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bb2a5e2d35
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workaround stupid monolith
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2023-11-16 18:46:10 -08:00 |
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4998f3803a
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fix lifetimes
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2023-11-16 18:46:10 -08:00 |
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0da6da24ac
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implement final algorithm with infinity tech
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2023-11-16 18:27:05 -08:00 |
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6fcc6b2303
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water goes here
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2023-11-15 22:56:16 -08:00 |
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312b0223b6
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inline them bad boys
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2023-11-15 22:56:16 -08:00 |
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5a3013365e
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use style mesh + remove double reference in set_velocity & set_acceleration
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2023-11-15 22:52:52 -08:00 |
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5c2aad268f
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style.hitbox
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2023-11-15 22:52:51 -08:00 |
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33972b0c2c
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physics work
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2023-11-15 21:10:50 -08:00 |
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6071e23be1
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style
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2023-11-11 21:32:59 -08:00 |
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46d6c31957
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avoid double rocket boost
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2023-11-11 21:27:20 -08:00 |
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5b26304e95
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project walk
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2023-11-10 19:13:41 -08:00 |
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d3cf75e0d5
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fix ladder crashes
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2023-11-10 19:13:41 -08:00 |
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756648c2fb
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probably need a better fix for this
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2023-11-10 19:13:41 -08:00 |
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4af4dc669b
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update move state if acceleration culls surface
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2023-11-10 19:13:41 -08:00 |
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24f6472e9f
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acceleration was not being refreshed in air move (the bug)
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2023-11-10 19:13:41 -08:00 |
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cff920ddcd
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tweak elasticity calc
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2023-11-10 19:13:41 -08:00 |
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053514fa4a
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exit strafe tick early if zero control dir
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2023-11-10 19:13:41 -08:00 |
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27a46093ae
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introduce dot128
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2023-11-10 19:13:41 -08:00 |
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b7998c7bd4
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break walking
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2023-11-10 19:13:41 -08:00 |
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63cfbbfa9c
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fix ladders
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2023-11-10 19:13:41 -08:00 |
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f7072be5b4
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separate culling type setters
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2023-11-10 19:13:41 -08:00 |
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4456ee29ec
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surf test was wrong
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2023-11-10 19:13:41 -08:00 |
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176aaa069c
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fix walk friction
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2023-11-10 19:13:41 -08:00 |
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a6dfa1d72b
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elasticity calc
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2023-11-10 19:13:41 -08:00 |
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516510faa8
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add set body functions + jump query functions
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2023-11-10 19:13:41 -08:00 |
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1d2de93b9e
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normalize normal
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2023-11-10 19:13:41 -08:00 |
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2988175436
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important
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2023-11-10 19:13:41 -08:00 |
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03b21aa27f
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work
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2023-11-10 19:13:41 -08:00 |
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910d520c2b
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wip TouchingState::get_move_state
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2023-11-10 19:13:41 -08:00 |
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c321814b9b
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normal_determinant is not real
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2023-11-10 19:13:41 -08:00 |
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ce1e9df334
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TouchingState::base_acceleration
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2023-11-10 19:13:41 -08:00 |
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e6e7366e66
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fix idiot
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2023-11-10 19:13:41 -08:00 |
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535ae1a5f0
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fix constrain
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2023-11-10 19:13:41 -08:00 |
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432a38718c
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fix slope divide by zero
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2023-11-10 19:13:41 -08:00 |
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ebca761dbc
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whoops
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2023-11-10 19:13:41 -08:00 |
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ec9b720138
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make build
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2023-11-10 19:13:41 -08:00 |
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7ad0270d2f
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TransformedMesh::new to avoid pub
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2023-11-10 19:13:41 -08:00 |
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a53d90f74b
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tape up last stragglers
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2023-11-10 19:13:41 -08:00 |
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2a033b87e0
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rethink ordered checkpoints - do not support non-teleporting (backtracking)
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2023-11-10 19:13:41 -08:00 |
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bf51afcf1d
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fix normal code
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2023-11-10 19:13:41 -08:00 |
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d71f143d68
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point hitbox work
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2023-11-10 19:13:41 -08:00 |
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769f88eb9f
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real functions
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2023-11-10 19:13:41 -08:00 |
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cf9063bffc
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PhysicsModels idea
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2023-11-10 19:13:41 -08:00 |
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fc3d72393f
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rename enum
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2023-11-10 19:13:41 -08:00 |
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6fec6b9f59
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cling thing
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2023-11-10 19:13:41 -08:00 |
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b897d4a662
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I need to rethink Collision vs Attributes
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2023-11-10 19:13:41 -08:00 |
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49931a40fc
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make aabb_list with silly iterator to avoid pub-ing Vert
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2023-11-10 19:13:41 -08:00 |
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e92eaed2d3
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work on indexing meshes and attributes
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2023-11-10 19:13:41 -08:00 |
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5e28c02640
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TODOs
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2023-11-10 19:13:41 -08:00 |
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5f1b93d9c4
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next_instruction face crawler implementation
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2023-11-10 19:13:41 -08:00 |
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