Compare commits

..

34 Commits

Author SHA1 Message Date
f07d9f968e Print Only Horizontal Velocity
The Speed function is unnecessary I forgot to remove it
2024-02-11 22:26:34 +00:00
2cef79da1d Something idk 2024-02-11 22:24:40 +00:00
3bad427f61 shrink code 2024-02-07 21:11:50 -08:00
90cca51e6e patch arcane 2024-02-07 19:50:03 -08:00
480cd0e3be commonize 2024-01-29 22:37:48 -08:00
515ca20fb5 this is now a multi year project 2024-01-29 16:19:57 -08:00
6dff6a2c33 update dependencies 2024-01-29 16:19:57 -08:00
ae9fc15320 update wgpu and slap lifetimes on everything until it works 2024-01-19 20:11:58 -08:00
6ae058d834 make room for missing texture print 2024-01-18 13:05:54 -08:00
517c4914ac load_bsp module 2024-01-18 13:05:26 -08:00
6ce057ac64 add vbsp dep 2024-01-18 13:00:08 -08:00
c86824bdc1 skip objects with zero determinant 2023-12-30 10:36:03 -08:00
a7f7edef00 update deps 2023-12-24 13:10:12 -08:00
5b8e5c8899 we're not using floats anymore 2023-12-12 15:47:31 -08:00
14000c016e multiply and check instead of doing bithacks 2023-12-12 15:30:09 -08:00
1c4191cfc9 convert recursion to stack 2023-12-12 14:47:20 -08:00
b2f067e0b4 stop erroring on subnormals, it's not really an issue 2023-12-04 08:55:21 -08:00
aec82358ee comment about conceptual failure case 2023-12-02 03:06:13 -08:00
5da5006027 attempt to fix the bug 2023-12-02 03:06:13 -08:00
97a1b57b65 TODO: relative d value 2023-12-02 02:02:51 -08:00
a359650ff8 use relative position to avoid overflow 2023-12-02 01:58:18 -08:00
1790390055 don't mess with casts, wtf 2023-12-02 01:31:47 -08:00
49e077996d overflow detect 2023-12-02 01:31:47 -08:00
9bfcf0b083 use det to make numbers smaller 2023-12-01 20:59:04 -08:00
82b3201b0a optimize face_nd: precalculate det 2023-12-01 20:50:38 -08:00
513414d4bd fix a near overflow bug 2023-12-01 18:28:05 -08:00
5c4bd4c3c7 wrong air accel limit 2023-12-01 05:01:13 -08:00
92ec137f33 v0.9.0 Face Crawler + Integer Physics + Threading Rewrite + Config File 2023-12-01 05:01:13 -08:00
5cedf91709 Face Crawler™ 2023-12-01 04:41:28 -08:00
c201a1a626 improve zeroes precision 2023-12-01 04:41:11 -08:00
fbae4d9f80 delete sweep 2023-12-01 04:41:11 -08:00
9374e93801 face crawler prerequisites 2023-12-01 04:41:11 -08:00
0585cfe6f1 fix test 2023-11-30 01:45:55 -08:00
3d96517213 update deps 2023-11-30 01:45:54 -08:00
24 changed files with 2952 additions and 3955 deletions

902
Cargo.lock generated

File diff suppressed because it is too large Load Diff

View File

@ -9,7 +9,7 @@ edition = "2021"
bytemuck = { version = "1.13.1", features = ["derive"] } bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2" configparser = "3.0.2"
ddsfile = "0.5.1" ddsfile = "0.5.1"
glam = "0.24.1" glam = "0.25.0"
lazy-regex = "3.0.2" lazy-regex = "3.0.2"
obj = "0.10.2" obj = "0.10.2"
parking_lot = "0.12.1" parking_lot = "0.12.1"
@ -18,8 +18,11 @@ rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0" rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7" rbx_reflection_database = "0.2.7"
rbx_xml = "0.13.1" rbx_xml = "0.13.1"
wgpu = "0.18.0" strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
winit = { version = "0.29.2", features = ["rwh_05"] } vbsp = "0.5.0"
vmdl = "0.1.1"
wgpu = "0.19.0"
winit = "0.29.2"
#[profile.release] #[profile.release]
#lto = true #lto = true

View File

@ -1,5 +1,5 @@
/******************************************************* /*******************************************************
* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com> * Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
* *
* This file is part of the StrafesNET bhop/surf client. * This file is part of the StrafesNET bhop/surf client.
* *

View File

@ -1,46 +0,0 @@
use crate::integer::Planar64Vec3;
#[derive(Clone)]
pub struct Aabb{
min:Planar64Vec3,
max:Planar64Vec3,
}
impl Default for Aabb {
fn default()->Self {
Self{min:Planar64Vec3::MAX,max:Planar64Vec3::MIN}
}
}
impl Aabb{
pub fn grow(&mut self,point:Planar64Vec3){
self.min=self.min.min(point);
self.max=self.max.max(point);
}
pub fn join(&mut self,aabb:&Aabb){
self.min=self.min.min(aabb.min);
self.max=self.max.max(aabb.max);
}
pub fn inflate(&mut self,hs:Planar64Vec3){
self.min-=hs;
self.max+=hs;
}
pub fn intersects(&self,aabb:&Aabb)->bool{
(self.min.cmplt(aabb.max)&aabb.min.cmplt(self.max)).all()
}
pub fn size(&self)->Planar64Vec3{
self.max-self.min
}
pub fn center(&self)->Planar64Vec3{
self.min.midpoint(self.max)
}
//probably use floats for area & volume because we don't care about precision
// pub fn area_weight(&self)->f32{
// let d=self.max-self.min;
// d.x*d.y+d.y*d.z+d.z*d.x
// }
// pub fn volume(&self)->f32{
// let d=self.max-self.min;
// d.x*d.y*d.z
// }
}

View File

@ -1,123 +0,0 @@
use crate::aabb::Aabb;
//da algaritum
//lista boxens
//sort by {minx,maxx,miny,maxy,minz,maxz} (6 lists)
//find the sets that minimizes the sum of surface areas
//splitting is done when the minimum split sum of surface areas is larger than the node's own surface area
//start with bisection into octrees because a bad bvh is still 1000x better than no bvh
//sort the centerpoints on each axis (3 lists)
//bv is put into octant based on whether it is upper or lower in each list
enum BvhNodeContent{
Branch(Vec<BvhNode>),
Leaf(usize),
}
impl Default for BvhNodeContent{
fn default()->Self{
Self::Branch(Vec::new())
}
}
#[derive(Default)]
pub struct BvhNode{
content:BvhNodeContent,
aabb:Aabb,
}
impl BvhNode{
pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
match &self.content{
&BvhNodeContent::Leaf(model)=>f(model),
BvhNodeContent::Branch(children)=>for child in children{
//this test could be moved outside the match statement
//but that would test the root node aabb
//you're probably not going to spend a lot of time outside the map,
//so the test is extra work for nothing
if aabb.intersects(&child.aabb){
child.the_tester(aabb,f);
}
},
}
}
}
pub fn generate_bvh(boxen:Vec<Aabb>)->BvhNode{
generate_bvh_node(boxen.into_iter().enumerate().collect())
}
fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
let n=boxen.len();
if n<20{
let mut aabb=Aabb::default();
let nodes=boxen.into_iter().map(|b|{
aabb.join(&b.1);
BvhNode{
content:BvhNodeContent::Leaf(b.0),
aabb:b.1,
}
}).collect();
BvhNode{
content:BvhNodeContent::Branch(nodes),
aabb,
}
}else{
let mut octant=std::collections::HashMap::with_capacity(n);//this ids which octant the boxen is put in
let mut sort_x=Vec::with_capacity(n);
let mut sort_y=Vec::with_capacity(n);
let mut sort_z=Vec::with_capacity(n);
for (i,aabb) in boxen.iter(){
let center=aabb.center();
octant.insert(*i,0);
sort_x.push((*i,center.x()));
sort_y.push((*i,center.y()));
sort_z.push((*i,center.z()));
}
sort_x.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
sort_y.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
sort_z.sort_by(|tup0,tup1|tup0.1.partial_cmp(&tup1.1).unwrap());
let h=n/2;
let median_x=sort_x[h].1;
let median_y=sort_y[h].1;
let median_z=sort_z[h].1;
for (i,c) in sort_x{
if median_x<c{
octant.insert(i,octant[&i]+1<<0);
}
}
for (i,c) in sort_y{
if median_y<c{
octant.insert(i,octant[&i]+1<<1);
}
}
for (i,c) in sort_z{
if median_z<c{
octant.insert(i,octant[&i]+1<<2);
}
}
//generate lists for unique octant values
let mut list_list=Vec::with_capacity(8);
let mut octant_list=Vec::with_capacity(8);
for (i,aabb) in boxen.into_iter(){
let octant_id=octant[&i];
let list_id=if let Some(list_id)=octant_list.iter().position(|&id|id==octant_id){
list_id
}else{
let list_id=list_list.len();
octant_list.push(octant_id);
list_list.push(Vec::new());
list_id
};
list_list[list_id].push((i,aabb));
}
let mut aabb=Aabb::default();
let children=list_list.into_iter().map(|b|{
let node=generate_bvh_node(b);
aabb.join(&node.aabb);
node
}).collect();
BvhNode{
content:BvhNodeContent::Branch(children),
aabb,
}
}
}

