strafe-client-jed/src/model_physics.rs

299 lines
8.7 KiB
Rust
Raw Normal View History

2023-10-26 23:18:32 +00:00
use crate::integer::{Planar64,Planar64Vec3};
2023-10-27 22:10:38 +00:00
use std::borrow::Cow;
2023-10-26 23:18:32 +00:00
2023-10-31 05:11:54 +00:00
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
2023-10-26 23:18:32 +00:00
pub struct VertId(usize);
2023-10-31 05:11:54 +00:00
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
2023-10-26 23:18:32 +00:00
pub struct EdgeId(usize);
2023-10-31 05:11:54 +00:00
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
2023-10-26 23:18:32 +00:00
pub struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide
2023-10-27 21:18:50 +00:00
pub enum FEV<F,E,V>{
Face(F),
Edge(E),
Vert(V),
2023-10-26 23:18:32 +00:00
}
//use Unit32 #[repr(C)] for map files
struct Face{
normal:Planar64Vec3,
dot:Planar64,
}
2023-10-27 21:18:50 +00:00
struct Vert(Planar64Vec3);
2023-10-26 23:18:32 +00:00
struct FaceRefs{
2023-10-27 02:38:34 +00:00
edges:Vec<(EdgeId,FaceId)>,
//verts:Vec<VertId>,
2023-10-26 23:18:32 +00:00
}
struct EdgeRefs{
2023-10-26 23:28:07 +00:00
faces:[FaceId;2],//left, right
verts:[VertId;2],//bottom, top
2023-10-26 23:18:32 +00:00
}
struct VertRefs{
//faces:Vec<FaceId>,
edges:Vec<EdgeId>,
2023-10-26 23:18:32 +00:00
}
pub struct PhysicsMesh{
faces:Vec<Face>,
2023-10-27 21:18:50 +00:00
verts:Vec<Vert>,
2023-10-26 23:18:32 +00:00
face_topology:Vec<FaceRefs>,
edge_topology:Vec<EdgeRefs>,
vert_topology:Vec<VertRefs>,
}
2023-10-27 21:18:50 +00:00
2023-10-27 22:10:38 +00:00
pub trait MeshQuery<FACE:Clone,EDGE:Clone,VERT:Clone>{
2023-10-27 21:18:50 +00:00
fn closest_fev(&self,point:Planar64Vec3)->FEV<FACE,EDGE,VERT>;
fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
fn vert(&self,vert_id:VERT)->Planar64Vec3;
2023-10-27 22:10:38 +00:00
fn face_edges(&self,face_id:FACE)->Cow<Vec<(EDGE,FACE)>>;
2023-10-27 23:04:44 +00:00
fn edge_faces(&self,edge_id:EDGE)->Cow<[FACE;2]>;
fn edge_verts(&self,edge_id:EDGE)->Cow<[VERT;2]>;
fn vert_edges(&self,vert_id:VERT)->Cow<Vec<EDGE>>;
2023-10-27 21:18:50 +00:00
}
impl MeshQuery<FaceId,EdgeId,VertId> for PhysicsMesh{
fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
//put some genius code right here
2023-10-29 07:16:07 +00:00
//TODO write genius code
//brute force
let mut best_distance_squared=Planar64::MAX;
let mut best_fev:FEV<FaceId,EdgeId,VertId>;
//check each vert
for (i,v) in self.verts.iter().enumerate(){
let d=(v.0-point).dot(v.0-point);
if d<best_distance_squared{
best_distance_squared=d;
best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(i));
}
}
let face_dots=self.faces.iter().map(|f|f.normal.dot(point));
//check each edge
for (i,v) in self.edge_topology.iter().enumerate(){
let verts=self.edge_verts(EdgeId(i));
if verts.iter().all(|&(vert_id,face_id)|{
let (n,d)=self.face_nd(face_id);
n.dot(point)<d
}){
//this is also wrong
}
let faces=self.edge_faces(EdgeId(i));
//try not to do this
//let edge_dir=self.faces[faces[0].0].normal.cross(self.faces[faces[1].0].normal);
let face_dot=self.faces[faces[0].0].normal.dot(self.faces[faces[1].0].normal);
let edge_face_dots=faces.map(|face_id|{
let (n,d)=self.face_nd(face_id);
n.dot(point)-d
});
//wrong! face normals are not normalized! 1+d will not work!
let edge_distance=(edge_face_dots[0]+edge_face_dots[1])/(Planar64::ONE+face_dot);
//use the face d values and 1+d
if edge_distance*edge_distance<best_distance_squared{
best_distance_squared=edge_distance*edge_distance;
best_fev=FEV::<FaceId,EdgeId,VertId>::Edge(EdgeId(i));
}
}
//check each face
2023-10-27 21:18:50 +00:00
todo!()
}
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
2023-10-27 02:38:34 +00:00
(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
2023-10-26 23:43:58 +00:00
}
//ideally I never calculate the vertex position, but I have to for the graphical meshes...
2023-10-27 21:18:50 +00:00
fn vert(&self,vert_id:VertId)->Planar64Vec3{
2023-10-29 07:15:51 +00:00
self.verts[vert_id.0].0
2023-10-27 21:18:50 +00:00
}
2023-10-27 22:10:38 +00:00
fn face_edges(&self,face_id:FaceId)->Cow<Vec<(EdgeId,FaceId)>>{
Cow::Borrowed(&self.face_topology[face_id.0].edges)
2023-10-26 23:18:32 +00:00
}
2023-10-27 23:04:44 +00:00
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
2023-10-27 22:10:38 +00:00
Cow::Borrowed(&self.edge_topology[edge_id.0].faces)
2023-10-26 23:18:32 +00:00
}
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
2023-10-27 22:10:38 +00:00
Cow::Borrowed(&self.edge_topology[edge_id.0].verts)
2023-10-26 23:18:32 +00:00
}
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<EdgeId>>{
2023-10-27 22:10:38 +00:00
Cow::Borrowed(&self.vert_topology[vert_id.0].edges)
2023-10-26 23:18:32 +00:00
}
}
pub struct TransformedMesh<'a>{
2023-10-31 05:11:54 +00:00
mesh:&'a PhysicsMesh,
transform:&'a crate::integer::Planar64Affine3,
normal_transform:&'a crate::integer::Planar64Mat3,
normal_determinant:Planar64,
}
impl MeshQuery<FaceId,EdgeId,VertId> for TransformedMesh<'_>{
2023-10-31 05:11:54 +00:00
fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
//put some genius code right here
todo!()
}
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
let (n,d)=self.mesh.face_nd(face_id);
(self.normal_transform*n,self.normal_determinant*d)
}
fn vert(&self,vert_id:VertId)->Planar64Vec3{
self.transform.transform_point3(self.mesh.vert(vert_id))
}
#[inline]
fn face_edges(&self,face_id:FaceId)->Cow<Vec<(EdgeId,FaceId)>>{
self.mesh.face_edges(face_id)
}
#[inline]
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{
self.mesh.edge_faces(edge_id)
}
#[inline]
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{
2023-10-31 05:11:54 +00:00
self.mesh.edge_verts(edge_id)
}
#[inline]
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<EdgeId>>{
2023-10-31 05:11:54 +00:00
self.mesh.vert_edges(vert_id)
}
}
2023-10-26 23:18:32 +00:00
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
2023-10-27 21:18:50 +00:00
#[derive(Clone,Copy)]
enum MinkowskiVert{
VertVert(VertId,VertId),
}
#[derive(Clone,Copy)]
enum MinkowskiEdge{
VertEdge(VertId,EdgeId),
EdgeVert(EdgeId,VertId),
}
2023-10-31 05:11:54 +00:00
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{
2023-10-27 21:18:50 +00:00
FaceVert(FaceId,VertId),
EdgeEdge(EdgeId,EdgeId),
VertFace(VertId,FaceId),
}
2023-10-26 23:18:32 +00:00
2023-10-27 21:18:50 +00:00
pub struct MinkowskiMesh<'a>{
2023-10-31 05:11:54 +00:00
mesh0:&'a VirtualMesh<'a>,
mesh1:&'a VirtualMesh<'a>,
2023-10-26 23:18:32 +00:00
}
2023-10-27 21:18:50 +00:00
impl MinkowskiMesh<'_>{
2023-10-31 05:11:54 +00:00
pub fn minkowski_sum<'a>(mesh0:&'a VirtualMesh,mesh1:&'a VirtualMesh)->MinkowskiMesh<'a>{
2023-10-27 21:18:50 +00:00
MinkowskiMesh{
2023-10-26 23:18:32 +00:00
mesh0,
mesh1,
}
}
2023-10-27 21:18:50 +00:00
}
impl MeshQuery<MinkowskiFace,MinkowskiEdge,MinkowskiVert> for MinkowskiMesh<'_>{
fn closest_fev(&self,point:Planar64Vec3)->FEV<MinkowskiFace,MinkowskiEdge,MinkowskiVert>{
2023-10-26 23:18:32 +00:00
//put some genius code right here
todo!()
}
2023-10-27 21:18:50 +00:00
fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
2023-10-27 21:19:17 +00:00
match face_id{
MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0);
(n,d+n.dot(self.mesh1.vert(v1)))
},
MinkowskiFace::EdgeEdge(e0,e1)=>{
let [e0f0,e0f1]=self.mesh0.edge_faces(e0).into_owned();
let [e1f0,e1f1]=self.mesh1.edge_faces(e1).into_owned();
//cross edge faces
//cross crosses
todo!()
},
MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1);
(-n,d-n.dot(self.mesh0.vert(v0)))
},
}
2023-10-27 03:52:28 +00:00
}
2023-10-27 21:18:50 +00:00
fn vert(&self,vert_id:MinkowskiVert)->Planar64Vec3{
2023-10-27 22:09:53 +00:00
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
self.mesh0.vert(v0)-self.mesh1.vert(v1)
},
}
2023-10-27 21:18:50 +00:00
}
2023-10-27 22:10:38 +00:00
fn face_edges(&self,face_id:MinkowskiFace)->Cow<Vec<(MinkowskiEdge,MinkowskiFace)>>{
2023-10-27 22:09:53 +00:00
match face_id{
MinkowskiFace::FaceVert(f0,v1)=>{
Cow::Owned(self.mesh0.face_edges(f0).iter().map(|&(edge_id0,face_id0)|{
(MinkowskiEdge::EdgeVert(edge_id0,v1),MinkowskiFace::FaceVert(face_id0,v1))
}).collect())
},
MinkowskiFace::EdgeEdge(e0,e1)=>{
let e0v=self.mesh0.edge_verts(e0);
let e1v=self.mesh1.edge_verts(e1);
let [r0,r1]=e0v.map(|(vert_id0,face_id0)|{
//sort e1 ends by e0 edge dir to get v1
//find face normal formulation without cross products
let v1=if 0<(e0.v1-e0.v0).dot(e1.v1-e1.v0){
e1.v0
}else{
e1.v1
};
(MinkowskiEdge::VertEdge(vert_id0,e1),MinkowskiFace::FaceVert(face_id0,v1))
});
let [r2,r3]=e1v.map(|(vert_id1,face_id1)|{
//sort e0 ends by e1 edge dir to get v0
let v0=if 0<(e0.v1-e0.v0).dot(e1.v1-e1.v0){
e0.v0
}else{
e0.v1
};
(MinkowskiEdge::EdgeVert(e0,vert_id1),MinkowskiFace::VertFace(v0,face_id1))
});
Cow::Owned(vec![r0,r1,r2,r3])
},
MinkowskiFace::VertFace(v0,f1)=>{
Cow::Owned(self.mesh1.face_edges(f1).iter().map(|&(edge_id1,face_id1)|{
(MinkowskiEdge::VertEdge(v0,edge_id1),MinkowskiFace::VertFace(v0,face_id1))
}).collect())
},
}
2023-10-27 03:52:28 +00:00
}
2023-10-27 23:04:44 +00:00
fn edge_faces(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiFace;2]>{
2023-10-27 23:23:35 +00:00
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
Cow::Owned(self.mesh1.edge_faces(e1).map(|face_id1|{
MinkowskiFace::VertFace(v0,face_id1)
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
Cow::Owned(self.mesh0.edge_faces(e0).map(|face_id0|{
MinkowskiFace::FaceVert(face_id0,v1)
}))
},
}
2023-10-27 03:52:28 +00:00
}
fn edge_verts(&self,edge_id:MinkowskiEdge)->Cow<[MinkowskiVert;2]>{
2023-10-27 23:27:57 +00:00
match edge_id{
MinkowskiEdge::VertEdge(v0,e1)=>{
Cow::Owned(self.mesh1.edge_verts(e1).map(|(vert_id1,face_id1)|{
(MinkowskiVert::VertVert(v0,vert_id1),MinkowskiFace::VertFace(v0,face_id1))
}))
},
MinkowskiEdge::EdgeVert(e0,v1)=>{
Cow::Owned(self.mesh0.edge_verts(e0).map(|(vert_id0,face_id0)|{
(MinkowskiVert::VertVert(vert_id0,v1),MinkowskiFace::FaceVert(face_id0,v1))
}))
},
}
2023-10-27 03:52:28 +00:00
}
fn vert_edges(&self,vert_id:MinkowskiVert)->Cow<Vec<MinkowskiEdge>>{
2023-10-27 23:44:00 +00:00
match vert_id{
MinkowskiVert::VertVert(v0,v1)=>{
let v0e=self.mesh0.vert_edges(v0);
let v1e=self.mesh1.vert_edges(v1);
//uh oh dot product
//pass all dots?
//it's a convex hull of {v0e,-v1e}
//each edge needs to know which vert to use from the other mesh
todo!()
},
}
2023-10-27 03:52:28 +00:00
}
2023-10-26 23:18:32 +00:00
}