const VALVE_SCALE:f32=1.0/16.0; fn valve_transform(v:[f32;3])->crate::integer::Planar64Vec3{ crate::integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,v[1]*VALVE_SCALE]).unwrap() } pub fn generate_indexed_models(input:&mut R)->Result{ let mut s=Vec::new(); match input.read_to_end(&mut s){ Ok(_)=>(), Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e), } match vbsp::Bsp::read(s.as_slice()){ Ok(bsp)=>{ let mut spawn_point=crate::integer::Planar64Vec3::ZERO; let vertices: Vec<_> = bsp .vertices .iter() .map(|vertex|<[f32;3]>::from(vertex.position)) .collect(); let mut name_from_texture_id=Vec::new(); let mut texture_id_from_name=std::collections::HashMap::new(); let models=bsp.models().map(|world_model|{ //non-deduplicated let mut spam_pos=Vec::new(); let mut spam_tex=Vec::new(); let mut spam_normal=Vec::new(); let mut spam_vertices=Vec::new(); let groups=world_model.faces() .filter(|face| face.is_visible())//TODO: look at this .map(|face|{ let face_texture=face.texture(); let face_texture_data=face_texture.texture_data(); let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3])); let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]); let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32); //texture let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){ texture_id }else{ let texture_id=name_from_texture_id.len() as u32; texture_id_from_name.insert(face_texture_data.name(),texture_id); name_from_texture_id.push(face_texture_data.name().to_string()); texture_id }; //normal let normal=face.normal(); let normal_idx=spam_normal.len() as u32; spam_normal.push(valve_transform(<[f32;3]>::from(normal))); crate::model::IndexedGroup{ texture:Some(texture_id), polys:vec![crate::model::IndexedPolygon{vertices:face.vertex_indexes().map(|vertex_index|{ let pos=glam::Vec3A::from_array(vertices[vertex_index as usize]); let pos_idx=spam_pos.len(); spam_pos.push(valve_transform(vertices[vertex_index as usize])); //calculate texture coordinates let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size; let tex_idx=spam_tex.len() as u32; spam_tex.push(tex); let i=spam_vertices.len() as u32; spam_vertices.push(crate::model::IndexedVertex{ pos: pos_idx as u32, tex: tex_idx as u32, normal: normal_idx, color: 0, }); i }).collect()}], } }).collect(); crate::model::IndexedModel{ unique_pos:spam_pos, unique_tex:spam_tex, unique_normal:spam_normal, unique_color:vec![glam::Vec4::ONE], unique_vertices:spam_vertices, groups, instances:vec![crate::model::ModelInstance{ attributes:crate::model::CollisionAttributes::Decoration, ..Default::default() }], } }).collect(); Ok(crate::model::IndexedModelInstances{ textures:name_from_texture_id, models, spawn_point, modes:Vec::new(), }) }, Err(e)=>{ println!("rotten {:?}",e); Err(e) }, } }