comment code that will be deleted soon and cause merge conflicts for no reason

This commit is contained in:
Quaternions 2023-09-20 22:37:03 -07:00
parent 25cfd615be
commit 7fae3063cc

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@ -283,11 +283,14 @@ impl strafe_client::framework::Example for GraphicsData {
modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
println!("models.len = {:?}", modeldatas.len());
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
//quad monkeys
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
//teapot
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
//ground
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {