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9dec53d764
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implement config
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2023-10-09 19:48:15 -07:00 |
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dd13a066d0
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settings module
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2023-10-09 19:47:38 -07:00 |
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944393dabe
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free performance
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2023-10-06 16:00:46 -07:00 |
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5b935c32fe
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p
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2023-10-06 14:28:29 -07:00 |
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436706bc4d
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save 4 bytes per model + include camera matrix
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2023-10-06 13:58:22 -07:00 |
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a942e10554
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bvh
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2023-10-05 23:53:00 -07:00 |
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e78cabf0f5
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move aabb into its own module
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2023-10-05 22:33:08 -07:00 |
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4e90da2228
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weird empty comment
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2023-10-05 19:48:20 -07:00 |
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9fa4ea6716
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create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
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2023-10-05 19:48:20 -07:00 |
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aedef03e7c
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this adds lag and is unnecessary
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2023-10-05 19:48:20 -07:00 |
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6a9af0441f
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move physics to its own thread
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2023-10-05 19:48:20 -07:00 |
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12a4bf7948
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rename body to physics
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2023-10-04 23:16:26 -07:00 |
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f2e4286a08
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spawn_point is part of building
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2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
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worker module
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2023-10-04 14:32:28 -07:00 |
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7c8bc8d647
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reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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55eebba1c5
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fiddle with rustings
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2023-10-04 14:16:25 -07:00 |
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b8f13539db
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runtime attributes + implement model intersection (but not collision end)
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2023-10-04 14:16:25 -07:00 |
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fb2e2afeb9
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hashmap map ids into internal structure ids
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2023-10-04 14:13:25 -07:00 |
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f2c71caae3
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TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
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2023-10-03 19:47:06 -07:00 |
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b102319b33
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implement Default for CollisionAttributes
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2023-10-03 19:47:06 -07:00 |
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50e9152ee2
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separate graphics state from global state
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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f72acaf2d4
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implement attributes + stages
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2023-10-03 16:53:00 -07:00 |
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734ce661f2
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game mechanics enums
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2023-10-03 16:53:00 -07:00 |
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bb8c53aee2
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check transparency when generating models
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2023-10-03 16:37:04 -07:00 |
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de0eb0790a
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fixups
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2023-10-03 16:37:04 -07:00 |
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d16404167b
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tweak map loading
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2023-10-02 15:27:41 -07:00 |
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79262ce3b4
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styling
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2023-10-02 03:08:40 -07:00 |
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c47020c149
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implement mouse lock with tab and manual mouse lock fallback
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2023-10-02 03:08:40 -07:00 |
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d3e4918d3e
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into_iter is probably better than drain
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2023-10-02 01:57:15 -07:00 |
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6c2eb5ff29
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this needs timers
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2023-10-01 19:29:41 -07:00 |
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02a509868a
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some bullshit to reduce line count
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2023-10-01 19:29:41 -07:00 |
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af750151f7
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allow loading map from cli
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2023-10-01 17:18:50 -07:00 |
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bf4560193d
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make load_file function
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2023-10-01 17:18:29 -07:00 |
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514c45fc21
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disable annoying scroll
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2023-10-01 15:55:40 -07:00 |
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95d16271de
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add cursor grab
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2023-10-01 15:55:40 -07:00 |
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355d391ea5
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wee opti
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2023-10-01 15:21:19 -07:00 |
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d8c6444af3
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consume textures + label textures with texture_id + don't pass id through thread
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2023-10-01 15:17:10 -07:00 |
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fddd4576bd
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multi threaded image load
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2023-10-01 15:06:24 -07:00 |
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92bbbce1c3
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umm wend
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2023-09-30 19:38:01 -07:00 |
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5cd40afa56
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create ModelGraphicsInstance and include inverse transpose matrix for normals
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2023-09-30 13:00:01 -07:00 |
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602816a618
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typo
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2023-09-30 02:55:30 -07:00 |
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d7010956b3
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match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
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2023-09-30 02:54:39 -07:00 |
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4ee29911a3
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read and use dds format
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2023-09-29 18:05:36 -07:00 |
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9ce9eb50be
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fix washed out textures
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2023-09-29 13:26:31 -07:00 |
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d4835187a8
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print more graphics info
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2023-09-28 20:43:48 -07:00 |
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ac4ba19ed3
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calculate vertex extents for accurate mesh aabb hitboxes
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2023-09-28 19:21:01 -07:00 |
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ed712933e5
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split models into unique texture groups and deindex
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2023-09-28 19:21:01 -07:00 |
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5b770fc8a9
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refactor model gen
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2023-09-28 19:20:08 -07:00 |
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37e9299f7d
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count properly
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2023-09-28 19:01:30 -07:00 |
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