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15 Commits

Author SHA1 Message Date
13a1db86e8 implement config 2023-10-09 19:44:49 -07:00
832b359cca fix and tweak config 2023-10-09 19:43:55 -07:00
ce9a461887 implement calculate functions in UserSettings 2023-10-09 19:43:33 -07:00
31b2dfe314 calculators 2023-10-09 18:29:25 -07:00
726a66d955 write it 2023-10-09 17:55:02 -07:00
4864c12779 settings module 2023-10-09 17:09:24 -07:00
f3dd43b171 add configparser dep 2023-10-09 16:31:28 -07:00
82d71df94e texture fallbacks for corner wedge 2023-10-08 13:32:50 -07:00
684dbda73a use rust 2023-10-07 14:12:39 -07:00
e398da3aa6 there was never a normal vector problem 2023-10-07 01:54:52 -07:00
944393dabe free performance 2023-10-06 16:00:46 -07:00
4adce7acd3 fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
2023-10-06 16:00:46 -07:00
5b935c32fe p 2023-10-06 14:28:29 -07:00
436706bc4d save 4 bytes per model + include camera matrix 2023-10-06 13:58:22 -07:00
bde24d35a2 v0.8.0 attributes + bvh 2023-10-06 00:36:46 -07:00
9 changed files with 284 additions and 90 deletions

9
Cargo.lock generated
View File

@@ -331,6 +331,12 @@ dependencies = [
"crossbeam-utils",
]
[[package]]
name = "configparser"
version = "3.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5458d9d1a587efaf5091602c59d299696a3877a439c8f6d461a2d3cce11df87a"
[[package]]
name = "constant_time_eq"
version = "0.3.0"
@@ -1682,10 +1688,11 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.7.0"
version = "0.8.0"
dependencies = [
"async-executor",
"bytemuck",
"configparser",
"ddsfile",
"env_logger",
"glam",

View File

@@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.7.0"
version = "0.8.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@@ -8,6 +8,7 @@ edition = "2021"
[dependencies]
async-executor = "1.5.1"
bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2"
ddsfile = "0.5.1"
env_logger = "0.10.0"
glam = "0.24.1"

View File

@@ -34,11 +34,12 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
let mut general=crate::model::GameMechanicAttributes::default();
let mut intersecting=crate::model::IntersectingAttributes::default();
let mut contacting=crate::model::ContactingAttributes::default();
let mut force_can_collide=can_collide;
match name{
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
"Accelerator"=>intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity}),
"MapFinish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish}),
"MapAnticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat}),
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
@@ -57,14 +58,15 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
},
behaviour:match &captures[2]{
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
"Platform"=>crate::model::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
}
})
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
@@ -77,7 +79,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersect
if velocity!=glam::Vec3::ZERO{
general.booster=Some(crate::model::GameMechanicBooster{velocity});
}
match can_collide{
match force_can_collide{
true=>{
match name{
//"Bounce"=>(),
@@ -176,7 +178,7 @@ impl RobloxFaceTextureDescription{
}
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
#[derive(Clone,Eq,Hash,PartialEq)]
enum RobloxBasePartDescription{
Sphere,
@@ -309,9 +311,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
};
let normal_id=normalid.to_u32();
if normal_id<6{
let mut roblox_texture_transform=RobloxTextureTransform::default();
let mut roblox_texture_color=glam::Vec4::ONE;
if decal.class=="Texture"{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
@@ -334,13 +334,19 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
5=>(size.x,size.y),//front
_=>panic!("unreachable"),
};
roblox_texture_transform=RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
};
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
texture:texture_id,
color:roblox_texture_color,
@@ -374,9 +380,11 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
f3,//Cube::Left->Wedge::Left
f4,//Cube::Bottom->Wedge::Bottom
]),
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
f0,//Cube::Right->CornerWedge::Right
f1,//Cube::Top->CornerWedge::Top
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
f4,//Cube::Bottom->CornerWedge::Bottom
f5,//Cube::Front->CornerWedge::Front
]),
@@ -435,10 +443,11 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
cornerwedge_face_description.insert(
match face_id{
0=>primitives::CornerWedgeFace::Top,
1=>primitives::CornerWedgeFace::Right,
2=>primitives::CornerWedgeFace::Bottom,
3=>primitives::CornerWedgeFace::Front,
0=>primitives::CornerWedgeFace::Right,
1=>primitives::CornerWedgeFace::TopBack,
2=>primitives::CornerWedgeFace::TopLeft,
3=>primitives::CornerWedgeFace::Bottom,
4=>primitives::CornerWedgeFace::Front,
_=>panic!("unreachable"),
},
match roblox_face_description{

