use std::io::Read; use std::path::PathBuf; use std::collections::HashMap; use crate::texture::{Texture,Textures}; use strafesnet_common::model::{MeshId,TextureId}; pub struct TextureLoader{ texture_paths:HashMap, } impl TextureLoader{ pub fn acquire_texture_id(&mut self,name:&str)->TextureId{ let texture_id=TextureId::new(self.texture_paths.len() as u32); *self.texture_paths.entry(name.into()).or_insert(texture_id) } } pub struct MeshLoader{ mesh_paths:HashMap, } impl MeshLoader{ pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{ let texture_id=MeshId::new(self.mesh_paths.len() as u32); *self.mesh_paths.entry(name.into()).or_insert(texture_id) } } pub struct Loader{ texture_loader:TextureLoader, mesh_loader:MeshLoader, } impl Loader{ pub fn new()->Self{ Self{ texture_loader:TextureLoader{texture_paths:HashMap::new()}, mesh_loader:MeshLoader{mesh_paths:HashMap::new()}, } } pub fn get_inner_mut(&mut self)->(&mut TextureLoader,&mut MeshLoader){ (&mut self.texture_loader,&mut self.mesh_loader) } } impl Loader{ pub fn load_textures(&self)->Result{ Ok(Textures::new(Vec::new())) } //load_meshes should look like load_textures /* pub fn load_meshes(&mut self)->Result{ } */ }