View File

@ -1,18 +1,15 @@
use crate::physics::Body; use crate::physics::Body;
use crate::model_physics::{FEV,MeshQuery,DirectedEdge}; use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
use crate::integer::{Time,Planar64}; use strafesnet_common::integer::{Time,Planar64};
use crate::zeroes::zeroes2; use strafesnet_common::zeroes::zeroes2;
#[derive(Debug)] enum Transition<F,E:DirectedEdge,V>{
enum Transition<F,E:DirectedEdge,V>
where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
Miss, Miss,
Next(FEV<F,E,V>,Time), Next(FEV<F,E,V>,Time),
Hit(F,Time), Hit(F,Time),
} }
fn next_transition<F:Copy+std::fmt::Debug,E:Copy+DirectedEdge+std::fmt::Debug,V:Copy+std::fmt::Debug>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V> fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
//conflicting derivative means it crosses in the wrong direction. //conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best. //if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_time=time_limit; let mut best_time=time_limit;
@ -23,10 +20,10 @@ where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
//n=face.normal d=face.dot //n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0 //n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id); let (n,d)=mesh.face_nd(face_id);
println!("Face n={} d={}",n,d); //TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value.
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); let t=body.time+Time::from(t);
println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t<best_time,n.dot(body.extrapolated_velocity(t))<Planar64::ZERO);
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_transtition=Transition::Hit(face_id,t); best_transtition=Transition::Hit(face_id,t);
@ -38,12 +35,9 @@ where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
let edge_n=mesh.directed_edge_n(directed_edge_id); let edge_n=mesh.directed_edge_n(directed_edge_id);
let n=n.cross(edge_n); let n=n.cross(edge_n);
let verts=mesh.edge_verts(directed_edge_id.as_undirected()); let verts=mesh.edge_verts(directed_edge_id.as_undirected());
let d=n.dot(mesh.vert(verts[0])+mesh.vert(verts[1]));
println!("Face Edge boundary_n={} boundary_d={}",n,d/2);
//WARNING: d is moved out of the *2 block because of adding two vertices! //WARNING: d is moved out of the *2 block because of adding two vertices!
for t in zeroes2(n.dot(body.position)*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); let t=body.time+Time::from(t);
println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t<best_time,n.dot(body.extrapolated_velocity(t))<Planar64::ZERO);
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t); best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
@ -57,17 +51,14 @@ where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
//test each face collision time, ignoring roots with zero or conflicting derivative //test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id); let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id); let edge_verts=mesh.edge_verts(edge_id);
let vert_sum=mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]); let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){ for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
let face_n=mesh.face_nd(edge_face_id).0; let face_n=mesh.face_nd(edge_face_id).0;
//edge_n gets parity from the order of edge_faces //edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1); let n=face_n.cross(edge_n)*((i as i64)*2-1);
let d=n.dot(vert_sum);
println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d/2);
//WARNING yada yada d *2 //WARNING yada yada d *2
for t in zeroes2((n.dot(body.position))*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); let t=body.time+Time::from(t);
println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t<best_time,n.dot(body.extrapolated_velocity(t))<Planar64::ZERO);
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t); best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
@ -79,11 +70,8 @@ where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
for (i,&vert_id) in edge_verts.iter().enumerate(){ for (i,&vert_id) in edge_verts.iter().enumerate(){
//vertex normal gets parity from vert index //vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64)); let n=edge_n*(1-2*(i as i64));
let d=n.dot(mesh.vert(vert_id)); for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
println!("Edge Vert boundary_n={} boundary_d={}",n,d);
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); let t=body.time+Time::from(t);
println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t<best_time,n.dot(body.extrapolated_velocity(t))<Planar64::ZERO);
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t); best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
@ -98,11 +86,8 @@ where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){ for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
//edge is directed away from vertex, but we want the dot product to turn out negative //edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id); let n=-mesh.directed_edge_n(directed_edge_id);
let d=n.dot(mesh.vert(vert_id)); for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
println!("Vert Edge={:?} boundary_n={} boundary_d={}",directed_edge_id,n,d);
for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
let t=body.time+Time::from(t); let t=body.time+Time::from(t);
println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t<best_time,n.dot(body.extrapolated_velocity(t))<Planar64::ZERO);
if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t); best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
@ -119,19 +104,9 @@ pub enum CrawlResult<F,E:DirectedEdge,V>{
Miss(FEV<F,E,V>), Miss(FEV<F,E,V>),
Hit(F,Time), Hit(F,Time),
} }
pub fn crawl_fev<F:Copy+std::fmt::Debug,E:Copy+std::fmt::Debug+DirectedEdge,V:Copy+std::fmt::Debug>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V> pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
where <E as DirectedEdge>::UndirectedEdge:std::fmt::Debug{
let mut time=start_time; let mut time=start_time;
for _ in 0..20{ for _ in 0..20{
println!("@ fev={:?} time={}",fev,time);
match &fev{
&FEV::Face(face_id)=>{
let a=mesh.face_nd(face_id);
println!("face_n={}",a.0);
},
&FEV::Edge(edge_id)=>println!("edge_n={} verts={:?}",mesh.edge_n(edge_id),mesh.edge_verts(edge_id)),
&FEV::Vert(vert_id)=>println!("vert={}",mesh.vert(vert_id)),
}
match next_transition(&fev,time,mesh,relative_body,time_limit){ match next_transition(&fev,time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(fev), Transition::Miss=>return CrawlResult::Miss(fev),
Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time), Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),

View File

@ -1,4 +1,5 @@
use std::borrow::Cow; use std::borrow::Cow;
use strafesnet_common::integer;
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture}; use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture};
@ -152,11 +153,14 @@ impl GraphicsState{
let mut texture_loading_threads=Vec::new(); let mut texture_loading_threads=Vec::new();
let num_textures=indexed_models.textures.len(); let num_textures=indexed_models.textures.len();
for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){ for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",texture_id))){ let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_id));
if let Ok(mut file) = std::fs::File::open(path.clone()){
double_map.insert(i as u32, texture_loading_threads.len() as u32); double_map.insert(i as u32, texture_loading_threads.len() as u32);
texture_loading_threads.push((texture_id,std::thread::spawn(move ||{ texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
ddsfile::Dds::read(&mut file).unwrap() ddsfile::Dds::read(&mut file).unwrap()
}))); })));
}else{
//println!("missing texture path={:?}",path);
} }
} }
@ -200,6 +204,7 @@ impl GraphicsState{
label: Some(format!("Texture{}",texture_id).as_str()), label: Some(format!("Texture{}",texture_id).as_str()),
view_formats: &[], view_formats: &[],
}, },
wgpu::util::TextureDataOrder::LayerMajor,
&image.data, &image.data,
); );
texture.create_view(&wgpu::TextureViewDescriptor { texture.create_view(&wgpu::TextureViewDescriptor {
@ -216,7 +221,7 @@ impl GraphicsState{
for model in indexed_models.models.into_iter(){ for model in indexed_models.models.into_iter(){
//convert ModelInstance into GraphicsModelInstance //convert ModelInstance into GraphicsModelInstance
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{ let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{
if instance.color.w==0.0{ if instance.color.w==0.0&&!model.groups.iter().any(|g|g.texture.is_some()){
None None
}else{ }else{
Some(GraphicsModelInstance{ Some(GraphicsModelInstance{
@ -697,6 +702,7 @@ impl GraphicsState{
label: Some("Skybox Texture"), label: Some("Skybox Texture"),
view_formats: &[], view_formats: &[],
}, },
wgpu::util::TextureDataOrder::LayerMajor,
&skybox_image.data, &skybox_image.data,
); );
@ -737,6 +743,7 @@ impl GraphicsState{
label: Some("Squid Texture"), label: Some("Squid Texture"),
view_formats: &[], view_formats: &[],
}, },
wgpu::util::TextureDataOrder::LayerMajor,
&image.data, &image.data,
); );
@ -827,7 +834,7 @@ impl GraphicsState{
}); });
let camera=GraphicsCamera::default(); let camera=GraphicsCamera::default();
let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,crate::integer::Time::ZERO)); let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"), label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms), contents: bytemuck::cast_slice(&camera_uniforms),
@ -896,7 +903,7 @@ impl GraphicsState{
device:&wgpu::Device, device:&wgpu::Device,
queue:&wgpu::Queue, queue:&wgpu::Queue,
physics_output:crate::physics::PhysicsOutputState, physics_output:crate::physics::PhysicsOutputState,
predicted_time:crate::integer::Time, predicted_time:integer::Time,
mouse_pos:glam::IVec2, mouse_pos:glam::IVec2,
) { ) {
//TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input //TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input