View File

@@ -10,6 +10,7 @@ mod model;
mod zeroes;
mod worker;
mod physics;
mod settings;
mod framework;
mod primitives;
mod instruction;
@@ -64,35 +65,31 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
)
}
impl GraphicsCamera{
pub fn new(screen_size:glam::UVec2,fov_y:f32)->Self{
pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
Self{
screen_size,
fov: glam::vec2(fov_y*(screen_size.x as f32)/(screen_size.y as f32),fov_y),
fov,
}
}
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
}
pub fn view(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
}
pub fn set_screen_size(&mut self,screen_size:glam::UVec2){
self.screen_size=screen_size;
self.fov.x=self.fov.y*(screen_size.x as f32)/(screen_size.y as f32);
}
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 3 + 4] {
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
let proj=self.proj();
let proj_inv = proj.inverse();
let view=self.view(pos,angles);
let view_inv = view.inverse();
let view_inv=self.world(pos,angles);
let view=view_inv.inverse();
let mut raw = [0f32; 16 * 3 + 4];
let mut raw = [0f32; 16 * 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
raw[48..64].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw
}
}
@@ -114,12 +111,16 @@ impl GraphicsState{
pub fn clear(&mut self){
self.models.clear();
}
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
}
pub struct GlobalState{
start_time: std::time::Instant,
manual_mouse_lock:bool,
mouse:physics::MouseState,
user_settings:settings::UserSettings,
graphics:GraphicsState,
physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
}
@@ -226,7 +227,7 @@ impl GlobalState{
}else{
Some(ModelGraphicsInstance{
transform: glam::Mat4::from(instance.transform),
normal_transform: glam::Mat4::from(instance.transform.inverse()).transpose(),
normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
color: instance.color,
})
}
@@ -235,7 +236,7 @@ impl GlobalState{
let id=unique_texture_models.len();
let mut unique_textures=Vec::new();
for group in model.groups.into_iter(){
//ignore zero coppy optimization for now
//ignore zero copy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
texture_index
}else{
@@ -265,9 +266,9 @@ impl GlobalState{
let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
//TODO: combine groups using the same render pattern
for group in model.groups {
//this mut be combined in a more complex way if the models use different render patterns per group
let mut indices = Vec::new();
for group in model.groups {
for poly in group.polys {
for end_index in 2..poly.vertices.len() {
for &index in &[0, end_index - 1, end_index] {
@@ -289,8 +290,8 @@ impl GlobalState{
}
}
}
entities.push(indices);
}
entities.push(indices);
models.push(model::ModelSingleTexture{
instances:model.instances,
vertices,
@@ -374,7 +375,7 @@ impl GlobalState{
}
}
const MODEL_BUFFER_SIZE:usize=4*4 + 4*4 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
let mut raw = Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
@@ -383,7 +384,12 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
//model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.normal_transform)[..]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
raw.extend_from_slice(&[0.0]);
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
raw.extend_from_slice(&[0.0]);
//color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color));
raw.append(&mut v);
@@ -408,6 +414,8 @@ impl framework::Example for GlobalState {
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
//wee
let user_settings=settings::read_user_settings();
let mut indexed_models = Vec::new();
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
indexed_models.push(primitives::unit_sphere());
@@ -747,7 +755,11 @@ impl framework::Example for GlobalState {
let mut physics = physics::PhysicsState::default();
let camera=GraphicsCamera::new(glam::uvec2(config.width,config.height), 1.0);
physics.load_user_settings(&user_settings);
let screen_size=glam::uvec2(config.width,config.height);
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
@@ -782,7 +794,7 @@ impl framework::Example for GlobalState {
let depth_view = Self::create_depth_texture(config, device);
let graphics=GraphicsState {
let mut graphics=GraphicsState {
pipelines:GraphicsPipelines{
skybox:sky_pipeline,
model:model_pipeline
@@ -801,6 +813,8 @@ impl framework::Example for GlobalState {
temp_squid_texture_view: squid_texture_view,
};
graphics.load_user_settings(&user_settings);
let indexed_model_instances=model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
@@ -822,6 +836,7 @@ impl framework::Example for GlobalState {
start_time:Instant::now(),
manual_mouse_lock:false,
mouse:physics::MouseState::default(),
user_settings,
graphics,
physics_thread,
};
@@ -883,9 +898,11 @@ impl framework::Example for GlobalState {
time:physics.time,
instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
});
physics.load_user_settings(&self.user_settings);
physics.generate_models(&indexed_model_instances);
self.physics_thread=physics.into_worker();
//graphics.load_user_settings(&self.user_settings);
self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset
}else{
@@ -1024,7 +1041,8 @@ impl framework::Example for GlobalState {
_queue: &wgpu::Queue,
) {
self.graphics.depth_view = Self::create_depth_texture(config, device);
self.graphics.camera.set_screen_size(glam::uvec2(config.width, config.height));
self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
self.graphics.load_user_settings(&self.user_settings);
}
fn render(

