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563ade11f7
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rewrite infinity crawl to use a straight line
for predict_collision_out use an extrapolated body that will exist outside of the mesh in the hit case we care about
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2023-11-17 18:41:30 -08:00 |
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1a250fe8d6
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style
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2023-11-17 16:23:54 -08:00 |
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4be218defb
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wrong
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2023-11-17 16:23:54 -08:00 |
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dc5649f2b5
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wrong
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2023-11-17 16:23:54 -08:00 |
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ef817389f3
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hit_the_ground unit test
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2023-11-17 16:23:54 -08:00 |
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399c9505bf
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reduce test spam
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2023-11-17 14:12:11 -08:00 |
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e6c955a958
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combine crawl into one loop
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2023-11-17 13:48:29 -08:00 |
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8839b8fbb3
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fix not moving
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2023-11-16 19:57:50 -08:00 |
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d191538aa8
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fix time inversion
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2023-11-16 19:18:07 -08:00 |
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46c6271286
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compiler nits
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2023-11-16 18:46:10 -08:00 |
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bb2a5e2d35
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workaround stupid monolith
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2023-11-16 18:46:10 -08:00 |
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4998f3803a
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fix lifetimes
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2023-11-16 18:46:10 -08:00 |
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fa0be33bf5
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initialize variable + guarantees
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2023-11-16 18:46:10 -08:00 |
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0da6da24ac
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implement final algorithm with infinity tech
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2023-11-16 18:27:05 -08:00 |
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6a926608b7
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fix normal dir
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2023-11-16 18:26:56 -08:00 |
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71d221581f
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DirectedEdge trait (huge)
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2023-11-16 17:03:15 -08:00 |
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6fcc6b2303
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water goes here
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2023-11-15 22:56:16 -08:00 |
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312b0223b6
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inline them bad boys
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2023-11-15 22:56:16 -08:00 |
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5a3013365e
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use style mesh + remove double reference in set_velocity & set_acceleration
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2023-11-15 22:52:52 -08:00 |
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5c2aad268f
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style.hitbox
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2023-11-15 22:52:51 -08:00 |
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ea9c2efc7f
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implement Planar64Mat3::from_diagonal
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2023-11-15 22:45:49 -08:00 |
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a41cbb79de
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move mat mul to above mat div
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2023-11-15 22:24:56 -08:00 |
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2370fbea54
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todo
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2023-11-15 21:21:00 -08:00 |
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33972b0c2c
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physics work
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2023-11-15 21:10:50 -08:00 |
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f50670db57
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use function that doesn't exist for MinkowskiMesh::closest_fev
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2023-11-15 21:10:50 -08:00 |
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559a38b607
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implement MinkowskiMesh::farthest_vert
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2023-11-15 21:10:50 -08:00 |
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751ccf57ca
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comment
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2023-11-15 21:10:50 -08:00 |
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5bfd340d87
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implement MinkowskiMesh::predict_collision{_end}
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2023-11-15 21:10:50 -08:00 |
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2d3efdc2e1
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comments about potential parallel cases
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2023-11-15 21:10:50 -08:00 |
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d217966f77
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unused use
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2023-11-15 21:10:50 -08:00 |
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328c38ca38
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change the MeshQuery trait and delete the code I just wrote
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2023-11-15 21:10:50 -08:00 |
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4c05c01b6e
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fix big wrong
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2023-11-15 19:48:13 -08:00 |
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b20f573f1d
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missing semicolons
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2023-11-15 19:45:38 -08:00 |
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21e29aa63e
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implement MinkowskiMesh::face_edges MinkowskiFace::EdgeEdge case
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2023-11-15 18:00:14 -08:00 |
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48870b8a76
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implement MinkowskiMesh::edge_faces
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2023-11-15 17:59:47 -08:00 |
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020c704968
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fix edge faces ordering
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2023-11-15 17:59:24 -08:00 |
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8f63699d45
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consistent ordering
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2023-11-15 16:05:42 -08:00 |
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6071e23be1
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style
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2023-11-11 21:32:59 -08:00 |
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46d6c31957
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avoid double rocket boost
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2023-11-11 21:27:20 -08:00 |
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5b26304e95
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project walk
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2023-11-10 19:13:41 -08:00 |
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d3cf75e0d5
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fix ladder crashes
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2023-11-10 19:13:41 -08:00 |
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2acf740898
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MinkowskiMesh::edge_faces is wrong
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2023-11-10 19:13:41 -08:00 |
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816f786763
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implement MinkowskiMesh::face_nd for MinkowskiFace::EdgeEdge case
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2023-11-10 19:13:41 -08:00 |
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f7c613dfa6
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correct MinkowskiMesh::face_edges FaceVert + VertFace cases
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2023-11-10 19:13:41 -08:00 |
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4fc09806f6
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minkowski vert_edges
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2023-11-10 19:13:41 -08:00 |
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3cbefbab03
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introduce DirectedEdge
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2023-11-10 19:13:41 -08:00 |
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717cf2290d
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vert_faces
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2023-11-10 19:13:41 -08:00 |
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756648c2fb
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probably need a better fix for this
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2023-11-10 19:13:41 -08:00 |
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44540853dd
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use alternate quadratic equation in poor accuracy cases
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2023-11-10 19:13:41 -08:00 |
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43e62e8f1d
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implement dot128 for face_nd
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2023-11-10 19:13:41 -08:00 |
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