Add asset publishing/downloading
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parent
aa0b5d59fa
commit
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90
asset.go
Normal file
90
asset.go
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@ -0,0 +1,90 @@
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package roblox
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import (
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"net/url"
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"strconv"
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)
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type AssetUploadOptions struct {
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Name string
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Description string
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Public bool
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Comments bool
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Group int
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}
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type AssetUploadResponse struct {
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AssetID int64 `json:"AssetId"`
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AssetVersionID int64 `json:"AssetVersionId"`
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}
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func (s *Session) CreateAsset(options *AssetUploadOptions, f io.Reader) (AssetUploadResponse, error) {
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var aresp AssetUploadResponse
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endpoint, err := url.Parse("https://data.roblox.com/Data/Upload.ashx?json=1&assetid=0&type=Model&genreTypeId=1")
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if err != nil {
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return aresp, err
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}
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query := endpoint.Query()
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query.Set("name", options.Name)
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query.Set("description", options.Description)
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// Comments
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if options.Comments {
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query.Set("allowComments", "true")
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} else {
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query.Set("allowComments", "false")
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}
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// Public
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if options.Public {
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query.Set("ispublic", "true")
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} else {
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query.Set("ispublic", "false")
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}
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// Group
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if options.Group > 0 {
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query.Set("groupId", strconv.Itoa(options.Group))
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}
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endpoint.RawQuery = query.Encode()
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req, err := http.NewRequest("POST", endpoint.String(), f)
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req.Header.Set("user-agent", "Roblox")
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// Perform request
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resp, err := s.client.Do(req)
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if err != nil {
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return aresp, err
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}
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defer resp.Body.Close()
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if resp.StatusCode != 200 {
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return aresp, fmt.Errorf(resp.Status)
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}
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if err := json.NewDecoder(resp.Body).Decode(&aresp); err != nil {
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return aresp, err
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}
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return aresp, nil
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}
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func (s *Session) Download(id int) (io.Reader, error) {
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resp, err := s.client.Get("https://assetgame.roblox.com/Asset/?id=" + strconv.Itoa(id))
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if err != nil {
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return nil, err
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}
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if resp.StatusCode != 200 {
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return nil, fmt.Errorf(resp.Status)
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}
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return resp.Body, nil
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}
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