use crate::model; use crate::gameplay_modes; use crate::gameplay_attributes; //this is a temporary struct to try to get the code running again //TODO: use snf::map::Region to update the data in physics and graphics instead of this pub struct CompleteMap{ pub modes:gameplay_modes::Modes, pub attributes:Vec, pub meshes:Vec, pub models:Vec, //RenderPattern pub render_configs:Vec, }