View File

@ -1,5 +1,7 @@
use strafesnet_common::integer;
pub enum Instruction{ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2), Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(crate::model::IndexedModelInstances), GenerateModels(crate::model::IndexedModelInstances),
@ -18,7 +20,7 @@ WorkerDescription{
pub fn new<'a>( pub fn new<'a>(
mut graphics:crate::graphics::GraphicsState, mut graphics:crate::graphics::GraphicsState,
mut config:wgpu::SurfaceConfiguration, mut config:wgpu::SurfaceConfiguration,
surface:wgpu::Surface, surface:wgpu::Surface<'a>,
device:wgpu::Device, device:wgpu::Device,
queue:wgpu::Queue, queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{ )->crate::compat_worker::INWorker<'a,Instruction>{

View File

@ -1,53 +0,0 @@
use crate::integer::Time;
#[derive(Debug)]
pub struct TimedInstruction<I>{
pub time:Time,
pub instruction:I,
}
pub trait InstructionEmitter<I>{
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<I>>;
}
pub trait InstructionConsumer<I>{
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I>{
time:Time,
instruction:Option<I>,
}
impl<I> InstructionCollector<I>{
pub fn new(time:Time)->Self{
Self{
time,
instruction:None
}
}
#[inline]
pub fn time(&self)->Time{
self.time
}
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
match instruction{
Some(unwrap_instruction)=>{
if unwrap_instruction.time<self.time {
self.time=unwrap_instruction.time;
self.instruction=Some(unwrap_instruction.instruction);
}
},
None=>(),
}
}
pub fn instruction(self)->Option<TimedInstruction<I>>{
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
match self.instruction{
Some(instruction)=>Some(TimedInstruction{
time:self.time,
instruction
}),
None=>None,
}
}
}

File diff suppressed because it is too large Load Diff

232
src/load_bsp.rs Normal file
View File

@ -0,0 +1,232 @@
use strafesnet_common::integer;
const VALVE_SCALE:f32=1.0/16.0;
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
}
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
let mut s=Vec::new();
match input.read_to_end(&mut s){
Ok(_)=>(),
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
}
match vbsp::Bsp::read(s.as_slice()){
Ok(bsp)=>{
let mut spawn_point=integer::Planar64Vec3::ZERO;
let mut name_from_texture_id=Vec::new();
let mut texture_id_from_name=std::collections::HashMap::new();
let mut models=bsp.models().map(|world_model|{
//non-deduplicated
let mut spam_pos=Vec::new();
let mut spam_tex=Vec::new();
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let groups=world_model.faces()
.filter(|face| face.is_visible())//TODO: look at this
.map(|face|{
let face_texture=face.texture();
let face_texture_data=face_texture.texture_data();
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
//texture
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){
texture_id
}else{
let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
name_from_texture_id.push(face_texture_data.name().to_string());
texture_id
};
//normal
let normal=face.normal();
let normal_idx=spam_normal.len() as u32;
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
let vertex_xyz=<[f32;3]>::from(vertex_pos);
let pos=glam::Vec3A::from_array(vertex_xyz);
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
let tex_idx=spam_tex.len() as u32;
spam_tex.push(tex);
let i=spam_vertices.len() as u32;
spam_vertices.push(crate::model::IndexedVertex{
pos: pos_idx as u32,
tex: tex_idx as u32,
normal: normal_idx,
color: 0,
});
i
}).collect();
vertices.reverse();
crate::model::IndexedGroup{
texture:Some(texture_id),
polys:vec![crate::model::IndexedPolygon{vertices}],
}
}).collect();
crate::model::IndexedModel{
unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
groups,
instances:vec![crate::model::ModelInstance{
attributes:crate::model::CollisionAttributes::Decoration,
transform:integer::Planar64Affine3::new(
integer::Planar64Mat3::default(),
valve_transform(<[f32;3]>::from(world_model.origin))
),
..Default::default()
}],
}
}).collect();
//dedupe prop models
let mut model_dedupe=std::collections::HashSet::new();
for prop in bsp.static_props(){
model_dedupe.insert(prop.model());
}
//generate unique meshes
let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
let mut prop_models=Vec::new();
for model_name in model_dedupe{
let model_name_lower=model_name.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let mut path=std::path::PathBuf::from(model_name_lower.as_str());
let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
path.pop();
path.push(file_name);
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(model_name_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len());
let mut spam_tex=Vec::with_capacity(model.vertices().len());
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
for (i,vertex) in model.vertices().iter().enumerate(){
spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
spam_vertices.push(crate::model::IndexedVertex{
pos:i as u32,
tex:i as u32,
normal:i as u32,
color:0,
});
}
let model_id=prop_models.len();
model_map.insert(model_name,model_id);
prop_models.push(crate::model::IndexedModel{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
groups:model.meshes().map(|mesh|{
let texture=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let texture_location=path.as_os_str().to_str().unwrap();
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(texture_location){
texture_id
}else{
println!("texture! {}",texture_location);
let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(texture_location.to_string(),texture_id);
name_from_texture_id.push(texture_location.to_string());
texture_id
};
Some(texture_id)
}else{
None
};
crate::model::IndexedGroup{
texture,
polys:{
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().map(|strip|{
strip.collect::<Vec<usize>>().chunks(3).map(|tri|{
crate::model::IndexedPolygon{vertices:vec![tri[0] as u32,tri[1] as u32,tri[2] as u32]}
}).collect::<Vec<crate::model::IndexedPolygon>>()
}).flatten().collect()
},
}
}).collect(),
instances:Vec::new(),
});
},
_=>println!("model_name={} error",model_name),
}
},
_=>println!("no model name={}",model_name),
}
}
//generate model instances
for prop in bsp.static_props(){
let placement=prop.as_prop_placement();
if let Some(&model_index)=model_map.get(placement.model){
prop_models[model_index].instances.push(crate::model::ModelInstance{
transform:integer::Planar64Affine3::new(
integer::Planar64Mat3::try_from(
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
//TODO: figure this out
*glam::Mat3A::from_quat(glam::Quat::from_xyzw(
placement.rotation.v.x,//b
placement.rotation.v.y,//c
placement.rotation.v.z,//d
placement.rotation.s,//a
))
).unwrap(),
valve_transform(<[f32;3]>::from(placement.origin)),
),
attributes:crate::model::CollisionAttributes::Decoration,
..Default::default()
});
}else{
//println!("model not found {}",placement.model);
}
}
//actually add the prop models
prop_models.append(&mut models);
Ok(crate::model::IndexedModelInstances{
textures:name_from_texture_id,
models:prop_models,
spawn_point,
modes:Vec::new(),
})
},
Err(e)=>{
println!("rotten {:?}",e);
Err(e)
},
}
}

View File

@ -1,5 +1,5 @@
use crate::primitives; use crate::primitives;
use crate::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3}; use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
fn class_is_a(class: &str, superclass: &str) -> bool { fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass { if class==superclass {
@ -14,12 +14,15 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
return false return false
} }
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){ fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
for &referent in instance.children() { let mut stack=vec![instance];
if let Some(c) = dom.get_by_ref(referent) { while let Some(item)=stack.pop(){
if class_is_a(c.class.as_str(), superclass) { for &referent in item.children(){
if let Some(c)=dom.get_by_ref(referent){
if class_is_a(c.class.as_str(),superclass){
objects.push(c.referent());//copy ref objects.push(c.referent());//copy ref
} }
recursive_collect_superclass(objects,dom,c,superclass); stack.push(c);
}
} }
} }
} }
@ -262,6 +265,18 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
{ {
let model_transform=planar64_affine3_from_roblox(cf,size); let model_transform=planar64_affine3_from_roblox(cf,size);
if model_transform.matrix3.determinant()==Planar64::ZERO{
let mut parent_ref=object.parent();
let mut full_path=object.name.clone();
while let Some(parent)=dom.get_by_ref(parent_ref){
full_path=format!("{}.{}",parent.name,full_path);
parent_ref=parent.parent();
}
println!("Zero determinant CFrame at location {}",full_path);
println!("matrix3:{}",model_transform.matrix3);
continue;
}
//push TempIndexedAttributes //push TempIndexedAttributes
let mut force_intersecting=false; let mut force_intersecting=false;
let mut temp_indexing_attributes=Vec::new(); let mut temp_indexing_attributes=Vec::new();

View File

@ -1,16 +1,14 @@
mod bvh; use strafesnet_common::integer;
mod aabb;
mod model; mod model;
mod setup; mod setup;
mod window; mod window;
mod worker; mod worker;
mod zeroes;
mod integer;
mod physics; mod physics;
mod graphics; mod graphics;
mod settings; mod settings;
mod primitives; mod primitives;
mod instruction; mod load_bsp;
mod load_roblox; mod load_roblox;
mod face_crawler; mod face_crawler;
mod compat_worker; mod compat_worker;
@ -46,7 +44,7 @@ fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
}, },
} }
}, },
//b"VBSP"=>Some(load_bsp::generate_indexed_models(input)), b"VBSP"=>load_bsp::generate_indexed_models(&mut input).ok(),
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)), //b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
//b"SNFB"=>Some(sniffer::load_bot(input)), //b"SNFB"=>Some(sniffer::load_bot(input)),
other=>{ other=>{
@ -116,6 +114,5 @@ pub fn default_models()->model::IndexedModelInstances{
} }
fn main(){ fn main(){
let context=setup::setup(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str()); setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
context.start();//creates and runs a window context
} }

