Commit Graph

447 Commits

Author SHA1 Message Date
497ca93071 unneeded copy 2023-10-16 19:38:24 -07:00
747f628f04 deduplicate models 2023-10-16 19:38:24 -07:00
7e1cf7041a GameMechanics: make invalid states unrepresentable 2023-10-14 18:14:27 -07:00
50543ffcea implement additional attribute populating 2023-10-14 18:14:27 -07:00
54498f20f9 improve constant names 2023-10-14 16:20:57 -07:00
2240b80656 sqrt + test 2023-10-14 16:20:57 -07:00
d18f2168e4 fix tests 2023-10-14 16:20:57 -07:00
381b7b3c2f put jump in style 2023-10-14 14:51:13 -07:00
0d6741a81c integer physics 2023-10-14 12:34:20 -07:00
2e8cdf968c silence lint 2023-10-10 16:30:00 -07:00
dd0ac7cc7e overshadowed value by mistake 2023-10-10 16:05:47 -07:00
e2af6fc4ed sort enums like normalid 2023-10-10 15:33:32 -07:00
bdc0dd1b3b move keyboard input to WindowEvent to fix Wayland 2023-10-10 02:45:19 -07:00
95fb316a23 add fullscreen hotkey 2023-10-09 20:39:15 -07:00
9dec53d764 implement config 2023-10-09 19:48:15 -07:00
3552491a9a calculators 2023-10-09 19:48:15 -07:00
dd13a066d0 settings module 2023-10-09 19:47:38 -07:00
f3dd43b171 add configparser dep 2023-10-09 16:31:28 -07:00
82d71df94e texture fallbacks for corner wedge 2023-10-08 13:32:50 -07:00
684dbda73a use rust 2023-10-07 14:12:39 -07:00
e398da3aa6 there was never a normal vector problem 2023-10-07 01:54:52 -07:00
944393dabe free performance 2023-10-06 16:00:46 -07:00
4adce7acd3 fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
2023-10-06 16:00:46 -07:00
5b935c32fe p 2023-10-06 14:28:29 -07:00
436706bc4d save 4 bytes per model + include camera matrix 2023-10-06 13:58:22 -07:00
bde24d35a2 v0.8.0 attributes + bvh 2023-10-06 00:36:46 -07:00
fc91d644e6 use bvh 2023-10-05 23:53:03 -07:00
2b47827383 the tools to get the job done 2023-10-05 23:53:03 -07:00
a942e10554 bvh 2023-10-05 23:53:00 -07:00
5d1e38c36c wip: move collision code somewhere 2023-10-05 22:33:08 -07:00
e78cabf0f5 move aabb into its own module 2023-10-05 22:33:08 -07:00
4e90da2228 weird empty comment 2023-10-05 19:48:20 -07:00
9fa4ea6716 create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
2023-10-05 19:48:20 -07:00
aedef03e7c this adds lag and is unnecessary 2023-10-05 19:48:20 -07:00
6a9af0441f move physics to its own thread 2023-10-05 19:48:20 -07:00
8cf66f3446 print less 2023-10-04 23:51:39 -07:00
1cb0d6e586 bro it takes 4 seconds to build now 2023-10-04 23:51:19 -07:00
12a4bf7948 rename body to physics 2023-10-04 23:16:26 -07:00
f2e4286a08 spawn_point is part of building 2023-10-04 15:34:52 -07:00
bd6cd5eacc worker module 2023-10-04 14:32:28 -07:00
f2dfb438d0 add parking_lot dep 2023-10-04 14:16:25 -07:00
7c8bc8d647 reset stage id on map change 2023-10-04 14:16:25 -07:00
4943bc6a7f edit normal mapping comments 2023-10-04 14:16:25 -07:00
55eebba1c5 fiddle with rustings 2023-10-04 14:16:25 -07:00
b8f13539db runtime attributes + implement model intersection (but not collision end) 2023-10-04 14:16:25 -07:00
fb2e2afeb9 hashmap map ids into internal structure ids 2023-10-04 14:13:25 -07:00
f30f246e5f sens TOO DAMN HIGH 2023-10-04 14:07:57 -07:00
0ac49308a0 Spawn & ForceSpawn attributes 2023-10-04 14:07:20 -07:00
30cbbbca1b fix MapStart indexing bug 2023-10-04 14:05:53 -07:00
66fa8fd637 tabs 2023-10-04 14:01:06 -07:00