texture:None,
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::Vec4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
impl FaceDescription{
|
||||
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||
Self{texture:Some(texture),transform,color}
|
||||
}
|
||||
pub fn from_texture(texture:u32)->Self{
|
||||
Self{
|
||||
texture:Some(texture),
|
||||
transform:glam::Affine2::IDENTITY,
|
||||
color:glam::Vec4::ONE,
|
||||
}
|
||||
}
|
||||
}
|
||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
|
||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||
let mut generated_tex=Vec::new();
|
||||
let mut generated_normal=Vec::new();
|
||||
let mut generated_color=Vec::new();
|
||||
let mut generated_vertices=Vec::new();
|
||||
let mut groups=Vec::new();
|
||||
let mut transforms=Vec::new();
|
||||
let mut generated_polys=Vec::new();
|
||||
for (i,maybe_transform) in face_transforms.iter().enumerate(){
|
||||
if let Some(transform)=maybe_transform{
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&t|t==transform){
|
||||
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||
for (i,maybe_face_description) in face_descriptions.iter().enumerate(){
|
||||
if let Some(face_description)=maybe_face_description{
|
||||
//assume that scanning short lists is faster than hashing.
|
||||
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||
transform_index
|
||||
}else{
|
||||
//create new transform_index
|
||||
let transform_index=transforms.len();
|
||||
transforms.push(transform);
|
||||
for vert in default_verts{
|
||||
generated_verts.push(*transform.transform_point2(glam::vec2(vert[0],vert[1])).as_ref());
|
||||
transforms.push(face_description.transform);
|
||||
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||
}
|
||||
transform_index
|
||||
};
|
||||
generated_polys.push(obj::SimplePolygon(
|
||||
default_polys[i].0.iter().map(
|
||||
|&v|obj::IndexTuple(v.0,Some(v.1.unwrap()+4*transform_index),v.2)
|
||||
).collect()
|
||||
));
|
||||
} as u32;
|
||||
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||
color_index
|
||||
}else{
|
||||
//create new color_index
|
||||
let color_index=generated_color.len();
|
||||
generated_color.push(*face_description.color.as_ref());
|
||||
color_index
|
||||
} as u32;
|
||||
//always push normal
|
||||
let normal_index=generated_normal.len() as u32;
|
||||
generated_normal.push(CUBE_DEFAULT_NORMALS[i]);
|
||||
//push vertices as they are needed
|
||||
groups.push(IndexedGroup{
|
||||
texture:face_description.texture,
|
||||
polys:vec![IndexedPolygon{
|
||||
vertices:CUBE_DEFAULT_POLYS[i].map(|tup|{
|
||||
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||
pos_index
|
||||
}else{
|
||||
//create new pos_index
|
||||
let pos_index=generated_pos.len();
|
||||
generated_pos.push(pos);
|
||||
pos_index
|
||||
} as u32;
|
||||
//always push vertex
|
||||
let vertex=IndexedVertex{
|
||||
pos:pos_index,
|
||||
tex:tup[1]+4*transform_index,
|
||||
normal:normal_index,
|
||||
color:color_index,
|
||||
};
|
||||
let vert_index=generated_vertices.len();
|
||||
generated_vertices.push(vertex);
|
||||
vert_index as u32
|
||||
}).to_vec(),
|
||||
}],
|
||||
});
|
||||
}
|
||||
}
|
||||
obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//0 left bottom back
|
||||
[ 1.,-1., 1.],//1 right bottom back
|
||||
[ 1., 1., 1.],//2 right top back
|
||||
[-1., 1., 1.],//3 left top back
|
||||
[-1., 1.,-1.],//4 left top front
|
||||
[ 1., 1.,-1.],//5 right top front
|
||||
[ 1.,-1.,-1.],//6 right bottom front
|
||||
[-1.,-1.,-1.],//7 left bottom front
|
||||
],
|
||||
texture: generated_verts,
|
||||
normal: vec![
|
||||
[ 1., 0., 0.],//AabbFace::Right
|
||||
[ 0., 1., 0.],//AabbFace::Top
|
||||
[ 0., 0., 1.],//AabbFace::Back
|
||||
[-1., 0., 0.],//AabbFace::Left
|
||||
[ 0.,-1., 0.],//AabbFace::Bottom
|
||||
[ 0., 0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: generated_polys,
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
IndexedModel{
|
||||
unique_pos:generated_pos,
|
||||
unique_tex:generated_tex,
|
||||
unique_normal:generated_normal,
|
||||
unique_color:generated_color,
|
||||
unique_vertices:generated_vertices,
|
||||
groups,
|
||||
instances:Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,13 +49,13 @@ struct ModelInstance{
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//group 1 is the model
|
||||
const MAX_MODEL_INSTANCES=4096;
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(0)
|
||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(1)
|
||||
var model_texture: texture_2d<f32>;
|
||||
@group(1)
|
||||
@group(2)
|
||||
@binding(2)
|
||||
var model_sampler: sampler;
|
||||
|
||||
@ -85,16 +85,16 @@ fn vs_entity_texture(
|
||||
}
|
||||
|
||||
//group 2 is the skybox texture
|
||||
@group(2)
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var cube_texture: texture_cube<f32>;
|
||||
@group(2)
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var cube_sampler: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
||||
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||
}
|
||||
|
||||
@fragment
|
||||
|
Loading…
Reference in New Issue
Block a user