View File

@ -1,4 +1,4 @@
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3}; use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
pub type TextureCoordinate=glam::Vec2; pub type TextureCoordinate=glam::Vec2;
pub type Color4=glam::Vec4; pub type Color4=glam::Vec4;
#[derive(Clone,Hash,PartialEq,Eq)] #[derive(Clone,Hash,PartialEq,Eq)]
@ -259,7 +259,6 @@ impl IntersectingAttributes{
} }
} }
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes //Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
//TODO: deduplicate attributes
pub enum CollisionAttributes{ pub enum CollisionAttributes{
Decoration,//visual only Decoration,//visual only
Contact{//track whether you are contacting the object Contact{//track whether you are contacting the object

View File

@ -1,5 +1,6 @@
use crate::integer::{Planar64,Planar64Vec3};
use std::borrow::{Borrow,Cow}; use std::borrow::{Borrow,Cow};
use strafesnet_common::zeroes;
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub struct VertId(usize); pub struct VertId(usize);
@ -40,7 +41,6 @@ impl DirectedEdge for DirectedEdgeId{
pub struct FaceId(usize); pub struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide //Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<F,E:DirectedEdge,V>{ pub enum FEV<F,E:DirectedEdge,V>{
Face(F), Face(F),
Edge(E::UndirectedEdge), Edge(E::UndirectedEdge),
@ -48,12 +48,10 @@ pub enum FEV<F,E:DirectedEdge,V>{
} }
//use Unit32 #[repr(C)] for map files //use Unit32 #[repr(C)] for map files
#[derive(Debug)]
struct Face{ struct Face{
normal:Planar64Vec3, normal:Planar64Vec3,
dot:Planar64, dot:Planar64,
} }
#[derive(Debug)]
struct Vert(Planar64Vec3); struct Vert(Planar64Vec3);
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{ fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
@ -72,22 +70,18 @@ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>; fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>; fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
} }
#[derive(Debug)]
struct FaceRefs{ struct FaceRefs{
edges:Vec<DirectedEdgeId>, edges:Vec<DirectedEdgeId>,
//verts:Vec<VertId>, //verts:Vec<VertId>,
} }
#[derive(Debug)]
struct EdgeRefs{ struct EdgeRefs{
faces:[FaceId;2],//left, right faces:[FaceId;2],//left, right
verts:[VertId;2],//bottom, top verts:[VertId;2],//bottom, top
} }
#[derive(Debug)]
struct VertRefs{ struct VertRefs{
faces:Vec<FaceId>, faces:Vec<FaceId>,
edges:Vec<DirectedEdgeId>, edges:Vec<DirectedEdgeId>,
} }
#[derive(Debug)]
pub struct PhysicsMesh{ pub struct PhysicsMesh{
faces:Vec<Face>, faces:Vec<Face>,
verts:Vec<Vert>, verts:Vec<Vert>,
@ -243,19 +237,22 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{
pub struct TransformedMesh<'a>{ pub struct TransformedMesh<'a>{
mesh:&'a PhysicsMesh, mesh:&'a PhysicsMesh,
transform:&'a crate::integer::Planar64Affine3, transform:&'a integer::Planar64Affine3,
normal_transform:&'a crate::integer::Planar64Mat3, normal_transform:&'a integer::Planar64Mat3,
transform_det:Planar64,
} }
impl TransformedMesh<'_>{ impl TransformedMesh<'_>{
pub fn new<'a>( pub fn new<'a>(
mesh:&'a PhysicsMesh, mesh:&'a PhysicsMesh,
transform:&'a crate::integer::Planar64Affine3, transform:&'a integer::Planar64Affine3,
normal_transform:&'a crate::integer::Planar64Mat3, normal_transform:&'a integer::Planar64Mat3,
transform_det:Planar64,
)->TransformedMesh<'a>{ )->TransformedMesh<'a>{
TransformedMesh{ TransformedMesh{
mesh, mesh,
transform, transform,
normal_transform, normal_transform,
transform_det,
} }
} }
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{ fn farthest_vert(&self,dir:Planar64Vec3)->VertId{
@ -276,8 +273,8 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){ fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
let (n,d)=self.mesh.face_nd(face_id); let (n,d)=self.mesh.face_nd(face_id);
let transformed_n=*self.normal_transform*n; let transformed_n=*self.normal_transform*n;
let transformed_d=Planar64::raw(((transformed_n.dot128(self.transform.matrix3*(n*d))<<32)/n.dot128(n)) as i64)+transformed_n.dot(self.transform.translation); let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det;
(transformed_n,transformed_d) (transformed_n/self.transform_det,transformed_d)
} }
fn vert(&self,vert_id:VertId)->Planar64Vec3{ fn vert(&self,vert_id:VertId)->Planar64Vec3{
self.transform.transform_point3(self.mesh.vert(vert_id)) self.transform.transform_point3(self.mesh.vert(vert_id))
@ -308,11 +305,11 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
//(face,vertex) //(face,vertex)
//(edge,edge) //(edge,edge)
//(vertex,face) //(vertex,face)
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiVert{ pub enum MinkowskiVert{
VertVert(VertId,VertId), VertVert(VertId,VertId),
} }
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiEdge{ pub enum MinkowskiEdge{
VertEdge(VertId,EdgeId), VertEdge(VertId,EdgeId),
EdgeVert(EdgeId,VertId), EdgeVert(EdgeId,VertId),
@ -327,7 +324,7 @@ impl UndirectedEdge for MinkowskiEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiDirectedEdge{ pub enum MinkowskiDirectedEdge{
VertEdge(VertId,DirectedEdgeId), VertEdge(VertId,DirectedEdgeId),
EdgeVert(DirectedEdgeId,VertId), EdgeVert(DirectedEdgeId,VertId),
@ -348,7 +345,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{ pub enum MinkowskiFace{
VertFace(VertId,FaceId), VertFace(VertId,FaceId),
EdgeEdge(EdgeId,EdgeId,bool), EdgeEdge(EdgeId,EdgeId,bool),
@ -388,12 +385,12 @@ impl MinkowskiMesh<'_>{
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity //is boundary uncrossable by a crawl from infinity
if infinity_dir.dot(edge_n)==Planar64::ZERO{
let edge_verts=self.edge_verts(directed_edge_id.as_undirected()); let edge_verts=self.edge_verts(directed_edge_id.as_undirected());
//select opposite vertex //select opposite vertex
let test_vert_id=edge_verts[directed_edge_id.parity() as usize]; let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
//test if it's closer //test if it's closer
let diff=point-self.vert(test_vert_id); let diff=point-self.vert(test_vert_id);
if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
let distance_squared=diff.dot(diff); let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{ if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id); best_transition=Transition::Vert(test_vert_id);
@ -409,9 +406,10 @@ impl MinkowskiMesh<'_>{
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity //is boundary uncrossable by a crawl from infinity
if infinity_dir.dot(edge_n)==Planar64::ZERO{ //check if time of collision is outside Time::MIN..Time::MAX
let d=edge_n.dot(diff);
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
//test the edge //test the edge
let d=diff.dot(edge_n);
let edge_nn=edge_n.dot(edge_n); let edge_nn=edge_n.dot(edge_n);
if Planar64::ZERO<=d&&d<=edge_nn{ if Planar64::ZERO<=d&&d<=edge_nn{
let distance_squared={ let distance_squared={
@ -441,7 +439,6 @@ impl MinkowskiMesh<'_>{
} }
/// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex /// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex
fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{ fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>{
println!("infinity_fev dir={} point={}",infinity_dir,point);
//start on any vertex //start on any vertex
//cross uncrossable vertex-edge boundaries until you find the closest vertex or edge //cross uncrossable vertex-edge boundaries until you find the closest vertex or edge
//cross edge-face boundary if it's uncrossable //cross edge-face boundary if it's uncrossable
@ -449,37 +446,21 @@ impl MinkowskiMesh<'_>{
//if a vert is returned, it is the closest point to the infinity point //if a vert is returned, it is the closest point to the infinity point
EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id), EV::Vert(vert_id)=>FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Vert(vert_id),
EV::Edge(edge_id)=>{ EV::Edge(edge_id)=>{
println!("fix edge edge_id={:?}",edge_id);
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
println!("v0={}",self.mesh0.vert(v0));
for face_id1 in self.mesh1.edge_faces(e1).iter(){
println!("e1 face_n={}",self.mesh1.face_nd(*face_id1).0);
}
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
println!("v1={}",self.mesh1.vert(v1));
for face_id0 in self.mesh0.edge_faces(e0).iter(){
println!("e0 face_n={}",self.mesh0.face_nd(*face_id0).0);
}
},
}
//cross to face if the boundary is not crossable and we are on the wrong side //cross to face if the boundary is not crossable and we are on the wrong side
let edge_n=self.edge_n(edge_id); let edge_n=self.edge_n(edge_id);
println!("edge_n={}",edge_n); // point is multiplied by two because vert_sum sums two vertices.
let vert_sum={ let delta_pos=point*2-{
let &[v0,v1]=self.edge_verts(edge_id).borrow(); let &[v0,v1]=self.edge_verts(edge_id).borrow();
self.vert(v0)+self.vert(v1) self.vert(v0)+self.vert(v1)
}; };
for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){ for (i,&face_id) in self.edge_faces(edge_id).iter().enumerate(){
let face_n=self.face_nd(face_id).0; let face_n=self.face_nd(face_id).0;
println!("face_id={:?} face_n={}",face_id,face_n);
//edge-face boundary nd, n facing out of the face towards the edge //edge-face boundary nd, n facing out of the face towards the edge
let boundary_n=face_n.cross(edge_n)*(i as i64*2-1); let boundary_n=face_n.cross(edge_n)*(i as i64*2-1);
let boundary_d=boundary_n.dot(vert_sum); let boundary_d=boundary_n.dot(delta_pos);
println!("dot={} boundary_n={} boundary_d={} point_d={}",infinity_dir.dot(boundary_n),boundary_n,boundary_d,point.dot(boundary_n)*2); //check if time of collision is outside Time::MIN..Time::MAX
// point.dot(boundary_n) is multiplied by two because vert_sum sums two vertices. //infinity_dir can always be treated as a velocity
if infinity_dir.dot(boundary_n)==Planar64::ZERO&&point.dot(boundary_n)*2<=boundary_d{ if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
//both faces cannot pass this condition, return early if one does. //both faces cannot pass this condition, return early if one does.
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id); return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
} }
@ -495,15 +476,14 @@ impl MinkowskiMesh<'_>{
infinity_body.velocity=dir; infinity_body.velocity=dir;
infinity_body.acceleration=Planar64Vec3::ZERO; infinity_body.acceleration=Planar64Vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev //crawl in from negative infinity along a tangent line to get the closest fev
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,crate::integer::Time::MIN,infinity_body.time){ match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev), crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None, crate::face_crawler::CrawlResult::Hit(_,_)=>None,
} }
}) })
} }
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{ pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{ self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
println!("@@@BEGIN REAL CRAWL@@@");
//continue forwards along the body parabola //continue forwards along the body parabola
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){ match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
crate::face_crawler::CrawlResult::Miss(_)=>None, crate::face_crawler::CrawlResult::Miss(_)=>None,
@ -511,7 +491,7 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time)->Option<(MinkowskiFace,crate::integer::Time)>{ pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
//create an extrapolated body at time_limit //create an extrapolated body at time_limit
let infinity_body=crate::physics::Body::new( let infinity_body=crate::physics::Body::new(
relative_body.extrapolated_position(time_limit), relative_body.extrapolated_position(time_limit),
@ -527,7 +507,7 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:crate::integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,crate::integer::Time)>{ pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{
//no algorithm needed, there is only one state and two cases (Edge,None) //no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case) //determine when it passes an edge ("sliding off" case)
let mut best_time=time_limit; let mut best_time=time_limit;
@ -540,8 +520,8 @@ impl MinkowskiMesh<'_>{
let verts=self.edge_verts(directed_edge_id.as_undirected()); let verts=self.edge_verts(directed_edge_id.as_undirected());
let d=n.dot(self.vert(verts[0])+self.vert(verts[1])); let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
//WARNING! d outside of *2 //WARNING! d outside of *2
for t in crate::zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){ for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
let t=relative_body.time+crate::integer::Time::from(t); let t=relative_body.time+integer::Time::from(t);
if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{ if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=t; best_time=t;
best_edge=Some(directed_edge_id); best_edge=Some(directed_edge_id);
@ -625,6 +605,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let d=edge_face1_n.dot(edge0_n); let d=edge_face1_n.dot(edge0_n);
if d<Planar64::ZERO{ if d<Planar64::ZERO{
let edge0_nn=edge0_n.dot(edge0_n); let edge0_nn=edge0_n.dot(edge0_n);
//divide by zero???
let dd=d*d/(edge_face1_nn*edge0_nn); let dd=d*d/(edge_face1_nn*edge0_nn);
if best_d<dd{ if best_d<dd{
best_d=dd; best_d=dd;

