real threads + GraphicsInstruction + thread accessible mouse

This commit is contained in:
Quaternions 2023-10-19 14:56:39 -07:00
parent 7130eafc06
commit 124139274f
3 changed files with 30 additions and 10 deletions

View File

@ -1,3 +1,18 @@
use std::borrow::Cow;
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,ModelGraphicsInstance};
#[derive(Clone)]
pub struct ModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
#[derive(Clone)]
pub enum GraphicsInstruction{
UpdateModel(ModelUpdate),
Render,
}
struct Entity { struct Entity {
index_count: u32, index_count: u32,

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@ -1,6 +1,4 @@
use std::{borrow::Cow, time::Instant}; use std::time::Instant;
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
use model_graphics::{GraphicsVertex,ModelGraphicsInstance};
use physics::{InputInstruction, PhysicsInstruction}; use physics::{InputInstruction, PhysicsInstruction};
use instruction::{TimedInstruction, InstructionConsumer}; use instruction::{TimedInstruction, InstructionConsumer};
@ -23,10 +21,18 @@ mod load_roblox;
pub struct GlobalState{ pub struct GlobalState{
start_time: std::time::Instant, start_time: std::time::Instant,
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse:physics::MouseState, mouse:std::sync::Arc<std::sync::Mutex<physics::MouseState>>,
user_settings:settings::UserSettings, user_settings:settings::UserSettings,
graphics:graphics::GraphicsState, //Ideally the graphics thread worker description is:
physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>, /*
WorkerDescription{
input:Immediate,
output:Realtime(PoolOrdering::Ordered(3)),
}
*/
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
graphics_thread:worker::INWorker<graphics::GraphicsInstruction>,
physics_thread:worker::QNWorker<TimedInstruction<InputInstruction>>,
} }
impl framework::Example for GlobalState { impl framework::Example for GlobalState {

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@ -736,11 +736,11 @@ impl PhysicsState {
self.touching.clear(); self.touching.clear();
} }
pub fn into_worker(mut self)->crate::worker::CompatWorker<TimedInstruction<InputInstruction>,PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->PhysicsOutputState>>{ pub fn into_worker(mut self)->crate::worker::CNWorker<TimedInstruction<InputInstruction>>{
let mut mouse_blocking=true; let mut mouse_blocking=true;
let mut last_mouse_time=self.next_mouse.time; let mut last_mouse_time=self.next_mouse.time;
let mut timeline=std::collections::VecDeque::new(); let mut timeline=std::collections::VecDeque::new();
crate::worker::CompatWorker::new(self.output(),Box::new(move |ins:TimedInstruction<InputInstruction>|{ crate::worker::CNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
if if let Some(phys_input)=match ins.instruction{ if if let Some(phys_input)=match ins.instruction{
InputInstruction::MoveMouse(m)=>{ InputInstruction::MoveMouse(m)=>{
if mouse_blocking{ if mouse_blocking{
@ -819,8 +819,7 @@ impl PhysicsState {
}); });
} }
} }
self.output() })
}))
} }
pub fn output(&self)->PhysicsOutputState{ pub fn output(&self)->PhysicsOutputState{