strafe-client-jed/src/model_physics.rs

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Rust
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2023-10-26 23:18:32 +00:00
use crate::integer::{Planar64,Planar64Vec3};
pub struct VertId(usize);
pub struct EdgeId(usize);
pub struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide
pub enum FEV{
Face(FaceId),
Edge(EdgeId),
Vertex(VertId),
}
//use Unit32 #[repr(C)] for map files
struct Face{
normal:Planar64Vec3,
dot:Planar64,
}
struct FaceRefs{
edges:Vec<EdgeId>,
verts:Vec<VertId>,
}
struct EdgeRefs{
f0:FaceId,//left
f1:FaceId,//right
v0:VertId,//bottom
v1:VertId,//top
v0f:FaceId,//bottom capping face
v1f:FaceId,//top capping face
}
struct VertRefs{
faces:Vec<FaceId>,
edges:Vec<EdgeId>,
}
pub struct PhysicsMesh{
faces:Vec<Face>,
face_topology:Vec<FaceRefs>,
edge_topology:Vec<EdgeRefs>,
vert_topology:Vec<VertRefs>,
}
impl PhysicsMesh{
pub fn face_edges(face_id:FaceId)->Vec<EdgeId>{
todo!()
}
pub fn edge_side_faces(edge_id:EdgeId)->[FaceId;2]{
todo!()
}
pub fn edge_end_faces(edge_id:EdgeId)->[FaceId;2]{
todo!()
}
pub fn edge_verts(edge_id:EdgeId)->[VertId;2]{
todo!()
}
pub fn vert_edges(vert_id:VertId)->Vec<EdgeId>{
todo!()
}
pub fn vert_faces(vert_id:VertId)->Vec<FaceId>{
todo!()
}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
pub struct VirtualMesh<'a>{
mesh0:&'a PhysicsMesh,
mesh1:&'a PhysicsMesh,
}
impl VirtualMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:&'a PhysicsMesh,mesh1:&'a PhysicsMesh)->VirtualMesh<'a>{
VirtualMesh{
mesh0,
mesh1,
}
}
pub fn closest_fev(&self,point:Planar64Vec3)->FEV{
//put some genius code right here
todo!()
}
}