View File

@ -1,6 +1,8 @@
use crate::instruction::{InstructionEmitter,InstructionConsumer,TimedInstruction};
use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
use crate::model_physics::{PhysicsMesh,TransformedMesh,MeshQuery}; use crate::model_physics::{PhysicsMesh,TransformedMesh,MeshQuery};
use strafesnet_common::bvh;
use strafesnet_common::aabb;
use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
#[derive(Debug)] #[derive(Debug)]
pub enum PhysicsInstruction { pub enum PhysicsInstruction {
@ -186,9 +188,9 @@ impl PhysicsModels{
self.attributes.clear(); self.attributes.clear();
self.model_id_from_wormhole_id.clear(); self.model_id_from_wormhole_id.clear();
} }
fn aabb_list(&self)->Vec<crate::aabb::Aabb>{ fn aabb_list(&self)->Vec<aabb::Aabb>{
self.models.iter().map(|model|{ self.models.iter().map(|model|{
let mut aabb=crate::aabb::Aabb::default(); let mut aabb=aabb::Aabb::default();
for pos in self.meshes[model.mesh_id].verts(){ for pos in self.meshes[model.mesh_id].verts(){
aabb.grow(model.transform.transform_point3(pos)); aabb.grow(model.transform.transform_point3(pos));
} }
@ -202,6 +204,7 @@ impl PhysicsModels{
&self.meshes[self.models[model_id].mesh_id], &self.meshes[self.models[model_id].mesh_id],
&self.models[model_id].transform, &self.models[model_id].transform,
&self.models[model_id].normal_transform, &self.models[model_id].normal_transform,
self.models[model_id].transform_det,
) )
} }
fn model(&self,model_id:usize)->&PhysicsModel{ fn model(&self,model_id:usize)->&PhysicsModel{
@ -341,14 +344,14 @@ struct StrafeSettings{
struct Hitbox{ struct Hitbox{
halfsize:Planar64Vec3, halfsize:Planar64Vec3,
mesh:PhysicsMesh, mesh:PhysicsMesh,
transform:crate::integer::Planar64Affine3, transform:integer::Planar64Affine3,
normal_transform:Planar64Mat3, normal_transform:Planar64Mat3,
transform_det:Planar64,
} }
impl Hitbox{ impl Hitbox{
fn new(mesh:PhysicsMesh,transform:crate::integer::Planar64Affine3)->Self{ fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
//calculate extents //calculate extents
let normal_transform=transform.matrix3.inverse_times_det().transpose(); let mut aabb=aabb::Aabb::default();
let mut aabb=crate::aabb::Aabb::default();
for vert in mesh.verts(){ for vert in mesh.verts(){
aabb.grow(transform.transform_point3(vert)); aabb.grow(transform.transform_point3(vert));
} }
@ -356,23 +359,28 @@ impl Hitbox{
halfsize:aabb.size()/2, halfsize:aabb.size()/2,
mesh, mesh,
transform, transform,
normal_transform, normal_transform:transform.matrix3.inverse_times_det().transpose(),
transform_det:transform.matrix3.determinant(),
} }
} }
fn from_mesh_scale(mesh:PhysicsMesh,scale:Planar64Vec3)->Self{ fn from_mesh_scale(mesh:PhysicsMesh,scale:Planar64Vec3)->Self{
let matrix3=Planar64Mat3::from_diagonal(scale);
Self{ Self{
halfsize:scale, halfsize:scale,
mesh, mesh,
transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),Planar64Vec3::ZERO), normal_transform:matrix3.inverse_times_det().transpose(),
normal_transform:Planar64Mat3::from_diagonal(scale).inverse_times_det().transpose(), transform:integer::Planar64Affine3::new(matrix3,Planar64Vec3::ZERO),
transform_det:matrix3.determinant(),//scale.x*scale.y*scale.z but whatever
} }
} }
fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{ fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{
let matrix3=Planar64Mat3::from_diagonal(scale);
Self{ Self{
halfsize:scale, halfsize:scale,
mesh, mesh,
transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),offset), normal_transform:matrix3.inverse_times_det().transpose(),
normal_transform:Planar64Mat3::from_diagonal(scale).inverse_times_det().transpose(), transform:integer::Planar64Affine3::new(matrix3,offset),
transform_det:matrix3.determinant(),
} }
} }
fn roblox()->Self{ fn roblox()->Self{
@ -383,7 +391,7 @@ impl Hitbox{
} }
#[inline] #[inline]
fn transformed_mesh(&self)->TransformedMesh{ fn transformed_mesh(&self)->TransformedMesh{
TransformedMesh::new(&self.mesh,&self.transform,&self.normal_transform) TransformedMesh::new(&self.mesh,&self.transform,&self.normal_transform,self.transform_det)
} }
} }
@ -520,7 +528,7 @@ impl StyleModifiers{
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN), controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
strafe:Some(StrafeSettings{ strafe:Some(StrafeSettings{
enable:EnableStrafe::Always, enable:EnableStrafe::Always,
air_accel_limit:Some(Planar64::raw(150<<28)*66), air_accel_limit:Some(Planar64::raw(150<<28)*100),
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(), tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
}), }),
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)), jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
@ -719,7 +727,7 @@ enum MoveState{
pub struct PhysicsState{ pub struct PhysicsState{
time:Time, time:Time,
body:Body, pub body:Body,
world:WorldState,//currently there is only one state the world can be in world:WorldState,//currently there is only one state the world can be in
game:GameMechanicsState, game:GameMechanicsState,
style:StyleModifiers, style:StyleModifiers,
@ -730,12 +738,14 @@ pub struct PhysicsState{
controls:u32, controls:u32,
move_state:MoveState, move_state:MoveState,
models:PhysicsModels, models:PhysicsModels,
bvh:crate::bvh::BvhNode, bvh:bvh::BvhNode,
modes:Modes, modes:Modes,
//the spawn point is where you spawn when you load into the map. //the spawn point is where you spawn when you load into the map.
//This is not the same as Reset which teleports you to Spawn0 //This is not the same as Reset which teleports you to Spawn0
spawn_point:Planar64Vec3, spawn_point:Planar64Vec3,
//lmao lets go
start_time:Option<Time>,
} }
#[derive(Clone,Default)] #[derive(Clone,Default)]
pub struct PhysicsOutputState{ pub struct PhysicsOutputState{
@ -777,18 +787,19 @@ pub struct PhysicsModel{
//in this iteration, all it needs is extents. //in this iteration, all it needs is extents.
mesh_id:usize, mesh_id:usize,
attr_id:usize, attr_id:usize,
transform:crate::integer::Planar64Affine3, transform:integer::Planar64Affine3,
normal_transform:crate::integer::Planar64Mat3, normal_transform:integer::Planar64Mat3,
transform_det:Planar64,
} }
impl PhysicsModel{ impl PhysicsModel{
pub fn new(mesh_id:usize,attr_id:usize,transform:crate::integer::Planar64Affine3)->Self{ pub fn new(mesh_id:usize,attr_id:usize,transform:integer::Planar64Affine3)->Self{
let normal_transform=transform.matrix3.inverse_times_det().transpose();
Self{ Self{
mesh_id, mesh_id,
attr_id, attr_id,
transform, transform,
normal_transform, normal_transform:transform.matrix3.inverse_times_det().transpose(),
transform_det:transform.matrix3.determinant(),
} }
} }
} }
@ -937,7 +948,7 @@ impl TouchingState{
self.constrain_acceleration(models,&style_mesh,&mut a); self.constrain_acceleration(models,&style_mesh,&mut a);
(move_state,a) (move_state,a)
} }
fn predict_collision_end(&self,collector:&mut crate::instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,style_mesh:&TransformedMesh,body:&Body,time:Time){ fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInstruction>,models:&PhysicsModels,style_mesh:&TransformedMesh,body:&Body,time:Time){
let relative_body=VirtualBody::relative(&Body::default(),body).body(time); let relative_body=VirtualBody::relative(&Body::default(),body).body(time);
for contact in &self.contacts{ for contact in &self.contacts{
//detect face slide off //detect face slide off
@ -956,7 +967,6 @@ impl TouchingState{
//detect model collision in reverse //detect model collision in reverse
let model_mesh=models.mesh(intersect.model_id); let model_mesh=models.mesh(intersect.model_id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&model_mesh,&style_mesh); let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&model_mesh,&style_mesh);
println!("### predict_collision_out id={} body={} time_limit={}",intersect.model_id,relative_body,collector.time());
collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{ collector.collect(minkowski.predict_collision_out(&relative_body,collector.time()).map(|(face,time)|{
TimedInstruction{ TimedInstruction{
time, time,
@ -1002,7 +1012,7 @@ impl Body{
Some(self.velocity) Some(self.velocity)
} }
} }
pub fn grow_aabb(&self,aabb:&mut crate::aabb::Aabb,t0:Time,t1:Time){ pub fn grow_aabb(&self,aabb:&mut aabb::Aabb,t0:Time,t1:Time){
aabb.grow(self.extrapolated_position(t0)); aabb.grow(self.extrapolated_position(t0));
aabb.grow(self.extrapolated_position(t1)); aabb.grow(self.extrapolated_position(t1));
//v+a*t==0 //v+a*t==0
@ -1070,7 +1080,7 @@ impl Default for PhysicsState{
style:StyleModifiers::default(), style:StyleModifiers::default(),
