forked from StrafesNET/strafe-client
surf test was wrong
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@ -653,10 +653,10 @@ impl Planar64Vec3{
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))
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))
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}
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}
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#[inline]
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#[inline]
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pub fn slope_cmp(&self,slope:Planar64,up:Self)->bool{
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pub fn walkable(&self,slope:Planar64,up:Self)->bool{
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let y=self.dot(up);
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let y=self.dot(up);
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let x=self.cross(up).length();
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let x=self.cross(up).length();
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y<x*slope
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x*slope<y
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}
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}
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#[inline]
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#[inline]
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pub fn length(&self)->Planar64{
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pub fn length(&self)->Planar64{
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@ -823,7 +823,7 @@ impl TouchingState{
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self.constrain_acceleration(models,&mut acceleration);
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self.constrain_acceleration(models,&mut acceleration);
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a=acceleration;
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a=acceleration;
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},
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},
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None=>if style.surf_slope.map_or(true,|s|normal.slope_cmp(s,Planar64Vec3::Y)){
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None=>if style.surf_slope.map_or(true,|s|normal.walkable(s,Planar64Vec3::Y)){
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//check ground
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//check ground
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let mut target_velocity=style.get_walk_target_velocity(camera,controls,next_mouse,time);
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let mut target_velocity=style.get_walk_target_velocity(camera,controls,next_mouse,time);
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self.constrain_velocity(models,&mut target_velocity);
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self.constrain_velocity(models,&mut target_velocity);
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@ -1343,7 +1343,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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self.move_state=MoveState::Ladder(walk_state);
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self.move_state=MoveState::Ladder(walk_state);
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set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
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set_acceleration(&mut self.body,&mut self.touching,&self.models,a);
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}
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}
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None=>if self.style.surf_slope.map_or(true,|s|self.models.mesh(model_id).face_nd(contact.face_id).0.slope_cmp(s,Planar64Vec3::Y)){
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None=>if self.style.surf_slope.map_or(true,|s|self.models.mesh(model_id).face_nd(contact.face_id).0.walkable(s,Planar64Vec3::Y)){
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//ground
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//ground
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let gravity=self.touching.base_acceleration(&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
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let gravity=self.touching.base_acceleration(&self.models,&self.style,&self.camera,self.controls,&self.next_mouse,self.time);
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let mut target_velocity=self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time);
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let mut target_velocity=self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time);
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