View File

@@ -52,7 +52,7 @@ pub struct ModelSingleTexture{
#[derive(Clone)]
pub struct ModelGraphicsInstance{
pub transform:glam::Mat4,
pub normal_transform:glam::Mat4,
pub normal_transform:glam::Mat3,
pub color:glam::Vec4,
}
pub struct ModelInstance{

View File

@@ -175,7 +175,7 @@ impl PhysicsCamera {
Self{
offset,
angles: glam::DVec2::ZERO,
sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0),
sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
}
}
@@ -617,6 +617,10 @@ impl PhysicsState {
println!("Physics Objects: {}",self.models.len());
}
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.sensitivity=user_settings.calculate_sensitivity();
}
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
self.modes.get(mode)
@@ -1094,35 +1098,35 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
}
//check ground
self.contacts.insert(c.model,c);
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
//flatten v
let mut v=self.body.velocity;
self.contact_constrain_velocity(&mut v);
@@ -1142,6 +1146,35 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.intersects.insert(c.model,c);
match &general.stage_element{
Some(stage_element)=>{
if stage_element.force||self.game.stage_id<stage_element.stage_id{
self.game.stage_id=stage_element.stage_id;
}
match stage_element.behaviour{
crate::model::StageElementBehaviour::SpawnAt=>(),
crate::model::StageElementBehaviour::Trigger
|crate::model::StageElementBehaviour::Teleport=>{
//TODO make good
if let Some(mode)=self.get_mode(stage_element.mode_id){
if let Some(&spawn)=mode.get_spawn_model_id(self.game.stage_id){
if let Some(model)=self.models.get(spawn as usize){
self.body.position=model.transform.transform_point3(glam::Vec3::Y)+glam::Vec3::Y*(self.style.hitbox_halfsize.y+0.1);
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
self.contacts.clear();
self.intersects.clear();
self.body.acceleration=self.style.gravity;
self.walk.state=WalkEnum::Reached;
self.grounded=false;
}else{println!("bad1");}
}else{println!("bad2");}
}else{println!("bad3");}
},
crate::model::StageElementBehaviour::Platform=>(),
}
},
None=>(),
}
},
}
},

View File

@@ -107,8 +107,9 @@ local cornerWedgeVerticies = {
*/
#[derive(Hash,PartialEq,Eq)]
pub enum CornerWedgeFace{
Top,
Right,
TopBack,
TopLeft,
Bottom,
Front,
}
@@ -162,7 +163,8 @@ pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,
pub fn unit_cornerwedge()->crate::model::IndexedModel{
let mut t=CornerWedgeFaceDescription::new();
t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::Top,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
t.insert(CornerWedgeFace::Front,FaceDescription::default());
generate_partial_unit_cornerwedge(t)
@@ -456,9 +458,10 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
} as u32;
let face_id=match face{
CornerWedgeFace::Right => 0,
CornerWedgeFace::Top => 1,
CornerWedgeFace::Bottom => 2,
CornerWedgeFace::Front => 3,
CornerWedgeFace::TopBack => 1,
CornerWedgeFace::TopLeft => 2,
CornerWedgeFace::Bottom => 3,
CornerWedgeFace::Front => 4,
};
//always push normal
let normal_index=generated_normal.len() as u32;

124
src/settings.rs Normal file
View File

@@ -0,0 +1,124 @@
struct Ratio{
ratio:f64,
}
enum DerivedFov{
FromScreenAspect,
FromAspect(Ratio),
}
enum Fov{
Exactly{x:f64,y:f64},
DeriveX{x:DerivedFov,y:f64},
DeriveY{x:f64,y:DerivedFov},
}
impl Default for Fov{
fn default() -> Self {
Fov::DeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
}
}
enum Sensitivity{
Exactly{x:f64,y:f64},
DeriveX{x:Ratio,y:f64},
DeriveY{x:f64,y:Ratio},
}
impl Default for Sensitivity{
fn default() -> Self {
Sensitivity::DeriveY{x:0.001,y:Ratio{ratio:1.0}}
}
}
#[derive(Default)]
pub struct UserSettings{
fov:Fov,
sensitivity:Sensitivity,
}
impl UserSettings{
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
zoom*match &self.fov{
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
Fov::DeriveX{x,y}=>match x{
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
},
Fov::DeriveY{x,y}=>match y{
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
},
}
}
pub fn calculate_sensitivity(&self)->glam::DVec2{
match &self.sensitivity{
&Sensitivity::Exactly{x,y}=>glam::dvec2(x,y),
Sensitivity::DeriveX{x,y}=>glam::dvec2(y*x.ratio,*y),
Sensitivity::DeriveY{x,y}=>glam::dvec2(*x,x*y.ratio),
}
}
}
/*
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
sensitivity_x=0.001
sensitivity_y_from_x_ratio=1
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
*/
pub fn read_user_settings()->UserSettings{
let mut cfg=configparser::ini::Ini::new();
if let Ok(_)=cfg.load("settings.conf"){
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
let fov=match(cfg_fov_x,cfg_fov_y){
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
x:fov_x,
y:fov_y
},
(Ok(Some(fov_x)),Ok(None))=>Fov::DeriveY{
x:fov_x,
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
}else{
DerivedFov::FromScreenAspect
}
},
(Ok(None),Ok(Some(fov_y)))=>Fov::DeriveX{
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
}else{
DerivedFov::FromScreenAspect
},
y:fov_y,
},
_=>{
Fov::default()
},
};
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
x:sensitivity_x,
y:sensitivity_y
},
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::DeriveY{
x:sensitivity_x,
y:Ratio{
ratio:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){sensitivity_y_from_x_ratio}else{1.0}
}
},
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::DeriveX{
x:Ratio{
ratio:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){sensitivity_x_from_y_ratio}else{1.0}
},
y:sensitivity_y,
},
_=>{
Sensitivity::default()
},
};
UserSettings{
fov,
sensitivity,
}
}else{
UserSettings::default()
}
}

View File

@@ -5,8 +5,8 @@ struct Camera {
proj_inv: mat4x4<f32>,
// from world to camera
view: mat4x4<f32>,
// camera position
cam_pos: vec4<f32>,
// from camera to world
view_inv: mat4x4<f32>,
};
//group 0 is the camera
@@ -31,8 +31,7 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
1.0
);
// transposition = inversion for this orthonormal matrix
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
let unprojected = camera.proj_inv * pos;
var result: SkyOutput;
@@ -43,7 +42,7 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
struct ModelInstance{
transform:mat4x4<f32>,
normal_transform:mat4x4<f32>,
normal_transform:mat3x3<f32>,
color:vec4<f32>,
}
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
@@ -78,11 +77,11 @@ fn vs_entity_texture(
) -> EntityOutputTexture {
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
var result: EntityOutputTexture;
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
result.normal = model_instances[instance].normal_transform * normal;
result.texture = texture;
result.color = color;
result.model_color = model_instances[instance].color;
result.view = position.xyz - camera.cam_pos.xyz;
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
result.position = camera.proj * camera.view * position;
return result;
}
@@ -109,5 +108,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
}