touching:TouchingState::default(), touching:TouchingState::default(),
models:PhysicsModels::default(), models:PhysicsModels::default(),
bvh:crate::bvh::BvhNode::default(), bvh:bvh::BvhNode::default(),
move_state: MoveState::Air, move_state: MoveState::Air,
camera:PhysicsCamera::default(), camera:PhysicsCamera::default(),
next_mouse:MouseState::default(), next_mouse:MouseState::default(),
@ -1078,6 +1088,7 @@ impl Default for PhysicsState{
world:WorldState{}, world:WorldState{},
game:GameMechanicsState::default(), game:GameMechanicsState::default(),
modes:Modes::default(), modes:Modes::default(),
start_time:None,
} }
} }
} }
@ -1087,7 +1098,7 @@ impl PhysicsState {
self.models.clear(); self.models.clear();
self.modes.clear(); self.modes.clear();
self.touching.clear(); self.touching.clear();
self.bvh=crate::bvh::BvhNode::default(); self.bvh=bvh::BvhNode::default();
} }
pub fn output(&self)->PhysicsOutputState{ pub fn output(&self)->PhysicsOutputState{
@ -1101,7 +1112,7 @@ impl PhysicsState {
pub fn spawn(&mut self,spawn_point:Planar64Vec3){ pub fn spawn(&mut self,spawn_point:Planar64Vec3){
self.game.stage_id=0; self.game.stage_id=0;
self.spawn_point=spawn_point; self.spawn_point=spawn_point;
self.process_instruction(crate::instruction::TimedInstruction{ self.process_instruction(instruction::TimedInstruction{
time:self.time, time:self.time,
instruction: PhysicsInstruction::Input(PhysicsInputInstruction::Reset), instruction: PhysicsInstruction::Input(PhysicsInputInstruction::Reset),
}); });
@ -1139,7 +1150,7 @@ impl PhysicsState {
self.models.push_mesh(PhysicsMesh::from(model)); self.models.push_mesh(PhysicsMesh::from(model));
} }
} }
self.bvh=crate::bvh::generate_bvh(self.models.aabb_list()); self.bvh=bvh::generate_bvh(self.models.aabb_list());
//I don't wanna write structs for temporary structures //I don't wanna write structs for temporary structures
//this code builds ModeDescriptions from the unsorted lists at the top of the function //this code builds ModeDescriptions from the unsorted lists at the top of the function
starts.sort_by_key(|tup|tup.1.mode_id); starts.sort_by_key(|tup|tup.1.mode_id);
@ -1275,11 +1286,11 @@ impl PhysicsState {
} }
} }
impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState{ impl instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState{
//this little next instruction function can cache its return value and invalidate the cached value by watching the State. //this little next instruction function can cache its return value and invalidate the cached value by watching the State.
fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInstruction>>{ fn next_instruction(&self,time_limit:Time)->Option<TimedInstruction<PhysicsInstruction>>{
//JUST POLLING!!! NO MUTATION //JUST POLLING!!! NO MUTATION
let mut collector = crate::instruction::InstructionCollector::new(time_limit); let mut collector = instruction::InstructionCollector::new(time_limit);
collector.collect(self.next_move_instruction()); collector.collect(self.next_move_instruction());
@ -1287,7 +1298,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
//check for collision ends //check for collision ends
self.touching.predict_collision_end(&mut collector,&self.models,&style_mesh,&self.body,self.time); self.touching.predict_collision_end(&mut collector,&self.models,&style_mesh,&self.body,self.time);
//check for collision starts //check for collision starts
let mut aabb=crate::aabb::Aabb::default(); let mut aabb=aabb::Aabb::default();
self.body.grow_aabb(&mut aabb,self.time,collector.time()); self.body.grow_aabb(&mut aabb,self.time,collector.time());
aabb.inflate(self.style.hitbox.halfsize); aabb.inflate(self.style.hitbox.halfsize);
//common body //common body
@ -1296,7 +1307,6 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
//no checks are needed because of the time limits. //no checks are needed because of the time limits.
let model_mesh=self.models.mesh(id); let model_mesh=self.models.mesh(id);
let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&model_mesh,&style_mesh); let minkowski=crate::model_physics::MinkowskiMesh::minkowski_sum(&model_mesh,&style_mesh);
println!("### predict_collision_in id={} body={} time_limit={}",id,relative_body,collector.time());
collector.collect(minkowski.predict_collision_in(&relative_body,collector.time()) collector.collect(minkowski.predict_collision_in(&relative_body,collector.time())
//temp (?) code to avoid collision loops //temp (?) code to avoid collision loops
.map_or(None,|(face,time)|if time==self.time{None}else{Some((face,time))}) .map_or(None,|(face,time)|if time==self.time{None}else{Some((face,time))})
@ -1459,7 +1469,7 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
} }
} }
impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState { impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) { fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
match &ins.instruction{ match &ins.instruction{
PhysicsInstruction::Input(PhysicsInputInstruction::Idle) PhysicsInstruction::Input(PhysicsInputInstruction::Idle)
@ -1562,6 +1572,21 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a); set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a);
}, },
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{ (PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
//check for mapstart and set start time
let model_id=c.model_id();
let start_model_id=self.modes.get_mode(0).unwrap().start;
if model_id==start_model_id{
//object touched is a mapstart
println!("Start!");
self.start_time=Some(self.time);
}
//check for map finish and print end time
if general.zone.as_ref().is_some_and(|zone|zone.behaviour==crate::model::ZoneBehaviour::Finish){
if let Some(start_time)=self.start_time.take(){
println!("Finish! Time={}",self.time-start_time);
}
}
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop //I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.touching.insert(c); self.touching.insert(c);
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model_id); run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model_id);
@ -1671,7 +1696,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
#[allow(dead_code)] #[allow(dead_code)]
fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option<Time>){
let h0=Hitbox::from_mesh_scale(PhysicsMesh::from(&crate::primitives::unit_cube()),Planar64Vec3::int(256,1,256)/2); let h0=Hitbox::from_mesh_scale(PhysicsMesh::from(&crate::primitives::unit_cube()),Planar64Vec3::int(5,1,5)/2);
let h1=Hitbox::roblox(); let h1=Hitbox::roblox();
let hitbox_mesh=h1.transformed_mesh(); let hitbox_mesh=h1.transformed_mesh();
let platform_mesh=h0.transformed_mesh(); let platform_mesh=h0.transformed_mesh();
@ -1682,11 +1707,11 @@ fn test_collision_axis_aligned(relative_body:Body,expected_collision_time:Option
#[allow(dead_code)] #[allow(dead_code)]
fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){ fn test_collision_rotated(relative_body:Body,expected_collision_time:Option<Time>){
let h0=Hitbox::new(PhysicsMesh::from(&crate::primitives::unit_cube()), let h0=Hitbox::new(PhysicsMesh::from(&crate::primitives::unit_cube()),
crate::integer::Planar64Affine3::new( integer::Planar64Affine3::new(
crate::integer::Planar64Mat3::from_cols( integer::Planar64Mat3::from_cols(
Planar64Vec3::int(256,0,1)/2, Planar64Vec3::int(5,0,1)/2,
Planar64Vec3::int(0,1,0)/2, Planar64Vec3::int(0,1,0)/2,
Planar64Vec3::int(-1,0,256)/2, Planar64Vec3::int(-1,0,5)/2,
), ),
Planar64Vec3::ZERO, Planar64Vec3::ZERO,
) )
@ -1866,42 +1891,6 @@ fn test_collision_oblique(){
),Some(Time::from_secs(2))); ),Some(Time::from_secs(2)));
} }
#[test] #[test]
fn test_collision_oblique_north(){
test_collision(Body::new(
Planar64Vec3::int(0,4,0),
Planar64Vec3::int(0,-1,-1),
Planar64Vec3::int(0,-1,0),
Time::ZERO
),Some(Time::from_nanos(732050807)));
}
#[test]
fn test_collision_oblique_east(){
test_collision(Body::new(
Planar64Vec3::int(0,4,0),
Planar64Vec3::int(1,-1,0),
Planar64Vec3::int(0,-1,0),
Time::ZERO
),Some(Time::from_nanos(732050807)));
}
#[test]
fn test_collision_oblique_south(){
test_collision(Body::new(
Planar64Vec3::int(0,4,0),
Planar64Vec3::int(0,-1,1),
Planar64Vec3::int(0,-1,0),
Time::ZERO
),Some(Time::from_nanos(732050807)));
}
#[test]
fn test_collision_oblique_west(){
test_collision(Body::new(
Planar64Vec3::int(0,4,0),
Planar64Vec3::int(-1,-1,0),
Planar64Vec3::int(0,-1,0),
Time::ZERO
),Some(Time::from_nanos(732050807)));
}
#[test]
fn zoom_hit_nothing(){ fn zoom_hit_nothing(){
test_collision(Body::new( test_collision(Body::new(
Planar64Vec3::int(0,10,0), Planar64Vec3::int(0,10,0),

