forked from StrafesNET/strafe-client
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7fae3063cc
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106
src/main.rs
106
src/main.rs
@ -119,8 +119,58 @@ impl GraphicsData {
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}
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}
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modeldatas
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modeldatas
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}
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}
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fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>){
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fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>)->Vec<ModelGraphics>{
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//
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let mut models=Vec::<ModelGraphics>::with_capacity(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&squid_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&repeat_sampler),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&modeldata.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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models.push(ModelGraphics{
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transforms:modeldata.transforms,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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})
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}
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models
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}
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}
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}
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}
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@ -526,56 +576,7 @@ impl strafe_client::framework::Example for GraphicsData {
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};
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};
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//drain the modeldata vec so entities can be /moved/ to models.entities
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
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let mut models = self.generate_model_graphics(modeldatas);
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&squid_texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: wgpu::BindingResource::Sampler(&repeat_sampler),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&modeldata.vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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//all of these are being moved here
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models.push(ModelGraphics{
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transforms:modeldata.transforms,
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vertex_buf,
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entities: modeldata.entities.iter().map(|indices|{
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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Entity {
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index_buf,
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index_count: indices.len() as u32,
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}
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}).collect(),
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bind_group: model_bind_group,
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model_buf,
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})
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}
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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label: None,
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@ -705,6 +706,7 @@ impl strafe_client::framework::Example for GraphicsData {
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//nothing atm
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//nothing atm
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match event {
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match event {
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winit::event::WindowEvent::DroppedFile(path) => {
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winit::event::WindowEvent::DroppedFile(path) => {
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println!("opening file: {:?}", &path);
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//oh boy! let's load the map!
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//oh boy! let's load the map!
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if let Ok(file)=std::fs::File::open(path){
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if let Ok(file)=std::fs::File::open(path){
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let input = std::io::BufReader::new(file);
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let input = std::io::BufReader::new(file);
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