Add retry logic

This commit is contained in:
itzaname 2023-07-06 23:10:53 -04:00
parent 0b9a8e4ca1
commit e76354651c

View File

@ -4,9 +4,12 @@ import (
"bytes"
"flag"
"fmt"
"math"
"os"
"time"
"git.itzana.me/itzaname/go-roblox"
"git.itzana.me/itzaname/rbxcompiler/internal/rbxbuilder"
"os"
)
var script = flag.Bool("script", false, "If the target is a script.")
@ -16,6 +19,8 @@ var input = flag.String("input", "", "Input path.")
var assetId = flag.Int("asset", 0, "Upload asset ID")
var groupId = flag.Int("group", 0, "Group ID")
var doGenerate = flag.Bool("generate", false, "If a place file should be dumped")
var maxRetries = 5
var baseDelay = 1 * time.Second
func build() {
settings := &rbxbuilder.BuildSettings{
@ -52,10 +57,22 @@ func build() {
fmt.Printf("Logged in as %s...\n", rbx.Username)
fmt.Printf("Uploading file to roblox...\n")
id, err := rbx.CreateAsset(&roblox.AssetUploadOptions{
AssetID: *assetId,
Group: *groupId,
}, buffer)
var id int
for i := 0; i < maxRetries; i++ {
id, err = rbx.CreateAsset(&roblox.AssetUploadOptions{
AssetID: *assetId,
Group: *groupId,
}, buffer)
if err == nil {
break
}
backoffSec := math.Pow(2, float64(i))
fmt.Printf("Upload failed. Will try in %f seconds\n", backoffSec)
time.Sleep(time.Duration(backoffSec) * baseDelay)
}
if err != nil {
fmt.Printf("Failed to upload place: %s\n", err)
os.Exit(1)