View File

@ -1,6 +1,8 @@
use crate::integer::Time;
use crate::physics::{MouseState,PhysicsInputInstruction}; use crate::physics::{MouseState,PhysicsInputInstruction};
use crate::instruction::{TimedInstruction,InstructionConsumer}; use strafesnet_common::integer::Time;
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
#[derive(Debug)] #[derive(Debug)]
pub enum InputInstruction { pub enum InputInstruction {
MoveMouse(glam::IVec2), MoveMouse(glam::IVec2),
@ -23,10 +25,35 @@ pub enum Instruction{
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
pub struct Speed{
pub player_vel:Planar64Vec3,
pub time:Time
}
impl std::ops::Neg for Speed{
type Output=Self;
fn neg(self)->Self::Output{
Self{
player_vel:self.player_vel,
time:self.time
}
}
}
impl Speed{
pub fn new(player_vel:Planar64Vec3,time:Time)->Self{
Self{
player_vel,
time,
}
}
}
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{ pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true; let mut mouse_blocking=true;
let mut last_mouse_time=physics.next_mouse.time; let mut last_mouse_time=physics.next_mouse.time;
let mut timeline=std::collections::VecDeque::new(); let mut timeline=std::collections::VecDeque::new();
let mut next_velocity_print=std::time::Instant::now();
let mut player_vel = physics.body.velocity.length();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{ if if let Some(phys_input)=match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{ Instruction::Input(input_instruction)=>match input_instruction{
@ -110,6 +137,11 @@ pub enum Instruction{
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction), instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
}); });
} }
//some random print stuff
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/30.0);
println!("velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length()*(Planar64::int(130)/9));
}
} }
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{

View File

@ -1,5 +1,5 @@
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex}; use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
use crate::integer::Planar64Vec3; use strafesnet_common::integer::Planar64Vec3;
#[derive(Debug)] #[derive(Debug)]
pub enum Primitives{ pub enum Primitives{

View File

@ -1,4 +1,4 @@
use crate::integer::{Ratio64,Ratio64Vec2}; use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
#[derive(Clone)] #[derive(Clone)]
struct Ratio{ struct Ratio{
ratio:f64, ratio:f64,

