7c53030ea8
v0.10.3 fix boosters
2024-08-07 18:19:32 -07:00
165c38a06b
physics: rework jumping and boosters
2024-08-07 18:19:32 -07:00
7996df532e
remove a source of non-determinism
2024-08-06 14:15:57 -07:00
b4b85b7da4
refactor physics_worker
2024-08-06 11:26:27 -07:00
3a98eaff7c
move physics instruction to common
2024-08-06 11:10:43 -07:00
4b5b7dc2fb
update deps
2024-08-06 11:02:49 -07:00
8a13640c55
time travel warning
2024-08-02 10:42:10 -07:00
85ba12ff92
pause on focus
2024-08-02 10:42:10 -07:00
4f492d73b0
update deps
2024-08-02 10:42:10 -07:00
a8d54fdd7c
minor tweak to loading map from arg
2024-08-02 09:20:34 -07:00
34ac541260
ignore ReachWalkTargetVelocity
2024-08-02 08:03:16 -07:00
099788b746
this is wrong, even when velocity is zero
2024-08-02 08:03:16 -07:00
305017c6c8
iso shortcut
2024-08-02 08:03:16 -07:00
e47d152af2
make a distinction between restart and spawning
2024-08-02 08:03:16 -07:00
755adeaefd
refactor physics instruction processing
...
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks. This means that all "render" tick updates can be dropped from bot timelines. In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
2024-08-02 08:03:16 -07:00
e04e754abb
v0.10.2 run timer
2024-08-01 09:39:16 -07:00
5c1f69628d
update deps
2024-08-01 09:36:11 -07:00
44031c8b83
simple run timer
2024-08-01 09:29:13 -07:00
d6470ee81b
denormalize zone data on load
2024-08-01 09:29:09 -07:00
a7c7088c1f
model is supposed to be guaranteed to exist
2024-07-31 12:08:57 -07:00
dd6acbfc2f
use mem::replace where it is needed
2024-07-31 12:08:57 -07:00
3fea6ec5a2
put imports together
2024-07-30 13:34:34 -07:00
38df41e043
mouse interpolator abstraction
2024-07-30 13:01:42 -07:00
171cd8f2e4
cross compile with all features
2024-07-30 12:02:28 -07:00
914b5da897
switch over tooling to snfm
2024-07-30 12:02:28 -07:00
52e92bfa5a
no more textures
2024-07-30 11:37:26 -07:00
938500e39b
update deps (don't panic on corrupted files)
2024-07-29 18:24:57 -07:00
d82dfc2bc2
build smaller
2024-07-29 17:41:46 -07:00
c59f40892a
snf optional as well because why not
2024-07-29 17:41:46 -07:00
4863605af7
source and roblox map loading feature flags
2024-07-29 17:11:40 -07:00
685e74575a
v0.10.1 snf
2024-07-29 16:53:04 -07:00
d1aca4519b
change textures path on my pc
2024-07-29 16:51:36 -07:00
4a4ede36ed
read snf map
2024-07-29 16:51:36 -07:00
33cc2e1a45
update common
2024-07-25 13:53:45 -07:00
9982a52af5
update deps
2024-07-22 13:52:27 -07:00
34939db8ef
v0.10.0 style redesign + mesh loader
2024-07-22 13:23:19 -07:00
b61088195a
update deps (aggressive)
2024-07-22 13:21:47 -07:00
19ab098be0
wgpu 22.0.0
2024-07-22 13:21:47 -07:00
bf1fad9fc4
use strafesnet registry
2024-07-22 13:21:47 -07:00
62b5ba2b33
pretty polygon fanning from vbsp code
2024-07-22 13:21:47 -07:00
f2a7b44884
print texture load error
2024-07-22 13:21:47 -07:00
c054b6aab3
update deps
2024-07-22 13:21:47 -07:00
7caec210ce
include meshes symbolic link
2024-07-22 13:21:47 -07:00
5fdcf9047c
implement roblox mesh loading
2024-07-22 13:21:47 -07:00
3756af9638
update strafesnet deps
2024-07-22 13:21:47 -07:00
8424fea634
redesign style data structures + fly
2024-07-22 13:21:47 -07:00
46c73b80c6
fix missing bsp_loader commit
2024-03-15 19:24:52 -07:00
0ac1c1aa6b
adjust clipping planes
2024-02-18 00:23:27 -08:00
0a75e78c90
update deferred_loader
2024-02-17 22:08:06 -08:00
ecc8d2395b
update bsp_loader
2024-02-17 20:32:03 -08:00