View File

@ -1,5 +1,6 @@
use crate::instruction::TimedInstruction;
use crate::window::WindowInstruction; use crate::window::WindowInstruction;
use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::integer;
fn optional_features()->wgpu::Features{ fn optional_features()->wgpu::Features{
wgpu::Features::TEXTURE_COMPRESSION_ASTC wgpu::Features::TEXTURE_COMPRESSION_ASTC
@ -46,21 +47,21 @@ fn create_instance()->SetupContextPartial1{
} }
} }
impl SetupContextPartial1{ impl SetupContextPartial1{
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{ fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
Ok(SetupContextPartial2{ Ok(SetupContextPartial2{
backends:self.backends, backends:self.backends,
surface:unsafe{self.instance.create_surface(window)}?, surface:self.instance.create_surface(window)?,
instance:self.instance, instance:self.instance,
}) })
} }
} }
struct SetupContextPartial2{ struct SetupContextPartial2<'a>{
backends:wgpu::Backends, backends:wgpu::Backends,
instance:wgpu::Instance, instance:wgpu::Instance,
surface:wgpu::Surface, surface:wgpu::Surface<'a>,
} }
impl SetupContextPartial2{ impl<'a> SetupContextPartial2<'a>{
fn pick_adapter(self)->SetupContextPartial3{ fn pick_adapter(self)->SetupContextPartial3<'a>{
let adapter; let adapter;
//TODO: prefer adapter that implements optional features //TODO: prefer adapter that implements optional features
@ -122,13 +123,13 @@ impl SetupContextPartial2{
} }
} }
} }
struct SetupContextPartial3{ struct SetupContextPartial3<'a>{
instance:wgpu::Instance, instance:wgpu::Instance,
surface:wgpu::Surface, surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter, adapter:wgpu::Adapter,
} }
impl SetupContextPartial3{ impl<'a> SetupContextPartial3<'a>{
fn request_device(self)->SetupContextPartial4{ fn request_device(self)->SetupContextPartial4<'a>{
let optional_features=optional_features(); let optional_features=optional_features();
let required_features=required_features(); let required_features=required_features();
@ -140,8 +141,8 @@ impl SetupContextPartial3{
.request_device( .request_device(
&wgpu::DeviceDescriptor { &wgpu::DeviceDescriptor {
label: None, label: None,
features: (optional_features & self.adapter.features()) | required_features, required_features: (optional_features & self.adapter.features()) | required_features,
limits: needed_limits, required_limits: needed_limits,
}, },
trace_dir.ok().as_ref().map(std::path::Path::new), trace_dir.ok().as_ref().map(std::path::Path::new),
)) ))
@ -156,15 +157,15 @@ impl SetupContextPartial3{
} }
} }
} }
struct SetupContextPartial4{ struct SetupContextPartial4<'a>{
instance:wgpu::Instance, instance:wgpu::Instance,
surface:wgpu::Surface, surface:wgpu::Surface<'a>,
adapter:wgpu::Adapter, adapter:wgpu::Adapter,
device:wgpu::Device, device:wgpu::Device,
queue:wgpu::Queue, queue:wgpu::Queue,
} }
impl SetupContextPartial4{ impl<'a> SetupContextPartial4<'a>{
fn configure_surface(self,size:&winit::dpi::PhysicalSize<u32>)->SetupContext{ fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
let mut config=self.surface let mut config=self.surface
.get_default_config(&self.adapter, size.width, size.height) .get_default_config(&self.adapter, size.width, size.height)
.expect("Surface isn't supported by the adapter."); .expect("Surface isn't supported by the adapter.");
@ -182,65 +183,42 @@ impl SetupContextPartial4{
} }
} }
} }
pub struct SetupContext{ pub struct SetupContext<'a>{
pub instance:wgpu::Instance, pub instance:wgpu::Instance,
pub surface:wgpu::Surface, pub surface:wgpu::Surface<'a>,
pub device:wgpu::Device, pub device:wgpu::Device,
pub queue:wgpu::Queue, pub queue:wgpu::Queue,
pub config:wgpu::SurfaceConfiguration, pub config:wgpu::SurfaceConfiguration,
} }
pub fn setup(title:&str)->SetupContextSetup{ pub fn setup_and_start(title:String){
let event_loop=winit::event_loop::EventLoop::new().unwrap(); let event_loop=winit::event_loop::EventLoop::new().unwrap();
let window=create_window(title,&event_loop).unwrap();
println!("Initializing the surface..."); println!("Initializing the surface...");
let partial_1=create_instance(); let partial_1=create_instance();
let window=create_window(title.as_str(),&event_loop).unwrap();
let partial_2=partial_1.create_surface(&window).unwrap(); let partial_2=partial_1.create_surface(&window).unwrap();
let partial_3=partial_2.pick_adapter(); let partial_3=partial_2.pick_adapter();
let partial_4=partial_3.request_device(); let partial_4=partial_3.request_device();
SetupContextSetup{ let size=window.inner_size();
window,
event_loop,
partial_context:partial_4,
}
}
pub struct SetupContextSetup{ let setup_context=partial_4.configure_surface(&size);
window:winit::window::Window,
event_loop:winit::event_loop::EventLoop<()>,
partial_context:SetupContextPartial4,
}
impl SetupContextSetup{
fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,SetupContext){
let size=self.window.inner_size();
//Steal values and drop self
(
self.window,
self.event_loop,
self.partial_context.configure_surface(&size),
)
}
pub fn start(self){
let (window,event_loop,setup_context)=self.into_split();
//dedicated thread to ping request redraw back and resize the window doesn't seem logical //dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,window); let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread //the thread that spawns the physics thread
let window_thread=window.into_worker(setup_context); let window_thread=window.into_worker(setup_context);
println!("Entering event loop..."); println!("Entering event loop...");
let root_time=std::time::Instant::now(); let root_time=std::time::Instant::now();
run_event_loop(event_loop,window_thread,root_time).unwrap(); run_event_loop(event_loop,window_thread,root_time).unwrap();
}
} }
fn run_event_loop( fn run_event_loop(
@ -249,7 +227,7 @@ fn run_event_loop(
root_time:std::time::Instant root_time:std::time::Instant
)->Result<(),winit::error::EventLoopError>{ )->Result<(),winit::error::EventLoopError>{
event_loop.run(move |event,elwt|{ event_loop.run(move |event,elwt|{
let time=crate::integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64); let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
// *control_flow=if cfg!(feature="metal-auto-capture"){ // *control_flow=if cfg!(feature="metal-auto-capture"){
// winit::event_loop::ControlFlow::Exit // winit::event_loop::ControlFlow::Exit
// }else{ // }else{

View File

@ -1,5 +1,6 @@
use crate::instruction::TimedInstruction;
use crate::physics_worker::InputInstruction; use crate::physics_worker::InputInstruction;
use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction;
pub enum WindowInstruction{ pub enum WindowInstruction{
Resize(winit::dpi::PhysicalSize<u32>), Resize(winit::dpi::PhysicalSize<u32>),
@ -15,7 +16,7 @@ struct WindowContext<'a>{
mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>> mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2, screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings, user_settings:crate::settings::UserSettings,
window:winit::window::Window, window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>, physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
} }
@ -23,7 +24,7 @@ impl WindowContext<'_>{
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{ fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0) winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
} }
fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) { fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
match event { match event {
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
//blocking because it's simpler... //blocking because it's simpler...
@ -121,7 +122,7 @@ impl WindowContext<'_>{
} }
} }
fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) { fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
match event { match event {
winit::event::DeviceEvent::MouseMotion { winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine delta,//these (f64,f64) are integers on my machine
@ -158,15 +159,15 @@ impl WindowContext<'_>{
} }
} }
pub struct WindowContextSetup{ pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings, user_settings:crate::settings::UserSettings,
window:winit::window::Window, window:&'a winit::window::Window,
physics:crate::physics::PhysicsState, physics:crate::physics::PhysicsState,
graphics:crate::graphics::GraphicsState, graphics:crate::graphics::GraphicsState,
} }
impl WindowContextSetup{ impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:winit::window::Window)->Self{ pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
//wee //wee
let user_settings=crate::settings::read_user_settings(); let user_settings=crate::settings::read_user_settings();
@ -194,7 +195,7 @@ impl WindowContextSetup{
} }
} }
fn into_context<'a>(self,setup_context:crate::setup::SetupContext)->WindowContext<'a>{ fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height); let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue); let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
WindowContext{ WindowContext{
@ -208,7 +209,7 @@ impl WindowContextSetup{
} }
} }
pub fn into_worker<'a>(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{ pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
let mut window_context=self.into_context(setup_context); let mut window_context=self.into_context(setup_context);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{ match ins.instruction{

View File

@ -183,8 +183,8 @@ fn test_worker() {
// Send tasks to the worker // Send tasks to the worker
for _ in 0..5 { for _ in 0..5 {
let task = crate::instruction::TimedInstruction{ let task = strafesnet_common::instruction::TimedInstruction{
time:crate::integer::Time::ZERO, time:strafesnet_common::integer::Time::ZERO,
instruction:crate::physics::PhysicsInstruction::StrafeTick, instruction:crate::physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();
@ -197,8 +197,8 @@ fn test_worker() {
thread::sleep(std::time::Duration::from_millis(10)); thread::sleep(std::time::Duration::from_millis(10));
// Send a new task // Send a new task
let task = crate::instruction::TimedInstruction{ let task = strafesnet_common::instruction::TimedInstruction{
time:crate::integer::Time::ZERO, time:strafesnet_common::integer::Time::ZERO,
instruction:crate::physics::PhysicsInstruction::StrafeTick, instruction:crate::physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();

View File

@ -1,34 +0,0 @@
//find roots of polynomials
use crate::integer::Planar64;
#[inline]
pub fn zeroes2(a0:Planar64,a1:Planar64,a2:Planar64) -> Vec<Planar64>{
if a2==Planar64::ZERO{
return zeroes1(a0, a1);
}
let radicand=a1.get() as i128*a1.get() as i128-a2.get() as i128*a0.get() as i128*4;
if 0<radicand {
//start with f64 sqrt
let planar_radicand=Planar64::raw(unsafe{(radicand as f64).sqrt().to_int_unchecked()});
//TODO: one or two newtons
//sort roots ascending and avoid taking the difference of large numbers
match (Planar64::ZERO<a2,Planar64::ZERO<a1){
(true, true )=>vec![(-a1-planar_radicand)/(a2*2),(a0*2)/(-a1-planar_radicand)],
(true, false)=>vec![(a0*2)/(-a1+planar_radicand),(-a1+planar_radicand)/(a2*2)],
(false,true )=>vec![(a0*2)/(-a1-planar_radicand),(-a1-planar_radicand)/(a2*2)],
(false,false)=>vec![(-a1+planar_radicand)/(a2*2),(a0*2)/(-a1+planar_radicand)],
}
} else if radicand==0 {
return vec![a1/(a2*-2)];
} else {
return vec![];
}
}
#[inline]
pub fn zeroes1(a0:Planar64,a1:Planar64) -> Vec<Planar64> {
if a1==Planar64::ZERO{
return vec![];
} else {
return vec![-a0/a1];
}
}

View File

@ -1,5 +1,4 @@
[camera] [camera]
sensitivity_x=49192 sensitivity_x=98384
#sensitivity_x=98384
fov_y=1.0 fov_y=1.0
#fov_x_from_y_ratio=1.33333333333333333333333333333333 #fov_x_from_y_ratio=1.33333333333333333333333333333333